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Nelly Cardinale

50 Ways to Use Wikis for a More Collaborative and Interactive Classroom (via activehistory.co.uk / classtools.net) - 0 views

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    Wikis are an exceptionally useful tool for getting students more involved in curriculum. They're often appealing and fun for students to use, while at the same time ideal for encouraging participation, collaboration, and interaction. Read on to see how you can put wikis to work in your classroom.
Vicki Davis

westwood - Joy J - 0 views

  • Along the way, we have found that even though we are hundreds of thousands of miles apart, we can still find something in common.
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    Excellent efolio of work from Joy J in the 10th grade Introduction to Computer Science course. You can see an overview of the types of things done in this course and how Flat Classroom and NetGenEd were integrated into the curriculum as well as some videos. Joy is an excellent student and this portfolio with exception of a few tiny omissions is near perfect.
Patrick Green

Welcome | Teaching Copyright - 0 views

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    There's a lot of misinformation out there about legal rights and responsibilities in the digital era. This is especially disconcerting when it comes to information being shared with youth. Kids and teens are bombarded with messages from a myriad of sources that using new technology is high-risk behavior. Downloading music is compared to stealing a bicycle - even though many downloads are lawful. Making videos using short clips from other sources is treated as probably illegal - even though many such videos are also lawful.
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    EFF's curriculum on teaching copyright.
liam odonnell

Study: Games, Video Improve Preschooler Literacy -- THE Journal - 11 views

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    A new study has shown that educational videos and interactive games can have a positive impact on preschooler literacy when incorporated into the curriculum in a classroom setting.
carlos villalobos

Creative Computing - 15 views

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    "AN INTRODUCTORY COMPUTING CURRICULUM USING SCRATCH"
Vicki Davis

Computer Game Production in Scratch - Resources - TES - 17 views

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    Here is a beginner guide for Scratch. This is a great set of resources to help you get started with computer game production in Scratch. This was developed to cover the Scottish Curriculum for Excellence, Experience, and Outcome for Game Production. This is a fascinating way to start. I hope others will share their resources in the comments. I want to use Scratch in my classroom.
Ruth Howard

Donald Clark Plan B - 5 views

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    The Extraordinary and the ordinary- the projected trajectories of current computer technologies and their application for sustained mind controlling outcomes. It's already here- we will be interacting with computers with our minds. Incredible applications for learning.
Jackie Gerstein

About | FreshBrain - 0 views

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    Technology Exploration Platform for Teens!
Dean Mantz

MEDIA Carts: SMART Boards - 0 views

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    Kent School District informational technology resource page. The site provides tutorials, guides, SMART Technology assistance, and other resources.
Ben W

Science News / Scientists Get A 2nd Life - 0 views

  • Through iPods and mp3 players, Facebook, cell phones and texting, young people become familiar with current technologies and often view them as an extension of themselves, Kennedy says. As a result, they’re drawn to learning techniques that employ novel devices. “Most of this younger generation has grown up entirely with the Internet. How can we not incorporate technology into our curriculum?” she says
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    Article describing real science being done in virtual environments. Excellent read. Also discusses use of second life as an educational tool.
Kathy Benson

NETS Implementation - home - 0 views

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    ISTE collaborative wiki.
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    Instructional Technology resources
Ted Sakshaug

LearniT-TeachiT - 22 views

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    Lesson plans which use technology
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