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Aylie B

WITNESS Labs | witness.org - 0 views

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    Project Witness is a video-advocacy initiative (Founded by Peter Gabriel) that seeks to provide video tools/strategies to document human rights abuses. Forrest posted a link a few weeks back to their video toolkit. I recently read about their new Labs project (a collaboration with The Guardian) in another article - particularly their Smart Cam Project which is an app that helps gather data that will support any video documentation in a court of law (who shot it, surrounding context to prove "is this for real!"). Their Obscura Cam is a way to blur the faces of people who wish to remain anonymous. Just Vision - an organization that supports communities documenting non-violent resistance (of Palestinian, Israeli, and foreign activists) of the occupation Palestinian territories - critiques Witness' evidence-based model, arguing that documenting atrocity in such a way only reinscribes and simplifies complex conflicts into perpetrator-victim narratives. That these narratives mobilize shame (and denial) rather than hope. I'm wondering what people think? I'll post another link to a relevant article here too.
John Fenn

Mozilla Popcorn | Making video work like the web - 0 views

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    What isPOPCORN? Popcorn makes video work like the web. We create tools and programs to help developers and authors create interactive pages that supplement video and audio with rich web content, allowing your creations to live and grow online
John Fenn

Record Skype Video and Audio Calls with Evaer video call recorder | Save Skype video me... - 1 views

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    I really have liked using this tool with the minimal experience I've had with it thus far. I would really like to learn how to do the split screen and also learn this point they noted: Option to record both sides sound, local sound only and remote sound only. - See more at: http://www.evaer.com/#sthash.NjDc1JRN.dpuf
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    This looks like a very useful and user-friendly application. I have always found video interviews difficult to deal with in terms of capturing/transcribing so many thanks for passing this along. I had trouble downloading the trial version on my MacBook Pro for some reason. Looking for troubleshooting info.
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    I also found this one - appears to be more Mac specific: http://www.ecamm.com/mac/callrecorder/
Kyle McDaniel

Digital Ethnographic Videos on YouTube - 1 views

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    This is fascinating. A Kansas State professor encouraged his students to create individual YouTube videos (of themselves) in order to generate different types of creative, self-reflexive, and personal digital "ethnographies." Scroll down the webpage to view individual videos or visit the class's group page on YouTube.
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    This project by Michael Wesch has been going for some time and earned him much attention/respect. Check his bio here: http://mediatedcultures.net/michael-wesch/
Jenny Dean

A Hole in Space LA-NY, 1980 -- the mother of all video chats - YouTube - 0 views

shared by Jenny Dean on 01 May 14 - No Cached
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    This is an art installation from 1980 of a large video chat between people in LA and New York. It deals with time and space. It is really interesting to see peoples reactions to this new form of communication.
Brant Burkey

Digitizing Historical Consciousness, Claudio Fogu - 0 views

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    This article looks at historical video games, which the author says "replaces representation with simulation and presence with virtuality, thereby marginalizing the oscillation of the modern historical imagination between historical facts and historic events, transcendence and immanence, representation and presence." An interesting perspective for examining collective memories, historical perspectives and forms of representation in interactive media and video games.
Brant Burkey

The Society for Visual Anthropology - 1 views

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    From the website: "The Society for Visual Anthropology (SVA) is a section of the American Anthropological Association. We promote the study of visual representation and media. Both research methods and teaching strategies fall within the scope of the society. SVA members are involved in all aspects of production, dissemination, and analysis of visual forms. Works in film, video, photography, and computer-based multimedia explore signification, perception, and communication-in-context, as well as a multitude of other anthropological and ethnographic themes.The Society encourages the use of media, including still photography, film, video and non-camera generated images, in the recording of ethnographic, archaeological and other anthropological genres. Members examine how aspects of culture can be pictorially/visually interpreted and expressed, and how images can be understood as artifacts of culture.
John Fenn

Versus, the real-time lives of cities | [ AOS ] Art is Open Source - 1 views

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    VersuS is a series of works about the possibility to listen in real-time to the emotions, expressions and information generated by users on social network and using ubiquitous technologies, and to publish them onto the cities which they are related to. A scenario emerges according to which it becomes possible to realize information landscapes which are ubiquitously accessible and which change our experience or urban spaces. These projects also suggest the possibility to use these methodologies and technologies to promote novel forms of participatory practices in urban spaces, for decision-making, policy-making and urban planning and design.
  • ...1 more comment...
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    Found this via comments section on the Rhizome piece that Rosalynn posted...
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    Interesting how this intersects with Meta-Nerd's idea of "scenes." The video is interesting - it plays without sound, and provides very little context (sns platforms, time scales, etc). For me, this made the video less a visualization of data than a weird, undulating monster (or earthquake? Why am I using negative metaphors?). Without the context, it veers away from a piece that will make an argument about the role of social media "in today's society." I appreciate that, even as I want to critique the video for not providing the promised "participatory practices in urban spaces, for decision-making, policy-making and urban planning and design."
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    This is quite fascinating! The notion of mapping conversations on social networks with /place/ opens many pathways to exploration and innovation. I wonder if the 3D visualization software will be released to the open source community.
Shannon East

Skype Recording Tools - 1 views

Evaer Set Up: * Download Evaer Program: http://www.evaer.com/download.htm $19.95 (Free trial for 5 minutes) * Features: http://www.evaer.com/features.htm * Tip: Make sure you have the latest versio...

