Skip to main content

Home/ Digital Ethnography/ Group items tagged recorder

Rss Feed Group items tagged

Shannon East

Skype Recording Tools - 1 views

Evaer Set Up: * Download Evaer Program: http://www.evaer.com/download.htm $19.95 (Free trial for 5 minutes) * Features: http://www.evaer.com/features.htm * Tip: Make sure you have the latest versio...

tools digital methods video recording

started by Shannon East on 02 May 14 no follow-up yet
John Fenn

Record Skype Video and Audio Calls with Evaer video call recorder | Save Skype video me... - 1 views

  •  
    I really have liked using this tool with the minimal experience I've had with it thus far. I would really like to learn how to do the split screen and also learn this point they noted: Option to record both sides sound, local sound only and remote sound only. - See more at: http://www.evaer.com/#sthash.NjDc1JRN.dpuf
  •  
    This looks like a very useful and user-friendly application. I have always found video interviews difficult to deal with in terms of capturing/transcribing so many thanks for passing this along. I had trouble downloading the trial version on my MacBook Pro for some reason. Looking for troubleshooting info.
  •  
    I also found this one - appears to be more Mac specific: http://www.ecamm.com/mac/callrecorder/
John Fenn

Methods for Shaping Society | DMLcentral - 1 views

  • Research methods are routinely understood as objective techniques for getting to know the world. Yet they may be more influential and socially significant than this, particularly as more digital methods are being developed and deployed. So what, too, do digital methods do?
    • John Fenn
       
      post focused on 'digital media and learning' field, but how might these questions apply to "ethnography"?
  • However, underpinning the technicality of methods is the assumption that they are able to capture and represent the world just as it is. Methods are understood rather like a photographic device that can capture, freeze-frame and reproduce a facsimile of reality. As researchers, we can say we've done a good job if our methods have been up to the job of capturing a picture of an objective reality as it really is—or at least pretty accurately so.
  • But much the same can be said of anthropological ethnographers returning from fieldwork. Their fieldnotes, photographs, dictaphone recordings, transcripts and video data are much like the neuroscientist's CAT and PET scans. They represent a reality—a human brain, a culture, whatever—that has been recorded and made presentable enough for interpretation. But are research methods really so objective? Or do they do other things?
  • ...11 more annotations...
  • It is that our research methods may in some important ways fabricate the very things we want to observe.
  • Methods are not neutral or innocent tools but necessarily construct, shape, configure, frame and make up the social worlds they study—methods help create society.
  • in 18th and 19th century map-making and census-taking, as well as popular contemporary methods such as sample surveys and focus groups, and the emergence of new digital methods in the 21st century.
    • John Fenn
       
      implication/application for this line of inquiry re: digital ethnography (across the many manifestations we've encountered thus far...)? Also, how do methods of "analysis" figure in to this conversation?
    • Mara Williams
       
      One way into this may be to carry out the author's exercise on the subject of the focus group (social, able to make choices, able to be influenced, likes sandwiches) on the subject of digital research. The piles of ideological baggage from the offline world are still in place - but what changes online? I'm really struggling with this one - maybe it's the water I'm swimming in - but I'm finding it difficult to describe (with any degree of texture) my online activity as separate from offline life.
  • Such details demonstrate the importance of recognizing the social life of methods. These are not neutral tools but politically charged instruments.
  • Methods are also social, however, because they in turn help to shape that social world—or, as it's put in the social life of methods program, methodologically speaking “what you see is what you get.”
  • Important questions are raised for research in digital media and learning by these insights. Newer forms of digital methods are now being developed and deployed that will enable researchers to make data on learning in new kinds of ways.
    • John Fenn
       
