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taconi12

fractions idea bank - 141 views

  • Fractions are as easy as pigs
  • One way to help students to understand the basics of adding and subtracting fractions (denominators must be the same; add/subtract the numerators; DO NOT add/subtract the denominators) is to teach the students what the parts of a fraction really are: numbers and names. This also helps combat the frequently-taught but incorrect idea that a fraction and a ratio are the same. A ratio may look like a fraction, but it is not a fraction.
  • FRACTIONS ARE AS EASY AS PIGS What is 2 pigs plus 3 pigs? 5 pigs (Write as a fraction: 2/pigs + 3/pigs = 5/pigs) Notice, we do not end up saying the answer is 5 horses.
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  • The top of a fraction is a NUMBER: 1, 2, 3, etc. The bottom of a fraction is a NAME: half, third, fourth, etc. We can add and subtract numbers. We cannot add and subtract names.
  • Fraction Blackjack
  • Ask each student their "denominator." Don't give it away. Ask each one until one finally says their name. Continue through the room... Their name is their denominator. When you practice adding and subtracting fractions with like denominators, actually say "pigs" instead the fraction name. Then say, "Instead of pigs, we are using ..." and let them answer with the appropriate denominator. It is fun when doing subtraction to say, "If we have 5 pigs and eat 3 pigs, besides a stomachache, what is left?"
  • The transition to unlike denominators is automatic. If the names are not the same, you can't add the fractions. 2/pigs + 3 horses is still 2/pigs and 3/horses (unless we discover a "common denominator" -- a common name: farm animals). Once the students know they must have a common name (denominator) in order to add or subtract, they have a reason to learn about common denominators. By the way, I always begin common denominators without worrying about the Least Common Denominator (LCD). Once they can find a common denominator (multiply the denominators), add or subtract, and then reduce, they can be led to finding "easier" denominators to work with. Students who have too much difficulty with LCD can still get the correct answer; they just have more reducing to do. Those who can find a lower common denominator have less reducing. This is a very basic rendering of "Fractions are as easy as pigs." AWP, 10/12/00 on teachers.net math board
  • Denominate means: to name Political parties nominate (name) their candidates. Religious denominations are identified by their names. The denominations of money are the names of the coins and bills.
  • One game that my students enjoy the challenge of is Blackjack 1. You need a set of fraction cards per student (or you can make them from index cards.) The same rules as Blackjack apply. Instead of trying to get to 21, they want to try and get close to 1 without going over. With this game they practice addition and comparing -- it's great. You can also make it more challenging or bring in mixed numbers with Blackjack 2 or Blackjack 3. (Blackjack 2 means to try to get as close to 2 as possible without going over.) I am not sure where to buy fraction cards. I have one set that I received when I took over a classroom. However, I have always had the students create their own sets and we used them for several games. I gave each students a set of index cards (3 1/2 X 5) and they wrote the fractions in pencil so they couldn't be seen through the cards. These are the fractions we included: all fractions with a denominator of 2, 3, 4, 5, 6, 8, 10, and 12. (To challenge the students you may want to use the 7, 9, and 11 denominators as well.) I also had the students include 2 0's such as 0/3 and 0/4 and two 1's such as 3/3 and 4/4. Each game required two sets of cards, so I had the students write their initials in the corner of their set so they would get a complete set back after the game.
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  • Fraction War Fraction War with the fraction cards: It is just like the card game of War, but with the fraction cards instead. This game helps students to compare fractions and encourages them to use number sense in comparison before using the algorithm of making equivalent fractions. Memory Memory with the fraction cards: It is just like the traditional "Memory" game, but any equivalent fractions are considered a match so 1/2 would be a match with 2/4. This game helps them to identify equivalent fractions. You can also play this game with fraction to decimal equivalence by making a set of decimal cards too. Fraction/Decimal Bingo Fraction/Decimal Bingo: The students have game boards with decimals on them. You call out fractions and if they have the decimal equivalence they can mark it on the board. Kimberly, 5/31 and 6/1 on teachers.net math board
Martin Burrett

