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David Martin

http://www.mysocialnetwork.net/downloads/cityncomm12-mp.pdf - 1 views

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    Here is one of the articles I mentioned in class today. It was written by Keith Hampton and Berry Wellman is called "Neighboring in Netville: How the Internet Supports Community and Social Capital in a Wired Suburb.
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    Thanks!
Forrest Rule

Phil Howard - Author, Professor - 0 views

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    The "academic articles" page might help contextualize the points Howard makes in our assigned reading. His "data sets" page might also be worth perusing.
John Fenn

New Left Project | Articles | Feminist Music Worlds - Riot Grrrl, Ladyfest and Rock Cam... - 1 views

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    Thank you for sharing this! This is right up my alley in alignment with my research. This article is really helpful to compare other forms and locations where collective identity is shaped through culture and music and where social change can occur. "But perhaps Rock Camp for Girls is managing to challenge the status quo from a very early stage by getting young girls involved in positive creative activities and helping to build confidence and self-worth. Understanding the social networks of feminist music worlds can help minimise stress and improve the collaborative activist experience benefiting the local participants and a wider transnational audience by sharing lessons learned by organisers, participants and performers within a wider music based community." -https://diigo.com/01s7f5
Aylie B

Center for Media Justice : Articles, Speeches and Publications - 0 views

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    The Center for Media Justice presents some great material, particularly as an entry point to undergrads on concepts of media justice and examining the ways oppression operates in a digital sphere, troubling open internet and "closing digital divides" Great stuff!
David Martin

Sociology in Fantasia - Reason.com - 0 views

  • Players tend to reproduce many offline behaviors online, no matter how fantastic, imaginative, and unearthly the game world might be. Sometimes the results are pretty bleak. "Instead of an escape from the drudgeries of the physical world," Yee writes, "many online gamers describe their gameplay as an unpaid second job."
  • Some put in extensive hours at often unrewarding work ("grinding" being the well-suited in-game descriptor of choice), submitting themselves to "increasing amounts of centralized command, discipline, and obedience," Yee notes in a chapter with the sad title of "The Labor of Fun." While individual players may explore in a leisurely, ludic way, an MMO's complexity, challenges, and rewards elicit demanding practices from those who would take the game more seriously.
  • Racism is another grim import from the real world. Online gaming has seen the rise of "gold farming," whereby users rapidly play a game to a successful level in order to sell the results to other players not willing to invest the time. In short, players outsource the grinding. A skilled gold farmer can simultaneously take a game character to a very high level on one computer while churning out valuable magic items on another. Proteus Paradox doesn't dwell on the economics of gold farming, but notes that most gold farmers are Chinese-and also that other players tend to dislike them. Anti-Chinese racism surfaces in hostile in-game interactions and in YouTube rants.
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  • And then there are the ever-elusive lady gamers. Proteus outlines how male players denigrate, harass, and drive off female players.
  • But Yee offers two twists to this sadly familiar story. First, women report wanting to play for many of the same reasons men do-achievement, social interaction, and immersion-going against essentialist expectations of gender behavior difference. And second, MMOs offer a pedagogical benefit of sorts to male gamers who play under female avatars.
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    For those interesting in online communities, gaming or otherwise, you may find this article and the related book interesting.
Brant Burkey

Digitizing Historical Consciousness, Claudio Fogu - 0 views

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    This article looks at historical video games, which the author says "replaces representation with simulation and presence with virtuality, thereby marginalizing the oscillation of the modern historical imagination between historical facts and historic events, transcendence and immanence, representation and presence." An interesting perspective for examining collective memories, historical perspectives and forms of representation in interactive media and video games.
Kelly Heckman

Periscopic Play: re-positioning "the field" in MMO studies - 9 views

I agree the argument has overtones of the emic/etic perspectives I believe in this instance there is a difference. When one leaves to study a culture in Cameroon, one can become "awed" by the cultu...

methods research MMO games ethnography read this week7 week8 article PDF

Brant Burkey

Computer Mediated Anthropology - 0 views

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    A long, non-annotated bibliography of articles and books regarding issues related to computer mediated anthropology. Some really interesting titles. No direct links provided, but some urls.
Rosalynn Rothstein

The Occupation of Ethereal Locations: Indications of Mobile Data - 2 views

Abstract: "This theoretical investigation explores how ethereal locations have become increasingly inhabitable through mobile telephony. Residue of the occupation of these ethereal places is found ...

