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Julianne Meyer

Legend-tripping Online: Supernatural Folklore and the Search for Ong's Hat - Michael Ki... - 1 views

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    This is a book that I have read through in my previous attempts to approach the online-life of legends and ghost narratives. I found it really helpful to see how Kinsella approached the online community, and perhaps this might help some of you to read through some of his ideas. 
David Martin

Sociology in Fantasia - Reason.com - 0 views

  • Players tend to reproduce many offline behaviors online, no matter how fantastic, imaginative, and unearthly the game world might be. Sometimes the results are pretty bleak. "Instead of an escape from the drudgeries of the physical world," Yee writes, "many online gamers describe their gameplay as an unpaid second job."
  • Some put in extensive hours at often unrewarding work ("grinding" being the well-suited in-game descriptor of choice), submitting themselves to "increasing amounts of centralized command, discipline, and obedience," Yee notes in a chapter with the sad title of "The Labor of Fun." While individual players may explore in a leisurely, ludic way, an MMO's complexity, challenges, and rewards elicit demanding practices from those who would take the game more seriously.
  • Racism is another grim import from the real world. Online gaming has seen the rise of "gold farming," whereby users rapidly play a game to a successful level in order to sell the results to other players not willing to invest the time. In short, players outsource the grinding. A skilled gold farmer can simultaneously take a game character to a very high level on one computer while churning out valuable magic items on another. Proteus Paradox doesn't dwell on the economics of gold farming, but notes that most gold farmers are Chinese-and also that other players tend to dislike them. Anti-Chinese racism surfaces in hostile in-game interactions and in YouTube rants.
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  • And then there are the ever-elusive lady gamers. Proteus outlines how male players denigrate, harass, and drive off female players.
  • But Yee offers two twists to this sadly familiar story. First, women report wanting to play for many of the same reasons men do-achievement, social interaction, and immersion-going against essentialist expectations of gender behavior difference. And second, MMOs offer a pedagogical benefit of sorts to male gamers who play under female avatars.
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    For those interesting in online communities, gaming or otherwise, you may find this article and the related book interesting.
John Fenn

New Media Toolkit | A project of the Renaissance Journalism Center - 0 views

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    This curated collection of online tools, tutorials and resources is designed to help nonprofits and ethnic and community news organizations navigate the often intimidating and ever-evolving new media landscape. Whether you're a beginner or a pro, you will find valuable information on the technologies and best practices you need to tell a community's stories in compelling ways; engage new audiences; optimize your website; and measure online impact.
John Fenn

MIT Press Journals - International Journal of Learning and Media - Abstract - 5 views

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    ABSTRACT: Research on the digital and online environment poses several ethical questions that are new or, at least, newly pressing, especially in relation to youth. Established ethical practices require that research have integrity, quality, transparency, and impartiality. They also stipulate that risks to the researcher, institution, data, and participants should be anticipated and addressed. But difficulties arise when applying these to an environment in which the online and offline intersect in shifting ways. This paper discusses some real-life "digital dilemmas" to identify the emerging consensus among researchers. We note the 2012 guidelines by the Association of Internet Researchers, which advocates for ethical pluralism, for minimizing harm, and for the responsibility of the researcher where codes are insufficient. As a point of contrast, we evaluate Markham's (2012) radical argument for data fabrication as an ethical practice. In reflecting on how researchers of the digital media practices of youth resolve their dilemmas in practice, we take up Markham's challenge of identifying evolving practice, including researchers' workarounds, but we eschew her solution of fabrication. Instead, we support the emerging consensus that while rich data are increasingly available for collection, they should not always be fully used or even retained in order to protect human subjects in a digital world in which future possible uses of data exceed the control of the researcher who collected them.
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    Thanks for posting this, John. Considering the ethical concerns we all have expressed in class, I am sure this article will be helpful. I will be sure to put it on my reading list.
Mara Williams

