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Christopher Pappas

The Free eBook: How Gamification Reshapes Learning - 37 views

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    The Free eBook: How Gamification Reshapes Learning The Learning Professionals' Free Gamification eBook. Would you be interested in the Most Effective Uses of Gamification in Learning? In the Free How Gamification Reshapes Learning ebook you will find useful Gamification Tips provided by 23 Gamification professionals. http://elearningindustry.com/free-ebook-how-gamification-reshapes-learning
Tesseract Learning

Creating a Great and Engaging Course using Gamification Strategy - 1 views

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    Gamification has become an important strategy to take learning design and thus learning itself to the next level. In my experience, using the right gamification strategy has helped organizations to engage their audience better and reap better results on their training investments. I will be sharing some gamification strategies in this blog.
eidesign

How To Use Gamification To Enhance Compliance Training - Featuring 4 Examples - EIDesign - 0 views

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    Gamification is used extensively to create sticky learning experiences, and compliance trainings too can use it to influence user behavior and create higher conformance. In this article, I share 4 examples of gamification for compliance training.
Tesseract Learning

Microlearning and Gamification, a Healthy Mix for Ages - 0 views

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    Microlearning and gamification can be combined with great results. In this blog, I will share few cases where we combined microlearning and gamification using the right strategy to create better learning experiences.
eidesign

7 Gamification Techniques For Corporate Training That Work - EIDesign - 0 views

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    While gamification has been in use for corporate training for several years, there is still a lingering doubt on its impact. In this article, I share 7 gamification techniques for corporate training that work!
Christopher Pappas

4 Effective Gamification Strategies for Corporate Training - 2 views

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    "How do game-based learning, gamification, and eLearning designers learn ways to increase engagement and effectiveness in corporate training? By looking at popular games! Here we look at the wildly successful Candy Crush Saga to teach us 4 effective gamification design strategies for your next learning game project.  "
eidesign

How To Enhance Your Corporate Training With Next Gen Gamification Solutions - eLearning... - 0 views

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    Join us for the free webinar How To Enhance Your Corporate Training With Next Gen Gamification Solutions, presented by Asha Pandey, the Chief Learning Strategist at EI Design, and sponsored by eLearning Industry. The event is scheduled for the 7th of March 2019. Stay tuned!
Tesseract Learning

A Case Study On Gamification In Corporate eLearning - 0 views

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    Successful corporate eLearning is all about engagement. Games, when used in eLearning, make online training fun, entertaining and engaging for learners. In this article, I will discuss a case study on a gamification solution that we delivered, which resulted in better learner engagement.
eidesign

Gamification Use Case: How To Offset Employee Disengagement With A Gamified Learning Po... - 0 views

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    This article showcases a Use Case scenario on Gamification and how to offset employee disengagement with a Gamified Learning Portal approach.
Tesseract Learning

5 Key Benefits Of Enterprise Gamification - 0 views

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    Gamification has several key benefits for organizations looking to enhance their current trainings as well as develop a better application of the Subject Matter. In this article, I will briefly present 5 key benefits of enterprise gamification.
eidesign

4 Must-see Examples of Gamification of Compliance Training - EIDesign - 0 views

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    Compliance trainings have been a significant part of corporate trainings for a long time now, they have been in the online format for the last 25 years. There have been a lot of changes since then in the way learning strategies are structured. And, compliance trainings have not yet used any new strategies to enhance the experiences of the learner.
learnnovators

Creating a Leaderboard in Storyline Using Tin Can API - 0 views

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    What is the first thing that comes to mind when you think of gamifying a course? Points? Badges? Scores? Levels? While all of this can be added in a course, it is not until you include a leaderboard that the gamification experience feels 'complete'.
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    What is the first thing that comes to mind when you think of gamifying a course? Points? Badges? Scores? Levels? While all of this can be added in a course, it is not until you include a leaderboard that the gamification experience feels 'complete'.
Tesseract Learning

How to Use Interactive Training Videos as a Learning Tool - Tesseract Learning - 0 views

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    Interactive training videos are a form of media that eLearning can borrow from marketing. Interactive videos gained popularity in sales and marketing when Flash was a popular multimedia software platform to create digital media solutions. 

