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John Fenn

software for social network analysis - 4 views

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    There are some more simple network analysis, which I think are more user friendly (just one click :) ): Mentionmapp (http://mentionmapp.com/) and Vizify (https://www.vizify.com/yahoo#transition) can be used to analyze people's twitter network, and InMap (http://inmaps.linkedinlabs.com/) can be used to analyze people's professional network.
David Martin

barry wellman - 1 views

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    Berry Wellman has ben doing research on communities, social networks, and the internet for a long time. His work may be of interest to some of you all who are interested in how online resources affect the composition of off-line networks and communities. You can find his CV and a link to his personal website here if you like. 
anonymous

Camgirls: Celebrity and Community in the Age of Social Networks (Theresa Senft) - Acade... - 1 views

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    [Synopsis] This book is a critical and ethnographic study of camgirls: women who broadcast themselves over the web for the general public while trying to cultivate a measure of celebrity in the process. The book's over-arching question is, "What does it mean for feminists to speak about the personal as political in a networked society that encourages women to 'represent' through confession, celebrity, and sexual display, but punishes too much visibility with conservative censure and backlash?" The narrative follows that of the camgirl phenomenon, beginning with the earliest experiments in personal homecamming and ending with the newest forms of identity and community being articulated through social networking sites like Live Journal, YouTube, MySpace, and Facebook. It is grounded in interviews, performance analysis of events transpiring between camgirls and their viewers, and the author's own experiences as an ersatz camgirl while conducting the research.
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    This study (and its author) is mentioned in this week's reading 'Digital Ethnography : An Examination of the Use of New Technologies for Social Research' by Dhiraj Murthy. Dissertation Remarks and Synopsis (from Theresa Senft's website) http://www.terrisenft.net/diss/synopsis.php#remarks
nathan_georgitis

The Reciprocal Research Network: Online access to First Nations Items from the Northwes... - 3 views

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    From the website: The Reciprocal Research Network (RRN) is a key component of the Museum of Anthropology's Renewal Project, "A Partnership of Peoples." In addition to the RRN, the Renewal Project comprises several complementary and innovative components, including a new Research Centre, Major Temporary Exhibition Gallery, and Community Suite. Together, they support collaborative, socially responsible, and interdisciplinary research across local, national, and international borders. The RRN is an online tool to facilitate reciprocal and collaborative research about cultural heritage from the Northwest Coast of British Columbia. The RRN enables communities, cultural institutions and researchers to work together. Members can build their own projects, collaborate on shared projects, upload files, hold discussions, research museum projects, and create social networks. For both communities and museums, the RRN is groundbreaking in facilitating communication and fostering lasting relationships between originating communities and institutions around the world.
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    There is not much access to the site without an account, so I requested one. I am interested in looking at how this site functions (where there seem to be numerous projects being created with the materials) in contrast with the Danish Folklore Nexus I posted earlier. Both resources might offer insight in to how new projects are being created with already collected materials.
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    I finally got an account set up and was able to look around the webpage. The images are worth looking at in the very least, although it looks like you have to join sections to see what is going on with projects. You can also see "user submitted" information in a specific heading to see what information users have contributed to the objects.
John Fenn

Versus, the real-time lives of cities | [ AOS ] Art is Open Source - 1 views

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    VersuS is a series of works about the possibility to listen in real-time to the emotions, expressions and information generated by users on social network and using ubiquitous technologies, and to publish them onto the cities which they are related to. A scenario emerges according to which it becomes possible to realize information landscapes which are ubiquitously accessible and which change our experience or urban spaces. These projects also suggest the possibility to use these methodologies and technologies to promote novel forms of participatory practices in urban spaces, for decision-making, policy-making and urban planning and design.
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    Found this via comments section on the Rhizome piece that Rosalynn posted...
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    Interesting how this intersects with Meta-Nerd's idea of "scenes." The video is interesting - it plays without sound, and provides very little context (sns platforms, time scales, etc). For me, this made the video less a visualization of data than a weird, undulating monster (or earthquake? Why am I using negative metaphors?). Without the context, it veers away from a piece that will make an argument about the role of social media "in today's society." I appreciate that, even as I want to critique the video for not providing the promised "participatory practices in urban spaces, for decision-making, policy-making and urban planning and design."
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    This is quite fascinating! The notion of mapping conversations on social networks with /place/ opens many pathways to exploration and innovation. I wonder if the 3D visualization software will be released to the open source community.
David Martin

