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Christopher Pappas

Top 5 Ways to Use Mind Maps for E-Learning - 0 views

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    Top 5 Ways to Use Mind Maps for E-Learning How Mind Maps Can Be Used As An Effective Tool For eLearning Are you interested in improving your eLearning? These 5 techniques will help you leverage the power of Mind Maps and encourage you to utilize online Mind Maps in particular. Follow these tips to transform your eLearning using online Mind Maps. http://elearningindustry.com/top-5-ways-to-use-mind-maps-for-e-learning
Christopher Pappas

6 Simple Ways to Accelerate your Learning with Mind Mapping - 4 views

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    6 Simple Ways to Accelerate your Learning with Mind Mapping Learning to learn remains a powerful and necessary skill in every field of activity. In addition to this skill, imagine that your learning can be accelerated, your mind challenged and your efficiency improved. http://elearningindustry.com/6-simple-ways-to-accelerate-your-learning-with-mind-mapping
learnnovators

Creating a Leaderboard in Storyline Using Tin Can API - 0 views

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    What is the first thing that comes to mind when you think of gamifying a course? Points? Badges? Scores? Levels? While all of this can be added in a course, it is not until you include a leaderboard that the gamification experience feels 'complete'.
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    What is the first thing that comes to mind when you think of gamifying a course? Points? Badges? Scores? Levels? While all of this can be added in a course, it is not until you include a leaderboard that the gamification experience feels 'complete'.
Christopher Pappas

Developing Communities of Practice - 1 views

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    Social media allows friends, family, and co-workers to easily stay connected. Those same tools can be used to establish a community of practice (CoP) where participants connect to nurture and learn from one another. "Many ideas grow better when transplanted into another mind than the one where they sprang up." - Oliver Wendell Holmes CoPs are organized either formally or through happenstance. They may focus on promoting a business, or on training and professional development, or even on a hobby or topic. Membership in a CoP requires a passion for the community's domain, a willingness to contribute to its knowledge base, and application of new skills. Both novices and experts have insights to contribute.
Christopher Pappas

Which eLearning Authoring Tool Should You Use? - 0 views

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    4 Typical eLearning Projects and The Right eLearning Authoring Tool Some of the most rewarding moments in my career are times when a colleague or client asks with wonderment, "How did you do that?" after viewing an eLearning module or Just In Time training tool or resource I have created. My initial reply to this question is nearly always to list the learning technologies I used. I guess that somewhere in my mind I expect them to go out, get a copy of the software and start using the tool themselves, and so they really need this information. Silly, I know but without these tools, my job would be a lot harder. http://elearningindustry.com/which-elearning-authoring-tool-should-you-use
Christopher Pappas

It's a Bird! It's a Plane! No, It's Accessibility! - 0 views

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    Teach Students How to Be Their Own Teachers! As I write these words, hundreds of non-profits and entrepreneurs are busy in their studies or garages, developing new educational resources designed to reach large numbers of students across the global village. Those resources-- and their accessibility, will make it possible for kids to teach themselves. Whether is design married to technology, or brilliant teachers reaching the minds and souls of their students, those things gain power when they are made accessible through cloud technology. Now a Multitude of Educators Can Reach Millions of Students The cloud brings students to the teachers, but it also brings teachers to the students. More teachers can reach out to students than ever before. And the students can now learn from a multitude of teachers and mentors, not only in the classroom, but everywhere that they go. For the first time in history, cloud technology makes learning truly accessible to students--not only in the classroom, but also just about everywhere else on the planet.
tutstu

Digital Education, A Prelude to Digital India | TutStu - 0 views

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    Digital India is not a 'Policy Change" but also a "Social Change" which involves transforming the mind-set of its Citizen. E-Learning and Digital Education are the two sides of the same coin. Students nowadays are apt with Computers, Laptops, Tablets and Smartphones. They are getting introduced & gaining experience of E-Learning.
Tesseract Learning

How to Use Interactive Training Videos as a Learning Tool - Tesseract Learning - 0 views

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    Interactive training videos are a form of media that eLearning can borrow from marketing. Interactive videos gained popularity in sales and marketing when Flash was a popular multimedia software platform to create digital media solutions. 

    In this blog, we will explore how interactive videos can make your training more engaging.

    What Is Interactive Training Video?
    An Interactive training video is a multimedia recording that can support user interactions. Users can interact with the content, navigate the storyline, reveal their choices, etc. 

    Interactive Training Video Vs. Linear Video
    Linear video is the traditional form and most of us are familiar with it. The user can select play, pause, rewind, and fast forward the content in this type of video. On the other hand, an interactive training video allows the user to click, drag, scroll, swipe, and hover over the content revealing more details with each interaction. 

