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flrdorothy

אשר סבידסנקי צלם | Asher Svidensky Photography - 1 views

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    This is the site of the photographer from the BBC News piece on "A 13-year-old eagle huntress in Mongolia." His own account is completely different from the BBC article. He is not, as BBC portrayed him, an ethnographer who stumbled onto a cultural shift in gendered activities-he is a storyteller who went looking for an unusual story, and made it happen. "I had gone looking for my eagle huntress. . .I was amazed by her comfort and ease as she began handling the grand eagle for the first time in her life." I have the same question I asked on the bookmark for the BBC article; why was it important to the BBC to represent this story as ethnography?
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    I am not familiar with Svidensky's work so thanks for passing this along. Regarding the story of the eagle huntress: it's clear that many of the photographer's images are "posed" or, at least, were made during the "magic hour." What are the implications for this type of "portraiture?" Some of the images are supposedly "candid" (and some not), but I would question the degree to which Svidensky directed his informant's position/direction for the camera. Assuming the photographer's purpose was documentation, are there overarching ethical implications for this type of visual storytelling?
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    I think perhaps, I read it differently. In the article he uses phrases like: " I also photographed him during sunset, on horseback, proudly holding on to his golden eagle."--This reads to me like he knows that it's posed and he isn't making any excuses for it. "I tried coming up with new ways of photographing the eagle hunters." This is when he talking about previous documentation that had been done. "photography session" Again, I read this as the photos being obviously posed. But that's just out I read it. If the article had been lacking phrases like this, then I would have to question the ethical implications.
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    Agreed - and even without the quotes, a casual observer could tell that these images are posed. However, I think portraiture-as-documentary photography raises some intriguing methodological questions/concerns. Considering the original piece was published through a (well-respected) international media organization, my guess is that some interesting conversations occurred during editorial meetings regarding the nature of Svidensky's work. Maybe this example points to the blurring lines between traditional news photography and pictures made for ethnographic purposes?
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    Quite possibly. And if that is the case, it is certainly evident in the two contrasting articles we have here. But I also wonder if we're not watching a paradigm shift to the photo-essay style that Svidensky is making use of. With the rising popularity of sites like Buzzfeed, I wonder if--in order to bring more interest to his work--he's utilizing that same style in hopes of being more "readable" for the masses. What will be interesting, though, is if we see a similar shift to the photo-essay from the sites that push traditional news photography.
John Fenn

MIT Press Journals - International Journal of Learning and Media - Abstract - 5 views

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    ABSTRACT: Research on the digital and online environment poses several ethical questions that are new or, at least, newly pressing, especially in relation to youth. Established ethical practices require that research have integrity, quality, transparency, and impartiality. They also stipulate that risks to the researcher, institution, data, and participants should be anticipated and addressed. But difficulties arise when applying these to an environment in which the online and offline intersect in shifting ways. This paper discusses some real-life "digital dilemmas" to identify the emerging consensus among researchers. We note the 2012 guidelines by the Association of Internet Researchers, which advocates for ethical pluralism, for minimizing harm, and for the responsibility of the researcher where codes are insufficient. As a point of contrast, we evaluate Markham's (2012) radical argument for data fabrication as an ethical practice. In reflecting on how researchers of the digital media practices of youth resolve their dilemmas in practice, we take up Markham's challenge of identifying evolving practice, including researchers' workarounds, but we eschew her solution of fabrication. Instead, we support the emerging consensus that while rich data are increasingly available for collection, they should not always be fully used or even retained in order to protect human subjects in a digital world in which future possible uses of data exceed the control of the researcher who collected them.
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    Thanks for posting this, John. Considering the ethical concerns we all have expressed in class, I am sure this article will be helpful. I will be sure to put it on my reading list.
David Martin

Sociology in Fantasia - Reason.com - 0 views

  • Players tend to reproduce many offline behaviors online, no matter how fantastic, imaginative, and unearthly the game world might be. Sometimes the results are pretty bleak. "Instead of an escape from the drudgeries of the physical world," Yee writes, "many online gamers describe their gameplay as an unpaid second job."
  • Some put in extensive hours at often unrewarding work ("grinding" being the well-suited in-game descriptor of choice), submitting themselves to "increasing amounts of centralized command, discipline, and obedience," Yee notes in a chapter with the sad title of "The Labor of Fun." While individual players may explore in a leisurely, ludic way, an MMO's complexity, challenges, and rewards elicit demanding practices from those who would take the game more seriously.
  • Racism is another grim import from the real world. Online gaming has seen the rise of "gold farming," whereby users rapidly play a game to a successful level in order to sell the results to other players not willing to invest the time. In short, players outsource the grinding. A skilled gold farmer can simultaneously take a game character to a very high level on one computer while churning out valuable magic items on another. Proteus Paradox doesn't dwell on the economics of gold farming, but notes that most gold farmers are Chinese-and also that other players tend to dislike them. Anti-Chinese racism surfaces in hostile in-game interactions and in YouTube rants.
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  • And then there are the ever-elusive lady gamers. Proteus outlines how male players denigrate, harass, and drive off female players.
  • But Yee offers two twists to this sadly familiar story. First, women report wanting to play for many of the same reasons men do-achievement, social interaction, and immersion-going against essentialist expectations of gender behavior difference. And second, MMOs offer a pedagogical benefit of sorts to male gamers who play under female avatars.
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    For those interesting in online communities, gaming or otherwise, you may find this article and the related book interesting.
Kelly Heckman

Periscopic Play: re-positioning "the field" in MMO studies - 9 views

I agree the argument has overtones of the emic/etic perspectives I believe in this instance there is a difference. When one leaves to study a culture in Cameroon, one can become "awed" by the cultu...

methods research MMO games ethnography read this week7 week8 article PDF

anonymous

List of digital tools (from a Folklore/Ethnomusicology group) - 2 views

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    Still need a digital tool for your presentation? Here is a list (made by some folks at IU) that I found after some google-ing. "On May 24, 2010 the Department of Folklore and Ethnomusicology held a meetup for purposes of discussing digital tools of use for field and archival research in these fields. These links were compiled for, during, and after the gathering and are preserved here for the use of participants and interested others."
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