Animaps - 8 views
Helping at home - 2 views
The Most Popular Cat Breeds - 0 views
ISTE 2011 Infographics - 20 views
showme's posterous - Home - 13 views
Home | Assess4ed.net - 7 views
A Book and a Hug - Home - 5 views
Technology Tools for Teaching Reading - 3 views
PSA Step by Step - 14 views
ICTmagic - home - 7 views
Niall Ferguson: How American Civilization Can Avoid Collapse - The Daily Beast - 4 views
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“killer applications
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Competition
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The Scientific Revolution
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Code of Best Practices in Fair Use for Media Literacy Education - 1 views
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Fair use is the right to use copyrighted material without permission or payment under some circumstances -- especially when the cultural or social benefits of the use are predominant. It is a general right that applies even in situations where the law provides no specific authorization for the use in question -- as it does for certain narrowly defined classroom activities.
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guide identifies five principles that represent the media literacy education community’s current consensus about acceptable practices for the fair use of copyrighted materials
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code of best practices does not tell you the limits of fair use rights. Instead, it describes how those rights should apply in certain recurrent situations.
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Design Thinker Lab - 3 views
britishliteraryprizes - 0 views
Home - 0 views
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The site demonstrates the creative use of popular game shows and other familiar games to reinforce learning.
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The Parade of Games web site was created to provide educators and trainers with easy-to- assemble educational games in a technology- enhanced environment to support key learning points. The site demonstrates the creative use of popular game shows and other familiar games to reinforce learning.
Home - myOsmo - 2 views
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