Skip to main content

Home/ Classroom 2.0/ Group items tagged associated

Rss Feed Group items tagged

Tero Toivanen

TEDxCapeTownED - Associate Professor Laura Czerniewicz - SA Needs Open Education - YouTube - 4 views

  •  
    Great TED-talk about open education and open access to research materials.
ashok rai

nfd - 0 views

  •  
    Wave Mega City Center is a unique combination of Residential, Studio Apartment, Shop Come Office ( SCO) commercial, hotels, Retail and Multiplexes which providing you an entertainment that matches an international standard. Spread in across more than 150+ Acre prime land in the heart of Noida. Wave High-End Residential Apartment /Flat will be one of its kinds with all high class amenities ,features and would be fully finished . These apartments would be in various sizes.Starting from 1450 sq.ft Type of Apartment - 2/3/4 Bhk + limited penthouses Wave Infrastructure got registration of the land for his project Wave Mega city Centre by giving stamp duty of approx Rs 375 crore to Noida authority at the rate of Rs 6570 approx. which is biggest private commercial deal so far in India. WCC consist of Approx 4 Crore sq.ft Build up Area whose around more then 1 Crore sq.ft Area is for Commercial and hotel, Rest Area is for Retail, Residential, Multiplexes and many more.
intermixed intermixed

Lunettes Carrera pas cher Un - 0 views

«Ce type de comprimés contient généralement de l'opium qui existe aussi sous forme de poudre et de liquide», nous explique un observateur averti en ajoutant, qu'au regard des saisies considérables ...

Lunettes De Soleil Chanel pas cher Carrera

started by intermixed intermixed on 17 Mar 14 no follow-up yet
seo vijaya

ISI Recruitment 2013 Notification For Computer Trainee Govt Jobs In Kolkata - 0 views

  •  
    Welcome to jobsind.in, associate with ISI Notification 2013 for Latest Government Jobs 2013 by ISI Notification 2013. ISI Recruitment 2013 Notification For Computer Trainee Govt Jobs In Kolkata. ISI has given the ISI Notification 2013 for the ISI Recruitment 2013 for Computer Trainee Govt Jobs 2013 in Kolkata.
seo vijaya

South Delhi Municipal Corporation Recruitment 2013 Walkin Field Worker Govt Jobs New Delhi - 0 views

  •  
    Welcome to jobsind.in, associate with South Delhi Municipal Corporation Notification 2013 for Latest Government Jobs 2013 by SDMC Walkin 2013. South Delhi Municipal Corporation Recruitment 2013 Notification For Field Worker Govt Jobs In New Delhi. South Delhi Municipal Corporation has opened the SDMC Notification 2013 for the South Delhi Municipal Corporation Recruitment 2013 for Field Worker Govt Jobs 2013 in SDMC.
intermixed intermixed

robe lacoste pas cher Mais voilà - 0 views

Pas étonnant que les associations de parents d'élèves crient au «compromis boiteux» au moment où les hommes politiques affirment ériger l'éducation scolaire en priorité politique. La quarantaine de...

chemise lacoste pas cher robe veste

started by intermixed intermixed on 20 Jun 14 no follow-up yet
intermixed intermixed

lunette ray ban femme noir L'indépendance - 0 views

Une inquiétude nourrie chaque semaine par des déclarations enthousiastes du président du gouvernement espagnol, lequel a assuré que le «début de la fin de l'organisation terroriste basque était pro...

lunette ray ban femme optique noir de soleil homme aviateur

started by intermixed intermixed on 05 May 14 no follow-up yet
intermixed intermixed

Lunettes Ray Ban pas cher On - 0 views

- Bombes à fragmentation ? - L'Arabie saoudite fait l'objet de critiques croissantes pour la campagne militaire qu'elle mène depuis plus de cinq semaines au Yémen avec huit autres pays arabes, majo...

