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sameer925094

Bus Shelter Advertising Agency | Bus Stop Advertising |Bus Stop Ads - 0 views

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    Sheltering Success with Bus Shelter Advertising Agency Amidst the dynamic urban canvas of Delhi, a compelling presence emerges - Bus Shelter Advertising Agency. With an unwavering commitment to innovation, strategic prowess, and excellence, this agency stands as a guiding light for creating impactful bus shelter campaigns that resonate, captivate, and leave an indelible mark. Our Approach At Bus Shelter Advertising Agency, they understand the pivotal role of bus shelters as strategic locations that engage a captive audience. Their approach revolves around harnessing the unique advantage of these shelters to amplify your brand's visibility. Combining captivating designs with strategic placements, each campaign is meticulously curated to make an enduring impression on passersby and commuters. Why Choose Us? Strategic Insights: Supported by a team of seasoned experts, Bus Shelter Advertising Agency delves deep into urban dynamics and commuter behavior. This empowers them to create campaigns that connect directly with your target audience. Creative Brilliance: From compelling visuals to impactful messaging, their creative team infuses innovation and artistry into every campaign. End-to-End Solutions: From conceptualization to installation, they offer comprehensive solutions. Your campaign journey is meticulously managed from concept to shelter display. Tailored Excellence: Recognizing the uniqueness of each brand, Bus Shelter Advertising Agency tailors campaigns to seamlessly align with your brand identity and aspirations. Measurable Impact: Their success is measured by the measurable impact they create. With a proven track record of enhancing visibility and engagement, they stand as a dependable partner for your advertising aspirations. Services Offered Shelter Display Ads: Showcase your brand's message on strategically placed shelter panels that capture attention in prime locations. Digital Screens: Embrace the digital era with dynamic digital screens at
sophiya miller

Exploring the Frontiers of Hypothetical Physics: A Universe Beyond Symbols - 4 views

As students of physics, we are constantly challenged to broaden our perspectives and think beyond the confines of the familiar.There are some situations which make the student think who will Take M...

#takemyclasscourse #college #university #education #student

started by sophiya miller on 28 Dec 23 no follow-up yet
Martin Burrett

Trackable Dynamic QR Codes - TrakQR - 0 views

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    Trakqr is a superb QR code creating site which is currently in Beta. You can create dynamic codes which you can update and redirect with the same printed barcode. Really useful if you want the same code for each new blog post. Encode web links, tweets, map addresses, an email and more. Get analytics for each code. http://ictmagic.wikispaces.com/ICT+&+Web+Tools
rogelio111

MB2-716 Braindumps - 0 views

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    Microsoft MB2-716 Microsoft - Microsoft Dynamics 365 Customization and Configuration is easy to pass with the help of testified MB2-716 practice test questions answers. Braindumps4IT provide Microsoft Dynamics MB2-716 real exam questions answers with 100% passing guarantee and money back assurance. Braindumps4IT assure to pass Microsoft Dynamics MB2-716 exam in the first attempt and provide you updated MB2-716 practice test software. Get your verified MB2-716 dumps with real MB2-716 braindumps in pdf along with MB2-716 Desktop Practice test.
sophiya miller

The Virtual Classroom: How Online Learning Reshapes Mechanical Engineering Education - 3 views

In the fast-paced world of academia, students pursuing mechanical engineering often find themselves grappling with the complexities of their coursework. From intricate design projects to challengin...