Mara Williams

The Vernacular Web of Participatory Media by Robert Glenn Howard - 12 views

This has been in my to-be-read folder for ages. I've started it a few times, but never finished it. While his arguments about the cases confuse me, I found useful his exploration of the potential...

week7 ethnography digital participatory culture read this robert glenn howard vernacular

anonymous

List of digital tools (from a Folklore/Ethnomusicology group) - 2 views

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    Still need a digital tool for your presentation? Here is a list (made by some folks at IU) that I found after some google-ing. "On May 24, 2010 the Department of Folklore and Ethnomusicology held a meetup for purposes of discussing digital tools of use for field and archival research in these fields. These links were compiled for, during, and after the gathering and are preserved here for the use of participants and interested others."
Savanna Bradley

The Location of Digital Ethnography - 3 views

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    I am admittedly bad at finding links that aren't already posted here... I thought this person brought up some of the key points we have been discussing concerning where digital ethnography can take place in relation to traditional ethnographic terminology... specifically, defining a 'field site'... if this link works...
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    This is an interesting article about those domains where the ethnographic work takes place. I thought it was really interesting how the case study shows how civic engagement is enable in both "on-line" and "off-line", making me think of how we construct meanings about place and time, carrying out the conversations from on "space" to another.
John Fenn

Doing Blog Research (Again) | Mapping Online Publics - 1 views

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    This article is of interest (http://mappingonlinepublics.net/2012/04/27/twitter-and-disaster-resilience-lessons-from-qldfloods-and-eqnz/) I would be interested in taking the map of twitter usage or during as disaster and the doing ethnographic follow up after the factor the see how this resource was used. This might build a better picture of how to use social media during disasters/similar problems.
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    How very interesting. Could be a really valuable read. I'm very curious how their method/methodology changes from other content analysis work in online spaces. If they take into account the unique context of blog comments (trolls, etc.).
John Fenn

Boellstorff - 0 views

shared by John Fenn on 29 Mar 12 - No Cached
John Fenn

Public profiles, private parties: digital ethnography, ethics and research in the conte... - 3 views

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    I haven't been able to find a free online copy of this yet. It looks very helpful. Has anyone else been able to secure one? The title reminds me of Patrica Lange's piece on YouTube and "publicly private" and "privately pubic" online spaces. Her application of the idea of "fractalized communities" has been very useful to my research on out-of-the-way online communities. Check that one out at http://uolibraries.worldcat.org/title/publicly-private-and-privately-public-social-networking-on-youtube/oclc/726935972&referer=brief_results
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    I have not been able to find one either, although I was able to find proof chapters of another two articles in the book.
Staci Tucker

The Accidental Carjack: Ethnography, Gameworld Tourism, and Grand Theft Auto - 0 views

http://gamestudies.org/0801/articles/miller

games ethnography single player research

started by Staci Tucker on 04 Jun 12 no follow-up yet
Shannon East

39 imagens da ocupação das favelas do Rio de Janeiro que não aparecem na TV |... - 1 views

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    (39 Images of occupying Favelas in Rio de Janeiro that don't appear on TV) Here are some great pics of the police occupying the favelas or communities as most Cariocas (People from Rio) would preferred to call them out of respect. This is what they call 'pacification' where drug trafficking is eliminated and police enforcement is ever present. 
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    Here's another recent article on this from the Washington Post: RIO DE JANEIRO - Squatters occupying a complex of abandoned buildings in Rio de Janeiro clashed with police Friday after a court ruling that allowed the premises to be cleared. http://www.washingtonpost.com/world/the_americas/fighting-breaks-out-in-rio-de-janeiro-as-police-move-to-clear-5000-squatters-from-buildings/2014/04/11/047ade4e-c180-11e3-b574-f8748871856a_story.html.
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