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Maya Muñoz-Tobón

http://www.dourish.com/publications/1998/hci-technometh.pdf - 1 views

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    This article is written from the computer science perspective on how social sciences are used to analyze Human-computer-interactions (HCI) and computer-supported cooperative work (CSCW). Tthis article is talking about how ethnomethodology can help computer scientist to design systems allowing people to interact in groups through technology and computer networking. The article is concern on people's behaviors that takes them to interact with the technology and how they do it, some of these points can be stretched and transfer to understanding the behaviors of individuals that interact in digital communities. It continues talking about the influence of the participant in the design of the technology, which brings to my mind the discussion about how the data gathering and "aggregation of information" shape the actions, the behaviors and the data available, which at the same time can dictate how the technology is been developed
Brant Burkey

Digitizing Historical Consciousness, Claudio Fogu - 0 views

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    This article looks at historical video games, which the author says "replaces representation with simulation and presence with virtuality, thereby marginalizing the oscillation of the modern historical imagination between historical facts and historic events, transcendence and immanence, representation and presence." An interesting perspective for examining collective memories, historical perspectives and forms of representation in interactive media and video games.
John Fenn

Zeega - 3 views

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    Zeega is a non-profit inventing new forms of interactive storytelling. Our HTML5 platform makes it easy to combine original content with photos, videos, text, audio, data feeds and maps via APIs from across the web.
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    Here are two projects that I think are zeega projects. (http://eephusleague.com/magazine/) and (http://www.editsquarterly.com/) Not totally sure though, since they seem to run really easily on both computers I have tried to use it on and on firefox as well.
John Fenn

Mozilla Popcorn | Making video work like the web - 0 views

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    What isPOPCORN? Popcorn makes video work like the web. We create tools and programs to help developers and authors create interactive pages that supplement video and audio with rich web content, allowing your creations to live and grow online
Maya Muñoz-Tobón

Hypercities :: About - 4 views

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    Translating physical places into digital interactive platforms. This is allowing to transcend time and space timelines, bringing stories from the past and liking them to the relevance of present places.
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    This is fascinating work. I'm looking forward to exploring this further - particularly the socially-engaged content that is described in the mission statement. It is amazing to think of the amount of data that is available to modern researchers. Kudos to USC and UCLA.
John Fenn

Research | Berkman Center - 0 views

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    About People Research Publications Teaching Events Interactive Newsroom Get Involved Research The Berkman Center enjoys a global reputation for cutting-edge work centered on the relationships between the Internet, law, and society. Our mode - entrepreneurial nonprofit - embraces our pursuit of scholarly research in the manner and spirit of an academic think tank, anchored by the diverse collaborative and individual work of our faculty and fellows.
Aylie B

Guides - Source: An OpenNews project - 1 views

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    Wow! poked around just a little bit - great open-source tutorials on accessing census data, representing data in maps, creating news apps, coding, as well as some more manifesto-y pieces on new directions! "Source Guides are collections of tutorials, project discussions, and advice on topics of interest to developers and interactive designers in newsrooms. Is there a Guide topic missing that you'd like to see here?"
John Fenn

Free Music Archive - 1 views

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    "What is the Free Music Archive? The Free Music Archive is an interactive library of legal audio downloads directed by legendary freeform radio station WFMU. This project wouldn't be possible without our curators, who select and upload all the music you'll find here. Curators come from all over the world, and have a wide range of experience with good music. They include freeform radio stations, netlabels, artist collectives, performance spaces, and concert organizers. If the FMA were a radio station, the curators would be our awesomely obsessive DJs."
Julianne Meyer

Run, walk, and jump with the Oculus Rift using Virtuix's 360-degree treadmill | The Verge - 0 views

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    I don't know how much this might apply to any of our research, but I thought that this new leap in technology could be interesting in the future. How are we going to interact with others once things like this start being used more? Kind of reminds me of Wall-E, but still, really cool. I would definitely buy something like this. Get your cardio and gaming in all at once! 
David Martin