#takemyclasscourse #college #university #education #student

started by sophiya miller on 29 Dec 23 no follow-up yet
Judy Robison

Welcome to Picozu - the HTML5 image editor - 39 views

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    Picozu is an image drawing and photo retouching application made specifically for the browser. Picozu supports a good number of brushes, filters, dynamic windows, HSL, CYMK, layers, actions history, batch processing, primitives, curves, texture rendering, cropping and much more. These sophisticated tools put it in the ranks of complex desktop software like Photoshop and Illustrator.
Dimitris Tzouris

MapStory - 45 views

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    MapStory empowers a global community to organize knowledge about the world spatially and temporally. With MapStory, people of all kinds turn into Storytellers who can create, share, and collaborate on MapStories and ultimately improve our understanding of global dynamics, worldwide, over the course of history.
fabrizio bartoli

Document Management Software | Manage Documents Online : Zoho Docs - 0 views

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    Create, share, co-edit and save your documents online. Keep your content organized with smart formatting, editing and real-time collaboration tools.Create and share interactive spreadsheets on the web. Collaborate in real time. 300+ functions, 25+ charts, VBA macros, and more!Organize and present your ideas more effectively. Engage your audience with visually appealing presentations. Dynamic Shapes, Enhanced Slide Transition, Animation Effects and more!Take your documents with you and access them anytime, anywhere or go mobile with apps for the iPhone and Android. Create or edit documents and files with our online editors and share them securely with anyone, within an organization or among personal members and groups.
firozrrp

Lenovo K7 Note Price in India, Release date, Specifications and More - Technology hub - 0 views

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    Lenovo preparing for launch another "K" Series smartphone, the Lenovo K7 Note with an elegent designed and new dynamic inovative features.
Aman Khani

Local TV Ad Insertion Platform for Accurate Ad Splicing - 0 views

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    Amagi's STORM is an innovative, dynamic ad insertion platform which offers seamless local ad insertion, splicing, and stitching solution. The platform offers multitude of features to broadcasters and TV networks including content regionalization, content masking, and ad versioning.
Tony Rodgers

GraphWords.com - Visualize 'word' word - 0 views

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    Visual thesaurus, dynamic, engaging, easy to use
Judy Robison

CodeBox : Free PDF to Flash Page Flip converter - 32 views

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    "This is a free service and Dynamic Page Flip v2 and SWFTools are free and open source"
Peter Horsfield

Stephen Ritz - Extraordinary People Changing the Game - 0 views

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    Stephen Ritz is a dynamic inspiration for kids in the Bronx who used to believe there was no more hope for them. His enthusiasm is undoubtedly contagious, enabling troubled teenagers to secure a source of living with the use of the knowledge he equipped them with in and out of school. Besides restoring hope, Stephen helped the malnourished community reclaim their health by growing local produce right in his very classrooms. His non-profit organization called Green Bronx Machine harvested produce enough to feed 450 people. Now that's what you call serving the community in the truest sense of the word. To read more about Stephen Ritz visit www.thextraordinary.org.
Fatima Anwar

Integrated Learning Platform: Indiana Online Academy - providing academic challenges fo... - 0 views

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    The Indiana Online Academy accredited by North Central Association (NCS) of colleges and schools and a part of Central Indiana Educational Service Center, located in Indianapolis, IN. The Objective of the Indiana Online Academy is to provide students with the means to earn secondary school certificate, through the delivery of dynamic, engaging, standards-based curriculum.
David Wetzel

To Blog or Not To Blog in Science or Math Class - 0 views

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    The primary purpose of blog is to facilitate interaction between a teacher and his or her students. This is possible because a blog is a dynamic tool which can be easily updated or transformed as necessary to meet the needs of a science or math class. The integration of blog technology in a class requires an investment of time. Because of this commitment, additional evidence is needed to support the integration this technology in a science or math class curriculum.
mbarek Akaddar

DoppelMe - Free Dynamic Avatars - 35 views

  • The Free Dynamic Avatar Maker
Clif Mims

e-Learning for Kids - 22 views

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    Gail Braddock describes e-Learning for Kids as "free e-courses for kids all around the world. This site has engaging and interactive courses for kids in online safety, computer skills such as using Google, typing, and core subjects like language arts, math, and science. Most of the courses are for elementary school-aged children, and involve dynamic avatars, and are highly interactive."
Colette Cassinelli

