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John Fenn

Sensory Ethnography Lab :: Harvard University - 4 views

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    The Sensory Ethnography Lab (SEL) at Harvard is a unique collaboration between the Department of Anthropology and the Department of Visual & Environmental Studies (VES). Harnessing perspectives drawn from the human sciences, the arts, and the humanities, the aim of SEL is to support innovative combinations of aesthetics and ethnography, with original nonfiction media practices that explore the bodily praxis and affective fabric of human existence. As such, it encourages attention to the many dimensions of social experience and subjectivity that may only with difficulty be rendered with words alone. SEL provides an academic and institutional context for the development of work which is itself constitutively visual or acoustic - that is conducted through audiovisual media rather than purely verbal sign systems - and which may thus complement the human sciences' and humanities' traditionally exclusive reliance on the written word. The instruction offered through SEL is thus distinct from other graduate visual anthropology programs in the United States in that it is practice-based, and promotes experimentation with culturally-inflected, nonfiction image-making.
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    First thought - awesome! What interesting work! Second thought - can we talk about the line between journalism and ethnography? I'm not sure how useful that distinction is, or how much I'm willing to fight about it. I'm excited by work that blurs the lines between art/ journalism/ ethnography. I would like to have a defense ready against folks who insist on discrete categories.
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    Harvard seems to have a lot going on for it... In context for what we /do/ with digital ethnography materials, I wish that more of the projects that are featured were actually available for, at the very least, preview (at odds with the program's description of conduction through audiovisual media...). I wish I knew more about Zeega (and the apparent connection based on large logo presence on the projects page), even if it is only in alpha... http://zeega.org/about.php
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    The projects at SEL provide a rich landscape for sensory/experiential exploration. This type of work really opens the mind to new perspectives and detail that is often exploited or skewed through popular media - like maintstream cinema or video games. Being a huge fan of the film "Where Eagles Dare" and the old SkyTram at Disneyland, I really enjoyed the Greunrekorder - Swiss Mountain Transport Systems sound recordings. I wonder if anyone has conducted similar research on the Portland Aerial Tram. Many of the trailers were exquisite, too. "Sweetgrass" looks to be an amazing documentary.
John Fenn

The battle for 'Trayvon Martin': Mapping a media controversy online and off-line | Grae... - 6 views

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    I think this article is really spot on in providing an important model for empirically studying and representing the spread of ideas (or controversies) between media and how participatory and professional media influence one another. The fact that this article is written as much for academics as for activists is also exciting (and scary) to me, as a means of thinking about agenda-setting and influence. How might access to these tools help activist campaigns, and how might they swing back to challenge them? How can you really measure effect? "Even when we are able to access the data we need for analysis, interpretation is complicated by the specificity of individualized media experiences, where we've each curated our own individualized lists of sources on platforms like Twitter and Facebook. This can leave us with very different understandings of the day's news. Is it possible to speak meaningfully about a media agenda when agendas are set by individuals following a combination of friends and professional sources they've chosen to meet personal preferences and needs?"
Brant Burkey

EASA Media Anthropology Network - 0 views

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    The Media Anthropology Network, European Association of Social Anthropologists (EASA), aims to foster international discussion and collaboration around the anthropology of media. Provides links, forums, bibliographies, events, etc.
John Fenn

Vliet - 2 views

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    A useful article. I pulled out this section: "This confirms the willingness of cultural heritage institutions to start using new media resources and the improvements in accessibility that these new media technologies can offer. This being said, the range currently available leaves one with the distinct impression that it has been developed on an ad hoc basis, with public sentiments perhaps more important than a considered strategy." I wonder how much the development of this media has incorporated general public sentiment as opposed to public input into how they would like the media to look or be used.
John Fenn

Sensate Journal - 2 views

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    Sensate is an online, media-based journal for the creation, presentation, and critique of innovative projects in the arts, humanities, and sciences. Our aim is to build on the current groundswell of pioneering activities in the digital humanities, scholarly publishing, and innovative media practice to provide a forum for scholarly and artistic experiments not conducive to the printed page.
Aylie B

Center for Media Justice : Articles, Speeches and Publications - 0 views

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    The Center for Media Justice presents some great material, particularly as an entry point to undergrads on concepts of media justice and examining the ways oppression operates in a digital sphere, troubling open internet and "closing digital divides" Great stuff!
Ed Parker

Timeline - 2 views

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    Beautifully crafted timelines that are easy, and intuitive to use. Document History Connected: Timeline is also great for pulling in media from different sources. It has built in support for pulling in Tweets and media from Twitter, YouTube, Flickr, Vimeo, Google Maps and SoundCloud. More media types will be supported in the future. Timeline is open source and could be quite useful for mashing together different types of content associated with ethnography projects.
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    What a great tool, Ed! Thanks for sharing! Now I feel like I need to think of a project where I can use this.
John Fenn

