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Strayer-University ACC 599 Homework Help - 1 views

started by justquestionans on 26 Jun 18 no follow-up yet
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Personal Passion Project - Reflections After Eight Years - 22 views

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    For the past eight years students in Year Six at Redlands have participated in a Personal Passion Project during Term Four. It is a way to finish their time in Junior School with a project that connects their passion with all they have learned about managing inquiry/design based projects to that point.
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DLF 5 Gurgaon - 0 views

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    DLF 5 Gurgaon Offers 3 and 4 BHK luxuries Residential apartments. Call 9999 999 237, DLF DLF 5 Gurgaon is second launch of DLF after its successful completion of project DLF Ultima Residential Projects, which is establish in Golf Course Road. Dlf 5 Luxury residential apartments Gurgaon is based upon 4 motivating standards that not only offer a great home experience but a great life understanding to
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CAL: Digests:The Sheltered Instruction Observation Protocol: A Tool for Teacher-Researc... - 10 views

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    "... The project described in this digest was designed with the belief that teacher professional growth can best be fostered through sustained collaborative inquiry between teachers and researchers. It has set out to incorporate what is known about quality professional development with the special features necessary for meeting the needs of English language learners. The project has defined a model of sheltered instruction based on the research of best practices, as well as on the experiences of the participating teachers and researchers..." (¶1).
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Project Based Learning - 1 views

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    A incredible resource for building, collaborating and searching for PBL projects
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Teaching History With Technology - 1 views

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    EdTechTeacher.org presents The Center for Teaching History with Technology, a resource created to help K-12 history and social studies teachers incorporate technology effectively into their courses. Find resources for histlaptop classory and social studies lesson plans, activities, projects, games, and quizzes that use technology. Explore inquiry-based lessons, activities, and projects. Learn about new and emerging technologies such as blogs, podcasts, wikis, ipods, and online social networks and explore innnovative ways of integrating them into the curriculum. Find out how others are using technology in the classroom.
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PhET: Free online physics, chemistry, biology, earth science and math simulations - 4 views

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    Fun, interactive, research-based simulations of physical phenomena from the Physics Education Technology project at the University of Colorado.
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    "Fun, interactive, research-based simulations of physical phenomena from the PhET project at the University of Colorado."
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Intel Teach Elements: Project-Based Approaches - 0 views

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    This is a self-paced class in project based learning produced by Intel. Free, high quality content with masterful design.
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The Overselling of Ed Tech - Alfie Kohn - 7 views

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    ""[W]e shouldn't confuse personalized learning with personal learning. The first involves adjusting the difficulty level of prefabricated skills-based exercises based on students' test scores, and it requires the purchase of software. The second involves working with each student to create projects of intellectual discovery that reflect his or her unique needs and interests, and it requires the presence of a caring teacher who knows each child well" (Kohn, 2016.03.12, ¶9).
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Best 6 Month Based Red Hat - Linux Training in Noida | Training Basket - 0 views

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    Training Basket is one of the Best 6 Months Red Hat Linux Training Companies in Noida. We offer a wide range of Red Hat Training from novice users to advance Linux professionals. More than 90% of Fortune 500 companies trust Red Hat Certified Engineers (RHCE). That means Red Hat technologies are being used in almost all the industries and in all the fields. We offer Winter Based Red Hat - Linux Training in Noida with Live Projects. We offer 100% Placement Assistance via www.jobbasket.in, whom do ...
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The Talk Room - 0 views

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    Check the rules for the choice of topic and other criteria here. 1. Any student, young professional or employee, aged between 13 to 30 years of age is eligible to participate. 2. The Topics chosen must be non-political in nature, avoiding any use of vulgar slangs or any kind of offensive language. 3. The Content must be intriguing, preferably relevant to the current scenarios in the world or the society at large and must be spoken from a neutral point of view, backed by facts and statistics instead of mere opinions. 4. A time slot of maximum 9 minutes is available for each speaker. 5. A panel of 3 judges will be adjudging the participants based on the following criteria- Content, Expression, Body Language and Grammar. 6. In the Second Round, the selected candidates will be required to visit the main office for their video to be shot while speaking. 7. The best out of the selected participants will be chosen based on the engagement received on their respective videos, in addition to the aforementioned criteria. 8. The Best Speaker will be awarded. The candidates selected in the second round also get a chance to work with the entire Let's Talk team for future events and projects. Break a leg! For any queries, contact- 7409468668 You may also drop a mail at- thetalkroom13@gmail.com
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Critical Issue: Using Technology to Improve Student Achievement - 0 views