      To the point of questions/applicability around 'digital ethnography'...
  • open source social analytics are all beginning to change the ways in which learning can be tracked, recorded, visualized, patterned, documented and presented
  • Is this a big deal? If methods allow us to know more, then doesn't that mean we can intervene more effectively to improve learning? Isn't making new social worlds an admirable aim? Maybe so
    • John Fenn
       
      the ethical dilema...and not necessarily a 'new' one when it comes to ethnographic work; but what changes with the "digital"?
  • Perhaps the key point to be made about many such digital methods is that they generate transactional data without the awareness or intervention of research subjects—we are being aggregated as research data based on our transactions online without even thinking about it.
  • Digital media and learning research traces learning processes as they occur in new digital and networked spaces where they are inseparable from transactional data.
  • Yet one risk, as we have seen, is that the rise of digital methods has begun to emphasize transactional data over human participation in research
    • John Fenn
       
      Is this where "ethnographic" attention or impulse can fit?
    • Mara Williams
       
      That seems to be the argument - though it could be clearer. Transactional material != social and human activity. Perhaps an integrated approach that combines the transactional traces with stories from "actual" humans.
  •  
    I really like this piece! I'm not super familiar with DML as a field, but the author's attention to the world-making capabilities (and not even capabilities - it's built in or "politically preloaded") of research methods. The post provides a clear defense against those who would argue that research is just objectively recording the world. At the same time, it doesn't slip into a poststructuralist wormhole about meaning. There's an attention to politics here that 's fruitful [Ah! but politics in general.. What are this author's projects' politics? What departmental/ disciplinary political fights shape the ground on which DML research takes place?]
Mara Williams

YouTomb - About YouTomb - 2 views

  •  
    This is a great site that keeps a record of videos removed from YouTube for copyright violations. You can't watch them, but there's something great about having a record that they were there at all. I'm fascinated by the "when" of online culture and the tendency for some material to disappear. This is one of the places I've found that lets me see what the internet used to be.
  •  
    This is a great resource. I really like the concept of there being a resting place for tombstoned IP-offensive user generated content, much of what could be perceived as works of art depending on your perspecitve (IP vs remix culture). Also, a good example of creative censorship and the REAL governing authority -- RIAA, MPAA, etc.
John Fenn

The EVIA Digital Archive Project - 2 views

  •  
    The website contains the following statement under the heading "Intellectual Property and Ethical Issues": "Ethical considerations are handled primarily by individual depositors, based on (a) their arrangements with their primary consultants regarding consent and permission and (b) their concern for materials they do not wish to make public. While guidelines for ethical ethnographic research behavior have been around for many years, the methods of gathering permissions for recordings have varied widely in the decades since video technology has been employed as part of fieldwork" This seems to bring to light the concerns being presented when dealing with materials recorded over a large time period, where ethical considerations chanced considerably. This might be a good project to talk about when we are discussing the ethics of digitization.
Rosalynn Rothstein

Vinyl is Dead, Long Live Vinyl: The Work of Recording and Mourning in the Age of Digita... - 2 views

In general this forum might be a good place to look for interesting articles. (http://www.culturemachine.net/index.php/cm/issue/current)

digital recording

Mara Williams

Welcome | Bamboo DiRT (BETA) - 8 views

  •  
    Explore this place! This is a searchable collection of links to tools to help researchers conceive a project, collect data, organize and analyze it (including sections on mapping and data visualization), write, and publish. It is organized into intuitive categories based on what you want to do. Within each category, you can order the results by cost, platform, etc. This would be a great place to find tools for the toolplay workshops.
  • ...2 more comments...
  •  
    Pretty good list! Thin annotations, but the websites for the tools tell all. Some tools I use regularly in the archives and some I've heard about but not really investigated, like Omeka. From Omeka website: "Museums need systems that allow them to engage their publics and build communities around objects." I may do a toolplay on this. Outcome: Omeka offers museums, libraries, and archives easy ways to push content to their online visitors through feeds and rotating featured items and exhibits on the homepage, while also giving visitors opportunities to contribute content to a museum's digital collections, comment on items, or share museum object data with a visitor's personal social networks.
  •  
    Oh wow! This is a much better (and more comprehensive) list of digital tools than the one I just posted... Awesome find!
  •  
    From their description of the project "Bamboo DiRT is the tool-centric node in what its developers hope will be a growing ecosystem of specialized directories that can achieve sustainability by combining topical focus with seamless data exchange where appropriate." I could see how this resource would be helpful if you were thinking about how far you needed to go with the data you have collected.
  •  
    This tool seems pretty simple. It is a audio voice recorder that lets you annotate an event. But apparently, you can use it on your smartphone and it time stamps the recording. http://sourceforge.net/apps/trac/rehearsalassist/wiki
John Fenn

