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Catherine Trau

Second Life Destination: Virtual Hallucinations - 0 views

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    Edtech in 3D group notes: Site Description: Visitors experience the exhibit through the mind of a schizophrenic. Overall impressions: This was a fairly intense exhibit in some ways. But, the virtual world made it possible to learn and experience the subject matter in a very interesting way. We had a more emotional reaction to the experience than could have otherwise occurred, due to the immersion level involved. How learning is taking place: The schizophrenia exhibit immerses the visitor in an experience that would be difficult to reproduce in the real world. Visitors hear audio clips playing throughout the exhibit that show what it is like to suffer from schizophrenia, and shares examples of people who have suffered from this disease. It is an intense exhibit, and it is very effective at teaching about schizophrenia. Likes: The warnings are a good idea, and the badge system (while cumbersome) keeps people from accidentally entering the exhibit. The audio that accompanies the experience is very effective. In this case, expectations were not clearly defined up front, which made it more effective. The impact of the exhibit could have been diminished by telling visitors too much about what they were about to experience. Dislikes: The exhibit required a badging system to enter, and the process of gaining access was a little confusing. It was difficult to take a picture, because the visuals aren't very sophisticated. However, the experience may have been too intense if the visuals had been more in-depth. Applications to learning in virtual worlds: The immersion that occurred in this exhibit was very effective, and we feel that this type of learning could be used in other learning applications.
Cathy Arreguin

Eladrienne's Other Life!: Remembering the Middle Passage - 0 views

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    Excellent immersive experience recreating a slave's experience of the Middle Passage.   Note NEW correct location:  secondlife://SolipCISM/217/246/22
Catherine Trau

Second Life Destination: Postgraduate Medical School - Imperial College - 0 views

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    Edtech in 3D group notes: Site Description: Imperial College's virtual hospital where professionals can train and rehearse and patients can learn about healthcare facilities and procedures that they might need to use. Overall impressions: We were immediately impressed with the Medical School. The grounds were beautiful, and the buildings were designed with learning in mind. We liked the patient rooms, and the introductory podcast was a useful start to the experience. Unlike Vassar Island, we felt that we wanted to spend more time in this location - and we were left with a desire to return and learn more. How learning is taking place: Tour guides give visitors a wide range of ways to discover the island. Visitors can visit patients and learn about various medical conditions. From what we could see, lectures and demonstrations are also a large part of learning at the medical school. Likes: We liked the podcast that started playing as soon as we arrived. There were numerous tours and visitor aids, making it easy to get started. We also liked the immediate access to information. This set expectations up front, helping us to enjoy the experience. Dislikes: Because the island is full of information and is very immersive, the user has to go through several layers (tours, walking around, searching) to get to things. Applications to learning in virtual worlds: The patient rooms take advantage of the virtual world to create an experience that can't easily be created in the real world. They are a great example of how Second Life allows deeper learning than can be found by simply reading a book or listening to a lecture - without endangering an actual patient. Other learning experiences could apply this same tactic to become more immersive.
Cathy Arreguin

I Am a Teacher in Florida « Tangerine, Florida - 0 views

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    How does this teacher's experience compare to yours? Can virtual world learning experiences mitigate ANY of these constraints or concerns?
Cathy Arreguin

YouTube - Virtual Hawaii Overview Video - 0 views

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    Welcome to "Virtual Hawaii." An ongoing project sponsored by NOAA. Not everyone will have a chance to experience the wonders of early celestial navigation on the open ocean, but here, visitors can experience life as it might have been centuries ago in the Hawaiian Islands. Video of "Virtual Hawaii" - Second Life based learning environment
Catherine Trau

Second Life Destination: The Sistine Chapel - Vassar College - 2 views

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    Vassar has a beautiful island in SL which includes this re-creation of the Sistine Chapel. My colleagues and I were impressed with the beauty of the whole island and especially the loving care lavished on the Sistine Chapel feature. The frescoes were just wonderful and flying to the ceiling to view them up close was a thrill. The Raphael tapestries on the walls were an unexpected bonus. While we enjoyed viewing the works, we all agreed that some kind of docent audio tour would enhance the experience.
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    Edtech in 3D group notes: Site Description: An accurate-to-scale recreation of The Sistine Chapel. Overall impressions: We arrived at Vassar Island, and were immediately in the middle of the experience. We were impressed by the detail in the recreation of the Sistine Chapel, and found it enjoyable to view the paintings and tapestries up close and from different angles. Although the chapel recreation is interesting, we were not very inspired to return. How learning is taking place: Visitors can fly through the Sistine Chapel and view famous pieces of art from angles that would not be possible in real life. Additionally, visitors are unencumbered by crowds or barriers, and some historical information is available. Likes: Painting and floor recreations are very impressive. Access to the artwork from different perspectives is nice (such as flying or changing viewpoints). Clicking on the painting "The Last Judgement" gives a nice history of the painting. Dislikes: Tapestries are hidden, and a sign must be clicked to show them - but the tapestries disappear again in 30 seconds. Unfortunately, most items do not contain historical information. We feel that this location could be greatly improved by giving visitors some information up front, such as the limitations of the experience (mostly the lack of historical information provided), encouraging them to fly up to the artwork for different perspectives, and setting expectations about how much of the artwork in the Sistine Chapel is represented in Second Life. Applications to learning in virtual worlds: We feel that Vassar Island contains both good examples of learning applications in virtual worlds, as well as things that could be improved upon. The detailed recreation of the Sistine Chapel, with the ability to view the artwork from amazing perspectives, can be applied to other learning applications. More historical information or study aids would be very helpful.
Cathy Arreguin

