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Maya Muñoz-Tobón

http://www.dourish.com/publications/1998/hci-technometh.pdf - 1 views

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    This article is written from the computer science perspective on how social sciences are used to analyze Human-computer-interactions (HCI) and computer-supported cooperative work (CSCW). Tthis article is talking about how ethnomethodology can help computer scientist to design systems allowing people to interact in groups through technology and computer networking. The article is concern on people's behaviors that takes them to interact with the technology and how they do it, some of these points can be stretched and transfer to understanding the behaviors of individuals that interact in digital communities. It continues talking about the influence of the participant in the design of the technology, which brings to my mind the discussion about how the data gathering and "aggregation of information" shape the actions, the behaviors and the data available, which at the same time can dictate how the technology is been developed
Jenny Dean

Algorithms are Not Enough: Lessons Bringing Computer Science to Journalism | Digital Hu... - 3 views

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    "The computer science research community is going full speed ahead developing exciting new algorithms, but it seems a bit disconnected from what it takes to get their work used."
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    I thought this article is interesting, basically you need to understand more than just computer science to develop a program that is usable to a particular group.
Brant Burkey

Computer Mediated Anthropology - 0 views

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    A long, non-annotated bibliography of articles and books regarding issues related to computer mediated anthropology. Some really interesting titles. No direct links provided, but some urls.
John Fenn

On Digital Ethnography, What do computers have to do with ethnography? (Part 1 of 3) | ... - 1 views

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    Editor's Note: While digital ethnography is an established field within ethnography, we don't often hear of ethnographers building digital tools to conduct their fieldwork. Wendy Hsu wants to change that. In the first of her three-part guest post series, she shows how ethnographers can use software, and even build their own software, to explore online communities. By drawing on examples from her own research on independent rock musicians, she shares with us how she moved from being an ethnographer of purely physical domains to an ethnographer who built software programs to gather more relevant qualitative data.
Lydel Matthews

You found a planet!: Robert Simpson crowdsources scientific research | TED Blog - 0 views

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    A fascinating article about crowdsourcing and asking people online to help categorize images in the name of research! Presents an interesting take on highlighting the difference between what people and computers are capable of.
John Fenn

New Media Literacies - Learning in a Participatory Culture - 1 views

  • One of our key goals is to stop focusing quite so much on “do kids have computers in their classroom?” and start focusing more on “do kids have the basic social skills and cultural competencies so that when they do get computers in their classroom
Brant Burkey

The Society for Visual Anthropology - 1 views

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    From the website: "The Society for Visual Anthropology (SVA) is a section of the American Anthropological Association. We promote the study of visual representation and media. Both research methods and teaching strategies fall within the scope of the society. SVA members are involved in all aspects of production, dissemination, and analysis of visual forms. Works in film, video, photography, and computer-based multimedia explore signification, perception, and communication-in-context, as well as a multitude of other anthropological and ethnographic themes.The Society encourages the use of media, including still photography, film, video and non-camera generated images, in the recording of ethnographic, archaeological and other anthropological genres. Members examine how aspects of culture can be pictorially/visually interpreted and expressed, and how images can be understood as artifacts of culture.
John Fenn

Zeega - 3 views

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    Zeega is a non-profit inventing new forms of interactive storytelling. Our HTML5 platform makes it easy to combine original content with photos, videos, text, audio, data feeds and maps via APIs from across the web.
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    Here are two projects that I think are zeega projects. (http://eephusleague.com/magazine/) and (http://www.editsquarterly.com/) Not totally sure though, since they seem to run really easily on both computers I have tried to use it on and on firefox as well.
John Fenn

Google Earth - 0 views

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    I investigated the Google Earth "tour" feature I demonstrated today a bit further. When an email is sent of the "tour" to someone, the email contains a KMZ file that will open in Google Earth. Unfortunately the email receiver will either need to have Google Earth installed on their computer or install Google Earth to open the KMZ file you sent them. You can also choose to send a static image of your view in Google Earth as a JPG.
Jenny Dean

Dragon - Dragon NaturallySpeaking - Nuance  - Nuance - 0 views

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    This is the best voice recognition software out there. You can train it to recognize your voice and it is incredibly accurate. I have written papers using it. The student version is around $100. The challenge with it is it is only going to be really accurate with your voice so you would have to listen and restate what you are hearing for the program to really recognize it well.
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    This seems like it could be really useful, in theory. While the video demonstrated that the program works really well with a well-enunciating woman with a fairly moderate American English accent, I would be curious to see how the program recognizes accents. I know it says that it attunes itself to individual voices, but whether that works in practice is not really apparent on the site. I guess it reminds me of that episode in IT Crowd, when Roy convinces his boss that he can converse with his computer. But still cool!
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    It works fine for accents. You practice reading a set script to tune the program to your voice.
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    I guess what I'm questioning is its ability to adapt to tonal changes, speech rate, etc. I know I don't pronounce things with consistency.
David Martin

Sociology in Fantasia - Reason.com - 0 views

  • Players tend to reproduce many offline behaviors online, no matter how fantastic, imaginative, and unearthly the game world might be. Sometimes the results are pretty bleak. "Instead of an escape from the drudgeries of the physical world," Yee writes, "many online gamers describe their gameplay as an unpaid second job."
  • Some put in extensive hours at often unrewarding work ("grinding" being the well-suited in-game descriptor of choice), submitting themselves to "increasing amounts of centralized command, discipline, and obedience," Yee notes in a chapter with the sad title of "The Labor of Fun." While individual players may explore in a leisurely, ludic way, an MMO's complexity, challenges, and rewards elicit demanding practices from those who would take the game more seriously.
  • Racism is another grim import from the real world. Online gaming has seen the rise of "gold farming," whereby users rapidly play a game to a successful level in order to sell the results to other players not willing to invest the time. In short, players outsource the grinding. A skilled gold farmer can simultaneously take a game character to a very high level on one computer while churning out valuable magic items on another. Proteus Paradox doesn't dwell on the economics of gold farming, but notes that most gold farmers are Chinese-and also that other players tend to dislike them. Anti-Chinese racism surfaces in hostile in-game interactions and in YouTube rants.
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  • And then there are the ever-elusive lady gamers. Proteus outlines how male players denigrate, harass, and drive off female players.
  • But Yee offers two twists to this sadly familiar story. First, women report wanting to play for many of the same reasons men do-achievement, social interaction, and immersion-going against essentialist expectations of gender behavior difference. And second, MMOs offer a pedagogical benefit of sorts to male gamers who play under female avatars.
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    For those interesting in online communities, gaming or otherwise, you may find this article and the related book interesting.
emknott

Fast Fox - 0 views

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    This is a very handy transcription tool if you find yourself typing the same words over and over again. It allows you to create sort cuts and abbreviations that your computer will then expand into the real word. It's a nice time saver and its free.
younsong lee

T L Taylor talks about "Ethnography as Play" - 2 views

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    This is a video of one of Taylor's discussions on her research regarding the computer game Everquest. I thought this might be useful to anybody who found our discussion on "lurkers", ethics, and the gaming world interesting. TL Taylor is a world-renowned video game researcher, who spends a majority of her investigations viewing the interactions within a digital world. She researches topics like: how players choose to represent themselves in contrast to their physical appearance in reality, and even going so far as to see how and why relationships occur in a video game setting that are strong enough to get players to marry each other without ever meeting in person.
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