n order to introduce the concepts of the game to young children and really show off the educational value, Wizards of the Coast has released The Heroes of Hesiod, a free, stand-alone adventure with everything you need to play in a downloadable PDF. Anyone who has played D&D remembers the countless books you needed, the debating of the rules, and the general confusion that came with the open-ended game play. This made the learning curve steep and the age requirement high. The rules for The Heroes of Hesiod, however, are stripped down to the core and basic enough for its six-and-older age group. It takes about thirty minutes to play and, depending on what concepts you want to emphasize, can reinforce a variety of subjects from mathematics to leadership to creative thinking. Even if you've never played D&D you can easily play this with a group of kids. It requires no prior knowledge of the game whatsoever.
I used this research in writing a grant for securing Amazon Kindle's and using their text to speech feature to help students with reading comprehension.
Citation:
Sadoski, M. & Paivio, A. (2004). A dual coding theoretical model of reading. In R. B. Ruddell & N. J. Unrau (Eds.), Theoretical models and processes of reading (5th ed.) (pp. 1329-1362). Newark, DE: International Reading Association.
free pdf and Powerpoint slide presentations as a resource for teaching sexual health in the classroom.
Puberty: Understanding your changing body prepares youth for the changes they may experience as they mature through adolescence.
PATRONES Y ESTRUCTURAS DISIPATIVAS EN CUEVAS Y GEOFORMAS DEL PSEUDOKARST DE JAIZKIBELPatterns and dissipative structures in caves and geoforms of the Jaizkibel pseudokarst
This website has .pdf downloads that have you learning how to do many online technology applications- most of them are free. Animoto, voicethread, google items, wikispaces...
Executive Office of the President Council of Economic Advisers
Unleashing the Potential of Educational Technology
September 16, 2011
EXECUTIVE SUMMARY
Educational technology holds the promise of substantially improving outcomes for K-12 students, but there are significant challenges in bringing new educational technology products for this population to market. It is difficult for producers of these technologies to demonstrate the effectiveness of their products to potential buyers and market fragmentation creates barriers to entry by all but the largest suppliers. The spread of broadband Internet and Common Core State Standards have improved the landscape for educational technologies, but these factors alone are likely insufficient for a "game changing" advance. Working together, stakeholders can form a plan of action to provide local school systems with easy access to good information about the effectiveness of various educational technology products and give prospective developers of these products access to customers on a scale sufficient to make it worthwhile for them to enter the market. The payoff - in the form of more effective and more widely utilized educational technologies, leading to better outcomes for students - could be enormous.
The updated 2006 copy of the National Reading Panel teacher's guide to give a framework for using the findings of the 200 national Reading Panel in the classroom. This is another guidebook for teachers and curriculum directors.
Some very interesting trends in mobile and online learning from Project Tomorrow's 2010 survey. I'll be citing some of this material in my presentation at 3pm EAstern on Tuesday, September 20th as part of the Blackboard Distinguished Lecture series - free webinar.
Save yourself money and a trip to the store! Print graph paper free from your computer. This site is perfect for science and math homework, craft projects and other graph paper needs. All graph paper files are optimized PDF documents requiring Adobe Reader for viewing.
What
is the history behind the tool?
The Technology
Integration Matrix (TIM) was developed to help guide the complex task
of evaluating technology integration in the classroom. Basic technology
skills and integration of technology into the curriculum go hand-in-hand
to form teacher technology literacy. Encouraging the seamless use of
technology in all curriculum areas and promoting technology literacy
are both key NCLB:Title II-D/EETT program purposes. The Inventory for
Teacher Technology Skills (ITTS) companion tool is designed to help
districts evaluate teachers’ current levels of proficiency with
technology and is also used as a professional development planning
and needs assessment resource. The TIM is envisioned as an EETT program
resource which can help support the full integration of technology
in Florida schools.
What
is in each cell?
Each cell
in the matrix will have a video (or several videos) which illustrate
the integration of technology in classrooms where only a few computers
are available and/or classrooms where every student has access to a
laptop computer.
Transformation
The teacher creates a rich learning environment
in which students regularly engage in activities that would
have been impossible to achieve without technology.
Indicator: Given
ongoing access to online resources, students actively
select and pursue topics beyond the limitations of even
the best school library.
Collaborative
Indicator: Technology
enables students to collaborate with peers and experts
irrespective of time zone or physical distances.
Constructive
Indicator: Students
use technology to construct, share, and publish knowledge
to a worldwide audience.
Authentic
Indicator: By
means of technology tools, students participate in outside-of-school
projects and problem-solving activities that have meaning
for the students and the community.
Goal
Directed
Indicator: Students
engage in ongoing metacognative activities at a level that
would be unattainable without the support of technology
tools.
You can download the Technology
Integration Matrix for printing as a PDF.
What are they?
* Each activity can be completed easily in five to fifteen minutes.
* Late arriving students can easily join in.
* Activities are fun rewarding and educational.
Why do them?
* Reward and don't punish students who come to class on time.
* Encourage punctuality.
* Value student time.
* "I can't start because there aren't enough students in class yet," is not an acceptable excuse to begin class late. Begin on time with a class starter, so students are immediately stimulated and ready to learn!
Supported by a grant from the National Science Foundation, New Image for Computing (NIC) is currently in the first stage of what is planned as a multi-phase project that aims to improve the image of computer science among high school students (with a special focus on gender and ethnic disparities) and encourage greater participation in computer science at the postsecondary level. Download the full report.