Dinosaur Dentist - 1 views

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    A dinosaur themed adding near doubles game. Choose the correct answer to make the T-Rex dance. http://ictmagic.wikispaces.com/Maths
Martin Burrett

Placing Calculations on a Number Line - 57 views

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    A nice flash whiteboard resource where users are given a multiplication question to answer by dragging along a numberline. http://ictmagic.wikispaces.com/maths
Martin Burrett

Powerlines Level 2 - 19 views

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    Three classic and widely used adding games. Make the lines add up to the total. Level 2 of 3. http://ictmagic.wikispaces.com/Maths
Martin Burrett

Powerlines Level 1 - 58 views

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    Three classic and widely used adding games. Make the lines add up to the total. Level 1 of 3. http://ictmagic.wikispaces.com/Maths
Martin Burrett

Powerlines Level 3 - 40 views

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    Three classic and widely used adding games. Make the lines add up to the total. Level 3 of 3. http://ictmagic.wikispaces.com/Maths
Martha Hickson

Ace Your Math Test | Enslow Publishers, Inc. - 59 views

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    Free worksheets available for all books in the series: addition/subtraction, multiplication/division, fractions/decimals, percents/ratios, pre-algebra/algebra, and geometry
Martin Burrett

Number Facts Bingo - 56 views

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    A site that provides ready-made printable bingo cards and a whiteboard resource that generates random number facts questions. http://ictmagic.wikispaces.com/Maths
Martin Burrett

Sum of two numbers worksheets - 24 views

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    Create a 'sum of two numbers' worksheet. The sheets can be customised by choosing the size of the numbers to add. Note that only the answer screen is shown on the screen, but when you print you will give both the question and answer sheets. http://ictmagic.wikispaces.com/Maths
Martin Burrett

Countdown Game - Maths and Spelling - 87 views

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    A superb flash resource based on television's Countdown. Play the 30 seconds numbers or letters games or even pit yourself against the conundrum. Great for basic skills.
Kathleen Zane

Algebra 1 Online! - 10 views

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    Modules to take students through many concepts in Algebra. It includes introductory "hook" questions as well as videos to explain concepts. Some of the videos would be great to show in class to motivate the students! Also a great resource for students who need additional assistance. 
Anja Lehmann

How is math involved with soccer? - Yahoo! Answers - 36 views

    • Anja Lehmann
       
      regression to calculate strategies
  • - Team Salary (Similar to marketing, each soccer club must determine "ahead of time", how much they will pay each player. The base salary is determined by calculating the expected value of future revenue generated by each individual player with 90% confidence; that is to say, only 10% risk. The remaining 10% risk is not given to the player in the form of base salary, but rather as bonus incentives. "If you score so many goals, or the total games played win % is higher than X%", then a reward is given in the form of additional money. In either case, the job of a Statistician or in this case; Accountant, is to determine the probability of each player's expected preformance; then, the expected change in revenue due to such preformance; determine the risk the soccer club is willing to bear for such preformance; and then determine a fair compensation amount to each individual player.)
    • Anja Lehmann
       