Many Eyes : Network Diagram - 0 views

    • David Martin
       
      This site can be used to create visual diagrams of networks. I haven't used it myself, but those of you who are interested in any kind of network analysis using digital tools should check it out. 
Rosalynn Rothstein

Methodological Approaches to the Study of Virtual Environments and Online Social Networks - 2 views

http://www.gjss.org/index.php?/Volume-83-December-2011-Methodological-Approaches-to-the-Study-of-Virtual-Environments-and-Online-Social-Networks.html

digital research vitual ethics

started by Rosalynn Rothstein on 09 Apr 12 no follow-up yet
Brant Burkey

EASA Media Anthropology Network - 0 views

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    The Media Anthropology Network, European Association of Social Anthropologists (EASA), aims to foster international discussion and collaboration around the anthropology of media. Provides links, forums, bibliographies, events, etc.
John Fenn

Public profiles, private parties: digital ethnography, ethics and research in the conte... - 3 views

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    I haven't been able to find a free online copy of this yet. It looks very helpful. Has anyone else been able to secure one? The title reminds me of Patrica Lange's piece on YouTube and "publicly private" and "privately pubic" online spaces. Her application of the idea of "fractalized communities" has been very useful to my research on out-of-the-way online communities. Check that one out at http://uolibraries.worldcat.org/title/publicly-private-and-privately-public-social-networking-on-youtube/oclc/726935972&referer=brief_results
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    I have not been able to find one either, although I was able to find proof chapters of another two articles in the book.
Maya Muñoz-Tobón

http://www.dourish.com/publications/1998/hci-technometh.pdf - 1 views

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    This article is written from the computer science perspective on how social sciences are used to analyze Human-computer-interactions (HCI) and computer-supported cooperative work (CSCW). Tthis article is talking about how ethnomethodology can help computer scientist to design systems allowing people to interact in groups through technology and computer networking. The article is concern on people's behaviors that takes them to interact with the technology and how they do it, some of these points can be stretched and transfer to understanding the behaviors of individuals that interact in digital communities. It continues talking about the influence of the participant in the design of the technology, which brings to my mind the discussion about how the data gathering and "aggregation of information" shape the actions, the behaviors and the data available, which at the same time can dictate how the technology is been developed
Aylie B

ARCTIC PERSPECTIVE INITIATIVE - 0 views

shared by Aylie B on 10 Apr 14 - No Cached
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    Marko Pelijhan is an incredible digital artist, a lot of his work comments on surveillance. This project is a cool collaboration with North and Arctic Peoples and climate scientists - and brings up some important questions for me around open authoring and traditional ecological knowledge, how might platforms like this incorporate the necessary feedback loops or knowledge-ownership protocols of a particular person/group. How do you protect the sacred in the digital sphere? "The Arctic Perspective Initiative (API) is a non-profit, international group of individuals and organizations, founded by Marko Peljhan and Matthew Biederman, whose goal is to promote the creation of open authoring, communications and dissemination infrastructures for the circumpolar region. Its aim is to work with, learn from, and empower the North and Arctic Peoples through open source technologies and applied education and training. By creating access to these technologies while promoting the creation of shared communications and data networks without costly overheads, continued and sustainable development of autonomous culture, traditional knowledge, science, technology and education opportunities for peoples in the North and Arctic regions is enabled."
John Fenn

New Left Project | Articles | Feminist Music Worlds - Riot Grrrl, Ladyfest and Rock Cam... - 1 views

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    Thank you for sharing this! This is right up my alley in alignment with my research. This article is really helpful to compare other forms and locations where collective identity is shaped through culture and music and where social change can occur. "But perhaps Rock Camp for Girls is managing to challenge the status quo from a very early stage by getting young girls involved in positive creative activities and helping to build confidence and self-worth. Understanding the social networks of feminist music worlds can help minimise stress and improve the collaborative activist experience benefiting the local participants and a wider transnational audience by sharing lessons learned by organisers, participants and performers within a wider music based community." -https://diigo.com/01s7f5
David Martin