Ray Ban pas cher Lunettes de soleil

started by intermixed intermixed on 13 May 15 no follow-up yet
Frances DiDavide

Free Visual English Dictionary and Thesaurus | Discover meaning of words and associated... - 29 views

  •  
    This is really cool! It reminds me of Wordle a bit. The ads are a little frustrating and get in the way, but otherwise it's pretty fun. Also interesting to see how words are connected to each other. I typed in "farce" and got definitons for cooking procedures as well as the literary definition. Who knew?? :)
Mary Beth  Messner

Preparing Teachers to Teach Online - 0 views

  • This article describes some of the issues associated with preparing school teachers to teach online based upon recent work at the North Central Regional Educational Laboratory (NCREL).  While the focus of the discussion is K-12, most of these issues also apply to higher education faculty and instructors in the training domain.
Rick Beach

National Association for Media Literacy Education - 0 views

  •  
    Video interview with Douglas Rushkoff about his new book, Program or Be Programmed.
adina sullivan

Educational Leadership - Association for Supervision and CUrriculum Development - 0 views

  •  
    Summer Issue is focused 21st Century Skills - Thx to Angela Maiers for link
Trudy Sweeney

Computers in Education Group of South Australia - Computers in Education Group of SA - 1 views

  •  
    Here is the link to some interesting web 2.0 tools to suport learning and teaching.
Carlos Quintero

Innovate: Future Learning Landscapes: Transforming Pedagogy through Social Software - 0 views