The Vernacular Web of Participatory Media by Robert Glenn Howard - 12 views

This has been in my to-be-read folder for ages. I've started it a few times, but never finished it. While his arguments about the cases confuse me, I found useful his exploration of the potential...

week7 ethnography digital participatory culture read this robert glenn howard vernacular

John Fenn

Doing Blog Research (Again) | Mapping Online Publics - 1 views

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    This article is of interest (http://mappingonlinepublics.net/2012/04/27/twitter-and-disaster-resilience-lessons-from-qldfloods-and-eqnz/) I would be interested in taking the map of twitter usage or during as disaster and the doing ethnographic follow up after the factor the see how this resource was used. This might build a better picture of how to use social media during disasters/similar problems.
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    How very interesting. Could be a really valuable read. I'm very curious how their method/methodology changes from other content analysis work in online spaces. If they take into account the unique context of blog comments (trolls, etc.).
John Fenn

Methods for Shaping Society | DMLcentral - 1 views

  • Research methods are routinely understood as objective techniques for getting to know the world. Yet they may be more influential and socially significant than this, particularly as more digital methods are being developed and deployed. So what, too, do digital methods do?
    • John Fenn
       
      post focused on 'digital media and learning' field, but how might these questions apply to "ethnography"?
  • However, underpinning the technicality of methods is the assumption that they are able to capture and represent the world just as it is. Methods are understood rather like a photographic device that can capture, freeze-frame and reproduce a facsimile of reality. As researchers, we can say we've done a good job if our methods have been up to the job of capturing a picture of an objective reality as it really is—or at least pretty accurately so.
  • But much the same can be said of anthropological ethnographers returning from fieldwork. Their fieldnotes, photographs, dictaphone recordings, transcripts and video data are much like the neuroscientist's CAT and PET scans. They represent a reality—a human brain, a culture, whatever—that has been recorded and made presentable enough for interpretation. But are research methods really so objective? Or do they do other things?
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  • It is that our research methods may in some important ways fabricate the very things we want to observe.
  • Methods are not neutral or innocent tools but necessarily construct, shape, configure, frame and make up the social worlds they study—methods help create society.
  • in 18th and 19th century map-making and census-taking, as well as popular contemporary methods such as sample surveys and focus groups, and the emergence of new digital methods in the 21st century.
    • John Fenn
       
      implication/application for this line of inquiry re: digital ethnography (across the many manifestations we've encountered thus far...)? Also, how do methods of "analysis" figure in to this conversation?
    • Mara Williams
       
      One way into this may be to carry out the author's exercise on the subject of the focus group (social, able to make choices, able to be influenced, likes sandwiches) on the subject of digital research. The piles of ideological baggage from the offline world are still in place - but what changes online? I'm really struggling with this one - maybe it's the water I'm swimming in - but I'm finding it difficult to describe (with any degree of texture) my online activity as separate from offline life.
  • Such details demonstrate the importance of recognizing the social life of methods. These are not neutral tools but politically charged instruments.
  • Methods are also social, however, because they in turn help to shape that social world—or, as it's put in the social life of methods program, methodologically speaking “what you see is what you get.”
  • Important questions are raised for research in digital media and learning by these insights. Newer forms of digital methods are now being developed and deployed that will enable researchers to make data on learning in new kinds of ways.
    • John Fenn
       
      To the point of questions/applicability around 'digital ethnography'...
  • open source social analytics are all beginning to change the ways in which learning can be tracked, recorded, visualized, patterned, documented and presented
  • Is this a big deal? If methods allow us to know more, then doesn't that mean we can intervene more effectively to improve learning? Isn't making new social worlds an admirable aim? Maybe so
    • John Fenn
       
      the ethical dilema...and not necessarily a 'new' one when it comes to ethnographic work; but what changes with the "digital"?
  • Perhaps the key point to be made about many such digital methods is that they generate transactional data without the awareness or intervention of research subjects—we are being aggregated as research data based on our transactions online without even thinking about it.
  • Digital media and learning research traces learning processes as they occur in new digital and networked spaces where they are inseparable from transactional data.
  • Yet one risk, as we have seen, is that the rise of digital methods has begun to emphasize transactional data over human participation in research
    • John Fenn
       
