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Karen Vitek

Turn Your iPad 1 or 2 into an Interactive Whiteboard (Practical Practice) - 107 views

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    "I'm talking about using the iPad as a control surface to actually control your computer desktop, write on your computer desktop, and project all of that in front of the classroom just as a regular interactive whiteboard does. The only difference: no interactive whiteboard is needed, and you can do this wirelessly using the first generation iPad as well as the second, and that's correct, without tethering your iPad to the projector or the computer with wires."
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    I'm definitely going to try this! I'm hoping it works better than a slate.
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    I use TeamViewer and I can controlo form my Ipad my Mac or my PC With my connect Mac/PC I can use several programs and Show my Ipad in e-blackboard
Jorge Gonçalves

iPad Perks: Top 5 Ways the Device can Help you Excel in Online Learning - 53 views

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    The holidays are fast approaching and if you're unsure of what you would like to ask Santa to bring you this year, you might consider putting the iPad or even better-the iPad2 on the top of your wish list. It's a pricey gift (starts at $499) but it's an investment well spent, especially if you are an online student. That's because not only can it help simplify your everyday activities, but it can also be a vital instrument that can help you achieve success while enrolled in an online program (and can be used long after graduation). To learn the top 5 reasons for using an iPad as an online student, continue reading below.
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Roland Gesthuizen

How to Roll Out a 1:1 iPad Program | Edutopia - 0 views

  • Equally as important to successfully implementing a 1:1 program is the social and curricular roll-out to your school community. Our middle school faculty spent two full months intentionally phasing iPads into regular classroom use. Scaffolding student success with iPads went a long way toward building our positive learning community.
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    "After a year or two of early adopter experimentation with education-based iPad deployments, a collaboration of IT departments, edTech consultants and third party vendors pieced together a best practice scenario for iOS management."
Dimitris Tzouris

The iPad goes to college this fall - CNN.com - 12 views

  • The program will be used to determine how effective iPads can be as tools to enhance learning as well as how such mobile devices can be integrated into the workplace.
  • The university has already identified one class where the textbook in ePub format costs $100 less than the dead-tree version.
  • there is potential for cost savings as well
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  • With a typical class load of five courses, it could be possible to completely offset the cost of a device like an iPad in textbook savings alone.
  • North Carolina State University Libraries announced this past spring that it acquired 30 iPads to offer students and faculty for four-hour loans as part of the school's Technology Lending Service.
Martin Burrett

ScratchJr - 0 views

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    An iPad and junior version of the well know programming platform Scratch. The app has been designed for 5+ year olds and boosts simplified versions features of the more mature version. Children still snap programming blocks together to build amazingly creative things. http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
Martin Burrett

Daisy the Dinosaur - 0 views

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    Get little ones interesting in basic programming by playing with Daisy the Dinosaur on this fun iPad app. Set a list of commands in free-play mode or complete challenges. http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
Martin Burrett

Cargo-Bot - 0 views

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    This is a fun programme and control iPad app where players must programme the crane to move the boxes into the correct configuration. It's a great way to introduce the basics of programming to your class. Go to https://itunes.apple.com/us/app/cargo-bot/id519690804 to download the app. http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
Roland Gesthuizen

Challenging the Model of 1:1 with BYOD | Edutopia - 0 views

  • We used money from our technology budget and constructed a model to supply teachers with a mix of mobile devices, mostly laptops and iPads, and teachers applied to take part in a mixed device technology-integration pilot program.
  • like a traditional 1:1 program, devices are spread to students throughout the room, but instead of each student receiving an assigned device, classes are left to select the appropriate tool for every assignment.
  • Teachers are now free to explore innovative and creative ways to structure their time, activities, lessons and interactions with students.
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  • we start each meeting with the curriculum goals and content, and then we brainstorm ways that we can enhance the content by using these new tools
  • Rather than have our teachers sit through in-service presentations on how to effectively integrate their new devices, we decided to work together to find the best ways to use the devices with their students and their curriculum.
  • This collaborative, co-teaching model has allowed for us to find connections across content areas, classes and our district.
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    This year my school district in Vermont ventured into a sort-of BYOD/1:1 hybrid program. We realized the importance of allowing our students access to technology to enhance their learning, but the infrastructure wasn't in place to tackle a traditional BYOD. .. Instead, we chose to be creative with our technology and professional development.
Martin Burrett

Swift Playgrounds now available on the App Store - 0 views

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    Swift Playgrounds, an innovative new iPad app from Apple that makes learning to code easy and fun for everyone, is now available on the App Store. With Swift Playgrounds, real coding concepts are brought to life with an interactive interface that allows students and beginners to explore working with Swift, the easy-to-learn programming language from Apple used by professional developers to create world-class apps.
Martin Burrett

Tynker - 0 views

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    This is an online programming suite for kids. It closely resembles MIT's Scratch, but it has improved on a few features and striped away some others. One great feature is that students can sign on with a Google Apps for Education account. Plus, because it is made with HTML5 you can use it on most modern devices, including on Android tablets and iPads. http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
mlauriano