  • Web 2.0 has inspired intense and growing interest, particularly as wikis, weblogs (blogs), really simple syndication (RSS) feeds, social networking sites, tag-based folksonomies, and peer-to-peer media-sharing applications have gained traction in all sectors of the education industry (Allen 2004; Alexander 2006)
  • Web 2.0 allows customization, personalization, and rich opportunities for networking and collaboration, all of which offer considerable potential for addressing the needs of today's diverse student body (Bryant 2006).
  • In contrast to earlier e-learning approaches that simply replicated traditional models, the Web 2.0 movement with its associated array of social software tools offers opportunities to move away from the last century's highly centralized, industrial model of learning and toward individual learner empowerment through designs that focus on collaborative, networked interaction (Rogers et al. 2007; Sims 2006; Sheely 2006)
  • ...19 more annotations...
  • learning management systems (Exhibit 1).
  • The reality, however, is that today's students demand greater control of their own learning and the inclusion of technologies in ways that meet their needs and preferences (Prensky 2005)
  • Tools like blogs, wikis, media-sharing applications, and social networking sites can support and encourage informal conversation, dialogue, collaborative content generation, and knowledge sharing, giving learners access to a wide range of ideas and representations. Used appropriately, they promise to make truly learner-centered education a reality by promoting learner agency, autonomy, and engagement in social networks that straddle multiple real and virtual communities by reaching across physical, geographic, institutional, and organizational boundaries.
  • "I have always imagined the information space as something to which everyone has immediate and intuitive access, and not just to browse, but to create” (2000, 216). Social software tools make it easy to contribute ideas and content, placing the power of media creation and distribution into the hands of "the people formerly known as the audience" (Rosen 2006).
  • the most promising settings for a pedagogy that capitalizes on the capabilities of these tools are fully online or blended so that students can engage with peers, instructors, and the community in creating and sharing ideas. In this model, some learners engage in creative authorship, producing and manipulating digital images and video clips, tagging them with chosen keywords, and making this content available to peers worldwide through Flickr, MySpace, and YouTube
  • Student-centered tasks designed by constructivist teachers reach toward this ideal, but they too often lack the dimension of real-world interactivity and community engagement that social software can contribute.
  • Pedagogy 2.0: Teaching and Learning for the Knowledge Age In striving to achieve these goals, educators need to revisit their conceptualization of teaching and learning (Exhibit 2).
  • Pedagogy 2.0: Teaching and Learning for the Knowledge Age In striving to achieve these goals, educators need to revisit their conceptualization of teaching and learning
  • Pedagogy 2.0 is defined by: Content: Microunits that augment thinking and cognition by offering diverse perspectives and representations to learners and learner-generated resources that accrue from students creating, sharing, and revising ideas; Curriculum: Syllabi that are not fixed but dynamic, open to negotiation and learner input, consisting of bite-sized modules that are interdisciplinary in focus and that blend formal and informal learning;Communication: Open, peer-to-peer, multifaceted communication using multiple media types to achieve relevance and clarity;Process: Situated, reflective, integrated thinking processes that are iterative, dynamic, and performance and inquiry based;Resources: Multiple informal and formal sources that are rich in media and global in reach;Scaffolds: Support for students from a network of peers, teachers, experts, and communities; andLearning tasks: Authentic, personalized, learner-driven and learner-designed, experiential tasks that enable learners to create content.
  • Instructors implementing Pedagogy 2.0 principles will need to work collaboratively with learners to review, edit, and apply quality assurance mechanisms to student work while also drawing on input from the wider community outside the classroom or institution (making use of the "wisdom of crowds” [Surowiecki 2004]).
  • A small portion of student performance content—if it is new knowledge—will be useful to keep. Most of the student performance content will be generated, then used, and will become stored in places that will never again see the light of day. Yet . . . it is still important to understand that the role of this student content in learning is critical.
  • This understanding of student-generated content is also consistent with the constructivist view that acknowledges the learner as the chief architect of knowledge building. From this perspective, learners build or negotiate meaning for a concept by being exposed to, analyzing, and critiquing multiple perspectives and by interpreting these perspectives in one or more observed or experienced contexts
  • This understanding of student-generated content is also consistent with the constructivist view that acknowledges the learner as the chief architect of knowledge building. From this perspective, learners build or negotiate meaning for a concept by being exposed to, analyzing, and critiquing multiple perspectives and by interpreting these perspectives in one or more observed or experienced contexts. In so doing, learners generate their own personal rules and knowledge structures, using them to make sense of their experiences and refining them through interaction and dialogue with others.
  • Other divides are evident. For example, the social networking site Facebook is now the most heavily trafficked Web site in the United States with over 8 million university students connected across academic communities and institutions worldwide. The majority of Facebook participants are students, and teachers may not feel welcome in these communities. Moreover, recent research has shown that many students perceive teaching staff who use Facebook as lacking credibility as they may present different self-images online than they do in face-to-face situations (Mazer, Murphy, and Simonds 2007). Further, students may perceive instructors' attempts to coopt such social technologies for educational purposes as intrusions into their space. Innovative teachers who wish to adopt social software tools must do so with these attitudes in mind.
  • "students want to be able to take content from other people. They want to mix it, in new creative ways—to produce it, to publish it, and to distribute it"
  • Furthermore, although the advent of Web 2.0 and the open-content movement significantly increase the volume of information available to students, many higher education students lack the competencies necessary to navigate and use the overabundance of information available, including the skills required to locate quality sources and assess them for objectivity, reliability, and currency
  • In combination with appropriate learning strategies, Pedagogy 2.0 can assist students in developing such critical thinking and metacognitive skills (Sener 2007; McLoughlin, Lee, and Chan 2006).
  • We envision that social technologies coupled with a paradigm of learning focused on knowledge creation and community participation offer the potential for radical and transformational shifts in teaching and learning practices, allowing learners to access peers, experts, and the wider community in ways that enable reflective, self-directed learning.
  • . By capitalizing on personalization, participation, and content creation, existing and future Pedagogy 2.0 practices can result in educational experiences that are productive, engaging, and community based and that extend the learning landscape far beyond the boundaries of classrooms and educational institutions.
  •  
    About pedagogic 2.0
  •  
    Future Learning Landscapes: Transforming Pedagogy through Social Software Catherine McLoughlin and Mark J. W. Lee
Tero Toivanen