      Is this where "ethnographic" attention or impulse can fit?
    • Mara Williams
       
      That seems to be the argument - though it could be clearer. Transactional material != social and human activity. Perhaps an integrated approach that combines the transactional traces with stories from "actual" humans.
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    I really like this piece! I'm not super familiar with DML as a field, but the author's attention to the world-making capabilities (and not even capabilities - it's built in or "politically preloaded") of research methods. The post provides a clear defense against those who would argue that research is just objectively recording the world. At the same time, it doesn't slip into a poststructuralist wormhole about meaning. There's an attention to politics here that 's fruitful [Ah! but politics in general.. What are this author's projects' politics? What departmental/ disciplinary political fights shape the ground on which DML research takes place?]
John Fenn

Public profiles, private parties: digital ethnography, ethics and research in the conte... - 3 views

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    I haven't been able to find a free online copy of this yet. It looks very helpful. Has anyone else been able to secure one? The title reminds me of Patrica Lange's piece on YouTube and "publicly private" and "privately pubic" online spaces. Her application of the idea of "fractalized communities" has been very useful to my research on out-of-the-way online communities. Check that one out at http://uolibraries.worldcat.org/title/publicly-private-and-privately-public-social-networking-on-youtube/oclc/726935972&referer=brief_results
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    I have not been able to find one either, although I was able to find proof chapters of another two articles in the book.
Lydel Matthews

Blogmate - Online reading, archiving, and highlighting on the web. - 0 views

shared by Lydel Matthews on 25 Apr 14 - No Cached
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    Here is another option for a free online archiving resource that my friend's cousin started.
John Fenn

On Digital Ethnography, What do computers have to do with ethnography? (Part 1 of 3) | ... - 1 views

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    Editor's Note: While digital ethnography is an established field within ethnography, we don't often hear of ethnographers building digital tools to conduct their fieldwork. Wendy Hsu wants to change that. In the first of her three-part guest post series, she shows how ethnographers can use software, and even build their own software, to explore online communities. By drawing on examples from her own research on independent rock musicians, she shares with us how she moved from being an ethnographer of purely physical domains to an ethnographer who built software programs to gather more relevant qualitative data.
Rosalynn Rothstein

Methodological Approaches to the Study of Virtual Environments and Online Social Networks - 2 views

http://www.gjss.org/index.php?/Volume-83-December-2011-Methodological-Approaches-to-the-Study-of-Virtual-Environments-and-Online-Social-Networks.html

digital research vitual ethics

started by Rosalynn Rothstein on 09 Apr 12 no follow-up yet
Mara Williams

Why we argue about virtual community: a case study of the phish.net fan community. (Art... - 6 views

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    Watson, N. "Why We Argue About Virtual Community: a Case Study of the Phish.net Fan Community." Communication Abstracts. 21.5 (1998). Print. This is a fabulous article - old, but solid on the fights about online vs. offline communities. I read it in a Digital Culture class in 2008. I cite it all the time, and would love to go back in light of our discussions in class. This might go well in week seven when we talk about online communities.
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    Do you have a copy of it, Mara? Doesn't appear to be easily available in electronic format....
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    Thanks for catching that. I have a physical copy I could scan and make available to the group.
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    Please do, Mara. I really want to read this. Or I can scan a copy in Knight Ref.
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    Here is a link to a pdf I made of my copy. https://docs.google.com/open?id=0ByPQDYtlq5NmUlhYLXlIRHlnVkE Let me know if you would like it shared in another format. Can't wait to discuss this one!
John Fenn

