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Melissa Seifman

Sketchup: Apartment Design in Elementar... - 0 views

  • my nine year old daughter
    • Melissa Seifman
       
      Yes... even younger and younger students can start to learn 3D modeling for computational thinking
  • It was hard to keep away my oldest daughter, who is 12, so we could finish.
  • It was hard to keep away my oldest daughter, who is 12, so we could finish.   Taylor told her teacher what she did and asked if I could bring in my Lap Top to show her. She asked if I would show the whole class as well.
    • Melissa Seifman
       
      Engagement!
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  • Sketchup is remarkably user-friendly! Technology in the classroom is a great tool... it motivates students, stimulates learning, and often levels the playing field. Sketchup is a terrific example... there were gasps of delight and exclamations of enthusiasm as Brian demonstrated just a few of the basics. We all wondered why we had spent so much time with pencil and paper... this looked to be a whole lot more fun and more versatile. Needless to say, every child wanted to try it and they were all able to quickly master a few simple steps with Brian's guidance. I think they would have gladly designed an entire city had we given them time!"
    • Melissa Seifman
       
      visual and interesting to today's digital learners
  • As a teacher, I saw a multitude of curriculum connections; geometry, measurement, logic, problem solving, art, perspective... the list goes on and on.
    • Melissa Seifman
       
      Multiple cognates and higher levels of learning
Philippe Scheimann

A Vision of Students Today (& What Teachers Must Do) | Britannica Blog - 0 views

  • It has taken years of acclimatizing our youth to stale artificial environments, piles of propaganda convincing them that what goes on inside these environments is of immense importance, and a steady hand of discipline should they ever start to question it.
    • Russell D. Jones
       
      There is a huge investment in resources, time, and tradition from the teacher, the instutions, the society, and--importantly--the students. Students have invested much more time (proportional to their short lives) in learning how to be skillful at the education game. Many don't like teachers changing the rules of the game just when they've become proficient at it.
  • Last spring I asked my students how many of them did not like school. Over half of them rose their hands. When I asked how many of them did not like learning, no hands were raised. I have tried this with faculty and get similar results. Last year’s U.S. Professor of the Year, Chris Sorensen, began his acceptance speech by announcing, “I hate school.” The crowd, made up largely of other outstanding faculty, overwhelmingly agreed. And yet he went on to speak with passionate conviction about his love of learning and the desire to spread that love. And there’s the rub. We love learning. We hate school. What’s worse is that many of us hate school because we love learning.
    • Russell D. Jones
       
      So we (teachers and students) are willing to endure a little (or a lot) of uncomfortableness in order to pursue that love of learning.
  • They tell us, first of all, that despite appearances, our classrooms have been fundamentally changed.
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  • While most of our classrooms were built under the assumption that information is scarce and hard to find, nearly the entire body of human knowledge now flows through and around these rooms in one form or another, ready to be accessed by laptops, cellphones, and iPods. Classrooms built to re-enforce the top-down authoritative knowledge of the teacher are now enveloped by a cloud of ubiquitous digital information where knowledge is made, not found, and authority is continuously negotiated through discussion and participation. In short, they tell us that our walls no longer mark the boundaries of our classrooms.
  • And that’s what has been wrong all along. Some time ago we started taking our walls too seriously – not just the walls of our classrooms, but also the metaphorical walls that we have constructed around our “subjects,” “disciplines,” and “courses.” McLuhan’s statement about the bewildered child confronting “the education establishment where information is scarce but ordered and structured by fragmented, classified patterns, subjects, and schedules” still holds true in most classrooms today. The walls have become so prominent that they are even reflected in our language, so that today there is something called “the real world” which is foreign and set apart from our schools. When somebody asks a question that seems irrelevant to this real world, we say that it is “merely academic.”
  • We can use them in ways that empower and engage students in real world problems and activities, leveraging the enormous potentials of the digital media environment that now surrounds us. In the process, we allow students to develop much-needed skills in navigating and harnessing this new media environment, including the wisdom to know when to turn it off. When students are engaged in projects that are meaningful and important to them, and that make them feel meaningful and important, they will enthusiastically turn off their cellphones and laptops to grapple with the most difficult texts and take on the most rigorous tasks.
  • At the root of your question is a much more interesting observation that many of the styles of self-directed learning now enabled through technology are in conflict with the traditional teacher-student relationship. I don’t think the answer is to annihilate that relationship, but to rethink it.
  • Personally, I increasingly position myself as the manager of a learning environment in which I also take part in the learning. This can only happen by addressing real and relevant problems and questions for which I do not know the answers. That’s the fun of it. We become collaborators, with me exploring the world right along with my students.
  • our walls, the particular architectonics of the disciplines we work within, provide students with the conversational, narrative, cognitive, epistemological, methodological, ontological, the –ogical means for converting mere information into knowledge.
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    useful article , I need to finish it and look at this 'famous clip' that had 1 million viewers
anonymous

Cool math 4 kids - math games, math puzzles, math lessons - designed for kids and fun! - 1 views

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    A great website that covers a lot of maths curriculum
Kathleen N

ROXIK | PICTAPS - 0 views

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    Use the paint tool to draw your character and see him star in his own street dance!
Kerry J

Peter's Evil Overlord List - 0 views

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    Is this another way to think of the educational value of games and pop culture?
Lyn Hilt

50 Ways to Use Wikis for a More Collaborative and Interactive Classroom | Smart Teaching - 18 views

  • 50 Ways to Use Wikis for a More Collaborative and Interactive Classroom
  • Assign portfolio pages to each of your students, and allow them to display and discuss their work.
    • Geri Coats
       
      COATS maintain student work online. collab, share with parents, colleagues, admin
  • Create a calendar on the wiki and encourage students to add their own personally important dates.
    • Geri Coats
       
      COATS can I add a widget for google cal?
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  • Encourage students to draft rules and policies for the classroom
    • Geri Coats
       
      COATS great idea for start of next year!
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    Wikis are an exceptionally useful tool for getting students more involved in curriculum. They're often appealing and fun for students to use, while at the same time ideal for encouraging participation, collaboration, and interaction. Using these ideas, your students can collaboratively create classroom valuables.
Sheri Edwards

Wiffiti - 0 views

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    Anonymous posting to site from mobile or land devices.
Frances DiDavide

http://www.wordcentral.com/games/alpha-bot.html - 9 views

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    Really fun site to practice spelling
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