Apple - iTunes - App Store Volume Purchase Program - 0 views

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    The App Store Volume Purchase Program allows educational institutions to purchase iOS apps in volume and distribute the apps to their users.
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    The App Store Volume Purchase Program allows educational institutions to purchase iOS apps in volume and distribute the apps to their users.
Steve Ransom

OU Rolls Out New iPads to Future Teachers - 22 views

  • "The goal is to have the faculty use the technology as a tool to incorporate the activities that they are already doing
    • Steve Ransom
       
      If the goal is mere integration, perhaps one is missing the best part of technology-facilitated rich learning opportunity.
Dwayne Abrahams

Research - 17 views

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    "Footsteps2Brilliance, Inc.™'s Academic Language Program for Students (ALPS) delivers a robust library of stimulating ebooks and educational games to parents, children and teachers anywhere/anytime through innovative mobile gaming technology. Developed by educational experts usingthe latest research on cognitive development, ALPS provides young learners with 1,000 essential vocabulary words through interactive eBooks that are sure to engage today's digital students whether at school or home."
Marc Lijour

Go Ahead, Mess With Texas Instruments - Phil Nichols - The Atlantic - 5 views

  • Though many devices enter our classrooms for different reasons -- they are not neutral. Some are used to reinforce the authority of formal teaching; some engage students in the process of imaginative discovery. By balancing conventional and subversive academic possibilities, these latter objects show us the real potential of learning technologies. Not as sterile knowledge-delivery devices policed by authorized educators, but as boundary objects between endorsed educational utility and creative self-expression gone rogue.
  • Though many devices enter our classrooms for different reasons -- they are not neutral. Some are used to reinforce the authority of formal teaching; some engage students in the process of imaginative discovery. By balancing conventional and subversive academic possibilities, these latter objects show us the real potential of learning technologies. Not as sterile knowledge-delivery devices policed by authorized educators, but as boundary objects between endorsed educational utility and creative self-expression gone rogue.
  • Though many devices enter our classrooms for different reasons -- they are not neutral. Some are used to reinforce the authority of formal teaching; some engage students in the process of imaginative discovery. By balancing conventional and subversive academic possibilities, these latter objects show us the real potential of learning technologies. Not as sterile knowledge-delivery devices policed by authorized educators, but as boundary objects between endorsed educational utility and creative self-expression gone rogue.
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  • Though
  • Though many devices enter our classrooms for different reasons -- they are not neutral. Some are used to reinforce the authority of formal teaching; some engage students in the process of imaginative discovery. By balancing conventional and subversive academic possibilities, these latter objects show us the real potential of learning technologies. Not as sterile knowledge-delivery devices policed by authorized educators, but as boundary objects between endorsed educational utility and creative self-expression gone rogue.
  • Though many devices enter our classrooms for different reasons -- they are not neutral. Some are used to reinforce the authority of formal teaching; some engage students in the process of imaginative discovery. By balancing conventional and subversive academic possibilities, these latter objects show us the real potential of learning technologies. Not as sterile knowledge-delivery devices policed by authorized educators, but as boundary objects between endorsed educational utility and creative self-expression gone rogue.
  • Much like skateboarders have an imaginative orientation that allows them to see textures and movement in the curvatures of everyday objects -- a park bench, a railing, an empty swimming pool -- programmers learn to see their immediate environment as a creative space, a source for inspiration and improvisation.
  • This is distinct from other popular educational technologies -- many of which are marketed as subversive tools to "disrupt" traditional notions of learning, but often end up preserving those aspects of schooling that are most in need of disruption. In recent decades, districts have spent millions of dollars equipping classrooms with TVs, computers, and Smartboards -- only to find that such devices are mostly used to aid formal teaching instead of facilitating student discovery.
  • writing code for an iPad is restricted to those who purchase an Apple developer account, create programs that align with Apple standards, and submit their finished products for Apple's approval prior to distribution.
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    "Though many devices enter our classrooms for different reasons -- they are not neutral. Some are used to reinforce the authority of formal teaching; some engage students in the process of imaginative discovery. By balancing conventional and subversive academic possibilities, these latter objects show us the real potential of learning technologies. Not as sterile knowledge-delivery devices policed by authorized educators, but as boundary objects between endorsed educational utility and creative self-expression gone rogue."
David McGavock

EUSD iRead - 12 views

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    "Keynote, etc. and various accessories) to improve reading processes. Teachers meet on a monthly basis to exchange ideas and strategies. We started in 2006-07 by collecting data about fluency rates - this has been very promising. Click on Visitors to get an overview of the iRead program. iRead is a group of teachers in Escondido Union School District dedicated to the idea that digital audio can be a powerful learning tool for all students. iRead will give you a chance to create meaningful, curriculum-centered audio projects with your students. Teachers are using digital audio tools (iPods, mics, Garageband, iTunes, "
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