Cognitive Extension and the Web - ECS EPrints Repository - 0 views

  • Web resources and technologies are apt for potent forms of cognitive extension and incorporation, we may fully expect such resources and technologies to fundamentally transfigure the space of human thought and reason.
  • Our analysis suggests that the Web is capable of participating in the external realization of (at least some) human mental states, but that further work is required to leverage its full potential.
  • We conclude that the Web does constitute a potentially important element of the bio-technological matrix associated with mind and cognition; however, we suggest that further technological innovation is required to enable it to participate in the external realization of human mental states and processes.
  • ...1 more annotation...
  • continued study of the psycho-cognitive effects of the Web should, we argue, be key elements of a mature web science discipline.
  •  
    Cognitive Extension and the Web Smart, P. R., Engelbrecht, P. C., Braines, D., Strub, M. and Hendler, J. A. (2009) Cognitive Extension and the Web. In: Web Science Conference: Society On-Line, 18th-20th March 2009, Athens, Greece.
James OReilly

Versatile, Immersive, Creative and Dynamic Virtual 3-D Healthcare Learning Environments... - 0 views

shared by James OReilly on 13 Dec 08 - Cached
  • Virtual 3-D Healthcare Learning Environments
  • The author provides a critical overview of three-dimensional (3-D) virtual worlds and “serious gaming” that are currently being developed and used in healthcare professional education and medicine.
  • Roger’s Diffusion of Innovations Theory
  • ...32 more annotations...
  • Siemens’ Connectivism Theory
  • accelerating momentum
  • there are some fundamental questions which remain unanswered.
  • it is beneficial to address while the race to adopt and implement highly engaging Web 3-D virtual worlds is watched in healthcare professional education
  • Therefore, Roger’s Diffusion of Innovations Theory [5] and Siemens’ Connectivism Theory [6] for today’s learners will serve as theoretical frameworks for this paper.
  • A 3-D virtual world, also known as a Massively Multiplayer Virtual World (MMVW), is an example of a Web 2.0/Web 3-D dynamic computer-based application.
  • applications that enable social publishing, such as blogs and wikis
  • the most popular virtual world used by the general public is Linden Lab’s Second Life (SL)
  • Who would imagine attending medical school in a virtual world?
  • US agencies, such as the Centers for Disease Control and the National Institutes of Health conduct meetings in SL to discuss the educational potential of SL
  • virtual medical universities exist all over the world
  • The term “avatar” is an old Sanskrit word portraying a deity which takes on a human shape
  • Trauma Center
  • Virtual worlds are currently being used as educational spaces [1] and continue to grow in popularity on campuses and businesses worldwide. Furthermore, access to versions of virtual worlds on the Web, such as “Croquet,” “Uni-Verse,” and “Multiverse” are predicted within two to three years to be mainstream in education
  • there are reported advantages to having students engage in these emerging technologies
  • By allowing students time to interact with other avatars (eg, patients, staff members, and other healthcare professionals) in a safe, simulated environment, a decrease in student anxiety, an increase in competency in learning a new skill, and encouragement to cooperate and collaborate, as well as resolve conflicts, is possible.
  • High quality 3-D entertainment that is freely accessible via Web browsing facilitates engagement opportunities with individuals or groups of people in an authentic manner that illustrates collective intelligence
  • Advanced Learning and Immersive Virtual Environment (ALIVE) at the University of Southern Queensland
  • health information island
  • Problem-based learning groups enrolled in a clinical management course at Coventry University meet in SL and are employed to build learning facilities for the next semester of SL students. This management course teaches students to manage healthcare facilities and is reported to be the first healthcare-related class to use SL as a learning environment.
  • Another example of a medical school using SL is St. George’s Medical School in London.
  • Stanford University medical school
  • Another virtual world project developed by staff at the Imperial College in London, in collaboration with the National Physical Lab in the United Kingdom, is the Second Health Project
  • Mesko [35] presents the top 10 virtual medical sites in SL.
  • The development and use of 3-D virtual worlds in nursing education is increasing.
  • Some educators may balk at adopting this technology because there is a learning curve associated with the use of 3-D virtual worlds.
  • Let’s have fun, explore these fascinating worlds and games, and network with others while respecting diverse ways of life-long learning and current researchers’ findings.
  • there is an underlying push in higher education to adopt these collaborative tools and shift the paradigm from a traditional Socratic method of education to one possessing a more active and interactive nature
  • One may view online virtual worlds and serious gaming as a threat to the adoption and purchase of high-fidelity computerized patient-simulation mannequins that are currently purchased for healthcare-profession training. For example, nurses may login into SL and learn Advanced Cardiac Life Support at their convenience, and it costs virtually nothing for the nurse and perhaps a nominal fee for the developer.
  • The educational opportunity in SL may not be a replacement for the doctor- or nurse-patient interaction or relationship, but SL may serve as an adjunct or pre- or post-learning tool.
  • one recalls when critics questioned the validity and reliability of the stethoscope invented by Laennec in 1816 and how today it is second nature to use this assessment tool.
  • 2006 health fair
Tero Toivanen

