Scratch is a new programming language that makes it easy to create your own interactive stories, animations, games, music, and art -- and share your creations on the web.
As they create and share Scratch projects, young people learn important mathematical and computational ideas, while also learning to think creatively, reason systematically, and work collaboratively.
Scratch is a new programming language that makes it easy to create your own interactive stories, animations, games, music, and art -- and share your creations on the web.
Scratch is designed to help young people (ages 8 and up) develop 21st century learning skills. As they create and share Scratch projects, young people learn important mathematical and computational ideas, while also learning to think creatively, reason systematically, and work collaboratively.
Our best universities have, paradoxically, typically looked down their noses at education, as if it were intellectually inferior. The result is that the strongest students are often in colleges that have no interest in education, while the most inspiring professors aren't working with students who want to teach. This means that comparatively weaker students in less intellectually rigorous programs are the ones preparing to become teachers.
Lexia er et program for tilrettelegging av øvelser for mennesker med spesifikke og /eller generelle lese- og skrivevansker. Programmet inneholder øvelser som innbefatter mange ulike områder, for eksempel språklig bevissthet, stavelsesle
EncodeHD is a an application to re-encode all types of video files for use on your home media player or on-the-go device. It aims to provide a simple interface with no fuss, and give you the best speed possible without compromising on quality
Enkelt, greit og gratis program for byrjaropplæring i matematikk (addisjon, subtraksjon og multiplikasjon) alfabet og meir.
Gratis programvare/Freeware
In Digital Nation: Life on the Virtual Frontier, FRONTLINE presents an in-depth exploration of what it means to be human in a 21st-century digital world. Continuing a line of investigation she began with the 2008 FRONTLINE report Growing Up Online, award-winning producer Rachel Dretzin embarks on a journey to understand the implications of living in a world consumed by technology and the impact that this constant connectivity may have on future generations. "I'm amazed at the things my kids are able to do online, but I'm also a little bit panicked when I realize that no one seems to know where all this technology is taking us, or its long-term effects," says Dretzin.
I watch it when I need it and in ways that I need it. And that makes a huge difference.”
“About five years ago my students stopped taking notes,” Rankin said. “I asked, ‘Why are you not taking notes?’ And they said, ‘Why would we take notes on that?…. I can go to Wikipedia or go to Google, and I can get all the information I need.”
Then, using polling software that Abilene coded for the iPhone, students can answer the questions anonymously by sending responses electronically with their iPhones. The software can also quickly quiz students to gauge whether they’re understanding the lesson.
It’s a lot more interactive for those who aren’t as willing to jump up and throw out their answer in class. Instead, you push a button on the iPhone
Rankin declined to disclose exact figures for money invested in the iPhone program, but he said the initiative only takes up about 1 percent of the university’s annual budget. To offset costs, the university discontinued in-dorm computer labs, since the vast majority of students already own notebooks.
For us, it isn’t primarily about the device,” Rankin said. “This is a question of, how do we live and learn in the 21st century now that we have these sorts of connections?…. I think this is the next platform for education