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Tesseract Learning

How to Use Interactive Training Videos as a Learning Tool - Tesseract Learning - 0 views

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    Interactive training videos are a form of media that eLearning can borrow from marketing. Interactive videos gained popularity in sales and marketing when Flash was a popular multimedia software platform to create digital media solutions. 

    In this blog, we will explore how interactive videos can make your training more engaging.

    What Is Interactive Training Video?
    An Interactive training video is a multimedia recording that can support user interactions. Users can interact with the content, navigate the storyline, reveal their choices, etc. 

    Interactive Training Video Vs. Linear Video
    Linear video is the traditional form and most of us are familiar with it. The user can select play, pause, rewind, and fast forward the content in this type of video. On the other hand, an interactive training video allows the user to click, drag, scroll, swipe, and hover over the content revealing more details with each interaction. 

    Functionalities Of Interactive Videos 
    The most commonly used functionalities in interactive videos are:

    Branching: It allows user control and personalizes the learning by allowing different paths and skipping irrelevant content. 
    Click and reveal: It refers to clickable content which reveals more details as the learner progresses.
    Hotspots: These are clickable areas within a video, which reveal a separate web page or content within the video. 
    360-degree view: It allows the learners to get a 360-degree view of the object on the screen.
    Forms: You can insert forms within the video, which allow the collection of user data.
    Quizzes: Quizzes can be built into the video to deliver assessments and personalized results to the learner.  
    These interactivities make viewing the videos an engaging experience. However, a great interactive video must be designed with the end-user in mind, and interactivity should be used only to enhance the user experience
Christopher Pappas

eLearning 101 Part 2: Planning - 0 views

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    Planning your eLearning course is the most important step. The worst experience anyone can encounter in an e-learning environment is finding traditional written training materials simply moved to the computer screen. Talk about a high snooze-factor! And this is not only boring -- it's ineffective training and a waste of time for everyone involved. Planning your eLearning course is the most important step. The worst experience anyone can encounter in an elearning environment is finding traditional written training materials simply moved to the computer screen. Talk about a high snooze-factor! And this is not only boring -- it's ineffective training and a waste of time for everyone involved.
Christopher Pappas

Instructional Systems Developer position at Troy, MI - 0 views

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    This position reports to a Lead Instructional Designer as a member of a cross-functional team and is responsible for the design and development of training materials and courseware. The courseware may be produced for many different industries and will be delivered in an increasing variety of delivery media including Web, Interactive Distance Learning (IDL) , Virtual Classroom Training (VCT), or Instructor Led hands on. Limited travel to support development and validation of course materials may be required. This individual is responsible for designing and developing training materials that:
Tesseract Learning

How To Enhance Virtual Learning With The Help Of Social Learning - Tesseract Learning - 0 views

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    A virtual learning environment is a medium of learning where learners go through courses, study materials and learning aids through an online medium. It can be browser-based or a virtual training session through Zoom. Virtual learning offers activities, interactions, and resources within a course structure and provides different levels of assessment. Given this context, learners can access learning materials through peer-to-peer collaboration networks such as forums. As social learning is a continuous process of learning from other people within and outside the organization, it can be integrated into virtual learning through various means.
Christopher Pappas

Extend Your Range of eLearning Questions - 0 views

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    Have you heard of Opus Pro? At this post I will reveal the secret that was well kept since 1995! elearning Brothers - eLearning games, challenges, flash templates, and development Well Kept Secret since 1995 Opus Pro is a multi-faceted development tool which has been around for over 15 years and yet you've probably never heard of it as it has only recently focussed on the elearning market. It has a wide range of uses from interactive presentations to database applications but throughout its history it has been used regularly for training materials - especially simulations of everything from rig management software to artillery gunnery. It seems that the developers of Digital Workshop have worked closely with customers to understand their actual requirements and base the new features on making those easier to achieve. The result is a set of unusual features to provide everyday requirements automatically and yet offer the flexibility to make even sophisticated functions easy.
Christopher Pappas

21 Free iSpring Presenter Video Tutorials - 0 views

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    21 Free iSpring Presenter Video Tutorials More and more eLearning professional use the iSpring Pro authoring tool. Would you be interested to learn how to use it for Free? iSpring Presenter or iSpring Pro transforms PowerPoint content into Interactive Flash Presentations. This is why I created the following list of 21 Free iSpring Presenter Video Tutorials. http://elearningindustry.com/subjects/free-elearning-resources/item/435-21-free-ispring-presenter-video-tutorials-ispringpro
eterry02

The instructional designer as storyteller - 0 views

shared by eterry02 on 26 Jan 21 - No Cached
  • The analysis phase
  • outlining a story
  • Identifying the conflict: What’s the problem that needs to be solved to get a desired performance? Learning about the characters: Who are the learners? Who do they interact with in their day-to-day lives? Considering the setting: What’s the learners’ environment like? Deciding on the form of a story: Should it be flash fiction? A longer story? What multimedia elements should it include? Will these elements support the story or are they distracting fluff?
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  • like the plot of a story,
  • A set-up or introduction: What’s the hook? Why is instruction/training important? In our fast-paced work environments, learners need to be engaged quickly and to relate the instructional story to their own lives.
  • Learning modules need to be scaffolded to create more and more learner competence and independence.
  • Assessment activities should allow for the right amount of challenge to allow learners to engage in critical thinking skills, but the climax needs to flow naturally from what’s gone before.
  • instructional designer should be constantly evaluating his or her objectives/design/instructional methods and course-correcting along the way to the development and implementation phases.
  • asks whether all the content moves the plot forward
  • Anything that doesn’t support the plot should be eliminated. So too in instructional design, the designer should eliminate information that’s merely nice-to-know and should keep only need-to-know information.
  • just as stories can benefit from the judicious use of narration, designers should consider what knowledge and skills learners need to be able to solve a problem. What are the facts, concepts, and principles needed to support learners as they carry out real-world problems? What processes do learners need to be aware of to consider how they fit into the big picture of their work environment? Throwing learners into the middle of the action without any support or context can leave them feeling frustrated.
  • passing the instructional story out to reviewers allows designers to escape “designer blindness” and to see the story from the eyes of the audience.
  • Stories also can be great ways of presenting instruction to learners:
  • Human beings are natural storytellers We pay attention to stories: we want to know how a story ends We can readily attach our own meanings to stories Stories are generally easier to remember than a long list of bullet points
  • Learners can be involved in a story in a virtual environment or as part of a scenario or case study.
  • While multimedia can enhance a story, all the CGI in the world won’t resurrect a plot that’s a stinker.
  • Having a learner articulate the concepts and principles identified by a story can help learners build their own mental models of what’s important. Similarly, having learners tell their own stories can allow them to synthesize concepts and principles and apply them. Learners can use technology to enhance their stories but it’s not a requirement for
    • eterry02
       
      for learning. Whether you use storytelling as a metaphor in your instructional design or actually create stories as part of the learning solutions you provide, remember that the story should challenge, stimulate thinking, create emotional resonance, and live on in the minds of its "readers."
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    Story Telling Notes from Full Sail ID Class Film Making
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