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David Martin

Sociology in Fantasia - Reason.com - 0 views

  • Players tend to reproduce many offline behaviors online, no matter how fantastic, imaginative, and unearthly the game world might be. Sometimes the results are pretty bleak. "Instead of an escape from the drudgeries of the physical world," Yee writes, "many online gamers describe their gameplay as an unpaid second job."
  • Some put in extensive hours at often unrewarding work ("grinding" being the well-suited in-game descriptor of choice), submitting themselves to "increasing amounts of centralized command, discipline, and obedience," Yee notes in a chapter with the sad title of "The Labor of Fun." While individual players may explore in a leisurely, ludic way, an MMO's complexity, challenges, and rewards elicit demanding practices from those who would take the game more seriously.
  • Racism is another grim import from the real world. Online gaming has seen the rise of "gold farming," whereby users rapidly play a game to a successful level in order to sell the results to other players not willing to invest the time. In short, players outsource the grinding. A skilled gold farmer can simultaneously take a game character to a very high level on one computer while churning out valuable magic items on another. Proteus Paradox doesn't dwell on the economics of gold farming, but notes that most gold farmers are Chinese-and also that other players tend to dislike them. Anti-Chinese racism surfaces in hostile in-game interactions and in YouTube rants.
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  • And then there are the ever-elusive lady gamers. Proteus outlines how male players denigrate, harass, and drive off female players.
  • But Yee offers two twists to this sadly familiar story. First, women report wanting to play for many of the same reasons men do-achievement, social interaction, and immersion-going against essentialist expectations of gender behavior difference. And second, MMOs offer a pedagogical benefit of sorts to male gamers who play under female avatars.
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    For those interesting in online communities, gaming or otherwise, you may find this article and the related book interesting.
David Martin

barry wellman - 1 views

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    Berry Wellman has ben doing research on communities, social networks, and the internet for a long time. His work may be of interest to some of you all who are interested in how online resources affect the composition of off-line networks and communities. You can find his CV and a link to his personal website here if you like. 
Ed Parker

Podcast, Craig Watkins: "The Digital Edge: Exploring The Digital Practices of Black and... - 0 views

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    Watkins studies young people's social and digital media behaviors. He teaches at the University of Texas, Austin, in the departments of Radio-Television-Film, Sociology, and the Center for African and African American Studies. C.
Tongyu Wu

Dedoose crash shows dangers of handing data to cloud services @insidehighered - 0 views

  • Lauren Nicoll, a Ph.D. student in sociology at Northeastern University, said she had her research project open when Dedoose’s services crashed. As she attempted to assign a code to an interview quote, the screen flashed an error message. She closed the browser, logged back in, and then saw the project had vanished.
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    Nice follow up to David's post on Dedoose's crash
emknott

Digital Practices in History and Ethnography IG - 0 views

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    The Interest Group for Digital Practices in History and Ethnography will address the data concerns of history as a research domain and those of the ethnographic disciplines (including cultural anthropology, folklore studies, ethnomusicology, interpretive sociology, and science and technology studies). This group proposes to build a medium sized tent (smaller than the whole of the digital humanities or of the social sciences, larger than a particular discipline) to explore strategies and frameworks for the collaborative care and use of research data of diverse types.
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