      Expected value and confidence interval to calculate wages in football
Joe Virant

Does Easy Do It? Children, Games, and Learning - 29 views

  • The kind of product I shall pick on here has the form of a game: the player gets into situations that require an appropriate action in order to get on to the next situation along the road to the final goal. So far, this sounds like "tainment." The "edu" part comes from the fact that the actions are schoolish exercises such as those little addition or multiplication sums that schools are so fond of boring kids with. It is clear enough why people do this. Many who want to control children (for example, the less imaginative members of the teaching profession or parents obsessed with kids' grades) become green with envy when they see the energy children pour into computer games. So they say to themselves, "The kids like to play games, we want them to learn multiplication tables, so everyone will be happy if we make games that teach multiplication." The result is shown in a rash of ads that go like this: "Our Software Is So Much Fun That The Kids Don't Even Know That They Are Learning" or "Our Games Make Math Easy."
  • What is worst about school curriculum is the fragmentation of knowledge into little pieces. This is supposed to make learning easy, but often ends up depriving knowledge of personal meaning and making it boring. Ask a few kids: the reason most don't like school is not that the work is too hard, but that it is utterly boring.
  • game designers have a better take on the nature of learning than curriculum designers. They have to. Their livelihoods depend on millions of people being prepared to undertake the serious amount of learning needed to master a complex game. If their public failed to learn, they would go out of business. In the case of curriculum designers, the situation is reversed: their business is boosted whenever students fail to learn and schools clamor for a new curriculum!
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  • watching kids work at mastering games confirms what I know from my own experience: learning is essentially hard; it happens best when one is deeply engaged in hard and challenging activities.
  • The preoccupation in America with "Making It Easy" is self-defeating and cause for serious worry about the deterioration of the learning environment.
  • I have found that when they get the support and have access to suitable software systems, children's enthusiasm for playing games easily gives rise to an enthusiasm for making them, and this in turn leads to more sophisticated thinking about all aspects of games, including those aspects that we are discussing here. Of course, the games they can make generally lack the polish and the complexity of those made by professional designers. But the idea that children should draw, write stories and play music is not contradicted by the fact that their work is not of professional quality. I would predict that within a decade, making a computer game will be as much a part of children's culture as any of these art forms.
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    Dr. Seymour Papert describes ways in which gaming enhances learning. June, 1998.
Matt Renwick

Charter School Study Finds High Teacher Pay Helps Students - WSJ - WSJ - 20 views

  • After four years at the charter school, eighth-graders showed average test score gains in math equal to an additional year and a half of school, compared with district students.
  • an extra half-year in science and almost an extra half-year in English
  • the charter has a lean administrative staff and slightly larger classes—31 students compared with an average of about 26 or 27 in district schools—so it can pour resources into teacher pay and training.
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  • Teachers are observed by colleagues and get feedback weekly, and they have four weeks of full-day professional development each year.
  • Days are long, with teachers at work from 7:30 a.m. to 5 p.m. and students attending from 8 a.m. to 4 p.m.
  • Many teachers don’t last. Of 43 hired during the four years studied, 47% didn’t return for a second year, in most cases because they weren’t asked back.
    • Matt Renwick
       
      I wonder why - performance, or too much stress due to longer hours and out of work expectations? Regardless, this high turnover rate has got to impact the kids in the end.
  • Critics of charter schools say, among other complaints, that they drain money from regular public schools, skim talented students and nudge out disruptive ones.
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    mattrenwick.com
Melissa Middleton