tools digital methods video recording

started by Shannon East on 02 May 14 no follow-up yet
younsong lee

T L Taylor talks about "Ethnography as Play" - 2 views

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    This is a video of one of Taylor's discussions on her research regarding the computer game Everquest. I thought this might be useful to anybody who found our discussion on "lurkers", ethics, and the gaming world interesting. TL Taylor is a world-renowned video game researcher, who spends a majority of her investigations viewing the interactions within a digital world. She researches topics like: how players choose to represent themselves in contrast to their physical appearance in reality, and even going so far as to see how and why relationships occur in a video game setting that are strong enough to get players to marry each other without ever meeting in person.
John Fenn

Rhizome | The Art of Fieldwork - 4 views

  • The role of “artist in residence” on a scientific expedition is a malleable one, without clearly defined parameters, thus Ga decided that her project would be to become the ship’s archivist, attempting to capture the various facets of life aboard the Tara
    • John Fenn
       
      An ethnographic flavor emerges here...esp. the "facets of life" element.
  • Ga is one of a number of younger contemporary artists whose work is tied to a kind of artistic fieldwork, investigating aspects of their lives and interests by merging the apparent objectivity of documentary forms and anthropological research with a plainly subjective, flexible approach, drawing on multiple methodologies and discourses.
    • John Fenn
       
      use of "apparent" and "plainly" modifiers here stand out to me as rhetorical valuation of practices (anthropology vs. art)
  • her work as “performative investigations,”
  • ...2 more annotations...
  • ry, and animation, the project equally reflects Jordenö’s concern with the implications of her anthropological approach and her own shifting relationship to the subjects of her inquiry:
    • John Fenn
       
      something ethnographers in the anthropological tradition have been doing for some time...though mainly in print.
  • For a younger generation of artists, for whom the use of technology is natural and the Internet an inextricable part of information gathering, the ability to adopt these various strategies and roles is greatly enhanced by the accessibility of information: in an Internet age, the barriers to research begin to collapse.
    • John Fenn
       
      what happens with this sentence if we swap in "ethnographers" for "artists"?
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    An admittedly vague response: http://roundtable.kein.org/files/roundtable/Foster.pdf see page 305, "...a kind of ethnographer-envy consumes artists..."
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    This is also kind of interesting: http://www.lindalai-floatingsite.com/content/video/data/unpublished/Excitable-Speech_Cinderella/index.html ; the person putting together this site has a number of 'ethnographic' videos, which she accompanies with a section entitled "Concept/artist statement", suggesting the ethnographer as an artist...
John Fenn

The EVIA Digital Archive Project - 2 views

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    The website contains the following statement under the heading "Intellectual Property and Ethical Issues": "Ethical considerations are handled primarily by individual depositors, based on (a) their arrangements with their primary consultants regarding consent and permission and (b) their concern for materials they do not wish to make public. While guidelines for ethical ethnographic research behavior have been around for many years, the methods of gathering permissions for recordings have varied widely in the decades since video technology has been employed as part of fieldwork" This seems to bring to light the concerns being presented when dealing with materials recorded over a large time period, where ethical considerations chanced considerably. This might be a good project to talk about when we are discussing the ethics of digitization.
Maya Muñoz-Tobón

Machinima | Gameplay Videos, Game Trailers, Gaming News and Original Shows - 0 views

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    I learned about this program while reading "Confronting the Challenges of Participatory Culture:Media Education for the 21st Century" by Henry Jenkins, Director of the Comparative Media Studies Program at the Massachusetts Institute of Technology. This is an interesting program were users of video games interact and remix the games to create their own movies and story lines. This brings more platforms for individuals to create self-representations in a digital form, bringing forward the possibilities of reinterpretation of cultural objects and creative participation of digital communities
John Fenn

Digital Storytelling - We jam econo - 3 views

shared by John Fenn on 08 May 12 - No Cached
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    Here is a link to San Francisco's center for digital storytelling. The website has a digital storytelling cookbook, a basic guide to digital storytelling including interview techniques and basics of final cut express. The following is out of the "overloaded memory bank" section of the cookbook: "construction system to assist us in this process. Images, videos, sounds, and other representations of events from our life can help us to reconstruct more complete memories and therefore expand the repertoire of story that we can put to use." What are the implications for memory, and storytelling, if it is being framed in the context of a more formal recorded digital story.
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    and here is the link (http://www.storycenter.org/). There are several videos on the site that might be interesting to check out as well.
John Fenn

Zeega - 3 views

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    Zeega is a non-profit inventing new forms of interactive storytelling. Our HTML5 platform makes it easy to combine original content with photos, videos, text, audio, data feeds and maps via APIs from across the web.
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    Here are two projects that I think are zeega projects. (http://eephusleague.com/magazine/) and (http://www.editsquarterly.com/) Not totally sure though, since they seem to run really easily on both computers I have tried to use it on and on firefox as well.
John Fenn

Popcorn.js | Mozilla Popcorn - 0 views

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    Popcorn.js is an event system for HTML5 media developers. Think jQuery for video. You can leave the heavy lifting to Popcorn, and concentrate on what you do best: writing awesome code.
Staci Tucker

Fraps - Game Video Capture - 1 views

http://www.fraps.com/

video games screen capture record tools

started by Staci Tucker on 04 Jun 12 no follow-up yet
John Fenn

Flashback: Warren Zevon Says Goodbye on 'David Letterman' - Video | Rolling Stone - 6 views

  • Not long after finding out he had an inoperable form of lung cancer, Warren Zevon was booked on the Late Show With David Letterman as the only guest for the full hour. Letterman was a huge Zev
    • John Fenn
       
      this is awesome
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