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Steve Ransom

NCTE Position Statement on Machine Scoring - 12 views

  • Conclusions that computers can score as well as humans are the result of humans being trained to score like the computers (for example, being told not to make judgments on the accuracy of information). 
  • Computer scoring systems can be "gamed" because they are poor at working with human language, further weakening the validity of their assessments and separating students not on the basis of writing ability but on whether they know and can use machine-tricking strategies.
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    Important and well written
Rakib Raihan

Door Controller - 0 views

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    The SimpleKey2 door controller is at the heart of the "on-site" system, controlling the readers, locks and ancillary connections as well as storing the user database and either allowing local administration or a communications link (via for example a GSM/GPRS modem) back to the SimpleKey2 or SimpleKeyWEB administration software.
Dimitris Tzouris

Learn Web Design, Web Development, and More | Treehouse - 26 views

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    "Learn from over 1000 videos created by our expert teachers on web design, coding, business, and much more"
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    The team at Treehouse does a great job! I learned responsive web design from them. They also are a great example in the use of badges.
Muveen Ahmed

Corporate security program crisis management - 0 views

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    The world has experienced epochs that radically transformed the global culture in each instance. Examples are the Bronze Age, The Industrial Revolution, the Nuclear Age and now the Cyber Revolution. In each epoch, the technological advances had profound impacts to traditional cultures, with corresponding benefits and drawbacks.
puzznbuzzus

How to Prepare Aptitude Test for Competitive Exams - 0 views

Practice as many questions before your assessment. The more psychometric aptitude test questions you practice the more your speed, accuracy and confidence will improve. Improving these factors will...

Aptitude Test Online

started by puzznbuzzus on 23 Feb 17 no follow-up yet
clarence Mathers

Business Email Lists - Delivering Email Marketing Campaigns the Success it Deserves - 0 views

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    The wave of the future is upon us. Just about everything we see is now turning into the digital age. For example, the submission of resumes to a company can no longer be done through submitting a folder with your credentials; instead it can now be done by filling out forms on-line.
Ben Darr

10 Cool Uses Of Wolfram Alpha If You Read And Write In The English Language - 0 views

  • Wolfram Alpha gives you the common meaning, pronunciation, first known use, origin, inflected forms, and general usage of a word with examples.
  • is like a thesaurus, reverse lookup dictionary, anagram solver,
  • Type in the number of pages, words, or characters and see the time it will take you to finish reading the book.
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  • gives you the possible crossword puzzle clues
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    English teachers, this is for you! A search engine strictly for books and the english language. Very cool!
Maggie Verster

The Innovative Educator: 5 Steps to Harnessing the Power of Cells in Education Today - 28 views

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    Even teachers like this can begin harnessing the power of cell phones to enrich teaching and learning starting now...even if they're banned, even if your students don't all have them, and even if you haven't done anything in advance to prepare introducing them into your class. You can begin today by following these five steps which you can implement in your own classroom as well as share with administrators and other teachers so they can begin doing the same.
Brian Beierle

Tagul - Gorgeous tag clouds - 27 views

shared by Brian Beierle on 01 Oct 09 - Cached
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    You can create an account and then save and search "My Clouds" - here is my example for Fenn Summer Reading: http://tagul.com/preview?id=69011@1&name=Fenn%20School%20Summer%20Reading
mbarek Akaddar

An Educator's Guide to Detecting and Preventing Plagiarism - 23 views

  • Plagiarism is taking another person’s work, whether literary, musical, or artistic images, and claiming it as your own unique work. It is not simply copying another’s work word for word, bar by bar, or canvas stroke by canvas stroke. Derivative works are also considered plagiarized works if the new work is not significantly different from the original. For example, paraphrasing or rewording a literary idea is another form of plagiarism if it lacks attribution. Likewise, someone else can plagiarize a song without being an exact duplicate, if the new song derives the bulk of its composition from an original work.
huaihao Chang