Sociology in Fantasia - Reason.com - 0 views

  • Players tend to reproduce many offline behaviors online, no matter how fantastic, imaginative, and unearthly the game world might be. Sometimes the results are pretty bleak. "Instead of an escape from the drudgeries of the physical world," Yee writes, "many online gamers describe their gameplay as an unpaid second job."
  • Some put in extensive hours at often unrewarding work ("grinding" being the well-suited in-game descriptor of choice), submitting themselves to "increasing amounts of centralized command, discipline, and obedience," Yee notes in a chapter with the sad title of "The Labor of Fun." While individual players may explore in a leisurely, ludic way, an MMO's complexity, challenges, and rewards elicit demanding practices from those who would take the game more seriously.
  • Racism is another grim import from the real world. Online gaming has seen the rise of "gold farming," whereby users rapidly play a game to a successful level in order to sell the results to other players not willing to invest the time. In short, players outsource the grinding. A skilled gold farmer can simultaneously take a game character to a very high level on one computer while churning out valuable magic items on another. Proteus Paradox doesn't dwell on the economics of gold farming, but notes that most gold farmers are Chinese-and also that other players tend to dislike them. Anti-Chinese racism surfaces in hostile in-game interactions and in YouTube rants.
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  • And then there are the ever-elusive lady gamers. Proteus outlines how male players denigrate, harass, and drive off female players.
  • But Yee offers two twists to this sadly familiar story. First, women report wanting to play for many of the same reasons men do-achievement, social interaction, and immersion-going against essentialist expectations of gender behavior difference. And second, MMOs offer a pedagogical benefit of sorts to male gamers who play under female avatars.
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    For those interesting in online communities, gaming or otherwise, you may find this article and the related book interesting.
Maya Muñoz-Tobón

Machinima | Gameplay Videos, Game Trailers, Gaming News and Original Shows - 0 views

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    I learned about this program while reading "Confronting the Challenges of Participatory Culture:Media Education for the 21st Century" by Henry Jenkins, Director of the Comparative Media Studies Program at the Massachusetts Institute of Technology. This is an interesting program were users of video games interact and remix the games to create their own movies and story lines. This brings more platforms for individuals to create self-representations in a digital form, bringing forward the possibilities of reinterpretation of cultural objects and creative participation of digital communities
Rosalynn Rothstein

Murmur - 2 views

http://murmurtoronto.ca/about.php This is an interesting project to think about if you are imaging how to re-present your research to a community you have been working in. I would be interested to ...

digital product oral history

started by Rosalynn Rothstein on 08 May 12 no follow-up yet
Jenny Dean

Portraits of Reconciliation - NYTimes.com - 4 views

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    Definitely a must view. It is an amazing piece of work."Last month, the photographer Pieter Hugo went to southern Rwanda, two decades after nearly a million people were killed during the country's genocide, and captured a series of unlikely, almost unthinkable tableaus."
John Fenn

Visualising the future of work: myth, media and mobilities - 1 views

shared by John Fenn on 10 Apr 14 - No Cached
  • Microsoft’s Future Vision, Googleplex, Apple’s ‘spaceship’ campus: predictions of the imminent demise of the office workplace coincide with a proliferation of media images of the ‘office of the futu
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      important sentence
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    This was a really fascinating piece. I have given some thought as to how the digital world can/will transform the workplace but this is the first scholarly piece on the subject. I am curious to see how these changes will affect face-face (i.e., office) interaction and communication practices in the future.
Jeremiah Favara

How riot rumours spread on Twitter - 3 views

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    Analysis of 2.6 million tweets shows Twitter is adept at correcting misinformation - particularly if the claim is that a tiger is on the loose in Primrose Hill This Guardian piece is an interesting way to think of scraping Twitter to show how mis-information moves across time in periods of crisis. I was living in London during this time period, and it was really amazing how influential social media was in shaping people's perceptions of the riots.
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    Twitter maybe correcting misinformation when it comes to riot rumors but its doing nothing to stop storytelling. https://twitter.com/1014retold Buzzfeed compared it to a re-life Game of Thrones http://www.buzzfeed.com/lukebailey/this-live-tweeted-medieval-irish-war-is-the-real-game-of-thr
mikecorr

Resource and Tutorials for Professional Digital Media Designers - Digital Arts - 0 views

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    A great resource for free graphic tutorials. Tutorials are arranged by software type: Adobe Illustrator After Effects Dreamweaver Final Cut Pro Flash Pro InDesign Manga Studio Maxon Cinema 4D Maya Muse Nuke Painter Photoshop Premiere Pro QuarkXPress RealFlow; & by Techniques: Animation Colour Drawing Fashion illustration Graphic Design Hacking & Maker Hand-made Illustration Interactive & Web Design Lighting effects Mixed media Painting Patterns Photo retouch Photography Printing Typography Vector VFX Video Web. *Tutorials are available for all skill levels.
Staci Tucker

Writing Game Ethnographies - 1 views

http://remixinganthropology.wordpress.com/2008/03/20/writing-game-ethnographies-the-poetics-and-politics-of-interactive-narrative/

games ethnography research digital culture

started by Staci Tucker on 04 Jun 12 no follow-up yet
younsong lee

T L Taylor talks about "Ethnography as Play" - 2 views

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    This is a video of one of Taylor's discussions on her research regarding the computer game Everquest. I thought this might be useful to anybody who found our discussion on "lurkers", ethics, and the gaming world interesting. TL Taylor is a world-renowned video game researcher, who spends a majority of her investigations viewing the interactions within a digital world. She researches topics like: how players choose to represent themselves in contrast to their physical appearance in reality, and even going so far as to see how and why relationships occur in a video game setting that are strong enough to get players to marry each other without ever meeting in person.
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