http://www.iste.org/Content/NavigationMenu/Advocacy/Top_Ten_in_10.htm - 87 views

  • Establish technology in education as the backbone of school improvement
  • Leverage education technology as a gateway for college and career readiness
  • Ensure technology expertise is infused throughout our schools and classrooms.
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  • Continuously upgrade educators' classroom technology skills as a pre-requisite of "highly effective" teaching
  • Home Advocacy Top Ten in '10: ISTE's Education Technology Priorities for 2010 Through a common focus on boosting student achievement and closing the achievement gap, policymakers and educators alike are now reiterating their commitment to the sorts of programs and instructional efforts that can have maximum effect on instruction and student outcomes. This commitment requires a keen understanding of both past accomplishment and strategies for future success. Regardless of the specific improvement paths a state or school district may chart, the use of technology in teaching and learning is non-negotiable if we are to make real and lasting change.  With growing anticipation for Race to the Top (RttT) and Investing in Innovation (i3) awards in 2010, states and school districts are seeing increased attention on educational improvement, backed by financial support through these grants. As we think about plans for the future, the International Society for Technology in Education (ISTE) has identified 10 priorities essential for making good on this commitment in 2010: 1. Establish technology in education as the backbone of school improvement . To truly improve our schools for the long term and ensure that all students are equipped with the knowledge and skills necessary to achieve in the 21st century, education technology must permeate every corner of the learning process. From years of research, we know that technology can serve as a primary driver for systemic school improvement, including school leadership, an improved learning culture and excellence in professional practice. We must ensure that technology is at the foundation of current education reform efforts, and is explicit and clear in its role, mission, and expected impact. 2. Leverage education technology as a gateway for college and career readiness . Last year, President Obama established a national goal of producing the highest percentage of college graduates in the world by the year 2020. To achieve this goal in the next 10 years, we must embrace new instructional approaches that both increase the college-going rates and the high school graduation rates. By effectively engaging learning through technology, teachers can demonstrate the relevance of 21st century education, keeping more children in the pipeline as they pursue a rigorous, interesting and pertinent PK-12 public education. 3. Ensure technology expertise is infused throughout our schools and classrooms.  In addition to providing all teachers with digital tools and content we must ensure technology experts are integrated throughout all schools, particularly as we increase focus and priority on STEM (science-technology-engineering-mathematics) instruction and expand distance and online learning opportunities for students. Just as we prioritize reading and math experts, so too must we place a premium on technology experts who can help the entire school maximize its resources and opportunities. To support these experts, as well as all educators who integrate technology into the overall curriculum, we must substantially increase our support for the federal Enhancing Education Through Technology (EETT) program.  EETT provides critical support for on-going professional development, implementation of data-driven decision-making, personalized learning opportunities, and increased parental involvement. EETT should be increased to $500 million in FY2011. 4. Continuously upgrade educators' classroom technology skills as a pre-requisite of "highly effective" teaching . As part of our nation's continued push to ensure every classroom is led by a qualified, highly effective teacher, we must commit that all P-12 educators have the skills to use modern information tools and digital content to support student learning in content areas and for student assessment. Effective teachers in the 21st Century should be, by definition, technologically savvy teachers. 5. Invest in pre-service education technology
Ross Davis

XtraMath - 42 views

shared by Ross Davis on 05 Aug 14 - Cached
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    Students can practice basic addition, subtraction, multiplication, and division facts. XtraMath monitors and tracks students' progress.
Maureen Greenbaum

How diplomas based on skill acquisition, not credits earned, could change education - The Hechinger Report - 15 views

  • a new teaching approach here called “proficiency-based education” that was inspired by a 2012 state law.
  • law requires that by 2021, students graduating from Maine high schools must show they have mastered specific skills to earn a high school diploma.
  • CompetencyWorks, a national organization t
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  • By 2021, schools must offer diplomas based students reaching proficiency in the four core academic subject areas: English, math, science and social studies. By 2025, four additional subject areas will be included: a second language, the arts, health and physical education.
  • proficiency-based idea has also created headaches at some schools for teachers trying to monitor students’ individual progress.
  • Students have more flexibility to learn at their own pace and teachers get time to provide extra help for students who need it
  • It wasn’t for lack of trying,” Bowen said. “It was a systems design problem.”
  • offer students clarity about what they have to learn and how they are expected to demonstrate they’ve learned it.
  • at schools that have embraced the new system, teachers say they are finding that struggling students are seeing the biggest gains because teachers are given more time to re-teach skills and students better understand the parameters for earning a diploma.
  • Deciding to believe that all students are capable of learning all of the standards, she said, “was scary.”
  • Multiple-choice questions have virtually disappeared. Homework is checked, but not graded.
  • students get less than a proficient score, they must go back and study the skill they missed. They are then given a chance to retake the relevant portions of the test until they earn a satisfactory score.
  • We inherited a structure for schooling that was based on time and on philosophical beliefs that learning would be distributed across a bell curve,
  • get crystal clear about what we want students to know and be able to do and then how to measure it.”
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