Researching the Internet (working paper from EASA) - 3 views

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    Found this via Brant's link to the EASA...on their "Documents" page, under "Working Papers". Link should start downloading the PDF.
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    Good short read (4p) because it presents arguments for and against Hine's belief in online-only research. Probably better than reading Hine's Virtual Ethnography itself; but the review of that work and the author's response in Resource Center for Cyberculture Studies also might be a good exchange to read because we'd get different perspectives but hear Hine speak for herself. Can there be a social space that's solely constituted on and through the internet? And is online-only research the only legitimate research approach to such spaces?
Mara Williams

Internet World Maps - 1 views

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    I'm taking this week's idea of "domains" a bit literally. Here's a quick blog post from Amit Agarwal (tech columnist for Wall Street Journal India). It links to several visualizations of internet activity. Some are physical: electricity; some are political (i.e. explicitly - all these maps are political!): censorship by country; some are social: use of SNS by country, the first edition of the xckd map of internet communities.* He offers these maps without much commentary. I'm interested in how these visual representations could help us think about the "where" of digital ethnography. My offline/physical context may be a coffee shop in Eugene, OR, am I also placed on these maps? What kinds of maps help you think about the "where" of the internet? * The second edition is worth looking at to think about the way time and technological development shapes our understanding of space.
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    Here's a link to the second version of the xckd map of internet communities. https://xkcd.com/802/ While not a "real" map, I often use it in presentations to explain the idea that online communities are particular and exist in relation to each other. I often pair it with the concept of "fractalized communities" found in Patrica Lange's work in youtube video bloggers. Both get at the specificity of online research; there isn't one internet that I can study - I can only tell you about my time in this particular community.
nathan_georgitis

The Reciprocal Research Network: Online access to First Nations Items from the Northwes... - 3 views

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    From the website: The Reciprocal Research Network (RRN) is a key component of the Museum of Anthropology's Renewal Project, "A Partnership of Peoples." In addition to the RRN, the Renewal Project comprises several complementary and innovative components, including a new Research Centre, Major Temporary Exhibition Gallery, and Community Suite. Together, they support collaborative, socially responsible, and interdisciplinary research across local, national, and international borders. The RRN is an online tool to facilitate reciprocal and collaborative research about cultural heritage from the Northwest Coast of British Columbia. The RRN enables communities, cultural institutions and researchers to work together. Members can build their own projects, collaborate on shared projects, upload files, hold discussions, research museum projects, and create social networks. For both communities and museums, the RRN is groundbreaking in facilitating communication and fostering lasting relationships between originating communities and institutions around the world.
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    There is not much access to the site without an account, so I requested one. I am interested in looking at how this site functions (where there seem to be numerous projects being created with the materials) in contrast with the Danish Folklore Nexus I posted earlier. Both resources might offer insight in to how new projects are being created with already collected materials.
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    I finally got an account set up and was able to look around the webpage. The images are worth looking at in the very least, although it looks like you have to join sections to see what is going on with projects. You can also see "user submitted" information in a specific heading to see what information users have contributed to the objects.
John Fenn

Mozilla Popcorn | Making video work like the web - 0 views

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    What isPOPCORN? Popcorn makes video work like the web. We create tools and programs to help developers and authors create interactive pages that supplement video and audio with rich web content, allowing your creations to live and grow online
John Fenn

Sensate Journal - 2 views

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    Sensate is an online, media-based journal for the creation, presentation, and critique of innovative projects in the arts, humanities, and sciences. Our aim is to build on the current groundswell of pioneering activities in the digital humanities, scholarly publishing, and innovative media practice to provide a forum for scholarly and artistic experiments not conducive to the printed page.
Mara Williams

Art/Research through online comics - 13 views

Fifth mention: http://spinweaveandcut.blogspot.com/ Nick Sousanis' blog - he is writing his dissertation about comics in comic form!

research media week8 art visualization zines presentation comics blogs week9

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