S.O.S. for Information Literacy - 0 views

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    S.O.S. for Information Literacy is a dynamic web-based multimedia resource that includes lesson plans, handouts, presentations, videos and other resources to enhance the teaching of information literacy. Information literacy skills enable students to effectively locate, organize, evaluate, manage and use information. From Center for Digital Literacy at Syracuse University
Carlos Quintero

Innovate: Future Learning Landscapes: Transforming Pedagogy through Social Software - 0 views

  • Web 2.0 has inspired intense and growing interest, particularly as wikis, weblogs (blogs), really simple syndication (RSS) feeds, social networking sites, tag-based folksonomies, and peer-to-peer media-sharing applications have gained traction in all sectors of the education industry (Allen 2004; Alexander 2006)
  • Web 2.0 allows customization, personalization, and rich opportunities for networking and collaboration, all of which offer considerable potential for addressing the needs of today's diverse student body (Bryant 2006).
  • In contrast to earlier e-learning approaches that simply replicated traditional models, the Web 2.0 movement with its associated array of social software tools offers opportunities to move away from the last century's highly centralized, industrial model of learning and toward individual learner empowerment through designs that focus on collaborative, networked interaction (Rogers et al. 2007; Sims 2006; Sheely 2006)
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  • learning management systems (Exhibit 1).
  • The reality, however, is that today's students demand greater control of their own learning and the inclusion of technologies in ways that meet their needs and preferences (Prensky 2005)
  • Tools like blogs, wikis, media-sharing applications, and social networking sites can support and encourage informal conversation, dialogue, collaborative content generation, and knowledge sharing, giving learners access to a wide range of ideas and representations. Used appropriately, they promise to make truly learner-centered education a reality by promoting learner agency, autonomy, and engagement in social networks that straddle multiple real and virtual communities by reaching across physical, geographic, institutional, and organizational boundaries.
  • "I have always imagined the information space as something to which everyone has immediate and intuitive access, and not just to browse, but to create” (2000, 216). Social software tools make it easy to contribute ideas and content, placing the power of media creation and distribution into the hands of "the people formerly known as the audience" (Rosen 2006).
  • the most promising settings for a pedagogy that capitalizes on the capabilities of these tools are fully online or blended so that students can engage with peers, instructors, and the community in creating and sharing ideas. In this model, some learners engage in creative authorship, producing and manipulating digital images and video clips, tagging them with chosen keywords, and making this content available to peers worldwide through Flickr, MySpace, and YouTube
  • Student-centered tasks designed by constructivist teachers reach toward this ideal, but they too often lack the dimension of real-world interactivity and community engagement that social software can contribute.
  • Pedagogy 2.0: Teaching and Learning for the Knowledge Age In striving to achieve these goals, educators need to revisit their conceptualization of teaching and learning (Exhibit 2).
  • Pedagogy 2.0: Teaching and Learning for the Knowledge Age In striving to achieve these goals, educators need to revisit their conceptualization of teaching and learning
  • Pedagogy 2.0 is defined by: Content: Microunits that augment thinking and cognition by offering diverse perspectives and representations to learners and learner-generated resources that accrue from students creating, sharing, and revising ideas; Curriculum: Syllabi that are not fixed but dynamic, open to negotiation and learner input, consisting of bite-sized modules that are interdisciplinary in focus and that blend formal and informal learning;Communication: Open, peer-to-peer, multifaceted communication using multiple media types to achieve relevance and clarity;Process: Situated, reflective, integrated thinking processes that are iterative, dynamic, and performance and inquiry based;Resources: Multiple informal and formal sources that are rich in media and global in reach;Scaffolds: Support for students from a network of peers, teachers, experts, and communities; andLearning tasks: Authentic, personalized, learner-driven and learner-designed, experiential tasks that enable learners to create content.
  • Instructors implementing Pedagogy 2.0 principles will need to work collaboratively with learners to review, edit, and apply quality assurance mechanisms to student work while also drawing on input from the wider community outside the classroom or institution (making use of the "wisdom of crowds” [Surowiecki 2004]).