Global Kids' Online Leadership Program - 0 views

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    Overview of how Global Kids and other educational/non-profit organizations used Teen Second Life from 2005 until its close in late 2010. In addition to listing projects and case studies, Barry Joseph discusses what we might learn from this "experiment".
Catherine Trau

US Holocaust Memorial Museum Kristallnacht - 0 views

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    Experience the exhibit as an journalist investigating Kristallnacht, listening to eyewitness accounts, touring the destruction in town, seeing photos and reading the stories of people that were killed...A very media rich and sobering environment. Plan on taking your time to experience it.
Cathy Arreguin

Second Life | What is Second Life? - 1 views

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    What is Second Life: Second Life is a free online virtual world imagined and created by its Residents. From the moment you enter Second Life, you'll discover a fast-growing digital world filled with people, entertainment, experiences and opportunity. FINALLY - an entry level explanation and portal into SL. Ready to create a new digital you? Learn more about avatars ››
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    This is great, Cathy!! Thank you for this url!
Cathy Arreguin

The Virtual Worlds Story Project - 0 views

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    The Virtual Worlds Story Project (TVWSP) utilizes "Questing" to develop interactive, immersive, and educational journeys designed to explore specific ideas/themes, teach vital 21st century learning skills, and generate Narrative Synergy™ through story.    The goal of every Quest is to help each individual experience and express his or her Narrative Thread™ - that special spark of spirit that makes each of us unique.  Once identified and articulated, these threads or "strands of story" form the warp and weave of larger communities of practice*.
Cathy Arreguin

New World Notes: My Five Favorite Profiles of Second Life Users from 2009 - 0 views

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    Profiles of 5 Second Life users with rich life experiences that contribute to the community in Second Life: Holocaust survivor, Grandson of slaves, Broadway singer, Obama's tech chief, etc. Highlights interesting demographics (age, accomplishment)
Cathy Arreguin

Ocean Science in Second Life: Abyss Observatory Opening January 28 - Betterverse: Nonpr... - 0 views

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    Ocean science museum in SL: the educational sim includes a "Journey into the Deep" 2,000 meter underwater elevator, virtual replicas of the NOAA's research vessel "Okeanos Explorer" and submersible "Cleria", an undersea manned habitat, and lots of other scientific experiences to discover International Japanese/other collaboration
Cathy Arreguin

Dusan Writer's Metaverse » The Stars Alive: Rezzing Dreams at the Virtual Ca... - 0 views

  • See, we’re here because we can tell stories, we can be inside art, we can give context to conversation and learning and collaborating in ways that are, simply, impossible in nearly every other medium, including reality.
  • I call Second Life the largest collaborative creative venture on the planet today.
  • And I really don’t get why people don’t see that. I don’t get why the news articles aren’t about the creation of a city with the population of San Francisco and the land mass of Rhode Island, and that the city is one giant collection of user-generated art, whether it’s crappy art like that gazebo I made when I didn’t realize there were camera controls (yeah, tell me about it), or mind-blowing art like….well, like simply sitting around in a little cabin you built, or the skybox you decorated, or the club you put together where a couple dozen people come to dance and hang out and give the equivalent of little Tweets about their experiences.
  • ...6 more annotations...
  • rezzing dreams
  • Portable Stories The value of virtual worlds isn’t for its power to represent 3D landscapes or for your avatar to look the same when you move from OpenLife to Reaction Grid: the value is in the portability of our stories and the ability to narrate our experiences and to carry those narrations in different forms.
  • In virtual worlds, the stories ARE the platform. Which is what I meant by their power to form new heuristics from WITHIN the algorithm, or what Tom Boellstorff calls ‘techne within techne’.
  • The Lab, it’s starting to look like, is no longer in the business of operating a virtual world. They’re in the business of helping people to create and transport stories, to link those stories and forms of expression to commerce, and, if they succeed, to create a new form of search, to solve the conundrum of how to not just connect people, but to connect people in ways that are meaningfully referenced to the stories we tell, based on grounding those stories in a robust and expressive tool set.
  • I am attracted to how Second Life may be a new camp fire around which we weary hunters gather, scratching pictures in the sand with our primitive tools and telling each other of the days we’ve had, and the adventures ahead.
  • the platform enables us to all collectively participate in creating a shared narrative
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    we're here because we can tell stories, we can be inside art, we can give context to conversation and learning and collaborating in ways that are, simply, impossible in nearly every other medium, including reality. Dusan Writer blogs of interactive, collaborative narrative (storytelling) as the compelling reason for virtual worlds such as second life.
Cathy Arreguin

