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elsjekool

Paul Ford: What is Code? | Bloomberg - 35 views

  • There are keynote speakers—often the people who created the technology at hand or crafted a given language. There are the regular speakers, often paid not at all or in airfare, who present some idea or technique or approach. Then there are the panels, where a group of people are lined up in a row and forced into some semblance of interaction while the audience checks its e-mail.
  • Fewer than a fifth of undergraduate degrees in computer science awarded in 2012 went to women, according to the National Center for Women & Information Technology
  • The average programmer is moderately diligent, capable of basic mathematics, has a working knowledge of one or more programming languages, and can communicate what he or she is doing to management and his or her peers
  • ...16 more annotations...
  • The true measure of a language isn’t how it uses semicolons; it’s the standard library of each language. A language is software for making software. The standard library is a set of premade software that you can reuse and reapply.
  • A coder needs to be able to quickly examine and identify which giant, complex library is the one that’s the most recently and actively updated and the best match for his or her current needs. A coder needs to be a good listener.
  • Code isn’t just obscure commands in a file. It requires you to have a map in your head, to know where the good libraries, the best documentation, and the most helpful message boards are located. If you don’t know where those things are, you will spend all of your time searching, instead of building cool new things.
  • Some tools are better for certain jobs.
  • C is a simple language, simple like a shotgun that can blow off your foot. It allows you to manage every last part of a computer—the memory, files, a hard drive—which is great if you’re meticulous and dangerous if you’re sloppy
  • Object-oriented programming is, at its essence, a filing system for code.
  • Where C tried to make it easier to do computer things, Smalltalk tried to make it easier to do human things.
  • Style and usage matter; sometimes programmers recommend Strunk & White’s The Elements of Style—that’s right, the one about the English language. Its focus on efficient usage resonates with programmers. The idiom of a language is part of its communal identity.
  • Coding is a culture of blurters.
  • Programmers carve out a sliver of cognitive territory for themselves and go to conferences, and yet they know their position is vulnerable.
  • Programmers are often angry because they’re often scared.
  • Programming is a task that rewards intense focus and can be done with a small group or even in isolation.
  • For a truly gifted programmer, writing code is a side effect of thought
  • As a class, programmers are easily bored, love novelty, and are obsessed with various forms of productivity enhancement.
  • “Most programming languages are partly a way of expressing things in terms of other things and partly a basic set of given things.”
  • Of course, while we were trying to build a bookstore, we actually built the death of bookstores—that seems to happen a lot in the business. You set out to do something cool and end up destroying lots of things that came before.
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    A lengthy but worthy read for all non-programmers on code.
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    Explains code
Glenn Hervieux

Timeline JS3 - Beautifully crafted timelines that are easy, and intuitive to use. - 43 views

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    Using a Google Sheets template, you can create nice timelines with embedded images, videos, sound files, etc. They play nicely on mobile devices, as well However, they must be published to the web on a desktop/laptop computer, even if they are created on a mobile device.
dmassicg

Vote: Is technology a boon or burden in the classroom? - The Globe and Mail - 62 views

  • Back to article Apple vows iBooks 2 will ‘reinvent’ school textbooks Enlarge this image Vote: Is technology a boon or burden in the classroom? Published Monday, Nov. 28, 2011 12:00AM EST Last updated Monday, Nov. 28, 2011 2:29PM EST
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    Globe and Mail visual graph: Is technology a boon or burden in the classroom? As the world becomes increasingly digital, school boards are trying to negotiate technology's role in the classroom. Some have embraced digital tools, enhancing their classrooms with Smartboards, cell phones and social media. Others have favoured tradition, claiming technology is a distraction and a nuisance. Where do Globe readers stand? Each dot on this graph represents one person's response colour-coded by age group.
msrivera

Wikis | Common Craft - 66 views

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    Awesome sight that provides simple video tutorials
Roland Gesthuizen

Why "open education" matters : JISC - 29 views

  • open education goes across the boundaries of formal and informal, children and adults, across academic disciplines, into professional development and into making and crafting. Universities don’t own the “open education” space any more than any organisation could be said to own “learning”
  • We need to be digitally literate, but more than that, we need to find ways of doing our work online, to become open practitioners and digital scholars
  • For educational institutions to thrive, we need to explore models for how we can work in this space, with all its opportunities and risks, all its noise and vibrancy. It is here that we see possibilities for new models of collaboration, peer learning and accreditation.
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    "Open education" matters because it's already happening all around us. .. although it may not be mainstream yet, it is very real. The models continue to grow and combine with the ethos of open access and the methods of open source.The choice for us, as individuals and educational organisations, is in how we respond.
Jennifer Disse

Lasso the Moon 5 Simple Ways to Encourage Young Authors - 34 views

  • Knoala is WAY MORE than just a story starter app. It is a smart app that finds activities that are most suitable for you and your family, based on your child’s age and local weather conditions. There are a wide variety of games and crafts that foster artistic, cognitive, emotional, motor, sensory and language skills. All content on Knoala is free, and always will be
BalancEd Tech

Plagiarism | Common Craft - 120 views

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    An introduction of the basics of plagiarism and how to avoid it, told via a story of a student completing an assignment
anonymous

Why Schools Must Move Beyond One-to-One Computing | November Learning - 139 views

  • I’m concerned that most one-to-one implementation strategies are based on the new tool as the focus of the program. Unless we break out of this limited vision that one-to-one computing is about the device, we are doomed to waste our resources.
    • Michael Stocks
       
