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John Fenn

On Digital Ethnography, What do computers have to do with ethnography? (Part 1 of 3) | ... - 1 views

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    Editor's Note: While digital ethnography is an established field within ethnography, we don't often hear of ethnographers building digital tools to conduct their fieldwork. Wendy Hsu wants to change that. In the first of her three-part guest post series, she shows how ethnographers can use software, and even build their own software, to explore online communities. By drawing on examples from her own research on independent rock musicians, she shares with us how she moved from being an ethnographer of purely physical domains to an ethnographer who built software programs to gather more relevant qualitative data.
John Fenn

software for social network analysis - 4 views

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    There are some more simple network analysis, which I think are more user friendly (just one click :) ): Mentionmapp (http://mentionmapp.com/) and Vizify (https://www.vizify.com/yahoo#transition) can be used to analyze people's twitter network, and InMap (http://inmaps.linkedinlabs.com/) can be used to analyze people's professional network.
Jolene Fisher

anne frances wysocki * work - 2 views

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    I was looking back at this (really interesting) multimedia writing work by Anne Wysocki and noticed how many of the pieces required special players and ample download time/space - Flash Player, Shockwave Player, 1.5 MB of download space - which got me thinking about platform/storage restrictions and digital accessibility. In many instances, a researcher may need not only specific digital skills/knowledge, but also specific platforms, players, software, memory space, etc. to conduct her work. And as players, platforms, software, etc. are upgraded, older digital texts may become less accessible. On that note, I have been taking screen shots of all of the scenes in the Facebook game I'm currently studying. Why? One reason is so I can put these screen shots into a presentation, but the more pressing reason is that another game I'm really interested in looking at (Food Force, a social media game from 2005 - so ancient, right?) is no longer accessible. In its place is a Facebook page with a big bandaged thumb and a "Sorry! This page has been removed." message. An ethnography conducted in a digital space, it seems, requires just as much "recording" as one in an offline space.
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    I think it is a great question to ask where will all the digital information go once it becomes out of date> I was working with a program called Scalar last term (a very useful tool) which allows you to show information in different ways. It was built for use in the Digital Humanities. One of its fatal flaws, in my opinion, is that it relies primarily on links to information, images, and video out in cyber space. If you build a project around this, there is no guarantee that the information will be available for any length of time and then what do you do? I think this is an issue more and more as new software updates and the old information can either not be found or is no longer accessible.
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    The life and preservation of the digital world is a huge question, and one that I don't think enough people are considering. I see more and more of my friends taking all their photos with smartphones and loading them to Instagram or Facebook, or worse never moving them beyond their phones. I wonder what photos will have survived in 20 years when their children are looking to make wedding or anniversary slide shows, or simply becoming interested in their own pasts. There are no hard copies of these images, and while hard copies are vulnerable, so are digital copies for a number of reasons.
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    great points in this discussion, especially around issues of "access"...which range from having the "right" tech to get into a site to ADA regulations/requirements. Also, preservation is a complicated facet of access and one worth discussing seriously in this course as we think about digital data.
Shannon East

Skype Recording Tools - 1 views

Evaer Set Up: * Download Evaer Program: http://www.evaer.com/download.htm $19.95 (Free trial for 5 minutes) * Features: http://www.evaer.com/features.htm * Tip: Make sure you have the latest versio...

tools digital methods video recording

started by Shannon East on 02 May 14 no follow-up yet
Julianne Meyer

Transcription Software. Foot Pedal Software Player - 1 views

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    Just another transcription tool to look at!
nathan_georgitis

Plateau Peoples' Web Portal - 1 views

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    From website: "This portal is a gateway to the cultural materials of Plateau peoples that are held in Washington State University's Libraries, Manuscripts, Archives and Special Collections (MASC), the Museum of Anthropology and by national donors. The collections represented here have been chosen and curated by tribal consultants working in cooperation with University and Museum staff." The About section has a good description of the curation process. In summary, the digital collection allows annotation and content submission by registered tribal members and organizations; also allows visitors and guests to leave text, audio, and video comments on content. The Tribal Links section for each category connects the historical content to contemporary cultures. Content controls allow participants to flag content as sensitive; presumably there is non-public content that is somehow managed. Here is a record that has some annotation by tribal organization: http://plateauportal.wsulibs.wsu.edu/html/ppp/display.php?tid=2&cid=4&fid=147&pgst=0 Metadata seems to include geospatial metadata that allows mapping of buildings, etc. From what I understand, the software used to support this collection is based on an Australian project with similar approach. Unfortunately, not much on the site about the software tools. I will try to locate and add the Australian project and related documentation. Is this digital ethnography? It seems to approach it; but limited markup by tribal members and organizations gives limited view of offline implications of online data.
John Fenn

Invisible Cities, a project by Christian Marc Schmidt & Liangjie Xia - 3 views

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    By revealing the social networks present within the urban environment, Invisible Cities describes a new kind of city-a city of the mind. It displays geocoded activity from online services such as Twitter and Flickr, both in real-time and in aggregate. Real-time activity is represented as individual nodes that appear whenever a message or image is posted. Aggregate activity is reflected in the underlying terrain: over time, the landscape warps as data is accrued, creating hills and valleys representing areas with high and low densities of data.
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    Might be interesting to download the software and see what comes of this multimodal effort...takes geocoded activity from social media and "maps" it to an "immersive three dimensional space." While not ethnographic in any proper/traditional sense, this tool foregrounds questions about community, public-ness, social practice, and digitally-enabled culture...
micallewis

Access to UO Survey Software - 0 views

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    Just click on the link and input your duckid and password.
Mara Williams

