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Mara Williams

Social Networks and Archival Context Project (SNAC) - 4 views

I'm finding the learning curve a bit high on this one. The radial graph maps connections between collections/collectors/institutions - but is there any way to expand the graph - for example, I cli...

ethnography tools archives collections

nathan_georgitis

Plateau Peoples' Web Portal - 1 views

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    From website: "This portal is a gateway to the cultural materials of Plateau peoples that are held in Washington State University's Libraries, Manuscripts, Archives and Special Collections (MASC), the Museum of Anthropology and by national donors. The collections represented here have been chosen and curated by tribal consultants working in cooperation with University and Museum staff." The About section has a good description of the curation process. In summary, the digital collection allows annotation and content submission by registered tribal members and organizations; also allows visitors and guests to leave text, audio, and video comments on content. The Tribal Links section for each category connects the historical content to contemporary cultures. Content controls allow participants to flag content as sensitive; presumably there is non-public content that is somehow managed. Here is a record that has some annotation by tribal organization: http://plateauportal.wsulibs.wsu.edu/html/ppp/display.php?tid=2&cid=4&fid=147&pgst=0 Metadata seems to include geospatial metadata that allows mapping of buildings, etc. From what I understand, the software used to support this collection is based on an Australian project with similar approach. Unfortunately, not much on the site about the software tools. I will try to locate and add the Australian project and related documentation. Is this digital ethnography? It seems to approach it; but limited markup by tribal members and organizations gives limited view of offline implications of online data.
Mara Williams

Welcome | Bamboo DiRT (BETA) - 8 views

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    Explore this place! This is a searchable collection of links to tools to help researchers conceive a project, collect data, organize and analyze it (including sections on mapping and data visualization), write, and publish. It is organized into intuitive categories based on what you want to do. Within each category, you can order the results by cost, platform, etc. This would be a great place to find tools for the toolplay workshops.
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    Pretty good list! Thin annotations, but the websites for the tools tell all. Some tools I use regularly in the archives and some I've heard about but not really investigated, like Omeka. From Omeka website: "Museums need systems that allow them to engage their publics and build communities around objects." I may do a toolplay on this. Outcome: Omeka offers museums, libraries, and archives easy ways to push content to their online visitors through feeds and rotating featured items and exhibits on the homepage, while also giving visitors opportunities to contribute content to a museum's digital collections, comment on items, or share museum object data with a visitor's personal social networks.
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    Oh wow! This is a much better (and more comprehensive) list of digital tools than the one I just posted... Awesome find!
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    From their description of the project "Bamboo DiRT is the tool-centric node in what its developers hope will be a growing ecosystem of specialized directories that can achieve sustainability by combining topical focus with seamless data exchange where appropriate." I could see how this resource would be helpful if you were thinking about how far you needed to go with the data you have collected.
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    This tool seems pretty simple. It is a audio voice recorder that lets you annotate an event. But apparently, you can use it on your smartphone and it time stamps the recording. http://sourceforge.net/apps/trac/rehearsalassist/wiki
John Fenn

MIT Press Journals - International Journal of Learning and Media - Abstract - 5 views

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    ABSTRACT: Research on the digital and online environment poses several ethical questions that are new or, at least, newly pressing, especially in relation to youth. Established ethical practices require that research have integrity, quality, transparency, and impartiality. They also stipulate that risks to the researcher, institution, data, and participants should be anticipated and addressed. But difficulties arise when applying these to an environment in which the online and offline intersect in shifting ways. This paper discusses some real-life "digital dilemmas" to identify the emerging consensus among researchers. We note the 2012 guidelines by the Association of Internet Researchers, which advocates for ethical pluralism, for minimizing harm, and for the responsibility of the researcher where codes are insufficient. As a point of contrast, we evaluate Markham's (2012) radical argument for data fabrication as an ethical practice. In reflecting on how researchers of the digital media practices of youth resolve their dilemmas in practice, we take up Markham's challenge of identifying evolving practice, including researchers' workarounds, but we eschew her solution of fabrication. Instead, we support the emerging consensus that while rich data are increasingly available for collection, they should not always be fully used or even retained in order to protect human subjects in a digital world in which future possible uses of data exceed the control of the researcher who collected them.
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    Thanks for posting this, John. Considering the ethical concerns we all have expressed in class, I am sure this article will be helpful. I will be sure to put it on my reading list.
Mara Williams

Fembot Collective | About - 2 views

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    As we are thinking about digital presentation, take a look at the Fembot/Ada site. It's an international collective working on building a digital, feminist peer review process.
Mara Williams

Queer Zine Archive Project - 6 views

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    This is the digital arm of the diy zine archiving project I have been involved with for years. Check out the about section for explanations of collective structure, tools used to build the site, and connection to other diy archives.
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    Super cool project, Mara! I like how the mission statement notes that QZAP is a "living history," and that the members are also documenting the history of hardware/software used to create this digital platform where the archived history of these zines lives. (I'm not sure if that last sentence makes sense, but hopefully you know what I mean...)
Savanna Bradley

Using digital technology for collective ethnographic observation: An experiment on 'com... - 5 views

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    "n this article, we use digital technologies (the Subcam and Webdiver) to capture, share and analyze collectively specific user experience. We examine the transition between 'outside' and 'inside' when people come home, and the steps needed to build the 'being-at-home' feeling" (from Abstract)
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    Might be nice to read this in either week 6 or 7, depending on how other readings stack up. Looks to have been published in 2010, and the mash of digital tech and domestic space might give us some great ideas to discuss.
Brant Burkey

