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John Pearce

Viewing mobile learning from a pedagogical perspective | Kearney | Research in Learning... - 3 views

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    Mobile learning is a relatively new phenomenon and the theoretical basis is currently under development. The paper presents a pedagogical perspective of mobile learning which highlights three central features of mobile learning: authenticity, collaboration and personalisation, embedded in the unique time-space contexts of mobile learning. A pedagogical framework was developed and tested through activities in two mobile learning projects located in teacher education communities: Mobagogy, a project in which faculty staff in an Australian university developed understanding of mobile learning; and The Bird in the Hand Project, which explored the use of smartphones by student teachers and their mentors in the United Kingdom. The framework is used to critique the pedagogy in a selection of reported mobile learning scenarios, enabling an assessment of mobile activities and pedagogical approaches, and consideration of their contributions to learning from a socio-cultural perspective.
Rhondda Powling

10 Educational Web Tools That Support Inquiry-based Learning ~ Educational Technology a... - 11 views

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    "As a learning strategy, inquiry-based learning is all about learners constructing their own understanding and knowledge through asking questions. Inquiry-based learning is essentially student-centered. It starts with posing questions and directly involves students in challenging hands-on activities that drive students to ask more questions and explore different learning paths. This post has assembled a collection of some useful web tools and apps that support the ethos of inquiry-based learning.  Using these tools will enable students to engage in a wide range of learning tasks that are all driven by a sense of inquiry and questioning."
John Pearce

The Flipped Classroom Model: A Full Picture « User Generated Education - 8 views

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    "What follows is an explanation of the Flipped Classroom Model, a model where the video lectures and vodcasts fall within a larger framework of learning activities. (Note: I am titling it the Flipped Classroom Model to get folks' attention given the Flipped Classroom popularity right now.  It really is a cycle of learning model.)  It provides a sequence of learning activities based on the learning theories and instructional models of Experiential Learning Cycles - http://reviewing.co.uk/research/learning.cycles.htm and Bernice McCarthy's 4MAT Cycle of Instruction- http://www.aboutlearning.com/what-is-4mat/what-is-4mat.
Rhondda Powling

A Guide to Game-Based Learning | Edutopia - 3 views

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    From @coolcatteacher "Is Game-Based Learning the Same as Gamification? Not exactly. Gamification is "applying typical elements of game playing (e.g., point scoring, competition with others, rules of play) to other areas of activity." Great classrooms often use both. Every day in my classroom, I'm using the essentials: gamification elements, reward systems, and game-based learning. I've already covered 5 Ways to Design Effective Rewards for Game-Based Learning. Let's learn how to pick the games."
Rhondda Powling

How Game-Based Learning Can Help Students of All Ages Learn | Edudemic - 6 views

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    Game-based learning offers an approach where learning and play aren't at odds with each other; in fact, games are the vehicle and environment for learning.
Rhondda Powling

Augmented Reality, Virtual Reality and Wearables for Learning! Oh My! - Teacher Reboot ... - 7 views

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    "Students can experience new cultures, history, and understand the world in better ways with virtual reality, augmented reality, and wearables. Teachers are using these technologies to send learners on virtual field trips or getting students to keep track of their steps, cardio, and health with fitness bands. These technologies help engage learners by providing sensory learning and sparking curiosity and imagination. For your next classes, go beyond getting students to read and learn only from worksheets and books. Integrate virtual reality, augmented reality, or wearables to create meaningful learning experiments for students. This post has a slide presentation (free to download) followed by bookmarks filled with activities and resources."
John Pearce

SciStarter - 4 views

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    SciStarter will bring together the millions of citizen scientists in the world; the thousands of potential projects offered by researchers, organizations, and companies; and the resources, products, and services that enable citizens to pursue and enjoy these activities. We aim to:  Enable and encourage people to learn about, participate in, and contribute to science through both informal recreational activities and formal research efforts. Inspire greater appreciation and promote a better understanding of science and technology among the general public. Create a shared space where scientists can talk with citizens interested in working on or learning about their research projects. Satisfy the popular urge to tinker, build, and explore by making it simple and fun for people-singles, parents, grandparents, kids-to jump in and get their hands dirty with science.
Ian Guest

ChemCollective - 6 views

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    "The ChemCollective is a collection of virtual labs, scenario-based learning activities, tutorials, and concept tests. Teachers can use our content for pre-labs, for alternatives to textbook homework, and for in-class activities for individuals or teams. Students can review and learn chemistry concepts using our virtual labs, simulations, and tutorials"
Clay Leben

Networked Learning Design - Occasional rants - 3 views

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    Presentation that contrasts linear design with "fresh" approach that involves rapid prototype and learner input with "experiences" that produce learning via activities or games. By Patrick Dunn.
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    Presentation that contrasts linear design with "fresh" approach that involves rapid prototype and learner input to "experiences" that produce learning via activities or games. By Patrick Dunn.
John Pearce

