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Martin Burrett

British Pathé - 0 views

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    Watch news footage and other films dating from 1896-1976 from British Pathé. http://ictmagic.wikispaces.com/Video%2C+animation%2C+film+%26+Webcams
sophie bessemer

How Science Works - Clip Bank - BP Educational Service (BPES) - Free Teaching Resource - 43 views

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    I've not shared to this group before, but wondered if you'd be interested in this free science teaching resource we've produced on behalf of BP Educational Service. It's been targeted to the UK curricula with some great educational videos and animations.
Martin Burrett

StrumSchool - 0 views

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    A collection of 37 video guitar lessons and other resources to get you playing in no time. http://ictmagic.wikispaces.com/Music%2C+Sound+%26+Podcasts
Martin Burrett

Ri Channel - 0 views

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    A huge collection of science videos on an array of topics from space to life science to geology and much more. http://ictmagic.wikispaces.com/Science
Martin Burrett

MixBit - 0 views

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    This is an app and website from the creators of YouTube. It's a video creation platform where users shoot up to 16 seconds of video on their mobile device and mix it up collaboratively online into a feature film of up to an hour in length. Imagine a swarm of camera all capturing video for a collaborative project! http://ictmagic.wikispaces.com/Video%2C+animation%2C+film+%26+Webcams
intermixed intermixed

sac longchamp pliage En 1992 - 0 views

Mais c'est là que la comparaison s'arrête. Populiste et islamiste, Ahmadinejad aime provoquer : sur la question d'Israël, «qui doit être rayé de la carte», sur le traité de non-prolifération, dont ...

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started by intermixed intermixed on 16 Jul 14 no follow-up yet
intermixed intermixed

longchamp soldes L'unité - 0 views

Désormais, un simple voleur à la tire peut directement monter au braquage, en grillant toutes les étapes qui menaient d'ordinaire à la première division du crime. Les fichiers du grand banditisme s...

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started by intermixed intermixed on 22 Jul 14 no follow-up yet
Greg Limperis

COVERITLIVE.COM - Home - 0 views

  • Whether it's Live Blogging, hosting a weekly Question & Answer session or simply reporting on Breaking News, all readers agree: Live is Better
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    Our 'one-click' publishing lets you drop polls, videos, pictures, ads and audio clips as soon as they come to mind. Comments and questions from your readers instantly appear but you control what gets published.
Phil Taylor

Betchablog - 0 views

  • The students who made this clip did a great job of pointing out the limitations of non-digital media in a very funny way.  It’s so true, and although I don’t really agree with the whole “digital natives” idea in terms of their deeper understanding of technology, I certainly agree that our kids do just expect things to work in a certain way.  And they are right… Why shouldn’t a picture be clickable?  Or a word be linkable?
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    Chris Betcher's blog.
Martin Burrett

JamStudio.com - Create Music Beats - The online music factory - Jam, remix, chords, loops - 2 views

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    Create Music Beats - The online music factory - Jam, remix, chords, loops
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    online version of garageband. compose music
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    JamStudio - create music beats - free online music mixing & songwriting tool - quickly create backing tracks, karaoke songs, soundtracks & demo songs with professional sounds. JamStudio is perfect for songwriters, musicians, producers or any music enthusiast. Producers can enter chords, loops, sound effects, sound clips, tracks, music, beats, patterns, riffs, pads, samples, remix and sequences using guitars, keyboards, synthesizers, bass guitar, acoustic guitar, music software and producing tools. JamStudio is a free online mixer similar to Acid, Acid pro, garageband, Sony Acid, fruity loops, band in a box, pro tools, vegas, DAW.
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    A superb site for making musical accompaniments for you to jam along with. http://ictmagic.wikispaces.com/Music,+Sound+&+Podcasts
Carlos Quintero

Innovate: Future Learning Landscapes: Transforming Pedagogy through Social Software - 0 views

