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pauljola

http://mytpl.org/wp-content/uploads/TFT-LP-8-When-and-Why-to-Cite-Sources1.pdf - 16 views

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    Lesson plan for how and why to reference
mrsemaxon

Main Page - FreeMind - 98 views

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    Java based - download client software
Sarah McDermott

Internet History Sourcebooks - 53 views

  • I absolutely blush for your kindness to me. The day before yesterday Mercy sent me your precious letter, and yesterday I received a second. That is indeed passing one's fête day happily. On Tuesday I had a fête which I shall never forget all my life.
    • Sarah McDermott
       
      Does this show up?
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    yes it shows.
Megan Reif

Elections and Events 1811-1849 - The Library - 11 views

    • Megan Reif
       
      NOTE: 1849 has information primarily from 1839 except first highlighted yellow section
  • Indirect elections are “in use between 1840 and 1872.  Indirect elections enhanced the political power of the hacendados, because voting districts often coincided directly with the boundaries of haciendas.  The first stage of an indirect election, when voters gathered to choose electors, occurred in the cantones, the administrative sub-units of a municipality.  Cantones often were made up of nothing more than one or two haciendas, giving landowners a clear advantage to control the selection of electores.  Above and beyond all other aspects of the electoral system, the oral vote [in use until 1950] insured the predominance of patron-client relations” (pages 65-66).  Describes process for recording oral votes.  “Throughout the nineteenth century, national politics followed to a great extent the rise and fall of alliances between departmental networks.  For instance, in the mid 1840s San Vicente and San Miguel were allied against Sonsonate and San Salvador” (page 163).
  • o Vasconcelos “al término de su gestión promovió su reelección, para lo cual reformó la Constitución el 9 de marzo de 1849.  Deseaba otro mandato constitucional de dos años para reconstruir Centroamérica.  Francisco Dueñas y el Coronel Nicolás Angulo se opusieron a esta reforma, alegando que se quebrantaba el ordenamiento constitucional” (page 140). Figeac 1938:  “Don Doroteo Vasconcelos se portó a la altura del deber patriótico en el primer período de su Administración, pero cometió un grave e imperdonable error:  permitió que lo reeligieran para un segundo período presidencial.  La Constitución Política entonces vigente, prohibía en su artículo 44 la reelección del presidente de la República, y para dar el paso apuntado se dispuso la reforma [de 9 de marzo de 1849 de la Cámara de Senadores]” (page 171). Leistenschneider 1980:  “En marzo de 1849 la Asamblea Legislativa reforma el Art. 44 de la Constitución Nacional, el cual fijaba el período presidencial para dos años, prohibiendo la reelección; la reforma permite la reelección de Presidente por una sola vez” (page 88). Monterey 1978:  Marzo 17, 1849—“La Asamblea Legislativa…convoca a los pueblos a elecciones de Presidente del Estado, Diputados y Senadores” (page 85). December Monterey 1978:  Diciembre 1849—“Se efectúan en el Estado de El Salvador las elecciones de Autoridades Superiores; fué reelecto el Presidente don Doroteo Vasconcelos” (page 93).  “Se presentaron como principales candidatos a la Presidencia de la República, los señores Doroteo Vasconcelos y Lic. Francisco Dueñas” (page 94). El SalvadorAcronyms1811-18491850-18991900-19341935-19691970-19791980-19891990-19992000-2009More than one electionSources UC San Diego 9500 Gilman Dr. La Jolla,
Randolph Hollingsworth

Executive Summary of Serious Games: Improving Public Policy Through Game-based Learning and Simulation - 17 views

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    Ben Sawyer is the cofounder of Digitalmill, where he is in charge of strategy, technology, and business development. Located in Portland, Maine, Digitalmill is a technology development firm with clients worldwide. It has worked on a wide variety of projects dealing with interactive game development, including support for The Sloan Foundation's Virtual U game project. The company has produced two books on game development, numerous articles about developing games, and several market research reports on the gaming industry. Currently Digitalmill is working on Virtual U 2.0, and consulting on other projects that integrate gaming, education, and training. Sawyer has authored or co-authored more than 10 computer trade books as well as numerous articles on a wide range of technology areas including e-commerce, interactive game development, software marketing, and computer graphics. Publications include The Ultimate Game Developer's Sourcebook, published in 1996 by Coriolis Group Books. To find out more about the author, please visit: www.dmill.com Contact the author: bsawyer@dmill.com
stlzdiigo

collaborative pdf annotation - Google Search - 49 views

shared by stlzdiigo on 31 Jul 13 - No Cached
    • stlzdiigo
       
      This is a sticky note
Michelle Kassorla

Syntactic Tree Designer - 43 views

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    Syntactic Tree is a designing program that allows you to draw and export tree diagrams with ease. It has been developed in Java platform so that it can be run in any computer that supports Java Virtual Machine. Besides the portability, the entire program is free of charge and its source code is available to public domain under GPL license.
Jay Reimer