Support | Audiofile - 0 views

  •  
    Fire2 is a iOS field recording app that has apparently been acquired by RODE (an audio equipment company). This link is to the legacy support page
Aylie B

VoiceBase - Store, Search and Share Recordings | Just another WordPress site - 0 views

  •  
    For those of us looking for free cloud transcription service! Here's a great review from a KUOW Reporter.... "Register at http://www.voicebase.com, upload your audio, do something else for 10 minutes to an hour or two (the wait varies apparently), and it will do a rough but surprisingly not-bad transcription for you. What I've done is then paste that "machine transcript" into a Word doc (or you can download it) and correct major errors in it as I listen to my original audio. Much faster (and a lot less typing) than trying to log tape from scratch. Voicebase.com lets you do 50 hours of audio transcribing free. I did it for a half-hour interview I'd taped in the studio; I don't know how Voicebase will perform on phone tape, audio with ambient noise behind it, speakers with accents, interviews with more than one person, etc. But for my purposes, it was pretty freaking awesome."
Brant Burkey

Digitizing Historical Consciousness, Claudio Fogu - 0 views

  •  
    This article looks at historical video games, which the author says "replaces representation with simulation and presence with virtuality, thereby marginalizing the oscillation of the modern historical imagination between historical facts and historic events, transcendence and immanence, representation and presence." An interesting perspective for examining collective memories, historical perspectives and forms of representation in interactive media and video games.
Brant Burkey

The Society for Visual Anthropology - 1 views

  •  
    From the website: "The Society for Visual Anthropology (SVA) is a section of the American Anthropological Association. We promote the study of visual representation and media. Both research methods and teaching strategies fall within the scope of the society. SVA members are involved in all aspects of production, dissemination, and analysis of visual forms. Works in film, video, photography, and computer-based multimedia explore signification, perception, and communication-in-context, as well as a multitude of other anthropological and ethnographic themes.The Society encourages the use of media, including still photography, film, video and non-camera generated images, in the recording of ethnographic, archaeological and other anthropological genres. Members examine how aspects of culture can be pictorially/visually interpreted and expressed, and how images can be understood as artifacts of culture.
anonymous

Tyler Horan "Ditch the Notebook: Ethnographers' Digital Toolkit" - 4 views

  •  
    One perspective on which digital tools are most effective (and practical) for ethnographic fieldwork.
  •  
    Pretty convincing post about the potential for using the ubiquitous smartphone and cloud-based tools in ethnographic settings...but there are some assumptions, as well as some breaks with "tradition" (a few obvious, a few not so much...). I've been using my iPhone in a few ways that parallel the systems Horan has developed, and would be happy to explore some of these tools/apps/affordances...
  •  
    I agree with some of his techniques, although I still find hand written field notes to be useful. You might be more inclined to write certain things down in the field rather than speak them out loud to be recorded in front of the people you are working with. I also was interested in his section on "local currency." ("Local Currency Whether we want to admit it or not, money talks. Obviously, one should adhere to the local customs regarding the proper use of money in every situation, but spending money can gain you access to areas of life that may otherwise be closed off to you. Generosity in time and money goes a long way, so remember to bring cash to gain access to people and places that you may be unfamiliar with.") This section seems to leave out the fact that spending money in a way which is not culturally appropriate can be as detrimental in certain cases, as it is helpful in other situations.
nathan_georgitis

