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Ian Guest

sciencefriday.com - 2 views

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    "Science Friday is a weekly science talk show, broadcast live over public radio stations nationwide from 2-4pm Eastern time as part of NPR's 'Talk of the Nation' programming. Each week, we focus on science topics that are in the news and try to bring an educated, balanced discussion to bear on the scientific issues at hand. Panels of expert guests join Science Friday's host, Ira Flatow, a veteran science journalist, to discuss science - and to take questions from listeners during the call-in portion of the program."
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    Wide range of resources including pod- and vodcasts (on iTunes & for download & available for mobile devices). The 'Talking Science' section has a section especially for Teachers which includes lesson plans & resources linked with video/audio material.
John Pearce

Science-Based Google Maps | KQED QUEST - 0 views

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    Google Maps is an obvious fit in social studies lessons. But it's not always an obvious fit in science lessons. Last week during one of the New Hampshire Google Apps Bootcamps Alice Barr shared a good collection of Google Maps uses in science. KQED Quest has a collection of six examples of science based Google Maps. The collection includes examples of use in environmental science and geology lessons.
Roland Gesthuizen

Rough Science for iPad 2 Wi-Fi, iPad 2 Wi-Fi + 3G, iPad (3rd generation), iPad Wi-Fi + ... - 1 views

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    "Presented by well known science educator, Sean M Elliott, Rough Science is a digital learning environment that explores three exciting Australian Curriculum Year 5 & 6 science topics: Layers of the Earth; Solid, Liquid & Gas; and Adaptation & Evolution. Each unit is comprised of a short video and a creative challenge. The App is accompanied by a free Rough Science Teacher Handbook, available from the iTunes store. "
Ian Guest

Lab Out Loud | Science for the classroom and beyond - 2 views

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    "A podcast, hosted by two science teachers, that discusses science news and science education by interviewing leading scientists, researchers, science writers and other important figures in the field. "
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    Sounds a bit like another coupla guys, but on a different theme? ;-)
John Pearce

Anybody can learn | Code.org - 2 views

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    Code.org is a non-profit dedicated to expanding participation in computer science education by making it available in more schools, and increasing participation by women and underrepresented students of color. Our vision is that every student in every school should have the opportunity to learn computer programming. We believe computer science should be part of the core curriculum in education, alongside other science, technology, engineering, and mathematics (STEM) courses, such as biology, physics, chemistry and algebra.
Darrel Branson

ICTs in Science Education - home - 5 views

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    Information Communication Technologies in Science Education The aim of this wiki is to provide a useful set of ICTs and other tech tools for Science Teachers to utilise in their classrooms. Each type of technology will be briefly explained and a classroom example will also be attached, together with a comprehensive list of links.
Ian Guest

The Science of Learning - 4 views

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    "The Science of Learning summarizes the existing research from cognitive science related to how students learn, and connects this research to its practical implications for teaching and learning. Building off many efforts that came before it and reflecting the general consensus of the scientific community, The Science of Learning is intended to serve as a resource to teacher-educators, new teachers, and anyone in the education profession who is interested our best scientific understanding of how learning takes place."
John Pearce

Humanline.com: Images of art, history and science for educational and commercial licensing - 4 views

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    Humanline is an image library of arts, history and science. We license images for both educational and commercial use and all of our content is immediately downloadable and up to the highest technical and legal standards. That's how we think the 21st century image libraries should look like. But we are not a typical commercial library. We believe that images of art, history and science, especially those from the public domain, should be free for educational use. That's why we have taken this - a bit more difficult but more satisfying - way of development. Just because we think it's the right way and it is worth the technical and all other possible difficulties.
Darrel Branson

Science Videos Search Engine - 0 views

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    I science 'video' site in which it is claimed "every science video on ScienceHack is screened by a scientist to verify its accuracy and quality". This site seems to leverage all of the other video services for content.
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    I science site in which it is claimed "every science video on ScienceHack is screened by a scientist to verify its accuracy and quality". This iste seems to leverage all of the other video services for content.
Rhondda Powling

8 Good Android Science Apps for Elementary Students ~ Educational Technology and Mobile... - 2 views

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    Th9s is a list of useful tools if you are using Android devices with students in class. It is a collection of science apps curated specifically for elementary students. When using these apps, young learners will get to explore and learn about different science topics in fun, engaging and challenging ways.
John Pearce

