Efren "Bata" Reyes is more popularly known in the world of pool as "The Magician." He is the first non-American winner of the US Open Nine Ball Championship and named by the United States Billiards Media Association's (USBMA) the best player of the decade. Efren is the first player in WPA history to win world championships in two different disciplines. The AZ Billiards Money List named him as the top earning pool player five times.
Mario Vargas Llosa is a writer, essayist, journalist, novelist and former politician who is most well-known for winning the Nobel Peace Prize and being one of the most significant novelists and essayists of America. As one of the most respected and leading writers from the time of his generation up to now, Mario has had so much international impact that many consider him to have had the most influence in his writings worldwide than any other writer that came out of the Latin American Boom, an event wherein literature and poetry rose in the Latin Americas and writers from that region became known worldwide.
Danica Sue Patrick is a professional race car driver, model, and advertising spokesperson who is renowned for being the most successful woman in the history of American Championship Car Racing. Throughout her career as a race car driver, Danica has achieved feats that most people would think can only be done by men, amazing so many racing fans because of the things that she accomplished in a sport dominated by the male gender.
Here is a description of Contextu via Richard Byrne's Free Technology For Teachers posting:
Ken Halla, the blogger behind the US History Teachers Blog, has been working on an excellent new site for students of US History. The new site is called ContextU and its purpose is to help students see the greater context for significant events in history. The first iteration of ContextU is focused on the American Civil War.
On ContextU students select from a table of contents an event, piece of legislation, or theme to see it in the context of other events, pieces of legislation, and themes leading to the start of the Civil War. Through timelines, Google Maps, diagrams, flow charts, timelines, and text ContextU provides context for each chosen event, piece of legislation, or theme. Students can jump from event to event or from theme to theme by following the hyperlinks within each diagram.
The federal education program appropriated funds "based on good test scores in math, science, and reading," she said, but it did not distribute money for history or civics. O¹Connor¹s new web site aims to right that wrong.
Launched on May 24, iCivics.org is a rebranded, expanded version of an earlier site called OurCourts.org. "Barely one-third of Americans can even name the three branches of government, much less say what they do," O'Connor said. "… I'm worried." Games on iCivics include "Do I Have A Right," in which the player runs a virtual firm specializing in constitutional law; "Executive Command," which offers a chance to play president; "Supreme Decision," about the Supreme Court; "Branches of Power," which gives the player control of all three branches of government; and "LawCraft," in which the player is a member of Congress. The iCivics program is based at Georgetown University Law School. O'Connor is the project founder and leads the board of the nonprofit iCivics Inc., iCivics spokesman Jeffrey Curley said. The project began in 2007 and is in use at schools around the country.
Article from the October 2008 issue of T.H.E. Journal featuring an interview with Jen Dorman about the creative use of podcasting in teaching American history.
Created though a partnership among the Media Education Lab at Temple University, the Center for Social Media at American University (AU), and AU's Washington College of Law, with funding from the MacArthur Foundation, the code identifies five principles of consensus about acceptable practices for the fair use of copyrighted materials, wherever and however it occurs: in K-12 schools, higher-education institutions, nonprofit groups that offer media-education programs for children and youth, and adult-education programs.
1. Employing copyrighted material in media-literacy lessons
2. Employing copyrighted material in preparing curriculum materials
3. Sharing media-literacy curriculum materials
4. Student use of copyrighted materials in their own academic and creative work
5. Developing audiences for student work
On Wednesday, August 3 and Thursday, August 4, 2011, the National Museum of American History, National September 11 Memorial & Museum, Pentagon Memorial Fund, and Flight 93 National Memorial, will offer a FREE online conference, September 11: Teaching Contemporary History, for K-12 teachers. Designed to provide educators with resources and strategies for addressing the September 11 terrorist attacks, the conference will include roundtable discussions with content experts and six workshop sessions.
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Home arrow Articles arrow Storycaching
Storycaching
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The premise of Storycaching is to combine the use of a GPS with an iPod where a user goes to a specific place using map coordinates, then listens to a podcast (audio on demand), usually a story, that takes into account the nature of the area where the listener is now located.
Like geocaching, a cache may be located at the site and can contain some relevant objects that add a physical dimension or symbolism to the cached story. Storycaching is designed to enhance the experience of both the storyteller and the listener. By allowing the storyteller to reference elements in the environment where the listener is located, the listener is provided a third dimension to the story, that of authentic physical feelings and sensory input. Storycaching is a concept created by Dr. Martin Horejsi at The University of Montana-Missoula.
For example, a girl walks to a distinctive place in order to listen to a story on her iPod. Using map coordinates and a GPS, she climbs part way up a hill on the edge of town. When arriving at a specific spot according to the GPS, she locates a small box containing some relics. Sitting on a rock, she holds the objects in her hand listens to a sound file on her iPod. Overlooking the valley, the power of the Native American elder's words stir her emotions as landmarks, smells, the wind, and other sounds are referenced in the story, all possible because the person telling the story knows that the listener will be in a specific place while listening to the story. Or maybe, the story was recorded years ago when the elder sat in the very spot where the young girl now sits. A connection with the story is forged in a way never before experienced alone.
Another example is where a high school student studying earth science walks through a river drainage with his teacher. But his teache