The Thinking Stick » Blog Archive » Tech Plan Part 1 - 2 views

  • A good tech plan should include a pedagogical theory of how the plan, and in the end the tools are going to impact student learning.
  • This is our goal as a school, to teach students for their future
  • This is our goal as a school, to teach students for their future >
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  • At the very least they should be used as a way to store and share files with a class, club, or community. The CMS begins to create a new web based information backbone for your school.
  • For what I believe to be a good example of a school portal have a look at Tim Lauer’s Lewis Elementary School site.
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    teach students for the future
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Melissa Seifman

HowStuffWorks "How Web 3.0 Will Work" - 0 views

  • Some Internet experts believe the next generation of the Web -- Web 3.0 -- will make tasks like your search for movies and food faster and easier. Instead of multiple searches, you might type a complex sentence or two in your Web 3.0 browser, and the Web will do the rest. In our example, you could type "I want to see a funny movie and then eat at a good Mexican restaurant. What are my options?" The Web 3.0 browser will analyze your response, search the Internet for all possible answers, and then organize the results for you.
  • ­That's not all. Many of these experts believe that the Web 3.0 browser will act like a personal assistant. As you search the Web, the browser learns what you are interested in. The more you use the Web, the more your browser learns about you and the less specific you'll need to be with your questions. Eventually you might be able to ask your browser open questions like "where should I go for lunch?" Your browser would consult its records of what you like and dislike, take into account your current location and then suggest a list of restaurants.
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    Just when you thought you were Mastering web 2.0... along comes web 3.0
Debra B

An Example of a Good Middle School WIki - 0 views

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Carlos Quintero

Innovate: Future Learning Landscapes: Transforming Pedagogy through Social Software - 0 views