    Functionalities Of Interactive Videos 
    The most commonly used functionalities in interactive videos are:

    Branching: It allows user control and personalizes the learning by allowing different paths and skipping irrelevant content. 
    Click and reveal: It refers to clickable content which reveals more details as the learner progresses.
    Hotspots: These are clickable areas within a video, which reveal a separate web page or content within the video. 
    360-degree view: It allows the learners to get a 360-degree view of the object on the screen.
    Forms: You can insert forms within the video, which allow the collection of user data.
    Quizzes: Quizzes can be built into the video to deliver assessments and personalized results to the learner.  
    These interactivities make viewing the videos an engaging experience. However, a great interactive video must be designed with the end-user in mind, and interactivity should be used only to enhance the user experience
Christopher Pappas

Free Instructional Design tool recommendations - 0 views

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    I've seen a couple of recommendations for tools and software on here seperately. I'm a freelance Instructional Designer, in my first year as an independent. I'm finding tools here and there, as I'm trying to minimize operating costs where possible. Individually it seems that many ID's and consultants have their favorite go-to tools that they know. I think it would be really great for us to pull together a list of free ID tools into one area. For example, someone in this group recommend Jing as an alternative to Snagit. I used Xmind the mindmapping tool for needs assessment and topic analysis. posted by Erin Gratton What recommendations do you have fellow ID's?
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    I've seen a couple of recommendations for tools and software on here seperately. I'm a freelance Instructional Designer, in my first year as an independent. I'm finding tools here and there, as I'm trying to minimize operating costs where possible. Individually it seems that many ID's and consultants have their favorite go-to tools that they know. I think it would be really great for us to pull together a list of free ID tools into one area. For example, someone in this group recommend Jing as an alternative to Snagit. I used Xmind the mindmapping tool for needs assessment and topic analysis. What recommendations do you have fellow ID's?
eterry02

The instructional designer as storyteller - 0 views

shared by eterry02 on 26 Jan 21 - No Cached
  • The analysis phase
  • outlining a story
  • Identifying the conflict: What’s the problem that needs to be solved to get a desired performance? Learning about the characters: Who are the learners? Who do they interact with in their day-to-day lives? Considering the setting: What’s the learners’ environment like? Deciding on the form of a story: Should it be flash fiction? A longer story? What multimedia elements should it include? Will these elements support the story or are they distracting fluff?
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  • like the plot of a story,
  • A set-up or introduction: What’s the hook? Why is instruction/training important? In our fast-paced work environments, learners need to be engaged quickly and to relate the instructional story to their own lives.
  • Learning modules need to be scaffolded to create more and more learner competence and independence.
  • Assessment activities should allow for the right amount of challenge to allow learners to engage in critical thinking skills, but the climax needs to flow naturally from what’s gone before.
  • instructional designer should be constantly evaluating his or her objectives/design/instructional methods and course-correcting along the way to the development and implementation phases.
  • asks whether all the content moves the plot forward
  • Anything that doesn’t support the plot should be eliminated. So too in instructional design, the designer should eliminate information that’s merely nice-to-know and should keep only need-to-know information.
  • just as stories can benefit from the judicious use of narration, designers should consider what knowledge and skills learners need to be able to solve a problem. What are the facts, concepts, and principles needed to support learners as they carry out real-world problems? What processes do learners need to be aware of to consider how they fit into the big picture of their work environment? Throwing learners into the middle of the action without any support or context can leave them feeling frustrated.
  • passing the instructional story out to reviewers allows designers to escape “designer blindness” and to see the story from the eyes of the audience.
  • Stories also can be great ways of presenting instruction to learners:
  • Human beings are natural storytellers We pay attention to stories: we want to know how a story ends We can readily attach our own meanings to stories Stories are generally easier to remember than a long list of bullet points
  • Learners can be involved in a story in a virtual environment or as part of a scenario or case study.
  • While multimedia can enhance a story, all the CGI in the world won’t resurrect a plot that’s a stinker.
  • Having a learner articulate the concepts and principles identified by a story can help learners build their own mental models of what’s important. Similarly, having learners tell their own stories can allow them to synthesize concepts and principles and apply them. Learners can use technology to enhance their stories but it’s not a requirement for
    • eterry02
       
      for learning. Whether you use storytelling as a metaphor in your instructional design or actually create stories as part of the learning solutions you provide, remember that the story should challenge, stimulate thinking, create emotional resonance, and live on in the minds of its "readers."
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    Story Telling Notes from Full Sail ID Class Film Making
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