It's Complicated - 0 views

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    danah boyd is a scholar whose work examines technology, society, and policy. She has produced a lot of great research on the ways in which young people engage in new media. I've recently become aware that she offers a free download of her new book "It's Complicated: The Social Lives of Networked Teens" on her personal website. I encourage all of you to give it a read if you have time. 
Mara Williams

Welcome | Bamboo DiRT (BETA) - 8 views

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    Explore this place! This is a searchable collection of links to tools to help researchers conceive a project, collect data, organize and analyze it (including sections on mapping and data visualization), write, and publish. It is organized into intuitive categories based on what you want to do. Within each category, you can order the results by cost, platform, etc. This would be a great place to find tools for the toolplay workshops.
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    Pretty good list! Thin annotations, but the websites for the tools tell all. Some tools I use regularly in the archives and some I've heard about but not really investigated, like Omeka. From Omeka website: "Museums need systems that allow them to engage their publics and build communities around objects." I may do a toolplay on this. Outcome: Omeka offers museums, libraries, and archives easy ways to push content to their online visitors through feeds and rotating featured items and exhibits on the homepage, while also giving visitors opportunities to contribute content to a museum's digital collections, comment on items, or share museum object data with a visitor's personal social networks.
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    Oh wow! This is a much better (and more comprehensive) list of digital tools than the one I just posted... Awesome find!
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    From their description of the project "Bamboo DiRT is the tool-centric node in what its developers hope will be a growing ecosystem of specialized directories that can achieve sustainability by combining topical focus with seamless data exchange where appropriate." I could see how this resource would be helpful if you were thinking about how far you needed to go with the data you have collected.
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    This tool seems pretty simple. It is a audio voice recorder that lets you annotate an event. But apparently, you can use it on your smartphone and it time stamps the recording. http://sourceforge.net/apps/trac/rehearsalassist/wiki
John Fenn

Methods for Shaping Society | DMLcentral - 1 views

  • Research methods are routinely understood as objective techniques for getting to know the world. Yet they may be more influential and socially significant than this, particularly as more digital methods are being developed and deployed. So what, too, do digital methods do?
    • John Fenn
       
      post focused on 'digital media and learning' field, but how might these questions apply to "ethnography"?
  • However, underpinning the technicality of methods is the assumption that they are able to capture and represent the world just as it is. Methods are understood rather like a photographic device that can capture, freeze-frame and reproduce a facsimile of reality. As researchers, we can say we've done a good job if our methods have been up to the job of capturing a picture of an objective reality as it really is—or at least pretty accurately so.
  • But much the same can be said of anthropological ethnographers returning from fieldwork. Their fieldnotes, photographs, dictaphone recordings, transcripts and video data are much like the neuroscientist's CAT and PET scans. They represent a reality—a human brain, a culture, whatever—that has been recorded and made presentable enough for interpretation. But are research methods really so objective? Or do they do other things?
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  • It is that our research methods may in some important ways fabricate the very things we want to observe.
  • Methods are not neutral or innocent tools but necessarily construct, shape, configure, frame and make up the social worlds they study—methods help create society.
  • in 18th and 19th century map-making and census-taking, as well as popular contemporary methods such as sample surveys and focus groups, and the emergence of new digital methods in the 21st century.
    • John Fenn
       
      implication/application for this line of inquiry re: digital ethnography (across the many manifestations we've encountered thus far...)? Also, how do methods of "analysis" figure in to this conversation?
    • Mara Williams
       
      One way into this may be to carry out the author's exercise on the subject of the focus group (social, able to make choices, able to be influenced, likes sandwiches) on the subject of digital research. The piles of ideological baggage from the offline world are still in place - but what changes online? I'm really struggling with this one - maybe it's the water I'm swimming in - but I'm finding it difficult to describe (with any degree of texture) my online activity as separate from offline life.
  • Such details demonstrate the importance of recognizing the social life of methods. These are not neutral tools but politically charged instruments.
  • Methods are also social, however, because they in turn help to shape that social world—or, as it's put in the social life of methods program, methodologically speaking “what you see is what you get.”
  • Important questions are raised for research in digital media and learning by these insights. Newer forms of digital methods are now being developed and deployed that will enable researchers to make data on learning in new kinds of ways.
    • John Fenn
       
