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Bring your classrooms in to the real world by augment it - 0 views

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    To enrich your classroom into a digital studio by augmenting it, which can enhance your class rooms or your books, giving it digital skin, like videos, 3D objects, pan views, situation based content. The advancements in technology make it very easy to use and hassle free.

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Ready to use templates for quality Elearning courses! - 0 views

started by Syed Amjad Ali on 10 Nov 14 no follow-up yet

Ready to use templates for quality E-Learning courses! - 0 views

started by Syed Amjad Ali on 21 Oct 14 no follow-up yet
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Revealing our Lifelong Learning - 15 views

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    Few would argue that life-long learning is a worthy goal with real benefits for our long term mental health and happiness. Engaging with new ideas, concepts and ways of doing things is the ideal strategy for a healthy mind and a disposition towards better understanding the world and challenging our entrenched beliefs.
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    goodby 2015 welcome 2016 to all friends
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Making the most of Bloom's Taxonomy - 29 views

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    Spend time in any school talking to teachers and even students about thinking and learning and you are likely to hear the phrase 'Bloom's taxonomy' passed around. More than likely you will see it displayed on a wall as a set of processes learners engage with when working in the cognitive domain but how might we maximise the benefits of Bloom's Taxonomy?

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Lessons Learned from Genius Hour - 11 views

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    After eight years of engaging our students with a Personal Passion Project during Term Four we shifted to a 'Genius Hour' model for 2015. In the end the results from the students were impressive but along the way some lessons were learned and we are looking forward to making some minor tweaks for 2016 that should further enhance the learning opportunities.
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    goodby 2015 welcome 2016 to all friends

Ashford-University ECE 332 Homework and Assignment Help - 1 views

started by justquestionans on 27 Jun 18 no follow-up yet
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UKEdChat Magazine - Issue 45 - 0 views

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    Free online magazine for educators, also available to download as a PDF.
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The Flipped Class Manifest - THE DAILY RIFF - Be Smarter. About Education. - 40 views

  • "The Flipped Classroom is an intentional shift of content which in turn helps move students back to the center of learning rather than the products of schooling."
  • We are actively transferring the responsibility and ownership of learning from the teacher to the students in a Flipped Classroom. When students have control over how they learn content, the pace of their learning, and how their learning is assessed, the learning belongs to them.  Teachers become guides to understanding rather than dispensers of facts, and students become active learners rather than receptacles of information.
  • The Flipped Classroom is a pedagogy-first approach that strives to meet the needs of the learners in our individual schools and communities.  It is much more an ideology than it is a specific methodology...there is no prescribed set of rules to follow or model to fit.
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  • It's not "record your lecture once" and you're done; it's part of a comprehensive instructional model that includes direct instruction, inquiry, practice, formative and summative assessment and much more. It also allows teachers to reflect on and develop quality and engaging learning opportunities and options for internalization, creation, and application of content rather than just fluff or time filling assignments.
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Five Psychological Principles Fueling Gamification : Learning Solutions Magazine - 0 views

  • narratives developed around a learning activity make the activity more engaging and relevant to the learner
    • dsatkins1981
       
      How could we build content and narrative into an Escape Room to enhance the already value elements such as problems-solving and creative thinking?
  • leveling up should become more difficult as users progress through the material.
    • dsatkins1981
       
      Designers at Nintendo often say: the best games are simple to play, but difficult to master (i.e. Mario).
  • the brain can only handle a finite amount of information at one time before becoming overloaded.
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  • Better learning happens when this occurs.
  • Gamification has been shown to relieve stress and clear the brain of distractions.
  • “If you play Angry Birds or some other game on your mobile or laptop, you are not thinking about what you are making tonight for dinner. You are thinking about what is going on in the game,” she says.
  • incorporate learning in that experience, it causes a hyper focus on the key learning point.”
    • dsatkins1981
       
      Some in the field of brain science are finding that multitasking is actually detrimental to task-quality. In other words, each additional task you undertake decreases the quality of your focus on all tasks exponentially and therefore decreases each resultant product. Hyperfocus for limited periods may be much more inline with the way the brain wants to work.
  • on a psychological level, losses can be twice as powerful as gains
  • Individuals will keep playing
  • relieves cognitive overload
  • forges an emotional connection
  • individuals would rather avoid losses than acquire equivalent gains.
  • an individual would prefer to not lose $5, as opposed to finding $5.
  • Users who earn or receive awards as a result of gamification do not want to lose them and, thus, will continue playing in order to retain them.
    • dsatkins1981
       
      Like sonic the hedgehog losing rings? I like it. On the other hand, what about the evil of our day: microtransactions? Where does that come into play and what are the risks of abuse by designers of gamification in education?
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Online Learning Academy - A new and exciting way to engage - 3 views

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    With the onset of Covid-19, many families are hesitant to send their early learners back to school. The Online Learning Academy provides preschool through pre-kindergarten children with a full-day program, on a virtual platform.
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The best app for teachers and educators - 0 views

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    Chronicle Cloud is the cloud-based class management system and a digital grade book designed with the simple thought of using technology and integrating teaching tasks, allowing teachers to focus on their passion for teaching. CC is one of the best cloud-based class management apps that helps teachers in note-taking, giving student feedback, taking formative assessments, and using multimedia for making teaching engaging. During the pandemic, it also helped teachers organize frequent individual meetings and interactions with students and the parents via the "Chronicle Cloud Parents App
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Innovative Teaching Method - ZIIEI - 0 views

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    Innovative teaching methods useful for teaching in classroom by the teachers to make the learning easier &engaging.
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Website Designing Company in Delhi | Web Development Services in India - 0 views

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    Innovative buddies is the leading website design company in Delhi that aims to build the website aesthetically, responsive, engaging and user-friendly. Our highly skilled team of passionate website designers have made it possible for us to deliver the static, dynamic, landing page, e-commerce, and WordPress sites that offer smooth browsing experience to the end-users. Our Services are: -Website Development 1.Static Website 2.Dynamic Website 3.Ecommerce Website 4.WordPress Website -Graphic Designing -Digital marketing -Product Photography
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