Digital Citizenship | the human network - 0 views

  • The change is already well underway, but this change is not being led by teachers, administrators, parents or politicians. Coming from the ground up, the true agents of change are the students within the educational system.
  • While some may be content to sit on the sidelines and wait until this cultural reorganization plays itself out, as educators you have no such luxury. Everything hits you first, and with full force. You are embedded within this change, as much so as this generation of students.
  • We make much of the difference between “digital immigrants”, such as ourselves, and “digital natives”, such as these children. These kids are entirely comfortable within the digital world, having never known anything else. We casually assume that this difference is merely a quantitative facility. In fact, the difference is almost entirely qualitative. The schema upon which their world-views are based, the literal ‘rules of their world’, are completely different.
  • ...13 more annotations...
  • The Earth becomes a chalkboard, a spreadsheet, a presentation medium, where the thorny problems of global civilization and its discontents can be explored out in exquisite detail. In this sense, no problem, no matter how vast, no matter how global, will be seen as being beyond the reach of these children. They’ll learn this – not because of what teacher says, or what homework assignments they complete – through interaction with the technology itself.
  • We and our technological-materialist culture have fostered an environment of such tremendous novelty and variety that we have changed the equations of childhood.
  • As it turns out (and there are numerous examples to support this) a mobile handset is probably the most important tool someone can employ to improve their economic well-being. A farmer can call ahead to markets to find out which is paying the best price for his crop; the same goes for fishermen. Tradesmen can close deals without the hassle and lost time involved in travel; craftswomen can coordinate their creative resources with a few text messages. Each of these examples can be found in any Bangladeshi city or Africa village.
  • The sharing of information is an innate human behavior: since we learned to speak we’ve been talking to each other, warning each other of dangers, informing each other of opportunities, positing possibilities, and just generally reassuring each other with the sound of our voices. We’ve now extended that four-billion-fold, so that half of humanity is directly connected, one to another.
  • Everything we do, both within and outside the classroom, must be seen through this prism of sharing. Teenagers log onto video chat services such as Skype, and do their homework together, at a distance, sharing and comparing their results. Parents offer up their kindergartener’s presentations to other parents through Twitter – and those parents respond to the offer. All of this both amplifies and undermines the classroom. The classroom has not dealt with the phenomenal transformation in the connectivity of the broader culture, and is in danger of becoming obsolesced by it.
  • We already live in a time of disconnect, where the classroom has stopped reflecting the world outside its walls. The classroom is born of an industrial mode of thinking, where hierarchy and reproducibility were the order of the day. The world outside those walls is networked and highly heterogeneous. And where the classroom touches the world outside, sparks fly; the classroom can’t handle the currents generated by the culture of connectivity and sharing. This can not go on.
  • We must accept the reality of the 21st century, that, more than anything else, this is the networked era, and that this network has gifted us with new capabilities even as it presents us with new dangers. Both gifts and dangers are issues of potency; the network has made us incredibly powerful. The network is smarter, faster and more agile than the hierarchy; when the two collide – as they’re bound to, with increasing frequency – the network always wins.
