ThinkBalm publishes business value study « ThinkBalm: Immersive Internet insi... - 0 views
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Nearly 30% of survey respondents (19 of 66) said their organization recouped their investment in immersive technologies in less than nine months, once their project(s) launched.
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The top motivations for investment in immersive technology in 2008 /1Q 2009 were enabling people in disparate locations to spend time together, increased innovation, and cost savings or avoidance.
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Early implementers are choosing the simplest use cases first. The most common were learning and training (80%, or 53 of 66 respondents focused on this use case) and meetings (76%, or 50 of 66 respondents). Some intend to take on more complex use cases in 2010 or 2011.
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News: Making Wikis Work for Scholars - Inside Higher Ed - 0 views
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Others, noting features of the Web site that contribute to inaccuracies and shortchange the value of expertise, are building variations on the model that are more amenable to academics and to peer review.
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"I use Wikipedia a lot for my own research and for course preparation. Often, to the extent that [Wikipedia articles] appear on my syllabi it’s to give students a quick overview of a subject or concept when I’m looking less for a theoretical or critical perspective and more for this kind of open-source knowledge, or kind of 'crowd-sourced' perspective,"
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Still, some continue to worry that the very structure of Wikipedia encourages editors (who can be anyone) to disregard expertise and undermine the basic mechanics of peer review and academic credibility.
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Internet Search Challenge: More information, a smaller fraction - 0 views
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The paradoxical thing about information and searching is that the more of it there is, the less of it we will see. The results we retrieve will be a smaller and smaller sample of what's actually available. And I don't see how this trend can be reversed.
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When I ask workshop participants if they've ever gone to the end of the list retrieved, I've never encountered anyone who has. Most searchers stop after the first page; the number who look at two pages is much smaller. For the 8 people in 100 who go beyond the third page, they have access to 0.1% of the information theoretically available. For the majority who never look beyond page one, that number falls to 0.025%.
Critical Issue: Using Technology to Improve Student Achievement - 0 views
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Technologies available in classrooms today range from simple tool-based applications (such as word processors) to online repositories of scientific data and primary historical documents, to handheld computers, closed-circuit television channels, and two-way distance learning classrooms. Even the cell phones that many students now carry with them can be used to learn (Prensky, 2005).
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Bruce and Levin (1997), for example, look at ways in which the tools, techniques, and applications of technology can support integrated, inquiry-based learning to "engage children in exploring, thinking, reading, writing, researching, inventing, problem-solving, and experiencing the world." They developed the idea of technology as media with four different focuses: media for inquiry (such as data modeling, spreadsheets, access to online databases, access to online observatories and microscopes, and hypertext), media for communication (such as word processing, e-mail, synchronous conferencing, graphics software, simulations, and tutorials), media for construction (such as robotics, computer-aided design, and control systems), and media for expression (such as interactive video, animation software, and music composition). In a review of existing evidence of technology's impact on learning, Marshall (2002) found strong evidence that educational technology "complements what a great teacher does naturally," extending their reach and broadening their students' experience beyond the classroom. "With ever-expanding content and technology choices, from video to multimedia to the Internet," Marshall suggests "there's an unprecedented need to understand the recipe for success, which involves the learner, the teacher, the content, and the environment in which technology is used."
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In examining large-scale state and national studies, as well as some innovative smaller studies on newer educational technologies, Schacter (1999) found that students with access to any of a number of technologies (such as computer assisted instruction, integrated learning systems, simulations and software that teaches higher order thinking, collaborative networked technologies, or design and programming technologies) show positive gains in achievement on researcher constructed tests, standardized tests, and national tests.
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dy/dan » Blog Archive » TEDxNYED Metadata - 13 views
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Speaker by speaker, it was true that the farther removed you were from the daily grind of public K12 classroom teaching, the less restrained you felt to critique and condemn it.
Should Professors Allow Students to Use Computer Devices in the Classroom? | HASTAC - 25 views
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One final comment, a funny one. On Monday, in my "Twenty-First Century Literacies" class where laptops are required for a whole range of experiments and inclass collaborative work, I caught one of my students with his laptop open and with a book propped secretly inside it, reading away in his book when he should have been paying attention. So maybe that's the next class, "Should Professors Allow Students to Use BOOKS in the Classroom Devised for Computer Learning?" I'm being facetious but that's the point. A book is a technology too. How and when we use any technology and for what purpose are the questions we all need to ask.
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Do you see the difference? "Computer learning" doesn't exist. In 2011, it exists less than it did a decade ago and, in a few years, that phrase won't exist at all. Students learn. Computers are tools for all kinds of things, from checking the Facebook page, to making notetaking easier, to being fact checking or calculating devices that can take a class to a more sophisticated level to interactive social networking devices that can either distract a class or allow for new forms of group collaboration. There are many other uses as well. The point is that most profs have (a) simply "adapted" (as a colleague told me recently) to computers without understanding the intellectual and pedagogical changes they can enable; or (b) resigned themselves to their present, gleefully or resentflly; or (c) made them into a pedagogical tool; or (d) all of the above.
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The point isn't that the class has to be designed for "computer learning" but that there are different forms of learning available with a device and profs should be allowed to determine if they want to facilitate and make use of those different forms of learning or not.
Fast and Reliable Computer Help and Support - 3 views
My hotel has been running within the family business for 122 years. From time to time we update our systems and units through computer help services offered online. There was a time in Febuary 2000...
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My hotel has been running within the family business for 122 years. From time to time we update our systems and units through computer help services offered online. There was a time in Febuary 2000...
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Pros and Cons Debated
Website Survey: 'Mac vs PC' stereotypes broadly true | MacNN - 25 views
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Mac owners broadly knew: that they see themselves as hip, liberal, verbally-oriented, more adventurous and more creative, while PC people see themselves as very mainstream, conservative (in the general sense of the term, not just politically), math-oriented and less comfortable overall with computers and technology.
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Mac users can seem trendy, shallow, arrogant or pretentious -- the favourite soft drink picked by Mac users was San Pellegrino Limonata, while the PC users chose Pepsi -- and from a Mac person's view, PC users tend to be rigid, close-minded, conformist and boring.
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Mac users are 80 percent more likely to be vegetarian; PC users prefer Harleys to Vespas by 70 percent; PC users love the cute captioned cats of I Can Haz Cheezburger, while Mac users get their smiles from Boing Boing
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