Digitizing Historical Consciousness, Claudio Fogu - 0 views

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    This article looks at historical video games, which the author says "replaces representation with simulation and presence with virtuality, thereby marginalizing the oscillation of the modern historical imagination between historical facts and historic events, transcendence and immanence, representation and presence." An interesting perspective for examining collective memories, historical perspectives and forms of representation in interactive media and video games.
John Fenn

New Media Toolkit | A project of the Renaissance Journalism Center - 0 views

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    This curated collection of online tools, tutorials and resources is designed to help nonprofits and ethnic and community news organizations navigate the often intimidating and ever-evolving new media landscape. Whether you're a beginner or a pro, you will find valuable information on the technologies and best practices you need to tell a community's stories in compelling ways; engage new audiences; optimize your website; and measure online impact.
Jeremiah Favara

Internet Inquiry: Conversations About Method - 1 views

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    An edited collection that looks at issues in conducting qualitative internet research. The first two sections - on defining the boundaries of online projects and on collecting data - seem relevant for discussions about digital ethnography.
John Fenn

All Our Ideas - A Suggestion Box for the Digital Age - 0 views

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    What is this? All Our Ideas is a platform that enables groups to collect and prioritize ideas in a transparent, democratic, and bottom-up way. It's a suggestion box for the digital age.
John Fenn

What is a research platform? Mapping methods, mobilities and subjectivities - 3 views

  • his article provides an account of the question of method as it relates to collective modes of research organised,
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    ABSTRACT: This article provides an account of the question of method as it relates to collective modes of research organised, conceived and produced through the interplay between digital technologies of communication and offline strategies of investigation. It does so by exploring the orchestration of research platforms, which are mediating devices that constitute the production of knowledge across a range of geocultural settings. In the context of a project entitled Transit Labour: Circuits, Regions, Borders, the article maintains that research methods must contend with the ideological, technological and economic instruments that condition knowledge production at the current conjuncture. The platform, we argue, operates as a medium through which research, labour, subjectivity and knowledge are shaped in ways specific to hardware settings, software dynamics and the materialities of labour and life.
Aylie B

Guides - Source: An OpenNews project - 1 views

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    Wow! poked around just a little bit - great open-source tutorials on accessing census data, representing data in maps, creating news apps, coding, as well as some more manifesto-y pieces on new directions! "Source Guides are collections of tutorials, project discussions, and advice on topics of interest to developers and interactive designers in newsrooms. Is there a Guide topic missing that you'd like to see here?"
John Fenn

Free Music Archive - 1 views

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    "What is the Free Music Archive? The Free Music Archive is an interactive library of legal audio downloads directed by legendary freeform radio station WFMU. This project wouldn't be possible without our curators, who select and upload all the music you'll find here. Curators come from all over the world, and have a wide range of experience with good music. They include freeform radio stations, netlabels, artist collectives, performance spaces, and concert organizers. If the FMA were a radio station, the curators would be our awesomely obsessive DJs."
John Fenn

Last Minute Call for Used Cell Phones! - 4 views

Have you connected with NextStep recycling to see if they have any surplus for donation?

Rosalynn Rothstein

Danish Folklore Nexus - 2 views

This resource is supposed to solve the problem of how to read a folklore corpus with both the possibility of a "distant reading" and a "close reading." In a handout accompanying the lecture he outl...

digital map tools folklore danish

Mara Williams

An Atlas of Cyberspaces - 2 views

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    I admit to loving cybercultural studies and web 1.0 aesthetics. This site has them both! It's a collection of visualizations and maps of "the internet" in terms of physical locations (cables, wireless towers, etc.), the conceptual, historical, and artistic. I'm not doing justice to the amount of geographical information presented here. It's worth noting that the site was maintained by UK-based geographer Martin Dodge (http://cyberbadger.blogspot.com/). I invite you to explore the historical and conceptual pages especially. How could these types of maps be integrated into our research?
nathan_georgitis

The Reciprocal Research Network: Online access to First Nations Items from the Northwes... - 3 views

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    From the website: The Reciprocal Research Network (RRN) is a key component of the Museum of Anthropology's Renewal Project, "A Partnership of Peoples." In addition to the RRN, the Renewal Project comprises several complementary and innovative components, including a new Research Centre, Major Temporary Exhibition Gallery, and Community Suite. Together, they support collaborative, socially responsible, and interdisciplinary research across local, national, and international borders. The RRN is an online tool to facilitate reciprocal and collaborative research about cultural heritage from the Northwest Coast of British Columbia. The RRN enables communities, cultural institutions and researchers to work together. Members can build their own projects, collaborate on shared projects, upload files, hold discussions, research museum projects, and create social networks. For both communities and museums, the RRN is groundbreaking in facilitating communication and fostering lasting relationships between originating communities and institutions around the world.
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    There is not much access to the site without an account, so I requested one. I am interested in looking at how this site functions (where there seem to be numerous projects being created with the materials) in contrast with the Danish Folklore Nexus I posted earlier. Both resources might offer insight in to how new projects are being created with already collected materials.
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    I finally got an account set up and was able to look around the webpage. The images are worth looking at in the very least, although it looks like you have to join sections to see what is going on with projects. You can also see "user submitted" information in a specific heading to see what information users have contributed to the objects.
Jeremiah Favara

Virtual Methods - Edited Collection - 1 views

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    I've been reading this book and it has a bunch of stuff related to conducting ethnography in virtual spaces. The editor proposes the idea of cyber-social-scientific knowledge to get at the internet as both a cultural artefact and cultural context. Chapters 6 and 10 seem particularly relevant to discussions of digital ethnography.
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