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Julie Lindsay

Teachers' Essential Guide to Zoom | Common Sense Education - 2 views

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    When school campuses around the world closed due to the coronavirus pandemic, the video-conferencing tool Zoom became a household name practically overnight. Launched in 2013 to connect remote office workers, Zoom is now one of the go-to platforms for online learning. Zoom's simple setup, ability to accommodate 100 participants at once, and low cost make it a popular option for distance learning programs. But Zoom has faced some significant privacy and security challenges, which leave schools and teachers wondering whether it's the right tool for teaching and learning. If you're considering using Zoom with your students, read on to learn more about its key features and how to use the tool as safely as possible.
leannecrawshaw

Cyberbullying | eSafety Commissioner - 2 views

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    A great website for Cyberbullying, reliable and authentic content.
arcunningham

Digital content curation: How to do it right! - SCIS - 4 views

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    "Teacher librarians are trained to quickly and effectively critically analyse and evaluate learning materials in a way that teachers may not. That being the case, it is more vital than ever before to assist them to navigate the tsunami of information flooding every communication channel by creating curated content."
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    Hi Kate. I can't believe I finally remembered to pin something to diigo....look at you go though. You are even commenting! I thought this article from SCIS was perfectly timed. I only work part-time but I have spent days and days curating resources for teachers since lockdown went into action. They have been so thankful not to have to trawl through a million items to find something they will actually use with their students. Most helpful at the moment has been a libguide created to share all of the online read alouds so generously being offered by authors and illustrators.
anonymous

Shibboleth Authentication Request - 0 views

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    The International Journal of Game-Based Learning (IJGBL) is devoted to the theoretical and empirical understanding of game-based learning. To achieve this aim, the journal publishes theoretical manuscripts, empirical studies, and literature reviews. The journal publishes this multidisciplinary research from fields that explore the cognitive and psychological aspects that underpin successful educational video games. The target audience of the journal is composed of professionals and researchers working in the fields of educational games development, e-learning, technology-enhanced education, multimedia, educational psychology, and information technology. IJGBL promotes an in-depth understanding of the multiple factors and challenges inherent to the design and integration of Game-Based Learning environments.
radcre

Common Sense Digital Compass™ | Educational games for kids to help teach digi... - 7 views

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    An interactive game for stage 2 / 3 age 11-14
ammorley

Covid-19: Continuity of teaching and learning - an evidence-based approach - Teacher - 4 views

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    (March 27, 2020) Dr Anne-Marie Chase and Professor Pauline Taylor-Guy discuss the importance of technology for flexible learning in the current Covid-19 crisis. They identify three decision-making phases that schools must address to ensure that digital learning remains resilient and sustainable for the future: immediate, interim and sustainability. They provide an extensive checklist of considerations and strategies for thorough planning of each phase.
Julie Lindsay

Teaching digital citizens in today's world: Research and insights behind the common sen... - 4 views

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    James, C., Weinstein, E., & Mendoza, K. (2019). This report points to a collection of core insights about young people and digital life from the emerging EDD research and also includes insights from academic research on media and children,focusing particularly on challenges that U.S. tweens and teens face in their digital lives. This research lays the foundation for Common Sense Education's updated Digital Citizenship Curriculum. We describe the curriculum's unique approach, grounded in Project Zero's research,which focuses on pedagogical strategies that support both student skills and dispositions. The following sections outline the six key topics covered in the curriculum and address the importance of a whole-community approach among educators, students, and parents in creating a thriving culture of digital citizenship.
Julie Lindsay

Digital Citizenship: You Can't Go Home Again | SpringerLink - 1 views

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    Abstract: In the July/August 2011 edition of TechTrends, a group of AECT members and academic professionals explored the state of digital citizenship for students in K-12 through an article entitled: Digital Citizenship in K-12: It Takes a Village. Identified was a significant need for digital citizenship awareness by parents, educators, and students through a series of interviews, exploration of resources, reports, and surveys. In this current article, the purpose is to provide an updated perspective of the state of digital citizenship in the K-12 academic and professional environments as gathered from re-administering the 2010 survey and interviewing experts quoted in the 2010 article. Results showed the need for teaching digital citizenship at an earlier age, improved digital citizenship awareness by both educators and administrators, and a continued focus on the misuse and abuse of technology.
Julie Lindsay

Towards a radical digital citizenship in digital education - 1 views

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    Critical Studies in Education: Vol 60, No 1 In this article, we attempt to define and explore a concept of 'radical digital citizenship' and its implications for digital education. We argue that the 'digital' and its attendant technologies are constituted by on-going materialist struggles for equality and justice in the Global South and North which are erased in the dominant literature and debates in digital education. We assert the need for politically informed understandings of the digital, technology and citizenship and for a 'radical digital citizenship' in which critical social relations with technology are made visible and emancipatory technological practices for social justice are developed.
Julie Lindsay

Expert insights into education for positive digital footprint development - 1 views

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    Abstract: Children and young people are spending more time online. Face-to-face interactions with friends are being supplemented with digital communication. Australian children are particularly prolific users of the internet (Green et al, 2011). This online activity creates digital footprints. Digital footprint refers to the information and data that people generate, through purposive action or passive recording, when they go online (Thatcher, 2014). Digital footprints now play a role in people's employment and educational opportunities (Black and Johnson, 2010). In this context not having a digital footprint can be as serious as having a badly managed one. One way to address this is for schools to explicitly teach students how to develop positive digital footprints that will help, rather than hinder, them in the future.
Julie Lindsay

Home | DigCitCommit - 1 views

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    Inclusive, Informed, Engaged, Balanced, Alert - attributes of a global digital citizen. Hashtag #digcitcommit
Julie Lindsay

Confident, capable and world changing: teenagers and digital citizenship - 0 views

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    Found in Communication Research and Practice: Vol 6, No 1 Abstract: Around the world policymakers are exploring the kinds of skills and competencies that teenagers need to have to contribute to society as digital citizens. Based on the UN Convention on the Rights of the Child framework, and informed by critical analysis of discourses around digital citizenship, this paper explores the competencies already demonstrated by many adolescents and addresses the priorities identified by policymakers. It compares the top-down adult policymakers' blueprints for digital citizenship with the performances of citizenship by many young people, who mobilise digital resources to communicate with powerful others as a means of progressing their aims. Drawing upon examples of small-scale teenage activism, and linking these to some of the big questions of the age: climate change, gender equity and social justice, the paper moves beyond discussions of tech-addiction and online passivity to investigate adolescents' strategic engagement in digital spaces to achieve a more equitable future.
Julie Lindsay

Learning online: the student experience - 1 views

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    New book by George Veletsianos - free chapters available for download
katelester

Are You a Curator or a Dumper? | Cult of Pedagogy - 0 views

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    This blog post succinctly explains what happens when we 'dump' resources on colleagues rather than curate them in a useful way.
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