shared by anonymous on 23 Feb 10 - Cached
  • Technologies available in classrooms today range from simple tool-based applications (such as word processors) to online repositories of scientific data and primary historical documents, to handheld computers, closed-circuit television channels, and two-way distance learning classrooms. Even the cell phones that many students now carry with them can be used to learn (Prensky, 2005).
  • Bruce and Levin (1997), for example, look at ways in which the tools, techniques, and applications of technology can support integrated, inquiry-based learning to "engage children in exploring, thinking, reading, writing, researching, inventing, problem-solving, and experiencing the world." They developed the idea of technology as media with four different focuses: media for inquiry (such as data modeling, spreadsheets, access to online databases, access to online observatories and microscopes, and hypertext), media for communication (such as word processing, e-mail, synchronous conferencing, graphics software, simulations, and tutorials), media for construction (such as robotics, computer-aided design, and control systems), and media for expression (such as interactive video, animation software, and music composition). In a review of existing evidence of technology's impact on learning, Marshall (2002) found strong evidence that educational technology "complements what a great teacher does naturally," extending their reach and broadening their students' experience beyond the classroom. "With ever-expanding content and technology choices, from video to multimedia to the Internet," Marshall suggests "there's an unprecedented need to understand the recipe for success, which involves the learner, the teacher, the content, and the environment in which technology is used."
  • In examining large-scale state and national studies, as well as some innovative smaller studies on newer educational technologies, Schacter (1999) found that students with access to any of a number of technologies (such as computer assisted instruction, integrated learning systems, simulations and software that teaches higher order thinking, collaborative networked technologies, or design and programming technologies) show positive gains in achievement on researcher constructed tests, standardized tests, and national tests.
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  • Boster, Meyer, Roberto, & Inge (2002) examined the integration of standards-based video clips into lessons developed by classroom teachers and found increases student achievement. The study of more than 1,400 elementary and middle school students in three Virginia school districts showed an average increase in learning for students exposed to the video clip application compared to students who received traditional instruction alone.
  • Wenglinsky (1998) noted that for fourth- and eighth-graders technology has "positive benefits" on achievement as measured in NAEP's mathematics test. Interestingly, Wenglinsky found that using computers to teach low order thinking skills, such as drill and practice, had a negative impact on academic achievement, while using computers to solve simulations saw their students' math scores increase significantly. Hiebert (1999) raised a similar point. When students over-practice procedures before they understand them, they have more difficulty making sense of them later; however, they can learn new concepts and skills while they are solving problems. In a study that examined relationship between computer use and students' science achievement based on data from a standardized assessment, Papanastasiou, Zemblyas, & Vrasidas (2003) found it is not the computer use itself that has a positive or negative effect on achievement of students, but the way in which computers are used.
  • Another factor influencing the impact of technology on student achievement is that changes in classroom technologies correlate to changes in other educational factors as well. Originally the determination of student achievement was based on traditional methods of social scientific investigation: it asked whether there was a specific, causal relationship between one thing—technology—and another—student achievement. Because schools are complex social environments, however, it is impossible to change just one thing at a time (Glennan & Melmed, 1996; Hawkins, Panush, & Spielvogel, 1996; Newman, 1990). If a new technology is introduced into a classroom, other things also change. For example, teachers' perceptions of their students' capabilities can shift dramatically when technology is integrated into the classroom (Honey, Chang, Light, Moeller, in press). Also, teachers frequently find themselves acting more as coaches and less as lecturers (Henriquez & Riconscente, 1998). Another example is that use of technology tends to foster collaboration among students, which in turn may have a positive effect on student achievement (Tinzmann, 1998). Because the technology becomes part of a complex network of changes, its impact cannot be reduced to a simple cause-and-effect model that would provide a definitive answer to how it has improved student achievement.
  • When new technologies are adopted, learning how to use the technology may take precedence over learning through the technology. "The technology learning curve tends to eclipse content learning temporarily; both kids and teachers seem to orient to technology until they become comfortable," note Goldman, Cole, and Syer (1999). Effective content integration takes time, and new technologies may have glitches. As a result, "teachers' first technology projects generate excitement but often little content learning. Often it takes a few years until teachers can use technology effectively in core subject areas" (Goldman, Cole, & Syer, 1999). Educators may find impediments to evaluating the impact of technology. Such impediments include lack of measures to assess higher-order thinking skills, difficulty in separating technology from the entire instructional process, and the outdating of technologies used by the school. To address these impediments, educators may need to develop new strategies for student assessment, ensure that all aspects of the instructional process—including technology, instructional design, content, teaching strategies, and classroom environment—are conducive to student learning, and conduct ongoing evaluation studies to determine the effectiveness of learning with technology (Kosakowski, 1998).
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A Good Prompt is Worth 1,000 Words : Stager-to-Go - 0 views

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    With the following four variables in place, a learner can exceed expectations. 1. A good prompt, motivating challenge, or thoughtful question 2. Appropriate materials 3. Sufficient time 4. Supportive culture, including a range of expertise The genius of this approach is that it is self-evident. If you lack one of the four elements, it is obvious what needs to be done
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SourceForge.net: FreeMIS - 0 views

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    The FreeMIS project is an Open Source, web based, Management Information System for high schools. It has recently been ported to the new Ruby on Rails web development framework. Initially the development will focus on the requirements of UK schools.
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Project New Media Literacies - 0 views

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    Project New Media Literacies (NML), a research initiative based within MIT's Comparative Media Studies program, explores how we might best equip young people with the social skills and cultural competencies required to become full participants in an emergent media landscape and raise public understanding about what it means to be literate in a globally interconnected, multicultural world
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Learning Objects Community - Objects of Interest - 0 views

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    Videos: What Project based learning is and what it isn't!
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Curriculum Update:Problem-Based Learning:Using Real-Life Problems to Make Real-World Co... - 0 views

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    This article discusses three examples of problem/project based learning and its effectiveness for students learning. It involves independent learning, collaboration, use of technology, and skill development for life long learners.
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