Internet History Sourcebooks - 63 views

    • Jay Reimer
       
      Great idea for a chem lab: try Franklin's recommendation on making "inflammable" air :)
Florence Dujardin

Mobile learning with location-aware, augmented-reality business games - Ako Aotearoa - 24 views

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    This project included the development of a business game which was tested by students and teachers on two campuses. It contributed to improving the practicality and accessibility of mobile learning tools which can be used to improve engagement and achievement of undergraduate students in business and related disciplines. A working mobile-learning business game using location-aware augmented reality was developed to support teaching business-related concepts and skills. The open-source application is freely available at http://sourceforge.net/projects/mlearngame/. It provides a business game toolset that can be used by any tertiary provider without major investment in time or technology.
Margaret Moore-Taylor

Free PD Resources for Teachers: Teacher Professional Development Sourcebook Directory - 46 views

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    Welcome to the most complete interactive directory of K-12 PD products and services. Whether you're looking for yourself, or an entire school district, the Teacher Professional Development Directory can help you identify accredited programs, supplemental materials, software, workshops, and more to help you meet your continuing education needs.
Roland Gesthuizen

Why "open education" matters : JISC - 29 views

  • open education goes across the boundaries of formal and informal, children and adults, across academic disciplines, into professional development and into making and crafting. Universities don’t own the “open education” space any more than any organisation could be said to own “learning”
  • We need to be digitally literate, but more than that, we need to find ways of doing our work online, to become open practitioners and digital scholars
  • For educational institutions to thrive, we need to explore models for how we can work in this space, with all its opportunities and risks, all its noise and vibrancy. It is here that we see possibilities for new models of collaboration, peer learning and accreditation.
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    "Open education" matters because it's already happening all around us. .. although it may not be mainstream yet, it is very real. The models continue to grow and combine with the ethos of open access and the methods of open source.The choice for us, as individuals and educational organisations, is in how we respond.
Glenda Baker

Seashore - 61 views

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    open source free basic image editing software
rief61

MB004/MB004: The Basics of Educational Podcasting: Enhancing the Student Learning Experience - 5 views

  • Although there are numerous professional podcasting software packages currently available ($100 - $1000+), beginning podcasters may want to start with a freeware program. One of the most widely used free podcasting software programs is Audacity (http://audacity.sourceforge.net/), an open source sound recording and editing program with versions available for PC, Mac, and Linux operating systems. For Mac users another free podcasting program is GarageBand, found within the iLife package that comes with all new Mac OS X computers. Although older versions of GarageBand do not have the podcasting function, upgrades to the new, podcasting-ready GarageBand 4.1 are available in the iLife08 package for $90 (educational discounts available; http://www.apple.com/ilife/garageband/). For specific instructions on using GarageBand, an online video tutorial is available from Apple at http://www.apple.com/ilife/garageband/.
    • rief61
       
      Software
  • Really Simple Syndication (RSS) feed
  • However, if the objective, for example, is to create a database of reusable lecture materials, then synchronizing the slides with the audio portion of the lecture and adding special effects (e.g., sound, video) may be required and will likely take at least as long as the lecture itself.
  • ...3 more annotations...
  • For educators, podcasting offers an opportunity to bridge the traditional classroom setting with progressive state-of-the-art technologies. There are several advantages of bringing podcasting into the classroom for lectures and student assignments. First, podcasting is an exciting and novel means for students to take a more active role in their own learning experience. As students realize their podcast assignments may be published online with potentially hundreds of listeners through free podcast directories, their attention to the quality and detail of their assignments may improve. Second, podcasting is adaptable to the students' learning needs. Students can access the material whenever and as often as they would like, thereby reinforcing critical concepts or details they may have missed in the original classroom lecture. Finally, assignments that require students to generate, edit, and publish their own podcasts reinforce critical communication skills such as writing text that will be orally presented online or in a classroom.
    • rief61
       
      1. Studetns take more active role in learning experience. 2. Adaptable to student's learning needs. 3. Develop communication skills.
  • These results clearly show students' perceptions of podcasting in the classroom dramatically improved after using this technology
  • Although podcasting was popular amongst most of the students, there was one student who opposed podcasting in the class
    • rief61
       
      Interesting. I wonder why.
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