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liam odonnell

Why playing in the virtual world has an awful lot to teach children | Society | The Obs... - 8 views

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    A YouGov poll has suggested that computer games can damage children's ability to communicate, but Tom Chatfield argues that gaming imparts a range of new, vitally important skills
Michael Walker

How Teachers & Classrooms Will Need to Change in Our Hyperconnected Age | Britannica Blog - 12 views

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    This ties in nicely with the information we got yesterday.
anonymous

What Makes a Great Teacher? - The Atlantic (January/February 2010) - 10 views

  • What did predict success, interestingly, was a history of perseverance—not just an attitude, but a track record.
  • But another trait seemed to matter even more. Teachers who scored high in “life satisfaction”—reporting that they were very content with their lives—were 43 percent more likely to perform well in the classroom than their less satisfied colleagues.
  • In general, though, Teach for America’s staffers have discovered that past performance—especially the kind you can measure—is the best predictor of future performance. Recruits who have achieved big, measurable goals in college tend to do so as teachers.
Ruth Howard

LFE.pdf (application/pdf Object) - 4 views

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    Any of the resources inside CommittedSardines are mind extending educational resources. This pdf tracks future trends that exponentially impact us and directly applies them to the field of education.
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    Good find, Ruth. Very interesting read.
Ruth Howard

Voices from The Internet as Play's videos on Vimeo - 9 views

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    The videos of the Internet as Playground and Factory Conference here.
Ruth Howard

Internet as Playground and Factory :: Intro - 6 views

  • Large corporations then profit from this interaction by collecting and selling this data.  Social participation is the oil of the digital economy. Today, communication is a mode of social production facilitated by new capitalist imperatives and it has become increasingly difficult to distinguish between play, consumption and production, life and work, labor and non-labor.  
  • The revenues of today's social aggregators are promising but their speculative value exceeds billions of dollars. Capital manages to expropriate value from the commons; labor goes beyond the factory, all of society is put to work. Every aspect of life drives the digital economy: sexual desire, boredom, friendship — and all becomes fodder for speculative profit.
  • Free Software and similar practices have provided important alternatives to and critiques of traditional modes of intellectual property to date but user agency is not just a question of content ownership. Users should demand data portability, the right to pack up and leave the walled gardens of institutionalized labor à la Facebook or StudiVZ. We should ask which rights users have beyond their roles as consumers and citizens.
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  • How much should Google pay them to tag an image? Such payment could easily become more of an insult than a remuneration. Currently, there are few adequate definitions of labor that fit the complex, hybrid realities of the digital economy.
  • The Internet as Playground and Factory poses a series of questions about the conundrums surrounding labor (and often the labor of love) in relation to our digital present:
Liane Benedict

CK12.ORG FlexBooks - 18 views

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    Traditional textbooks are expensive, rigid, and heavy. No updating. No customizing. Enter the FlexBook, a digital-age textbook. Free, customizable, and standards aligned. The future is now. Welcome to CK-12.
Jackie Ediger

Search the PopSci Archives | Popular Science - 6 views

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    Each issue appears just as it did at its original time of publication, complete with period advertisements. It's an amazing resource that beautifully encapsulates our ongoing fascination with the future, and science and technology's incredible potential to improve our lives.
Dave Truss

ELT notes: IWBs and the Fallacy of Integration - 7 views

  • motivation and control. One seems to need the other, apparently. Keep the students motivated and you are a great teacher in control of the learning process. But we miss the point. Motivation has a short-term effect. New things will be old again. If we equal motivation with learning we will cling too much to it and direct our best efforts (and school budget) to gaining back control. A useless cycle that can lead us to consider extremely double-edged ideas like paying students to keep them learning.
  • We need autonomous, self-motivated students in love with the process of how humanity has learnt.
  • There is a underlying idea in the framing of our questions that needs unlearning. The belief that there are "levels", layers of complexity, hierarchies that we can detect and... well, control. But wait! Isn't that the very old way we want to truly change with new technologies?
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  • We already know it's about shifting power. Tight teacher control is a hindrance to foster empowered students who own their learning paths. We need to be aware of the old way finding its way to surface in what we question.
  • Tech is tech no matter what it does. It's innovative in its nature.
  • We can tell by the huge resistance to it. If there is no resistance in the process, we are probably facing improvements and weighing their gains in efficiency points. Good enough, only it is not an innovation. Innovation is not about "more or better", it's about "different".
  • What is the school picture today? What does my working context look like?I see an illusion that technology is to be bought, taught, used in class and then we can expect everyone to be happy. This false assumption seems to be guiding managerial decisions. This is the same old story behind the idea of technology "integration".
  • I doubt formal courses can make people adopt informal ways of learning. Courses could change teacher behaviour and leave their mindset untouched.
  • students are not digital natives. They know very little about educational uses of the technology they have been using for entertainment purposes only. They are quite ready to resist thoughtful, time consuming uses of the same technology. Particularly if they have had no part in choosing or deciding together with the teacher how we would use it.
  • First things first. Stay out of the tug-of-war. It is not a moment to think if the school is wrong in imposing it and teachers are right in resisting it. It's probably the moment to get together and go ahead purposefully. This is short-term thinking, though. Somehow teachers need to communicate to managers that the buy-don't-ask is an unhealthy approach from now on.
  • Ideally, we should envision a future where authorities engage teachers in conversations before buying.
  • Innovative teaching practices require innovative management practices. Let's think of adoption models that rely on having one-to-one conversations with teachers, experimenting together, asking them how far they feel they need mentoring, identifying what makes teachers happy at work.
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    We need autonomous, self-motivated students in love with the process of how humanity has learnt.
Dave Truss

Seth's Blog: The coming melt-down in higher education (as seen by a marketer) - 4 views

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    For 400 years, higher education in the US has been on a roll... the amount of time and money and prestige in the college world has been climbing. I'm afraid that's about to crash and burn. Here's how I'm looking at it.
David Wetzel

How is Continuing Education Evolving - Continuing Education - 2 views

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    "The way people obtain their education is changing on a daily basis. These changes are all based on the fact you and I expect to be able to work, learn, and study whenever and wherever we want."
Dave Truss

Shift to the Future: Digital Tools and Social Responsibility - 12 views

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    bring together all our secondary school Principals to try to get to a shared understanding of the "digital" issues they face in their schools and how we might work together to address them. We met a few weeks ago and round-tabled to pull out the issues. I've included a subset below
David Wetzel

12 Creative Ways to Use iPods and Mp3 Players in Adult Education - 11 views

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    Today there are new creative ways to use an iPod and similar Mp3 players to support learning in adult education programs. These handhelds or portable digital devices were originally developed as a convenient way to listen to music. Now their uses have evolved beyond just music, their new expanded role is providing both audio and video learning applications for education. Online tool and application resources are provided for completing adult education and training programs using internet-based audio and video technology.
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