      I don't think this idea applies to just 1 to 1 but many other school implementations.
    • DON PASSENANT
       
      It is not the devices but the inability to create and implement standards that lead to 21st century skills.  Too much buying stuff without expert advice and guidance.
  • Then, teachers are instructed to go! But go where?
    • anonymous
       
      VISION first! You have the device. You know how to access some cool interactive tools. But now what? This is the key!!
  • I believe every student must have 24-7 access to the internet.
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  • it is a simplistic and short- sighted phrase that suggests if every student had a device and if every teacher were trained to use these devices, then student learning would rise automatically.
  • Adding a digital device to the classroom without a fundamental change in the culture of teaching and learning will not lead to significant improvement.
  • Let’s drop the phrase “one-to-one” and refer instead to “one-to- world.”
  • The planning considerations now evolve from questions about technical capacity to a vision of limitless opportunities for learning.
  • As soon as you shift from “one- to-one” to “one-to-world,” it changes the focus of staff development from technical training to understanding how to design assignments that are more empowering—and engage students in a learning community with 24-hour support
  • Perhaps the weakest area of the typical one-to-one computing plan is the complete absence of leadership development for the administrative team
  • Craft a clear vision of connecting all students to the world’s learning resources.
  • Model the actions and behaviors they wish to see in their schools.
  • Support the design of an ongoing and embedded staff development program that focuses on pedagogy as much as technology.
  • Move in to the role of systems analyst to ensure that digital literacy is aligned with standards.
  • Ensure that technology is seen not as another initiative, but as integral to curriculum.
  • support risk- taking teachers
  • creating cohorts of teachers across disciplines and grades who are working on innovative concepts
  • Mathtrain.TV.
  • how much responsibility of learning can we shift to our students
  • How can we build capacity for all of our teachers to share best practices with colleagues in their school and around the world?
  • How can we engage parents in new ways?
  • How can we give students authentic work from around the world to prepare each of them to expand their personal boundaries of what they can accomplish?
  • publishing their work to a global audience.
Ed Webb

C. Wright Mills on blogging | Savage Minds - 0 views

  • On Intellectual Craftmanship. I was amazed how clearly the reasons why scholars blog were laid out in the opening paragraphs. In what follows I have changed none of Mills’s original language except for replaced ‘journal’ and ‘file’ with ‘website’ and ‘blog’. Clearly Mills didn’t envision the files he advocates as public documents, but other than that the parallels are uncanny
Marsha Ratzel

Education World ® : Curriculum: You've Got E-Mail -- But Can You Make It Really Deliver? - 1 views

  • "Before you begin a telecollaborative project," she said, "Look at the plan critically and decide whether it's worth it in terms of learning outcomes. Ask yourself these questions: Does this use of the Internet allow students to do something that can't be done in another way? Does this use of the Internet allow students to do something in a better way? "If the answer to either of those questions is yes," said Harris, "then your project is probably worth doing." "As teachers, we need to do what is our art and our craft -- which is teaching, not technology."
    • Marsha Ratzel
       
      Judi Harris has been this champion for years...she long ago convinced me that you shouldn't use tech just for the sake of using tech. Her statements gives the compelling questions we should all ask ourselves before embarking on the use of precious time. What's your return on investment????
  • An activity structure, according to Harris, is simply a description of what students do in an activity, without reference to content or grade level. For example, kindergarten students mixing paints, elementary students forming compound words, and high-school students creating chemical compounds are all using an activity structure that involves combining existing elements to form new elements. The content and grade level are strikingly different, but the basic activity, the structure of the activity, is the same. Existing activity structures, said Harris, are usually supported best by existing instructional tools. If Internet tools are going to be used to enable students to do something they haven't been able to do, or do as well, before, new activity structures, structures that are best supported by new instructional tools, must be identified and implemented.
  • Develop a project plan that's specific and logistically manageable.
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  • Establish a clear schedule, set interim deadlines, and send out reminders as deadlines approach
  • Be sure students have regular access to computers. Once a week in a computer lab is not enough time. For students to get the most out of a telecomputing project, they must be able to participate at least two or three times a week.
  • Focus on the use of the tools, not on the tools
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    How to use email in the classroom
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    It is truth
Ed Webb

DIY Animation with GoAnimate | TechTicker - 1 views

  • Certainly there is the entertainment element to this service, however I also see a great deal of potential for educational value as well. The Common Craft Show has shown us that hand-drawn explanations – completely devoid of a single on-screen pixel – can be used to effectively explain social media concepts. I think GoAnimate could do much the same.
  • I’m hoping that there will be a way to download the cartoons you create, and/or upload them to your YouTube account – because I prefer to keep all my digital media stored more or less in the same place.
Mrs. Warner

Wired 11.05: View - 0 views

shared by Mrs. Warner on 08 Jul 09 - Cached
  • move stealthily through virtual environments and carry out intricate missions
    • Mrs. Warner
       
      A cool process, but not in line with any ISTE or content standard I can think of. The same thing is done by students who stealthily text message information to their friends while supposedly completing a test in class.
  • craft a persona, build a history, and shape a virtual world
  • micromanage
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  • simultaneously balancing short- and long-term goals
David McGavock

Social Bookmarking in Plain English - Common Craft - Our Product is Explanation - 76 views

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    "Social Bookmarking in Plain English"
  •  
    "Social Bookmarking in Plain English"
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