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Facemoods' Online Safety Kit - Little Red Riding Mood 2 of 3 - 1 views

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    A collection of animated e-safety videos, based around the story of Little Red Riding Hood, about how young people can stay safe on Fackbook. http://ictmagic.wikispaces.com/ICT+&+Web+Tools
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Facemoods' Online Safety Kit - Little Red Riding Mood 1 of 3 - 3 views

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    A collection of animated e-safety videos, based around the story of Little Red Riding Hood, about how young people can stay safe on Fackbook. http://ictmagic.wikispaces.com/ICT+&+Web+Tools
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Great Expectations - Wikipedia, the free encyclopedia - 0 views

  • Miss Havisham and her family Miss Havisham, wealthy spinster who takes Pip on as a companion and whom Pip suspects is his benefactor. Miss Havisham does not discourage this as it fits into her own spiteful plans. She later apologizes to him as she's overtaken by guilt. He accepts her apology and she is badly burnt when her dress catches aflame from a spark which leapt from the fire. Pip saves her, but she later dies from her injuries. Estella (Havisham), Miss Havisham's adopted daughter, whom Pip pursues romantically throughout the novel. She is secretly the daughter of Molly, Jaggers' housekeeper, and Abel Magwitch, Pip's convict, but was given up to Miss Havisham after a murder trial. Estella represents the life of wealth and culture for which Pip strives. Since her ability to love has been ruined by Miss Havisham, she is unable to return Pip's passion. She warns Pip of this repeatedly, but he is unwilling or unable to believe her. At one point, Estella is walking up some iron stairs representing how she is of a higher class than Pip when in fact she is of the same class. Arthur (Havisham), Miss Havisham's half-brother, who felt he was shortchanged in his inheritance by their father's preference for his daughter. He joined with Compeyson in the scheme to cheat Miss Havisham of large sums of money by gaining Miss Havisham's trust through promise of marriage to Compeyson. Arthur is haunted by the memory of the scheme and sickens and dies in a delirium, imagining that the still-living Miss Havisham is in his room, coming to kill him. Arthur has died before the beginning of the novel and gambled heavily, being drunk quite often. Matthew Pocket, a cousin of Miss Havisham's. He is the patriarch of the Pocket family, but unlike others of her relatives he is not greedy for Havisham's wealth. Matthew Pocket has a family of nine children, two nurses, a housekeeper, a cook, and a pretty but useless wife (named Belinda). He also tutors young gentlemen, such as Bentley Drummle, Startop, Pip, and his own son Herbert, who live on his estate. Herbert Pocket, a member of the Pocket family, Miss Havisham's presumed heirs, whom Pip first meets as a "pale young gentleman" who challenges Pip to a fist fight at Miss Havisham's house when both are children. He is the son of Matthew Pocket, Pip's tutor in the "gentlemanly" arts, and shares his apartment with Pip in London, becoming Pip's fast friend who is there to share Pip's happiness as well as his troubles. He is in love with a girl called Clara. Herbert keeps it secret because he knows his mother would say she is below his "station". Camilla, an ageing, talkative relative of Miss Havisham who does not care much for Miss Havisham and only wants her money. She is one of the many relatives who hang around Miss Havisham "like flies" for her wealth. Cousin Raymond, another ageing relative of Miss Havisham who is only interested in her money. He is married to Camilla. Georgiana, an ageing relative of Miss Havisham who is only interested in her money. Sarah Pocket, "a dry, brown corrugated old woman, with a small face that might have been made out of walnut shells, and a large mouth like a cat's without the whiskers." Another ageing relative of Miss Havisham who is only interested in her money
  • Characters from Pip's youth The Convict, an escapee from a prison ship, whom Pip treats kindly, and who turns out to be his benefactor, at which time his real name is revealed to be Abel Magwitch, but who is also known as Provis and Mr. Campbell in parts of the story to protect his identity. Pip also covers him as his uncle in order that no one recognizes him as a convict sent to Australia years before. Abel Magwitch, the convict's given name, who is also Pip's benefactor. Provis, a name that Abel Magwitch uses when he returns to London, to conceal his identity. Pip also says that "Provis" is his uncle visiting from out of town. Mr. Campbell, a name that Abel Magwitch uses after he is discovered in London by his enemy. Mr. and Mrs. Hubble, simple folk who think they are more important than they really are. They live in Pip's village. Mr. Wopsle, the clerk of the church in Pip's village. He later gives up the church work and moves to London to pursue his ambition to be an actor, even though he is not very good. Mr. Waldengarver, the stage name that Mr. Wopsle adopts as an actor in London. Biddy, Mr. Wopsle's second cousin; she runs an evening school from her home in Pip's village and becomes Pip's teacher. A kind and intelligent but poor young woman, she is, like Pip and Estella, an orphan. She is the opposite of Estella. Pip ignores her obvious love for him as he fruitlessly pursues Estella. After he realizes the error of his life choices, he returns to claim Biddy as his bride, only to find out she has married Joe Gargery. Biddy and Joe later have two children, one named after Pip whom Estella mistakes as Pip's child in the original ending. Orlick was attracted to her, but his affection was unreciprocated
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Welcome to PrimaryAccess - 100 views

