A great animation site which makes cartoons from your virtual drawings. It has very few options and buttons which makes it easy to use by younger children. But don't think that it isn't sophisticated. It uses HTML5 and your cartoons will look great. sign up required to save your creations.
http://ictmagic.wikispaces.com/Video,+animation,+film+&+Webcams
Make you own cartoon comic strip with this easy to use, click a drag resource. Just choose your scenes, charachers and add speech bubbles to create useful teaching resources for teachers and a wonderful to communicate ideas for students. If you can't find the character you are looking for, you can design your own using the character designing tool.
An amazing 'must try' animated storyboard creator downloadable program. Make superb storyboards, complete with sound, by simply clicking and dragging backgrounds and characters into place from the library. You can even upload your own images. It's so simple to edit that any age of student can use it.
http://ictmagic.wikispaces.com/Video,+animation,+film+&+Webcams
A sub-site of GoAnimate which stars Domo, a sharp toothed Japanese cartoon character. It is a child-friendly version of the main site with any adult content removed and it has most of the features of the original site.
http://ictmagic.wikispaces.com/Video,+animation,+film+&+Webcams
Dr. Barrett's (n.d.) webpage presents an introduction to the types of ePortfolios in a learner-centered approach. The website requires cognitive activity and capitalizes on the use of multimedia to present the essential content; and it does so following instructional design principles as recommended by Mayer (2009). Beginning with an anticipatory set to activate the learner's prior knowledge, the lesson page begins by asking learners to think about their own personal use of portfolios. Immediately following, the essential material elements are presented in a cartoon image, capitalizing on the benefits of dual coding (Mayer, Id.), using both images and key words to help learners pay attention and select appropriate information. The image also relies on spatial contiguity (Mayer, Id.) in its presentation format. This webpage itself would fit into Mayer's (Id.) use of multimedia as "information acquisition." However, coupled with a reflective activity, learners would be able to make more integrated sense of the types of portfolios available and which types would be most suited for their particular needs.
References:
Barrett, H. (n.d.). ePortfolios and Google Apps. [Webpage]. Retrieved from http://sites.google.com/site/eportfolioapps/overview/blog-entry-eportfolios-and-googleapps
Mayer, R. (2009). Multimedia learning (2nd Ed.). New York, NY: Cambridge University Press.
Dr. Barrett's (n.d.) webpage presents an introduction to the types of ePortfolios in a learner-centered approach. The website requires cognitive activity and capitalizes on the use of multimedia to present the essential content; and it does so following instructional design principles as recommended by Mayer (2009). Beginning with an anticipatory set to activate the learner's prior knowledge, the lesson page begins by asking learners to think about their own personal use of portfolios. Immediately following, the essential material elements are presented in a cartoon image, capitalizing on the benefits of dual coding (Mayer, Id.), using both images and key words to help learners pay attention and select appropriate information. The image also relies on spatial contiguity (Mayer, Id.) in its presentation format. This webpage itself would fit into Mayer's (Id.) use of multimedia as "information acquisition." However, coupled with a reflective activity, learners would be able to make more integrated sense of the types of portfolios available and which types would be most suited for their particular needs.
References:
Barrett, H. (n.d.). ePortfolios and Google Apps. [Webpage]. Retrieved from http://sites.google.com/site/eportfolioapps/overview/blog-entry-eportfolios-and-googleapps
Mayer, R. (2009). Multimedia learning (2nd Ed.). New York, NY: Cambridge University Press.
"This is a superb site and download where you can make 3D animated cartoons by selecting your props, characters and locations and then use blocks to programme how things move and interact in a similar way to MIT's Scratch. You can upload your creations to the website to share. There are a set of challenges to try and you can even remix animations designed by other users."