  • A text message can unleash revolution, or land a teenager in jail on charges of peddling child pornography, or spark a riot on a Sydney beach; Wikipedia can drive Britannica, a quarter millennium-old reference text out of business; a outsider candidate can get himself elected president of the United States because his team masters the logic of the network. In truth, we already live in the age of digital citizenship, but so many of us don’t know the rules, and hence, are poor citizens.
  • before a child is given a computer – either at home or in school – it must be accompanied by instruction in the power of the network. A child may have a natural facility with the network without having any sense of the power of the network as an amplifier of capability. It’s that disconnect which digital citizenship must bridge.
  • Let us instead focus on how we will use technology in fifty years’ time. We can already see the shape of the future in one outstanding example – a website known as RateMyProfessors.com. Here, in a database of nine million reviews of one million teachers, lecturers and professors, students can learn which instructors bore, which grade easily, which excite the mind, and so forth. This simple site – which grew out of the power of sharing – has radically changed the balance of power on university campuses throughout the US and the UK.
  • Alongside the rise of RateMyProfessors.com, there has been an exponential increase in the amount of lecture material you can find online, whether on YouTube, or iTunes University, or any number of dedicated websites. Those lectures also have ratings, so it is already possible for a student to get to the best and most popular lectures on any subject, be it calculus or Mandarin or the medieval history of Europe.
  • As the university dissolves in the universal solvent of the network, the capacity to use the network for education increases geometrically; education will be available everywhere the network reaches. It already reaches half of humanity; in a few years it will cover three-quarters of the population of the planet. Certainly by 2060 network access will be thought of as a human right, much like food and clean water.
  • Educators will continue to collaborate, but without much of the physical infrastructure we currently associate with educational institutions. Classrooms will self-organize and disperse organically, driven by need, proximity, or interest, and the best instructors will find themselves constantly in demand. Life-long learning will no longer be a catch-phrase, but a reality for the billions of individuals all focusing on improving their effectiveness within an ever-more-competitive global market for talent.
  •  
    Mark Pesce: Digital Citizenship and the future of Education.
Ruth Howard

Meta matters » New report on site blocking and Web 2.0 - 0 views

  • focusing on Web 2.0 and site blocking in schools, has just been released. The report looks at identifying and overcoming barriers associated with site blocking with regards to Web 2.0 services.
  • Key findings include: Web 2.0 provides rich opportunities for teaching and learning Site blocking is a necessary and key component of every school’s overall cyber-safety strategy Cyber-safety concerns head the list of barriers to the adoption of Web 2.0 in Schools Current Site blocking methods are blunt instruments when applied to Web 2.0 sites Unblocking Web 2.0 sites must be done within a clear policy framework Teachers need professional learning support in order to effectively use Web 2.0 in teaching and learning.
  •  
    Dear admin New Australian Reports on Collaboration and Site blocking by schools make recommendations for enabling web 2.0 for learning...
Judy Robison

3 parts of the brain | Slide 1 | Alzheimer's Association Brain Tour - 0 views

shared by Judy Robison on 03 Sep 09 - Cached
  •  
    The Brain Tour explains how the brain works and how Alzheimer's affects it. There are 16 interactive slides. As you view each slide, roll your mouse over any colored text to highlight special features of each image. Then, click on the arrow to move to the next slide.
« First ‹ Previous 61 - 80 of 118 Next › Last »
Showing 20 items per page