New Media Toolkit | A project of the Renaissance Journalism Center - 0 views

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    This curated collection of online tools, tutorials and resources is designed to help nonprofits and ethnic and community news organizations navigate the often intimidating and ever-evolving new media landscape. Whether you're a beginner or a pro, you will find valuable information on the technologies and best practices you need to tell a community's stories in compelling ways; engage new audiences; optimize your website; and measure online impact.
John Fenn

MIT Press Journals - International Journal of Learning and Media - Abstract - 5 views

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    ABSTRACT: Research on the digital and online environment poses several ethical questions that are new or, at least, newly pressing, especially in relation to youth. Established ethical practices require that research have integrity, quality, transparency, and impartiality. They also stipulate that risks to the researcher, institution, data, and participants should be anticipated and addressed. But difficulties arise when applying these to an environment in which the online and offline intersect in shifting ways. This paper discusses some real-life "digital dilemmas" to identify the emerging consensus among researchers. We note the 2012 guidelines by the Association of Internet Researchers, which advocates for ethical pluralism, for minimizing harm, and for the responsibility of the researcher where codes are insufficient. As a point of contrast, we evaluate Markham's (2012) radical argument for data fabrication as an ethical practice. In reflecting on how researchers of the digital media practices of youth resolve their dilemmas in practice, we take up Markham's challenge of identifying evolving practice, including researchers' workarounds, but we eschew her solution of fabrication. Instead, we support the emerging consensus that while rich data are increasingly available for collection, they should not always be fully used or even retained in order to protect human subjects in a digital world in which future possible uses of data exceed the control of the researcher who collected them.
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    Thanks for posting this, John. Considering the ethical concerns we all have expressed in class, I am sure this article will be helpful. I will be sure to put it on my reading list.
Brant Burkey

The Society for Visual Anthropology - 1 views

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    From the website: "The Society for Visual Anthropology (SVA) is a section of the American Anthropological Association. We promote the study of visual representation and media. Both research methods and teaching strategies fall within the scope of the society. SVA members are involved in all aspects of production, dissemination, and analysis of visual forms. Works in film, video, photography, and computer-based multimedia explore signification, perception, and communication-in-context, as well as a multitude of other anthropological and ethnographic themes.The Society encourages the use of media, including still photography, film, video and non-camera generated images, in the recording of ethnographic, archaeological and other anthropological genres. Members examine how aspects of culture can be pictorially/visually interpreted and expressed, and how images can be understood as artifacts of culture.
Mara Williams

The Vernacular Web of Participatory Media by Robert Glenn Howard - 12 views

This has been in my to-be-read folder for ages. I've started it a few times, but never finished it. While his arguments about the cases confuse me, I found useful his exploration of the potential...

week7 ethnography digital participatory culture read this robert glenn howard vernacular

John Fenn

Methods for Shaping Society | DMLcentral - 1 views

  • Research methods are routinely understood as objective techniques for getting to know the world. Yet they may be more influential and socially significant than this, particularly as more digital methods are being developed and deployed. So what, too, do digital methods do?
    • John Fenn
       
      post focused on 'digital media and learning' field, but how might these questions apply to "ethnography"?
  • However, underpinning the technicality of methods is the assumption that they are able to capture and represent the world just as it is. Methods are understood rather like a photographic device that can capture, freeze-frame and reproduce a facsimile of reality. As researchers, we can say we've done a good job if our methods have been up to the job of capturing a picture of an objective reality as it really is—or at least pretty accurately so.
  • But much the same can be said of anthropological ethnographers returning from fieldwork. Their fieldnotes, photographs, dictaphone recordings, transcripts and video data are much like the neuroscientist's CAT and PET scans. They represent a reality—a human brain, a culture, whatever—that has been recorded and made presentable enough for interpretation. But are research methods really so objective? Or do they do other things?
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  • It is that our research methods may in some important ways fabricate the very things we want to observe.
  • Methods are not neutral or innocent tools but necessarily construct, shape, configure, frame and make up the social worlds they study—methods help create society.
  • in 18th and 19th century map-making and census-taking, as well as popular contemporary methods such as sample surveys and focus groups, and the emergence of new digital methods in the 21st century.
    • John Fenn
       
      implication/application for this line of inquiry re: digital ethnography (across the many manifestations we've encountered thus far...)? Also, how do methods of "analysis" figure in to this conversation?
    • Mara Williams
       