Queer Zine Archive Project - 6 views

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    This is the digital arm of the diy zine archiving project I have been involved with for years. Check out the about section for explanations of collective structure, tools used to build the site, and connection to other diy archives.
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    Super cool project, Mara! I like how the mission statement notes that QZAP is a "living history," and that the members are also documenting the history of hardware/software used to create this digital platform where the archived history of these zines lives. (I'm not sure if that last sentence makes sense, but hopefully you know what I mean...)
John Fenn

Versus, the real-time lives of cities | [ AOS ] Art is Open Source - 1 views

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    VersuS is a series of works about the possibility to listen in real-time to the emotions, expressions and information generated by users on social network and using ubiquitous technologies, and to publish them onto the cities which they are related to. A scenario emerges according to which it becomes possible to realize information landscapes which are ubiquitously accessible and which change our experience or urban spaces. These projects also suggest the possibility to use these methodologies and technologies to promote novel forms of participatory practices in urban spaces, for decision-making, policy-making and urban planning and design.
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    Found this via comments section on the Rhizome piece that Rosalynn posted...
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    Interesting how this intersects with Meta-Nerd's idea of "scenes." The video is interesting - it plays without sound, and provides very little context (sns platforms, time scales, etc). For me, this made the video less a visualization of data than a weird, undulating monster (or earthquake? Why am I using negative metaphors?). Without the context, it veers away from a piece that will make an argument about the role of social media "in today's society." I appreciate that, even as I want to critique the video for not providing the promised "participatory practices in urban spaces, for decision-making, policy-making and urban planning and design."
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    This is quite fascinating! The notion of mapping conversations on social networks with /place/ opens many pathways to exploration and innovation. I wonder if the 3D visualization software will be released to the open source community.
Staci Tucker

ScreenFlow - Screen Capture Software - 0 views

http://www.telestream.net/screen-flow/

video games record tools

started by Staci Tucker on 04 Jun 12 no follow-up yet
John Fenn

Dedoose - 1 views

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    I've heard great things about this tool from fellow grad students and profs. It'd be nice to get a quick overview of how to use it if possible...
John Fenn

What is a research platform? Mapping methods, mobilities and subjectivities - 3 views

  • his article provides an account of the question of method as it relates to collective modes of research organised,
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    ABSTRACT: This article provides an account of the question of method as it relates to collective modes of research organised, conceived and produced through the interplay between digital technologies of communication and offline strategies of investigation. It does so by exploring the orchestration of research platforms, which are mediating devices that constitute the production of knowledge across a range of geocultural settings. In the context of a project entitled Transit Labour: Circuits, Regions, Borders, the article maintains that research methods must contend with the ideological, technological and economic instruments that condition knowledge production at the current conjuncture. The platform, we argue, operates as a medium through which research, labour, subjectivity and knowledge are shaped in ways specific to hardware settings, software dynamics and the materialities of labour and life.
mikecorr

BAO for Smartphones and Tablets | Extend Your Market Analysis to the iPhone and iPad - 1 views

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    For those who may want to gather some quick demographics about an area in the U.S., BAO a free App from ESRI is very useful. Below are some of the features the App offers. Use on iOS and Android smartphones and tablets. Get up-to-date facts, using the latest Esri Data, about prospective customers (e.g., age, income, education, home ownership, lifestyle, and spending habits). Compare one address against another or against the county, state or US. Analyze an area within one-mile of your location. Instantly determine if a location fits your needs with Smart Map. Share your facts with others via e-mail.
michael corrente

SketchUp | 3D for Everyone - 1 views

shared by michael corrente on 18 Apr 14 - Cached
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    If you are interested, this is the website for the SketchUp software.
David Martin

Many Eyes : Network Diagram - 0 views

    • David Martin
       
      This site can be used to create visual diagrams of networks. I haven't used it myself, but those of you who are interested in any kind of network analysis using digital tools should check it out. 
Tongyu Wu

Falling in: how ethnography happened to me and what I've learned from it | Ethnography ... - 1 views

  • He explores the formation of maker identities in his research, focusing on how specific sites such as hackerspaces, makerspaces, Fab Labs, and other co-working spaces intersect with the politics of making, gendered practices, urban vs. rural geographies, and creative hardware and software developments.
mikecorr

Resource and Tutorials for Professional Digital Media Designers - Digital Arts - 0 views

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    A great resource for free graphic tutorials. Tutorials are arranged by software type: Adobe Illustrator After Effects Dreamweaver Final Cut Pro Flash Pro InDesign Manga Studio Maxon Cinema 4D Maya Muse Nuke Painter Photoshop Premiere Pro QuarkXPress RealFlow; & by Techniques: Animation Colour Drawing Fashion illustration Graphic Design Hacking & Maker Hand-made Illustration Interactive & Web Design Lighting effects Mixed media Painting Patterns Photo retouch Photography Printing Typography Vector VFX Video Web. *Tutorials are available for all skill levels.
Jenny Dean

Dragon - Dragon NaturallySpeaking - Nuance  - Nuance - 0 views

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    This is the best voice recognition software out there. You can train it to recognize your voice and it is incredibly accurate. I have written papers using it. The student version is around $100. The challenge with it is it is only going to be really accurate with your voice so you would have to listen and restate what you are hearing for the program to really recognize it well.
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    This seems like it could be really useful, in theory. While the video demonstrated that the program works really well with a well-enunciating woman with a fairly moderate American English accent, I would be curious to see how the program recognizes accents. I know it says that it attunes itself to individual voices, but whether that works in practice is not really apparent on the site. I guess it reminds me of that episode in IT Crowd, when Roy convinces his boss that he can converse with his computer. But still cool!
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    It works fine for accents. You practice reading a set script to tune the program to your voice.
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    I guess what I'm questioning is its ability to adapt to tonal changes, speech rate, etc. I know I don't pronounce things with consistency.
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