3D printing empowers the lab › Opinion (ABC Science) - 1 views

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    "The explosion in 3D printing technology is now empowering those engaged in materials science research, education and commercialisation to do things not previously possible. These advances will have a staggering impact - they will accelerate the thought-to-thing process, delivering practical solutions sooner, but they'll also empower scientists to make unprecedented fundamental advances in science."
John Pearce

IMSA's PBLNetwork - 1 views

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    To advance the mission of the Illinois Mathematics and Science Academy (www.imsa.edu) , the Academy established the PBLNetwork in 1992. IMSA's PBLNetwork engages in PBL professional development, research, information exchange, curriculum development and networking in K-16 educational settings. The goals of IMSA's PBLNetwork are: To mentor educators in all disciplines as they design and develop effective problem-based learning (PBL) materials and become skillful coaches in K-16 classrooms and other educational settings. To explore problem-based learning (PBL) strategies as the context in which knowledge is acquired, ethical decision-making is nurtured, and problem-solving skills are developed with learners of all abilities. To connect problem-based learning (PBL) educators through numerous networking options designed to meet a variety of needs.
Rhondda Powling

Pixar in a box: New on Khan Academy - @joycevalenza NeverEndingSearch - 1 views

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    Khan Academy has just launched this new project designed to engage maths, science and media teachers, as well as young filmmakers. "Pixar In A Box" is an new online curriculum that "analyzes how the studio fuses art, tech, science, engineering, and math to develop top-shelf animated cinema. Created with middle and high school students in mind but available to everyone, Pixar In A Box's interactive exercises, in-depth video lessons, and hands-on activities are an informative addition to Khan Academy's extensive educational resources. The curriculum spans the pipeline of the production process.
Ashley Proud

iLabCentral - The place to share remote online laboratories - 3 views

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    Remote labs enrich science and engineering education by vastly increasing the scope of experiments that students have access to in the course of their academic careers. As partners, the Center for Educational Computing Initiatives at the Massachusetts Institute of Technology and Northwestern University's Office of STEM Education Partnerships offer the following through The iLAB Network:
John Pearce

Filament Games - 5 views

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    Filament Games is a game production studio that exclusively creates learning games. Our core competency is producing games that combine best practices in commercial game development with key concepts from the learning sciences. Accordingly, our senior staff is comprised of individuals who are equal parts game and instructional designers; a "dual literacy" that allows us to engineer authentic gameplay mechanics (rules and interactions that directly correlate with specific learning objectives). Filament Games was founded in 2005 by education technology expert Dan White, game designer Dan Norton, and software engineer Alex Stone. In the time since, Filament has developed over 30 educational games for clients ranging from National Geographic's JASON Science to Justice Sandra Day O'Connor's iCivics Inc.
John Pearce

Education in the Age of Globalization » Search Results » PISA - 0 views

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    PISA, the OECD's triennial international assessment of 15 year olds in math, reading, and science, has become one of the most destructive forces in education today. It creates illusory models of excellence, romanticizes misery, glorifies educational authoritarianism, and most serious, directs the world's attention to the past instead of pointing to the future. In the coming weeks, I will publish five blog posts detailing each of my "charges," adapted from parts of my book Who's Afraid of the Big Bad Dragon: Why China has the Best (and Worst) Education.
John Pearce

Solve for X - 1 views

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    Solve For X is a place to hear about and discuss radical technology ideas for solving global problems. Radical in the sense that the solutions could help millions or billions of people. Radical in the sense that the audacity of the proposals makes them sound like science fiction. And radical in the sense that there is some real technology breakthrough on the horizon indicating that these ideas could really be brought to life.
John Pearce

Game for science - Virtual world devoted to science, technology and free educational ga... - 5 views

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    "Explore all kinds of virtual islands depending on your interests: health, aeronautics, genomics, environment, engineering and more. You'll find fun games, interesting facts and fascinating photos and videos - all on a science theme. "
John Pearce

:: e-Learning for Kids :: - 3 views

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    Established in late 2004, e-Learning for Kids is a global, nonprofit foundation dedicated to fun and free learning on the Internet for children ages 5 - 12. We offer free, best-in-class courseware in math, science, reading and keyboarding; and we're building a community for parents and educators to share innovations and insights in childhood education.
Rhondda Powling

Nobel Prize website-All Educational Productions - 4 views

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    The site has an educational games site designed to help students learn about subjects in the areas of Physics, Chemistry, Medicine, Literature, Peace, and Economics. In all there are twenty-nine interactive games for students to play. Each of the science-related games and the economics game is based upon the research of Nobel Prize winners. The literature and peace games are based upon concepts central to the work of Nobel Prize winners in those fields.
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