      To the point of questions/applicability around 'digital ethnography'...
  • open source social analytics are all beginning to change the ways in which learning can be tracked, recorded, visualized, patterned, documented and presented
  • Is this a big deal? If methods allow us to know more, then doesn't that mean we can intervene more effectively to improve learning? Isn't making new social worlds an admirable aim? Maybe so
    • John Fenn
       
      the ethical dilema...and not necessarily a 'new' one when it comes to ethnographic work; but what changes with the "digital"?
  • Perhaps the key point to be made about many such digital methods is that they generate transactional data without the awareness or intervention of research subjects—we are being aggregated as research data based on our transactions online without even thinking about it.
  • Digital media and learning research traces learning processes as they occur in new digital and networked spaces where they are inseparable from transactional data.
  • Yet one risk, as we have seen, is that the rise of digital methods has begun to emphasize transactional data over human participation in research
    • John Fenn
       
      Is this where "ethnographic" attention or impulse can fit?
    • Mara Williams
       
      That seems to be the argument - though it could be clearer. Transactional material != social and human activity. Perhaps an integrated approach that combines the transactional traces with stories from "actual" humans.
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    I really like this piece! I'm not super familiar with DML as a field, but the author's attention to the world-making capabilities (and not even capabilities - it's built in or "politically preloaded") of research methods. The post provides a clear defense against those who would argue that research is just objectively recording the world. At the same time, it doesn't slip into a poststructuralist wormhole about meaning. There's an attention to politics here that 's fruitful [Ah! but politics in general.. What are this author's projects' politics? What departmental/ disciplinary political fights shape the ground on which DML research takes place?]
John Fenn

What is a Subcultural Scene? | BenjaminWoo.net - 2 views

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    I really like the concept of "scene," as it is applied here. The author uses it to mean the ways groups of people gather in clusters historically, emotionally, and physically. He argues the term avoids the "fetishiz­ing tendencies of subcultural theory". Does it, though? If mapping and analyzing subcultures brings with it a temptation to nail down hierarchies of taste cultures (as in - "my study of zine making shows this is a real zine, that is not" - a temptation that looms even bigger for those of us who try to study our own subcultures), how does scene help us avoid that? Might I be tempted to flash my knowledge of the scene/ being a scenester in ways that produce the same effect? The visualizations help map out the fluid connection between actors and organizations. Describing local fan communities as "a nexus of niches" is tremendously helpful. I'd be interested to see this kind of network analysis applied to online fandoms across platforms. Thinking about the graph though, I'm not sure I need it to understand what he found. It looks cool (and bonus - !science), but I could do just as well without it. If the graph isn't supporting the argument - what is it doing? Final note - I like the choice of the word "patronage" - it may capture something really interesting about the relational and inter-generational aspect of scenes!
John Fenn

Invisible Cities, a project by Christian Marc Schmidt & Liangjie Xia - 3 views

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    By revealing the social networks present within the urban environment, Invisible Cities describes a new kind of city-a city of the mind. It displays geocoded activity from online services such as Twitter and Flickr, both in real-time and in aggregate. Real-time activity is represented as individual nodes that appear whenever a message or image is posted. Aggregate activity is reflected in the underlying terrain: over time, the landscape warps as data is accrued, creating hills and valleys representing areas with high and low densities of data.
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    Might be interesting to download the software and see what comes of this multimodal effort...takes geocoded activity from social media and "maps" it to an "immersive three dimensional space." While not ethnographic in any proper/traditional sense, this tool foregrounds questions about community, public-ness, social practice, and digitally-enabled culture...
Mara Williams

Social Networks and Archival Context Project (SNAC) - 4 views

I'm finding the learning curve a bit high on this one. The radial graph maps connections between collections/collectors/institutions - but is there any way to expand the graph - for example, I cli...

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