The 20 Best Blogs About Mobile Learning - Online Colleges - 2 views

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    "Not even one decade ago, educators considered cell phones and laptops a most egregious classroom distraction. These days, though, many tech-savvy teachers actively try to incorporate them into engaging lessons rather than snatching them away. While tablets, smartphones, and other mobile computing devices have yet to enjoy universal implementation, many in the business adore exploring emerging technologies to unlock their full potential as learning tools. Such as these folks, listed in no particular order!"
Ian Guest

Budd:e Cybersecurity Education - 2 views

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    "The Budd:e Cybersecurity Education package consists of two activity-based learning modules, one for primary school students, and one for secondary school students. Both modules contain engaging, media-rich activities and resources, developed in consultation with teachers and subject matter experts."
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    via @edgalaxy
Rhondda Powling

Top 5 Android Apps for Teaching Kids Coding Skills ~ Educational Technology and Mobile ... - 3 views

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    "5 suggestions on some good Android coding apps. This list embeds some really great alternatives to iOS to use on Android. Using these apps students and kids will get to learn coding skills while engaging in funny and enjoyable games and activities."
John Pearce

Circloscope - 0 views

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    Circloscope is a powerful circle management tool that can help you grow an active, engaged following on Google Plus. In this video, you will learn how to add active engagers to your circles as well as how to cleanup your circles by removing those that do not follow you back. https://plus.google.com/+Circloscope/posts https://www.youtube.com/channel/UCAToULabuMi-FHH1x8MUBBg
Rhondda Powling

Mineclass - How to set up an Interschool Minecraft project - Australian Teachers Blog -... - 4 views

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    How to use minecraft to teach across schools. "Minecraft is an engaging platform for creativity, computational thinking, collaboration and learning. Crafting learning opportunities in Minecraft between schools is a wonderful opportunity to develop student collaboration and ICT for learning skills. Mineclass, started by a bunch of Australian Microsoft Expert Educators, was conceived to make interschool Minecraft projects a reality"
Rhondda Powling

The Best Language Learning Apps For 2015 - 5 views

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    A nice annotated list here. Although those listed in the post are linked to the iOS versions they are also available from google app store when I checked . (We would not need #5 and #9 so did not check these.)
Rhondda Powling

Coding for Kids - Left Brain Craft Brain - 6 views

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    25+ coding apps, games, activities and even screen-free options. This post is a good arrray of different ways to approach how kids can learn about coding
John Pearce

Mark Anderson's Blog » iPad 105 - Workflow | How to save, work with multiple ... - 2 views

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    "One of the greatest positives of the iPad as a learning tool in education are the many different apps that allow students to create amazing pieces of work which demonstrate their learning. Not only that, but the productivity tools that go with their day to day activities are vast. Whittling down recently our core apps for students, you'll see there are tools for taking notes, creating professional documents, presentations, making books, creating screencasts, the whole lot. One of the negatives with the iPad though has been the problems associated with workflow. How do you get the work off? How do you, as a teacher, receive work from the students? How are you going to check their progress? How are you going to assess their work? Some recent developments have really helped to alleviate many of these concerns."
Shelly Terrell

Teachers speak out - the full results of the Guardian Teacher Network survey | Teacher ... - 3 views

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    he job of teaching * Join in the discussion reddit this Comments (1) Wendy Berliner Guardian Professional, Monday 3 October 2011 18.30 BST Article history Teacher Daniel Hartley from Chulmleigh Community College, Devon. Photograph: Apex Back in the summer we decided here at GTN HQ that, with our membership rocketing, it was the right time to mark our first six months in operation with a survey to find out what members thought about teaching today. There were questions across a wide spectrum of topics and, at the end, we left a free text box for teachers to add any comments they wanted to share. It was the dying days of the summer holiday - August 25 - when it went out just after lunch. We knew the survey would take ten or 15 minutes to complete so we weren't quite expecting what happened next, but within those first few hours after its release, we realised you had started something big. By 10.30pm that night we'd had several hundred questionnaires back, which in itself was impressive with many teachers perhaps still away on holiday or back but busy preparing for the new term. The most impressive thing of all was the content of those text boxes. There was just so much of it. Some people wrote several hundred words at a time, speaking clearly from the heart and arguing cogently against the things they felt were going wrong in education. A love of teaching and vocational pleasure felt working with children and young people emerged but it was emerging from a fog caused by far less pleasant aspects of the job - disrespect from society and governments, bullying by senior management, other teachers, parents and students, despair at the parenting skills of some homes and despair with government targets and league tables that were funnelling education into an ever thinner tube feeding stuff that improved Sats and exam results rather than nourishing a lifelong love of learning. One former solicitor questioning the sense of the switch into teaching said: " M
John Pearce

Apps in Education: How to Design a Beautiful iPad Lesson: - 19 views

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    "This is a beautiful lesson designed and presented by Rob Miller on Scrib. What I really like about this series of activities is that it allows the students or in Rob's case his teachers to articulate their own learning. It is never about a single app. It is the combination of apps that allow the learners to meet the learning outcomes. It is a great example of building a meaningful lesson around a concept and then providing the students with the tools to create content."
Rhondda Powling

Free Technology for Teachers: Three Mobile Blogging Activities for Students - 2 views

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    Another great post from Richard Byrne that offers ideas and links for teachers who want to create interesting and dynamic experiences for their students
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