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    PrimaryAccess is a suite of free online tools that allows students and teachers to use primary source documents to complete meaningful and compelling learning activities with digital movies, storyboards, rebus stories and other online tools.
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    storyboarding with primary sources
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Write Comic Creator - 4 views

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    A lovely, simple comic strip creator. Just click on the character and background to insert into the frame. http://ictmagic.wikispaces.com/ICT+&+Web+Tools
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Green screen storytelling - 227 views

    • Mr Gamble
       
      First Four Steps are about how to create a (good) story. Vital.
    • Mr Gamble
       
      There are some good slides at the bottom too.
  • Storystorm
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    Great! Step-by-step guide to storytelling
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Extraordinary teachers can't overcome poor classroom situations - latimes.com - 7 views

  • Still, it's become a popular fantasy that all you need is a superstar teacher, and that he or she will be just as effective even as budget cuts force us to pack more kids into each classroom.
  • we can't demand that teachers be excellent in conditions that preclude excellence.
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Dear Photograph - 15 views

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    Using a photograph inside a photograph....clever way to connect something that was taken in the past with current photo.
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Future Workplace and Kaplan University to Host 2011 Social Learning Boot Camp - 2 views

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    NEW YORK, Sep 23, 2011 (BUSINESS WIRE) -- Future Workplace and Kaplan University, a leader in higher education innovation, are teaming up to present the 2011 Social Learning Boot Camp, an exclusive two-day event designed to provide talent development executives with the tools to design and launch social learning platforms. The boot camp is scheduled for Sept.
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How the World Uses Social Networks [INFOGRAPHIC] - Summify - 6 views

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    Interesting infographic on how various (first world) countries makes use of Social Media
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The InklessTales Podcast for Kids | InklessTales.com: stories, poems and songs in podca... - 7 views

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    blog including weblinks to many podcasts for kids
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Inside Islam - What a Billion Muslims Really Think - Summify - 36 views

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    great video about the thoughts of the followers of Islam
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An education problem looms -- latimes.com - 48 views

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    About the number of teachers to be needed in the next 7 years
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Does Easy Do It? Children, Games, and Learning - 29 views

  • The kind of product I shall pick on here has the form of a game: the player gets into situations that require an appropriate action in order to get on to the next situation along the road to the final goal. So far, this sounds like "tainment." The "edu" part comes from the fact that the actions are schoolish exercises such as those little addition or multiplication sums that schools are so fond of boring kids with. It is clear enough why people do this. Many who want to control children (for example, the less imaginative members of the teaching profession or parents obsessed with kids' grades) become green with envy when they see the energy children pour into computer games. So they say to themselves, "The kids like to play games, we want them to learn multiplication tables, so everyone will be happy if we make games that teach multiplication." The result is shown in a rash of ads that go like this: "Our Software Is So Much Fun That The Kids Don't Even Know That They Are Learning" or "Our Games Make Math Easy."
  • What is worst about school curriculum is the fragmentation of knowledge into little pieces. This is supposed to make learning easy, but often ends up depriving knowledge of personal meaning and making it boring. Ask a few kids: the reason most don't like school is not that the work is too hard, but that it is utterly boring.
  • game designers have a better take on the nature of learning than curriculum designers. They have to. Their livelihoods depend on millions of people being prepared to undertake the serious amount of learning needed to master a complex game. If their public failed to learn, they would go out of business. In the case of curriculum designers, the situation is reversed: their business is boosted whenever students fail to learn and schools clamor for a new curriculum!
  • ...3 more annotations...
  • watching kids work at mastering games confirms what I know from my own experience: learning is essentially hard; it happens best when one is deeply engaged in hard and challenging activities.
  • The preoccupation in America with "Making It Easy" is self-defeating and cause for serious worry about the deterioration of the learning environment.
  • I have found that when they get the support and have access to suitable software systems, children's enthusiasm for playing games easily gives rise to an enthusiasm for making them, and this in turn leads to more sophisticated thinking about all aspects of games, including those aspects that we are discussing here. Of course, the games they can make generally lack the polish and the complexity of those made by professional designers. But the idea that children should draw, write stories and play music is not contradicted by the fact that their work is not of professional quality. I would predict that within a decade, making a computer game will be as much a part of children's culture as any of these art forms.
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    Dr. Seymour Papert describes ways in which gaming enhances learning. June, 1998.
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Virtual kids: Actually they're real, but they go to school online - Kansas City Star - 16 views

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    "Eleventh-grader Philip Marten's second-hour class is orchestra. But first hour, third hour, fourth hour and the rest of his school day are spent not at school but at home in Shawnee. Philip may look like any other high school kid, but in fact he's a "virtual" student. For him and others enrolled in virtual schools online, getting an education involves no bells, no lockers, no school plays, no marching band, no snow days and no cafeteria food."
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