    In this blog, we will explore how interactive videos can make your training more engaging.

    What Is Interactive Training Video?
    An Interactive training video is a multimedia recording that can support user interactions. Users can interact with the content, navigate the storyline, reveal their choices, etc. 

    Interactive Training Video Vs. Linear Video
    Linear video is the traditional form and most of us are familiar with it. The user can select play, pause, rewind, and fast forward the content in this type of video. On the other hand, an interactive training video allows the user to click, drag, scroll, swipe, and hover over the content revealing more details with each interaction. 

    Functionalities Of Interactive Videos 
    The most commonly used functionalities in interactive videos are:

    Branching: It allows user control and personalizes the learning by allowing different paths and skipping irrelevant content. 
    Click and reveal: It refers to clickable content which reveals more details as the learner progresses.
    Hotspots: These are clickable areas within a video, which reveal a separate web page or content within the video. 
    360-degree view: It allows the learners to get a 360-degree view of the object on the screen.
    Forms: You can insert forms within the video, which allow the collection of user data.
    Quizzes: Quizzes can be built into the video to deliver assessments and personalized results to the learner.  
    These interactivities make viewing the videos an engaging experience. However, a great interactive video must be designed with the end-user in mind, and interactivity should be used only to enhance the user experience
Christopher Pappas

Trends in Learning Technologies to Watch in 2013 - 1 views

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    Trends in Learning Technologies to Watch in 2013 Social/Informal Learning, Mobile Learning, Video - these three items have been "hot" for several years now, both in education and the corporate sector. Many are excited about them but the adoption of them has been slower than predicted. Barriers include cost, technology issues still not resolved, confusion about the differences between formal and informal learning, design factors, cultural factors, concerns about security, etc. http://elearningindustry.com/subjects/general/item/423-trends-learning-technologies-2013
learnnovators

INFOGRAPHIC: If Learning Was Water - 0 views

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    "Learning 101 with a quick, slightly soggy, metaphor."
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    "Learning 101 with a quick, slightly soggy, metaphor."
Christopher Pappas

What will be the future of eLearning for Higher Education? - 0 views

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    I am preparing a presentation on the future of e-learning for HE education. Any suggestions on best technologies? What do you think will be here in 5 years and has a good pedagogical basis? David Goodman said: What does the future learning technologies look like for the northerm hemisphere vs the southern? West vs East? rich vs poor? A polticial question - does everyone wish that others have an improved learning experience? Education is an economic, job unemployment, citizen compliance, conformance, etc. issue. Having left my soapbox of babble - I would like to see a visual, immersive board that is haptic and responsive to my learning whims. My learning world will change as I touch a topic, reference, picture, sound, etc - that may all be related or not.I would like to become a hologram sitting in a virtual environment listening and seeing Homer with discussions going on with many others who debate him on his philosophy as it pertains to us today. Dreaming is OK with me.
Syed Amjad Ali

Why E-Learning - A simple analysis - 0 views

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    E-Learning industry is witnessing tremendous growth in terms of revenue and application. It has become a synonym for many of the learning requirements in corporates, academics and government institutions. To provide most suitable learning solutions, industry experts exploring and inventing creative methods and approaches such as Custom Learning Solutions, Rapid Learning Solutions, Gamifications, Instructor Led Training programs and blend of these methods and approaches.
Tesseract Learning

70-20-10 Model of Performance And Training Revisited - 0 views

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    The 70-20-10 model is widely used in organizations across the world for implementing learning programs. In this blog, I will cover the model briefly and provide some thoughts on implementing it better for successful skilling of workforce.
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    The 70-20-10 model is widely used in organizations across the world for implementing learning programs. In this blog, I will cover the model briefly and provide some thoughts on implementing it better for successful skilling of workforce.
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