Plateau Peoples' Web Portal - 1 views

  •  
    From website: "This portal is a gateway to the cultural materials of Plateau peoples that are held in Washington State University's Libraries, Manuscripts, Archives and Special Collections (MASC), the Museum of Anthropology and by national donors. The collections represented here have been chosen and curated by tribal consultants working in cooperation with University and Museum staff." The About section has a good description of the curation process. In summary, the digital collection allows annotation and content submission by registered tribal members and organizations; also allows visitors and guests to leave text, audio, and video comments on content. The Tribal Links section for each category connects the historical content to contemporary cultures. Content controls allow participants to flag content as sensitive; presumably there is non-public content that is somehow managed. Here is a record that has some annotation by tribal organization: http://plateauportal.wsulibs.wsu.edu/html/ppp/display.php?tid=2&cid=4&fid=147&pgst=0 Metadata seems to include geospatial metadata that allows mapping of buildings, etc. From what I understand, the software used to support this collection is based on an Australian project with similar approach. Unfortunately, not much on the site about the software tools. I will try to locate and add the Australian project and related documentation. Is this digital ethnography? It seems to approach it; but limited markup by tribal members and organizations gives limited view of offline implications of online data.
John Fenn

Digital Storytelling - We jam econo - 3 views

shared by John Fenn on 08 May 12 - No Cached
  •  
    Here is a link to San Francisco's center for digital storytelling. The website has a digital storytelling cookbook, a basic guide to digital storytelling including interview techniques and basics of final cut express. The following is out of the "overloaded memory bank" section of the cookbook: "construction system to assist us in this process. Images, videos, sounds, and other representations of events from our life can help us to reconstruct more complete memories and therefore expand the repertoire of story that we can put to use." What are the implications for memory, and storytelling, if it is being framed in the context of a more formal recorded digital story.
  •  
    and here is the link (http://www.storycenter.org/). There are several videos on the site that might be interesting to check out as well.
John Fenn

Sensory Ethnography Lab :: Harvard University - 4 views

  •  
    The Sensory Ethnography Lab (SEL) at Harvard is a unique collaboration between the Department of Anthropology and the Department of Visual & Environmental Studies (VES). Harnessing perspectives drawn from the human sciences, the arts, and the humanities, the aim of SEL is to support innovative combinations of aesthetics and ethnography, with original nonfiction media practices that explore the bodily praxis and affective fabric of human existence. As such, it encourages attention to the many dimensions of social experience and subjectivity that may only with difficulty be rendered with words alone. SEL provides an academic and institutional context for the development of work which is itself constitutively visual or acoustic - that is conducted through audiovisual media rather than purely verbal sign systems - and which may thus complement the human sciences' and humanities' traditionally exclusive reliance on the written word. The instruction offered through SEL is thus distinct from other graduate visual anthropology programs in the United States in that it is practice-based, and promotes experimentation with culturally-inflected, nonfiction image-making.
  • ...1 more comment...
  •  
    First thought - awesome! What interesting work! Second thought - can we talk about the line between journalism and ethnography? I'm not sure how useful that distinction is, or how much I'm willing to fight about it. I'm excited by work that blurs the lines between art/ journalism/ ethnography. I would like to have a defense ready against folks who insist on discrete categories.
  •  
    Harvard seems to have a lot going on for it... In context for what we /do/ with digital ethnography materials, I wish that more of the projects that are featured were actually available for, at the very least, preview (at odds with the program's description of conduction through audiovisual media...). I wish I knew more about Zeega (and the apparent connection based on large logo presence on the projects page), even if it is only in alpha... http://zeega.org/about.php
  •  
    The projects at SEL provide a rich landscape for sensory/experiential exploration. This type of work really opens the mind to new perspectives and detail that is often exploited or skewed through popular media - like maintstream cinema or video games. Being a huge fan of the film "Where Eagles Dare" and the old SkyTram at Disneyland, I really enjoyed the Greunrekorder - Swiss Mountain Transport Systems sound recordings. I wonder if anyone has conducted similar research on the Portland Aerial Tram. Many of the trailers were exquisite, too. "Sweetgrass" looks to be an amazing documentary.
Staci Tucker

