The Online Teaching Conference 2012 will be held June 19, 20, & 21 at Long Beach City College, CA. This conference focuses on Community College faculty, staff, and administrators engaged (or interested) in online education including delivery of online services such as student, faculty, library, and technical support | Designed and developed by Codify Design Studio - codifydesign.com
The Online Teaching Conference 2014 will be held June. I would love to register for this and go and be among other like minded folks interested in the power of online learning K-12 and beyond.
Using Illuminations, which is sponsored by the National Council of Teachers of Mathematics, exposes the students to simulations that will assist in the understanding of this difficult concepts.
I recall the drill and skill activities of the first computers in my classroom. They were similar to the flashcards previously used with the added advantage of bouncy smiley faces entertaining the students' correct response. The sites shared above go far beyond such response strengthening multimedia.
The Chinese proverb goes, "Give me a fish and I eat for a day. Teach me to fish and I eat for a lifetime." A proverb for multimedia learning might say tell me information I learn for a day, show me information I learn for a week, teach me to find and use information I learn for a lifetime. This course will model this metaphor for the teachers who will in turn model it for their students as they construct their own knowledge.
This website offers pre-made rubrics that teachers can use for various reasons. I will use this website to allow participants in my work shop to use to create their own rubrics for their work stations.
This website offers a variety of rubrics in the different content areas. It also offers rubric maker and tools. This website is user friendly and allows teachers to implement effective rubrics for finished products. Rubrics allow students to know what is expected when completing a task.
This website offer rubrics in a variety of content areas. Content areas include multimedia, presentation, and keyboarding and typing rubric. In addition, one can create their own rubrics, or modify pre-made rubrics to suit their assessment needs. Great resource!
Rubrics are a great way to assess student learning and Teach-nology provides many different rubrics for all types of authentic assessments. I have used this site many times in my own classroom for performance tasks, group projects, and individual projects. It offers pre-made rubrics and guidance on creating your own.
The video explains the importance in performance based assessment. Performance bases assessment is the most appropriate for the multimedia workshop on clickers. Participants in the workshop need to demonstrate that they know how to effectively use the clicker sin the classroom. The video reinforces the need to make students demonstrate their understanding of the content by actually "doing". The instructor must communicate with the participants the expectations of the assessment and the grading procedure. Performance based assessment also lets the participant see if the mastered using clickers.
Essential material takes advantage of pre-teaching the content and helping each individual is at least on the basic level. The video explains the importance of authentic assessment in the classroom. Teachers may not be familiar with authentic assessment; therefore, they cannot successfully create an authentic assessment for a workshop or a classroom. The video meets essential learning because the viewer becomes efficient on understanding authentic assessment. The video serves as a pre-teaching and tutorial devise.
Module 1
Multimedia-SMART Board Training Videos
Smarttech-http://downloads01.smarttech.com/media/trainingcenter/flash/tutorials/display_frame_basics/display_frame_basics.htm
This Smarttech video presentation is a tutorial that introduces and teaches teachers the basic steps on how to use a SMART Board. The video uses a learner-centered approach to technology because according to Mayer, it does "compliment human abilities, aid activities that we are poorly suited and enhances the development for which we are ideally suited" (Mayer, 2009, p. 13)." The required active engagement for this video is cognitive because the focus in the video is on the meaning of the presented material and interprets it in light of prior knowledge,
YouTube-http://www.youtube.com/watch?v=0hlgGpVpgWo
YouTube provides a video presentation on a "SMART Board Interactive White Board Accessibilities." This video presentation provides teachers with information on how to make the SMART Board accessible to all students. The video uses a learner-centered approach to technology because it "takes in account the learners information processing (Mayer, 2009, p. 9)." The required active engagement for this video is cognitive because the focus is on learner adding information to their memory.
Smarttech http://downloads01.smarttech.com/media/trainingcenter/flash/touch%20write%20and%20save.htm
This Smarttech video presentation is a 2 minute tutorial. This presentation introduces and teaches teachers how to use a pen and toolbar on the SMART Board. The video explains the touch, write and save process on the SMART Board. This video presentation has a learner-centered environment. The required active engagement for this video is cognitive because the focus in the video is on the meaning of the presented material and interprets it in light of prior knowledge (Mayer, 2009, p. 17)."
Reference:
Mayer, R. E. (2009). Multimedia learning. (2nd ed.). Cambridge, MA:
Cambridg
ISTE's National Technology Standards are recognized around the world as the benchmark for learning and teaching in the 21st century for students and teachers.
The topic of my multimedia Artifacts project is How to Utilize Multimedia to Create Effective Instructions. Robertson, et.al (2010) article on cognitive tools-emerging perspectives on learning and teaching, was definitively learner-centered approach to learning. Various multimedia artifacts such as PowerPoint Presentations, Notebook Online discussions, Teleconferences, Video streaming and Podcasting (LearnOutLoud.com) allow students to retrieve and identify information through learning situations that required the seeking of information. Information was presented in a meaningful and appropriate representation that supported the participants by allowing them to use technology tools to establish relationships among information by structuring or restructuring information and manipulating the information (p.1).
Mayer's (2008) dual coding /dual channels is where participate take in information as visual (through the eyes) and the verbal channel which deals with processing sound,( spoken text ). The tools in the above paragraph does generate visual and verbal channel for students.
Robertson, B., Elliot, L., & Robinson, D. (2007). Cognitive tools.-Emerging perspectives on learning, teaching and technology. Retrieved June 13, 2010, from http://projects.coe.uga.edu/epltt/index.php?title=Cognitive_Tools
Teachnology- Web Quest Maker
http://www.teach-nology.com/web_tools/web_quest/
Teachnology is a website designed by educators for educators that has endless resources including a Web Quest Maker. This website is absolutely one of the simplest ways to create a web quest that I have found. To use the Web Quest Maker one just need to fill in the appropriate fields with the information they would like to use. Web quests are one way to introduce new topics and information in an exciting and engaging way for students at any grade level.
I found Teachnology's Web Quest Maker easier to use and more thorough than any of the other web quest makers that I found. I also especially liked the fact that the creation took place all on one screen and that the host provided pictures and clip art for visitors to use.
These guidelines can be used when doing synchronous VOIPS or web conferencing tools like Blackboard Collaborate. Kim is now in Japan teaching, she and I have worked together many times both in and outside of flat classroom projects.
SpicyNodes is a website that allows users to create node-maps (similar to mind maps) through an interactive, multimedia platform. Creating a node-map requires users to engage in highly complex cognitive tasks as users must create a hierarchal order for the information they want to present. As a teaching tool, each node can be designed to include both pictures or videos and text to highlight content, consistent with Mayer's (2009) dual channel processing principle. Designed effectively, a node-map can be an effective learner-centered approach for presenting information as the concise format of a node naturally aligns with the "limited capacity" of working memory (Id.). As a learning tool, learners can use node-maps to organize their thinking and developing understanding of complex subjects. Creating a node-map requires the user to carefully consider the relationship and interconnectedness of information and to organize that information in a meaningful manner.
Reference:
Mayer, R. (2009). Multimedia learning (2nd Ed.). New York, NY: Cambridge University Press.