  • A small portion of student performance content—if it is new knowledge—will be useful to keep. Most of the student performance content will be generated, then used, and will become stored in places that will never again see the light of day. Yet . . . it is still important to understand that the role of this student content in learning is critical.
  • This understanding of student-generated content is also consistent with the constructivist view that acknowledges the learner as the chief architect of knowledge building. From this perspective, learners build or negotiate meaning for a concept by being exposed to, analyzing, and critiquing multiple perspectives and by interpreting these perspectives in one or more observed or experienced contexts
  • This understanding of student-generated content is also consistent with the constructivist view that acknowledges the learner as the chief architect of knowledge building. From this perspective, learners build or negotiate meaning for a concept by being exposed to, analyzing, and critiquing multiple perspectives and by interpreting these perspectives in one or more observed or experienced contexts. In so doing, learners generate their own personal rules and knowledge structures, using them to make sense of their experiences and refining them through interaction and dialogue with others.
  • Other divides are evident. For example, the social networking site Facebook is now the most heavily trafficked Web site in the United States with over 8 million university students connected across academic communities and institutions worldwide. The majority of Facebook participants are students, and teachers may not feel welcome in these communities. Moreover, recent research has shown that many students perceive teaching staff who use Facebook as lacking credibility as they may present different self-images online than they do in face-to-face situations (Mazer, Murphy, and Simonds 2007). Further, students may perceive instructors' attempts to coopt such social technologies for educational purposes as intrusions into their space. Innovative teachers who wish to adopt social software tools must do so with these attitudes in mind.
  • "students want to be able to take content from other people. They want to mix it, in new creative ways—to produce it, to publish it, and to distribute it"
  • Furthermore, although the advent of Web 2.0 and the open-content movement significantly increase the volume of information available to students, many higher education students lack the competencies necessary to navigate and use the overabundance of information available, including the skills required to locate quality sources and assess them for objectivity, reliability, and currency
  • In combination with appropriate learning strategies, Pedagogy 2.0 can assist students in developing such critical thinking and metacognitive skills (Sener 2007; McLoughlin, Lee, and Chan 2006).
  • We envision that social technologies coupled with a paradigm of learning focused on knowledge creation and community participation offer the potential for radical and transformational shifts in teaching and learning practices, allowing learners to access peers, experts, and the wider community in ways that enable reflective, self-directed learning.
  • . By capitalizing on personalization, participation, and content creation, existing and future Pedagogy 2.0 practices can result in educational experiences that are productive, engaging, and community based and that extend the learning landscape far beyond the boundaries of classrooms and educational institutions.
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    About pedagogic 2.0
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    Future Learning Landscapes: Transforming Pedagogy through Social Software Catherine McLoughlin and Mark J. W. Lee
Miles Berry

Online Learning: Trends, Models And Dynamics In Our Education Future - Part 1 - Robin G... - 0 views

  • In the case of informal learning, however, the structure is much looser. People pursue their own objectives in their own way, while at the same time initiating and sustaining an ongoing dialogue with others pursuing similar objectives. Learning and discussion is not structured, but rather, is determined by the needs and interests of the participants. There is no leader; each person participates as they deem appropriate. There are no boundaries; people drift into and out of the conversation as their knowledge and interests change.
    • Miles Berry
       
      WAYKLWYNL, Informal Learning
  • The PLE is not an application, but rather, a description of the process of learning in situ from a variety of courses and according to one’s personal, context-situated, needs. The process, simply, is that learners will be presented with learning resources according to their interests, aptitudes, educational levels, and other factors (including employer factor and social factors) while they are in the process of working at their job, engaging in a hobby, or playing a game.
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    Stephen Downes on the future of e-learning: personalised learning, networks and PLEs amongst much else
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