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Rhondda Powling

Innovations in Education - From Technology Integration to Learning… by Design - 10 views

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    A very well thought out table that contain some useful comments by Nancy White. It is useful because it moves from the technology use to integration to learning by design. Very interesting model and something worth considering.
Rhondda Powling

50 Essential EdTech Tools For 2012 - 5 views

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    "A list of some of the tech tools, including some that are becoming increasingly popular and widely used, that should be part of any teacher's tech tool arsenal, whether for their own personal use or as educational aids in the classroom. They are listed under the categories: social learning, learning content, lesson planning and useful tools"
Rhondda Powling

Using Games for Assessment | Edutopia - 3 views

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    "Game-based learning is more than just picking the right game for your classroom. It's about designing a meaningful learning experience for your students. "
Rhondda Powling

Students are Speed Geeking | edJEWcon - 1 views

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    From edJEWcon5773.1. (20130 A post that shared a student activity that was self-directed and offered students an authentic learning experience. Videos by Silvia Rosenthal Tolisano accompany the post.
Ian Guest

Podcast directory for educators, schools and colleges - 4 views

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    "Welcome to educators, parents and carers everywhere. This is the first and best UK directory to locate quality podcasts from over 250 carefully selected podcast channels for educational use - ideal for teaching and learning activities with children, young people and educational professionals."
Rhondda Powling

10 Ways To Use Mobile Devices in the Classroom | Edudemic - 6 views

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    "It is pretty much a given these days that students have mobile phones, tablets, and e-readers. Leveraging what your students already have and already know how to use is a smart idea - even if you aren't implementing a full-on BYOD classroom environment. There are many ways to have students use their mobile devices in the classroom in a format geared towards learning rather than for leisure. The infographic in this post takes a look at ten fairly general ways to use devices in the classroom. The general nature of some of the recommendations makes it a great starting point if this is a newer concept for you or for a particular group that you're working. "
Rhondda Powling

How Minecraft could help teach chemistry - 1 views

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    "Minecraft is more than just a game and used carefully it can also be a powerful educational tool. It allows young people to create and explore places that are completely inaccessible by other means. Within the blocky world, they can roam around historical sites, delve into the geology beneath their feet or fly through the chambers of a heart, and much more besides. The rich resources of these virtual worlds, coupled with the educational version of the game, allow teachers to immerse young people in a comfortable but exciting learning environment. Minecraft has the ability to bring just about any conceivable structure to the classroom, and beyond.
Rhondda Powling

Learning Never Stops: 50 websites that help make learning science fun - 1 views

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    A long, annotated list of science websites that one teacher has used in classroom situations." Especially useful for the younger year levels.
Rhondda Powling

4 Pics 1 Word game, Make your own to use in the classroom! | Smarter Learning - 4 views

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    An interesting way to use the app to enhance student learning bu creating word games using pictures. There is an Android version of this tool.
Rhondda Powling

Great Resources for Integrating Technology in Class ~ Educational Technology and Mobile... - 0 views

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    Some useful charts that look at different ways to integrate technology into the classroom learning
Rhondda Powling

5 Awesome Resources for Badges in the Classroom - Shake Up Learning - 3 views

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    The post briefly discusses how to recognise learning achievement by awarding students digital badges. The useful part is the annotated list of five useful technologies, that teachers could use to create their own badges, and they are not limited to a single device type.
Rhondda Powling

#DLTV2014 Transforming Classrooms with Social and Connected Learning | Miss Spink on Tech - 2 views

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    "A presentation from the 2014 Digital Learning and Teaching Victoria conference-creating new connections by Bec Spink"
Rhondda Powling

8 Good Android Science Apps for Elementary Students ~ Educational Technology and Mobile... - 2 views

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    Th9s is a list of useful tools if you are using Android devices with students in class. It is a collection of science apps curated specifically for elementary students. When using these apps, young learners will get to explore and learn about different science topics in fun, engaging and challenging ways.
Rhondda Powling

Pixar in a box: New on Khan Academy - @joycevalenza NeverEndingSearch - 1 views

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    Khan Academy has just launched this new project designed to engage maths, science and media teachers, as well as young filmmakers. "Pixar In A Box" is an new online curriculum that "analyzes how the studio fuses art, tech, science, engineering, and math to develop top-shelf animated cinema. Created with middle and high school students in mind but available to everyone, Pixar In A Box's interactive exercises, in-depth video lessons, and hands-on activities are an informative addition to Khan Academy's extensive educational resources. The curriculum spans the pipeline of the production process.
Ian Guest

Computer Science Unplugged - 5 views

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    "CS Unplugged is a collection of free learning activities that teach Computer Science through engaging games and puzzles that use cards, string, crayons and lots of running around."
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    Computer Science for the days when the computers/servers/Internet/network is/are down ... or just for plain old fun.
Ian Guest

iPad Project Blog - 3 views

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    "The iPad Project at York St John University aims to provide opportunities for staff to be innovative and to increase student engagement in the classroom. It will focus on exploring the benefits of using iPads in group work and collaborative learning activities."
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