Greenbush Labs Blog » Blog Archive » State Curriculum Content Standards and V... - 0 views

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    State Curriculum Content Standards and Virtual Worlds New Jersey becomes the first state to incorporate virtual worlds (and the ability to use them) into their "Core Curriculum Content" state standards…. Via New Jersey State Dept. of Ed. web site at http://www.nj.gov/education/aps/cccs/2009/tech/index.html Particularly "….. collaborate adeptly in virtual environments and incorporate global perspectives into problem solving at home, school and in structured learning experiences with the growing realization that people in the 21st century are interconnected economically, socially and environmentally and have a shared future."
Cathy Arreguin

Second Life Blogs: Community: Shared Media: A New Experience for Second Life - 0 views

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    Second Life Viewer 2.0 (now the default viewer for Second Life users) allows new capabilities to share and embed many types of online media. This blog post explains and points to some beginning examples of this powerful feature.
Cathy Arreguin

Global Kids' Online Leadership Program - 2 views

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    Systems Thinking and Game Design through the eyes of a 4 year old. Interesting observations about the value of games in understanding problem solving and social interactions. Not directly related to virtual worlds - although good for understanding WHY virtual worlds and online games might be valuable student learning experiences.
Cathy Arreguin

Congratulations to the "Virtual Oaxaca" Project! « NMC Virtual Worlds - 4 views

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    Stellar design! A detailed and fantastic virtual world educational environment/activity design now being developed by U of Oregon for K12 teachers attending a summer program. Virtual Oaxaca will combine a virtual world space with a journey to the real Oaxaca. Please read for a great example of blending "real", online and virtual world spaces into a comprehensive, collaborative, CREATIVE! and reflective learning experience.
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    Wow this is great. I just recently visited Oaxaca and was fascinated by the culture. I was only able to stay in the city for a couple of days and I felt I really wanted to learn more about the indigenous population and it's effect on the Oaxacan culture. This is a great way to learn more and interact for those who cannot visit. It is definitely a rich and magical place.
Robert Conrad

Virtual Guantanamo - 0 views

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    Controversial. Scary. Effective. A young woman is using SL to allow users to experience a virtual imprisonment in Camp Delta at Guantanamo Bay. She focuses on a former prisoner, a British national, whose father reads letters from his son while he was imprisoned. The project is called "Gone Gitmo" and presents the idea that such imprisonment is unconstitutional. Avatars experience realistic recreations of camp "cells" and questions are raised about the suspension of Habeas Corpus rights. Whether one finds this appealing or appalling, it certainly evokes emotion and demonstrates the power of virtual worlds as a learning environment.
Matt Villaescusa

Etopia: Eco-Island - 0 views

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    With the message of Earth Day freshly in my mind, I decided to investigate Etopia. I found this location to be informative and fun. Compared to other landmarks, this island is relatively small which allows the visitor to experience everything it has to offer in under an hour. I could see this site being useful for an educator attempting to spread the "green" message. With all the island had to offer, it would be a great tool for any level learner. Some interesting things that I experienced in my time on Etopia include: farmers market (free food), e-train and gondola rides across and above the island provide a quick overview of the island, wind turbine farm that you can tour, water recycling plant, opportunity to build a sail boat and see the island from the water, a drum circle in the middle of a forest (reminded me of a Grateful Dead concert scene), a green house growing flowers, fruit and vegetables, several compost bins, and a co-housing community built w/ eco-friendly materials to name a few. If you are interested in the environment or are looking to get students interested, Etopia would be a good location to experience a wide variety of "green" topics.
Kim McCain-Correll

Witnessing History - A Teen Second Life Exhibit - 0 views

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    I found this YouTube video (http://www.youtube.com/watch?v=nGMH_1VnnaY) about a virtual museum exhibit created by teens. It showcases "Kristallnacht," or "The Night of Broken Glass" from the holocaust. Teens from the Holocaust Memorial Museum in Washington D.C. worked with teens from New York and museum staff via Skype, SL, & phone (sound familiar, COMETEERs?) to discuss issues, storyboard, and even create a design document (future COMETEERs!) to create the exhibit in SL. Interestingly, it seems that the build was done by an SL company called "Digital Refinery," "...an all teen in-world development company," headed by a 15 year old CEO. Teens visiting the site are placed in the role of an investigative reporter in order to find out what people did during Kristallnacht. They can click on cutouts of people to get information and learn about the choices that ordinary people faced during this event. Visitors also observe the environment; broken storefront windows, a before & after Kristallnacht replica of a synagogue, and just general destruction of the Jewish community. When they are done, they reflect, discuss and write about what they have seen & learned, and post notecards to share their experiences. I love that this is all built by teens, but that they also had to work with adults in RL to learn how to cooperate and communicate intelligently. I am big on making history interactive, otherwise it just seems boring to many kids. SL holds so much potential for this sort of activity; time for textbook companies to look into this instead of making ridiculously expensive, environmentally unfriendly textbooks that bore kids to tears. Ok, I know I'm dreaming, after all, if the textbooks weren't expensive, those companies would go out of business. Hmm.
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