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Christopher Pappas

Mobile Games for Adult Learning: What's the Appeal? - 0 views

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    Mobile Games for Adult Learning: What's the Appeal? This post introduces the potential of using mobile games as effective tools for adult learners living in a society of constant movement, where the massive penetration of mobile technology is an undeniable fact. Examining social practices, technology circumstances of use, the profile of the new learner and changing gaming cultures the emerging potential of mobile games for learning becomes apparent and is here discussed. http://elearningindustry.com/mobile-games-for-adult-learning-what-is-the-appeal
Christopher Pappas

The Agile Approach to Learning Game Design - 0 views

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    The Agile Approach to Learning Game Design Corporate learning professionals, instructional designers, trainers and eLearning pros… listen up. I want to let you in on a little secret: Game-based learning requires a whole new approach to learning design. It's not the same as eLearning development, and it's definitely not a set of skills you can pick up at an in-service day. The ADDIE approach to learning and development simply does not work with games. You have to go Agile instead. http://elearningindustry.com/the-agile-approach-to-learning-game-design
Christopher Pappas

6 Elements for Awesome eLearning Games - 0 views

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    Elearning games are engaging and fun when done right. That is why understanding elements of gaming can dramatically take your course from lame to fame. Learn these 6 awesome eLearning game elements and be awesome. http://elearningindustry.com/6-elements-for-awesome-elearning-games
Christopher Pappas

Wondering if serious games can make eLearning Exciting? - 0 views

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    Wondering if serious games can make eLearning Exciting? Free Webinar on "ELearning: Where do serious games make most sense?" scheduled on Friday, September 12, 2013 at 10 AM PDT with Ross Smith. http://elearningindustry.com/wondering-if-serious-games-can-make-elearning-exciting
Christopher Pappas

Educational Pinball - Comparing eLearning to a Game of Pinball - 0 views

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    Educational Pinball - Comparing eLearning to a Game of Pinball Recently I had been trying to think of an effective way of visualising the e-learning process and the mechanics behind it, which would allow me to give a more considered approach for the courses on which I am working, and strengthen the effectiveness of the learning content. In addition this would help me improve my ability to clearly explain the reasoning behind my course material development. http://elearningindustry.com/educational-pinball-comparing-elearning-to-a-game-of-pinball
Christopher Pappas

Soft Skills Training that Actually Isn't - 1 views

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    Soft Skills Training that Actually Isn't Do you remember taking a "soft skills" training class earlier in your career? Perhaps a sales skills training course? A leadership communication skills class? I'm betting you spent the majority of your training time listening to an instructor, watching a few video segments and taking some notes. What percentage of the time in your class was focused on role plays or other behavioral learning activities that allowed you to practice the skills you were supposed to learn? Lack of Skill Practice Shrinks Training Effectiveness
Christopher Pappas

4 Effective Gamification Strategies for Corporate Training - 2 views

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    "How do game-based learning, gamification, and eLearning designers learn ways to increase engagement and effectiveness in corporate training? By looking at popular games! Here we look at the wildly successful Candy Crush Saga to teach us 4 effective gamification design strategies for your next learning game project.  "
Christopher Pappas

The future of Flash - 0 views

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    I have some legacy Flash projects that are up for revamp, it has simple interactive quiz type questions. If you were in my position, would you switch to HTML5? Moreover, I am looking at interactive "games" software etc Raptivity, it's almost entirely in Flash. Would you recommend buying Raptivity? I'm really sorry to say that it's stupid for the whole world to be trying to get rid of a technology that is working well and pervasive. Many of us have invested heavily in Flash. Am I to think now that I have to avoid Flash? Obviously, the games and fun interactive activities like crossword puzzles, etc are most suitable for Mobile devices. However, many of us invested heavily in Flash and non-technical as I am, I question if HTML5 can indeed replace Flash. I just want to hear your views.
Christopher Pappas

Extend Your Range of eLearning Questions - 0 views

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    Have you heard of Opus Pro? At this post I will reveal the secret that was well kept since 1995! elearning Brothers - eLearning games, challenges, flash templates, and development Well Kept Secret since 1995 Opus Pro is a multi-faceted development tool which has been around for over 15 years and yet you've probably never heard of it as it has only recently focussed on the elearning market. It has a wide range of uses from interactive presentations to database applications but throughout its history it has been used regularly for training materials - especially simulations of everything from rig management software to artillery gunnery. It seems that the developers of Digital Workshop have worked closely with customers to understand their actual requirements and base the new features on making those easier to achieve. The result is a set of unusual features to provide everyday requirements automatically and yet offer the flexibility to make even sophisticated functions easy.
Christopher Pappas

What can you teach in one image? - 1 views

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    What can you teach in one image? When it comes to simple, intuitive usability and virtually limitless interactivity in online learning tools, ThingLink is a game-changer. That's all there is to it. http://elearningindustry.com/what-can-you-teach-in-one-image
Christopher Pappas

The Hottest Educational Technology Trends based on Teachers - Infographic - 2 views

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    The Hottest Educational Technology Trends based on Teachers - Infographic Web-based Tools for Educational Purposes, Online Educational Resources, Digital Literacy, Personal Learning Networks (PLN), Blended Learning, Social Media in Education, E-Moderation, Mobile Learning, Digital Games in Education, Interactive Whiteboards: Which is your Hottest Educational Trend? http://elearningindustry.com/the-hottest-educational-technology-trends-based-on-teachers-infographic
Pinhopes Job Site

Common interview mistakes to avoid | Pinhopes - 0 views

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    An interview can be your game-changing opportunity where you can sell yourself effectively to hiring managers and land your dream job. But interviews are nerve-racking experiences even for experienced candidates.
Tesseract Learning

A Case Study On Gamification In Corporate eLearning - 0 views

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    Successful corporate eLearning is all about engagement. Games, when used in eLearning, make online training fun, entertaining and engaging for learners. In this article, I will discuss a case study on a gamification solution that we delivered, which resulted in better learner engagement.
Tesseract Learning

How to Use Interactive Training Videos as a Learning Tool - Tesseract Learning - 0 views

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    Interactive training videos are a form of media that eLearning can borrow from marketing. Interactive videos gained popularity in sales and marketing when Flash was a popular multimedia software platform to create digital media solutions. 

    In this blog, we will explore how interactive videos can make your training more engaging.

    What Is Interactive Training Video?
    An Interactive training video is a multimedia recording that can support user interactions. Users can interact with the content, navigate the storyline, reveal their choices, etc. 

    Interactive Training Video Vs. Linear Video
    Linear video is the traditional form and most of us are familiar with it. The user can select play, pause, rewind, and fast forward the content in this type of video. On the other hand, an interactive training video allows the user to click, drag, scroll, swipe, and hover over the content revealing more details with each interaction. 

    Functionalities Of Interactive Videos 
    The most commonly used functionalities in interactive videos are:

    Branching: It allows user control and personalizes the learning by allowing different paths and skipping irrelevant content. 
    Click and reveal: It refers to clickable content which reveals more details as the learner progresses.
    Hotspots: These are clickable areas within a video, which reveal a separate web page or content within the video. 
    360-degree view: It allows the learners to get a 360-degree view of the object on the screen.
    Forms: You can insert forms within the video, which allow the collection of user data.
    Quizzes: Quizzes can be built into the video to deliver assessments and personalized results to the learner.  
    These interactivities make viewing the videos an engaging experience. However, a great interactive video must be designed with the end-user in mind, and interactivity should be used only to enhance the user experience
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