      One way into this may be to carry out the author's exercise on the subject of the focus group (social, able to make choices, able to be influenced, likes sandwiches) on the subject of digital research. The piles of ideological baggage from the offline world are still in place - but what changes online? I'm really struggling with this one - maybe it's the water I'm swimming in - but I'm finding it difficult to describe (with any degree of texture) my online activity as separate from offline life.
  • Such details demonstrate the importance of recognizing the social life of methods. These are not neutral tools but politically charged instruments.
  • Methods are also social, however, because they in turn help to shape that social world—or, as it's put in the social life of methods program, methodologically speaking “what you see is what you get.”
  • Important questions are raised for research in digital media and learning by these insights. Newer forms of digital methods are now being developed and deployed that will enable researchers to make data on learning in new kinds of ways.
    • John Fenn
       
      To the point of questions/applicability around 'digital ethnography'...
  • open source social analytics are all beginning to change the ways in which learning can be tracked, recorded, visualized, patterned, documented and presented
  • Is this a big deal? If methods allow us to know more, then doesn't that mean we can intervene more effectively to improve learning? Isn't making new social worlds an admirable aim? Maybe so
    • John Fenn
       
      the ethical dilema...and not necessarily a 'new' one when it comes to ethnographic work; but what changes with the "digital"?
  • Perhaps the key point to be made about many such digital methods is that they generate transactional data without the awareness or intervention of research subjects—we are being aggregated as research data based on our transactions online without even thinking about it.
  • Digital media and learning research traces learning processes as they occur in new digital and networked spaces where they are inseparable from transactional data.
  • Yet one risk, as we have seen, is that the rise of digital methods has begun to emphasize transactional data over human participation in research
    • John Fenn
       
      Is this where "ethnographic" attention or impulse can fit?
    • Mara Williams
       
      That seems to be the argument - though it could be clearer. Transactional material != social and human activity. Perhaps an integrated approach that combines the transactional traces with stories from "actual" humans.
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    I really like this piece! I'm not super familiar with DML as a field, but the author's attention to the world-making capabilities (and not even capabilities - it's built in or "politically preloaded") of research methods. The post provides a clear defense against those who would argue that research is just objectively recording the world. At the same time, it doesn't slip into a poststructuralist wormhole about meaning. There's an attention to politics here that 's fruitful [Ah! but politics in general.. What are this author's projects' politics? What departmental/ disciplinary political fights shape the ground on which DML research takes place?]
Jenny Dean

What will social media's giants look like in 5 or 10 years? - Fortune Tech - 4 views

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    An interesting look at Facebook, Twitter, Google, and LinkedIn considering where these each will be 5 years from now and 10 years from now.
David Martin

Pew Research Center's Internet and American Life Project - 1 views

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    The Pew Internet and American Life Project provides a great deal of nationally representative data on Internet and new media usage in the United States. It may be a valuable site for those seeking survey data to analyze and incorporate into their research
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    I too have found this website to be very helpful. Here are a few more links from Pew providing evidence of the growing use of the internet and for the fading of the "digital divide." http://www.pewresearch.org/millennials/ http://www.pewinternet.org/2009/09/01/the-internet-and-civic-engagement/
John Fenn

Sourcing worry-free media content - List | Diigo - 0 views

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    Dorothy's list of sources and information related to her in-class workshop.
mikecorr

Resource and Tutorials for Professional Digital Media Designers - Digital Arts - 0 views

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    A great resource for free graphic tutorials. Tutorials are arranged by software type: Adobe Illustrator After Effects Dreamweaver Final Cut Pro Flash Pro InDesign Manga Studio Maxon Cinema 4D Maya Muse Nuke Painter Photoshop Premiere Pro QuarkXPress RealFlow; & by Techniques: Animation Colour Drawing Fashion illustration Graphic Design Hacking & Maker Hand-made Illustration Interactive & Web Design Lighting effects Mixed media Painting Patterns Photo retouch Photography Printing Typography Vector VFX Video Web. *Tutorials are available for all skill levels.
David Martin

It's Complicated - 0 views

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    danah boyd is a scholar whose work examines technology, society, and policy. She has produced a lot of great research on the ways in which young people engage in new media. I've recently become aware that she offers a free download of her new book "It's Complicated: The Social Lives of Networked Teens" on her personal website. I encourage all of you to give it a read if you have time. 
Brant Burkey

Digitizing Historical Consciousness, Claudio Fogu - 0 views

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    This article looks at historical video games, which the author says "replaces representation with simulation and presence with virtuality, thereby marginalizing the oscillation of the modern historical imagination between historical facts and historic events, transcendence and immanence, representation and presence." An interesting perspective for examining collective memories, historical perspectives and forms of representation in interactive media and video games.
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