  • Web 2.0 has inspired intense and growing interest, particularly as wikis, weblogs (blogs), really simple syndication (RSS) feeds, social networking sites, tag-based folksonomies, and peer-to-peer media-sharing applications have gained traction in all sectors of the education industry (Allen 2004; Alexander 2006)
  • Web 2.0 allows customization, personalization, and rich opportunities for networking and collaboration, all of which offer considerable potential for addressing the needs of today's diverse student body (Bryant 2006).
  • In contrast to earlier e-learning approaches that simply replicated traditional models, the Web 2.0 movement with its associated array of social software tools offers opportunities to move away from the last century's highly centralized, industrial model of learning and toward individual learner empowerment through designs that focus on collaborative, networked interaction (Rogers et al. 2007; Sims 2006; Sheely 2006)
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  • learning management systems (Exhibit 1).
  • The reality, however, is that today's students demand greater control of their own learning and the inclusion of technologies in ways that meet their needs and preferences (Prensky 2005)
  • Tools like blogs, wikis, media-sharing applications, and social networking sites can support and encourage informal conversation, dialogue, collaborative content generation, and knowledge sharing, giving learners access to a wide range of ideas and representations. Used appropriately, they promise to make truly learner-centered education a reality by promoting learner agency, autonomy, and engagement in social networks that straddle multiple real and virtual communities by reaching across physical, geographic, institutional, and organizational boundaries.
  • "I have always imagined the information space as something to which everyone has immediate and intuitive access, and not just to browse, but to create” (2000, 216). Social software tools make it easy to contribute ideas and content, placing the power of media creation and distribution into the hands of "the people formerly known as the audience" (Rosen 2006).
  • the most promising settings for a pedagogy that capitalizes on the capabilities of these tools are fully online or blended so that students can engage with peers, instructors, and the community in creating and sharing ideas. In this model, some learners engage in creative authorship, producing and manipulating digital images and video clips, tagging them with chosen keywords, and making this content available to peers worldwide through Flickr, MySpace, and YouTube
  • Student-centered tasks designed by constructivist teachers reach toward this ideal, but they too often lack the dimension of real-world interactivity and community engagement that social software can contribute.
  • Pedagogy 2.0: Teaching and Learning for the Knowledge Age In striving to achieve these goals, educators need to revisit their conceptualization of teaching and learning (Exhibit 2).
  • Pedagogy 2.0: Teaching and Learning for the Knowledge Age In striving to achieve these goals, educators need to revisit their conceptualization of teaching and learning
  • Pedagogy 2.0 is defined by: Content: Microunits that augment thinking and cognition by offering diverse perspectives and representations to learners and learner-generated resources that accrue from students creating, sharing, and revising ideas; Curriculum: Syllabi that are not fixed but dynamic, open to negotiation and learner input, consisting of bite-sized modules that are interdisciplinary in focus and that blend formal and informal learning;Communication: Open, peer-to-peer, multifaceted communication using multiple media types to achieve relevance and clarity;Process: Situated, reflective, integrated thinking processes that are iterative, dynamic, and performance and inquiry based;Resources: Multiple informal and formal sources that are rich in media and global in reach;Scaffolds: Support for students from a network of peers, teachers, experts, and communities; andLearning tasks: Authentic, personalized, learner-driven and learner-designed, experiential tasks that enable learners to create content.
  • Instructors implementing Pedagogy 2.0 principles will need to work collaboratively with learners to review, edit, and apply quality assurance mechanisms to student work while also drawing on input from the wider community outside the classroom or institution (making use of the "wisdom of crowds” [Surowiecki 2004]).
  • A small portion of student performance content—if it is new knowledge—will be useful to keep. Most of the student performance content will be generated, then used, and will become stored in places that will never again see the light of day. Yet . . . it is still important to understand that the role of this student content in learning is critical.
  • This understanding of student-generated content is also consistent with the constructivist view that acknowledges the learner as the chief architect of knowledge building. From this perspective, learners build or negotiate meaning for a concept by being exposed to, analyzing, and critiquing multiple perspectives and by interpreting these perspectives in one or more observed or experienced contexts
  • This understanding of student-generated content is also consistent with the constructivist view that acknowledges the learner as the chief architect of knowledge building. From this perspective, learners build or negotiate meaning for a concept by being exposed to, analyzing, and critiquing multiple perspectives and by interpreting these perspectives in one or more observed or experienced contexts. In so doing, learners generate their own personal rules and knowledge structures, using them to make sense of their experiences and refining them through interaction and dialogue with others.
  • Other divides are evident. For example, the social networking site Facebook is now the most heavily trafficked Web site in the United States with over 8 million university students connected across academic communities and institutions worldwide. The majority of Facebook participants are students, and teachers may not feel welcome in these communities. Moreover, recent research has shown that many students perceive teaching staff who use Facebook as lacking credibility as they may present different self-images online than they do in face-to-face situations (Mazer, Murphy, and Simonds 2007). Further, students may perceive instructors' attempts to coopt such social technologies for educational purposes as intrusions into their space. Innovative teachers who wish to adopt social software tools must do so with these attitudes in mind.
  • "students want to be able to take content from other people. They want to mix it, in new creative ways—to produce it, to publish it, and to distribute it"
  • Furthermore, although the advent of Web 2.0 and the open-content movement significantly increase the volume of information available to students, many higher education students lack the competencies necessary to navigate and use the overabundance of information available, including the skills required to locate quality sources and assess them for objectivity, reliability, and currency
  • In combination with appropriate learning strategies, Pedagogy 2.0 can assist students in developing such critical thinking and metacognitive skills (Sener 2007; McLoughlin, Lee, and Chan 2006).
  • We envision that social technologies coupled with a paradigm of learning focused on knowledge creation and community participation offer the potential for radical and transformational shifts in teaching and learning practices, allowing learners to access peers, experts, and the wider community in ways that enable reflective, self-directed learning.
  • . By capitalizing on personalization, participation, and content creation, existing and future Pedagogy 2.0 practices can result in educational experiences that are productive, engaging, and community based and that extend the learning landscape far beyond the boundaries of classrooms and educational institutions.
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    About pedagogic 2.0
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    Future Learning Landscapes: Transforming Pedagogy through Social Software Catherine McLoughlin and Mark J. W. Lee
Martin Burrett

Wired Science . Homepage | PBS - 2 views

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    The Wired Science page. Full of science videos and resources. Click education for more school focused goodies. http://ictmagic.wikispaces.com/science
Danny Nicholson

Open2.net - Creative Archive - 0 views

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    The Open University's Creative Archive gives you access to exclusive rushes from OU course programmes covering a wide range of areas including science, technology and the environment as well as society and culture.
Kate Klingensmith

edSocialMedia » Why Schools Shouldn't Ignore Social Media - 0 views

  • 272 million manage a profile on a social network
  • 394 million people watch video clips online
  • 346 million read blogs/weblogs
Karen Vitek

iCue > Welcome! - 0 views

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    Great resource for video clips to use in the classroom on history, etc.
Martin Burrett

Open ClipArt Library - 50 views

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    Some pics not appropriate for kids, good source for teacher
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    A good free clipart library with lots of pics suitable for schools. http://ictmagic.wikispaces.com/Photos+&+Images
mbarek Akaddar

Curate.Us - 25 views

  • Create visually compelling clips and quotes of web content that are easily embedded in blog posts,email, forums, and websites.
Frances DiDavide

Science on the Simpsons - 55 views

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    Use these downloadable Simpson videos to help students learn more about science!
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