ScreenFlow - Screen Capture Software - 0 views

http://www.telestream.net/screen-flow/

video games record tools

started by Staci Tucker on 04 Jun 12 no follow-up yet
Staci Tucker

Fraps - Game Video Capture - 1 views

http://www.fraps.com/

video games screen capture record tools

started by Staci Tucker on 04 Jun 12 no follow-up yet
mikecorr

AT&T hacker and internet troll 'Weev' appeals 41-month prison sentence | Naked Security - 2 views

  •  
    Was Andrew "Weev" Auernheimer actions malicious or do you feel he was only trying to get AT&T's attention for their own mistake? Should he be prosecuted for his actions?
  •  
    That's an odd one, and really highlights the different notions of public and private spaces online. He went to some effort to get that information, so my kneejerk reaction is to say that what he did was wrong and that he should be prosecuted for it. It would certainly be unethical for an ethnographer to gather data that way, but should it be illegal? EFF calls those pages public, but I think "public" web pages are more like "public" spaces in a private building. He was clearly on their corporate premises, trying to sneak into hidden areas-he had to bombard the site with fake device IDs to get to them, and built a tool to do so. It may not be akin to breaking and entering, but what constitutes trespassing in a digital realm? If a physical office kept records in unlocked closets, would it be illegal to check all the doors in the waiting room, and take pictures when one opened? Or would we be up in arms about that office's recordkeeping practices? Ultimately, the main outcome I'd have hoped for would be requirements for corporations like AT&T to revise their security practices. What Auernheimer did was wildly unethical and without even the veneer of true white hat hacking, but I have no idea what to do with him.
Jolene Fisher

anne frances wysocki * work - 2 views

  •  
    I was looking back at this (really interesting) multimedia writing work by Anne Wysocki and noticed how many of the pieces required special players and ample download time/space - Flash Player, Shockwave Player, 1.5 MB of download space - which got me thinking about platform/storage restrictions and digital accessibility. In many instances, a researcher may need not only specific digital skills/knowledge, but also specific platforms, players, software, memory space, etc. to conduct her work. And as players, platforms, software, etc. are upgraded, older digital texts may become less accessible. On that note, I have been taking screen shots of all of the scenes in the Facebook game I'm currently studying. Why? One reason is so I can put these screen shots into a presentation, but the more pressing reason is that another game I'm really interested in looking at (Food Force, a social media game from 2005 - so ancient, right?) is no longer accessible. In its place is a Facebook page with a big bandaged thumb and a "Sorry! This page has been removed." message. An ethnography conducted in a digital space, it seems, requires just as much "recording" as one in an offline space.
  • ...1 more comment...
  •  
    I think it is a great question to ask where will all the digital information go once it becomes out of date> I was working with a program called Scalar last term (a very useful tool) which allows you to show information in different ways. It was built for use in the Digital Humanities. One of its fatal flaws, in my opinion, is that it relies primarily on links to information, images, and video out in cyber space. If you build a project around this, there is no guarantee that the information will be available for any length of time and then what do you do? I think this is an issue more and more as new software updates and the old information can either not be found or is no longer accessible.
  •  
    The life and preservation of the digital world is a huge question, and one that I don't think enough people are considering. I see more and more of my friends taking all their photos with smartphones and loading them to Instagram or Facebook, or worse never moving them beyond their phones. I wonder what photos will have survived in 20 years when their children are looking to make wedding or anniversary slide shows, or simply becoming interested in their own pasts. There are no hard copies of these images, and while hard copies are vulnerable, so are digital copies for a number of reasons.
  •  
    great points in this discussion, especially around issues of "access"...which range from having the "right" tech to get into a site to ADA regulations/requirements. Also, preservation is a complicated facet of access and one worth discussing seriously in this course as we think about digital data.
1 - 20 of 24 Next ›
Showing 20 items per page