  • Web 2.0 has inspired intense and growing interest, particularly as wikis, weblogs (blogs), really simple syndication (RSS) feeds, social networking sites, tag-based folksonomies, and peer-to-peer media-sharing applications have gained traction in all sectors of the education industry (Allen 2004; Alexander 2006)
  • Web 2.0 allows customization, personalization, and rich opportunities for networking and collaboration, all of which offer considerable potential for addressing the needs of today's diverse student body (Bryant 2006).
  • In contrast to earlier e-learning approaches that simply replicated traditional models, the Web 2.0 movement with its associated array of social software tools offers opportunities to move away from the last century's highly centralized, industrial model of learning and toward individual learner empowerment through designs that focus on collaborative, networked interaction (Rogers et al. 2007; Sims 2006; Sheely 2006)
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  • learning management systems (Exhibit 1).
  • The reality, however, is that today's students demand greater control of their own learning and the inclusion of technologies in ways that meet their needs and preferences (Prensky 2005)
  • Tools like blogs, wikis, media-sharing applications, and social networking sites can support and encourage informal conversation, dialogue, collaborative content generation, and knowledge sharing, giving learners access to a wide range of ideas and representations. Used appropriately, they promise to make truly learner-centered education a reality by promoting learner agency, autonomy, and engagement in social networks that straddle multiple real and virtual communities by reaching across physical, geographic, institutional, and organizational boundaries.
  • "I have always imagined the information space as something to which everyone has immediate and intuitive access, and not just to browse, but to create” (2000, 216). Social software tools make it easy to contribute ideas and content, placing the power of media creation and distribution into the hands of "the people formerly known as the audience" (Rosen 2006).
  • the most promising settings for a pedagogy that capitalizes on the capabilities of these tools are fully online or blended so that students can engage with peers, instructors, and the community in creating and sharing ideas. In this model, some learners engage in creative authorship, producing and manipulating digital images and video clips, tagging them with chosen keywords, and making this content available to peers worldwide through Flickr, MySpace, and YouTube
  • Student-centered tasks designed by constructivist teachers reach toward this ideal, but they too often lack the dimension of real-world interactivity and community engagement that social software can contribute.
  • Pedagogy 2.0: Teaching and Learning for the Knowledge Age In striving to achieve these goals, educators need to revisit their conceptualization of teaching and learning (Exhibit 2).
  • Pedagogy 2.0: Teaching and Learning for the Knowledge Age In striving to achieve these goals, educators need to revisit their conceptualization of teaching and learning
  • Pedagogy 2.0 is defined by: Content: Microunits that augment thinking and cognition by offering diverse perspectives and representations to learners and learner-generated resources that accrue from students creating, sharing, and revising ideas; Curriculum: Syllabi that are not fixed but dynamic, open to negotiation and learner input, consisting of bite-sized modules that are interdisciplinary in focus and that blend formal and informal learning;Communication: Open, peer-to-peer, multifaceted communication using multiple media types to achieve relevance and clarity;Process: Situated, reflective, integrated thinking processes that are iterative, dynamic, and performance and inquiry based;Resources: Multiple informal and formal sources that are rich in media and global in reach;Scaffolds: Support for students from a network of peers, teachers, experts, and communities; andLearning tasks: Authentic, personalized, learner-driven and learner-designed, experiential tasks that enable learners to create content.
  • Instructors implementing Pedagogy 2.0 principles will need to work collaboratively with learners to review, edit, and apply quality assurance mechanisms to student work while also drawing on input from the wider community outside the classroom or institution (making use of the "wisdom of crowds” [Surowiecki 2004]).
  • A small portion of student performance content—if it is new knowledge—will be useful to keep. Most of the student performance content will be generated, then used, and will become stored in places that will never again see the light of day. Yet . . . it is still important to understand that the role of this student content in learning is critical.
  • This understanding of student-generated content is also consistent with the constructivist view that acknowledges the learner as the chief architect of knowledge building. From this perspective, learners build or negotiate meaning for a concept by being exposed to, analyzing, and critiquing multiple perspectives and by interpreting these perspectives in one or more observed or experienced contexts
  • This understanding of student-generated content is also consistent with the constructivist view that acknowledges the learner as the chief architect of knowledge building. From this perspective, learners build or negotiate meaning for a concept by being exposed to, analyzing, and critiquing multiple perspectives and by interpreting these perspectives in one or more observed or experienced contexts. In so doing, learners generate their own personal rules and knowledge structures, using them to make sense of their experiences and refining them through interaction and dialogue with others.
  • Other divides are evident. For example, the social networking site Facebook is now the most heavily trafficked Web site in the United States with over 8 million university students connected across academic communities and institutions worldwide. The majority of Facebook participants are students, and teachers may not feel welcome in these communities. Moreover, recent research has shown that many students perceive teaching staff who use Facebook as lacking credibility as they may present different self-images online than they do in face-to-face situations (Mazer, Murphy, and Simonds 2007). Further, students may perceive instructors' attempts to coopt such social technologies for educational purposes as intrusions into their space. Innovative teachers who wish to adopt social software tools must do so with these attitudes in mind.
  • "students want to be able to take content from other people. They want to mix it, in new creative ways—to produce it, to publish it, and to distribute it"
  • Furthermore, although the advent of Web 2.0 and the open-content movement significantly increase the volume of information available to students, many higher education students lack the competencies necessary to navigate and use the overabundance of information available, including the skills required to locate quality sources and assess them for objectivity, reliability, and currency
  • In combination with appropriate learning strategies, Pedagogy 2.0 can assist students in developing such critical thinking and metacognitive skills (Sener 2007; McLoughlin, Lee, and Chan 2006).
  • We envision that social technologies coupled with a paradigm of learning focused on knowledge creation and community participation offer the potential for radical and transformational shifts in teaching and learning practices, allowing learners to access peers, experts, and the wider community in ways that enable reflective, self-directed learning.
  • . By capitalizing on personalization, participation, and content creation, existing and future Pedagogy 2.0 practices can result in educational experiences that are productive, engaging, and community based and that extend the learning landscape far beyond the boundaries of classrooms and educational institutions.
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    About pedagogic 2.0
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    Future Learning Landscapes: Transforming Pedagogy through Social Software Catherine McLoughlin and Mark J. W. Lee
J Black

The 7 Pillars of Visionary Leadership, Pillar V - Mentoring - 0 views

  • You have to do an enormous amount of listening; You have to be really honest; Don't waver in your commitment; and Have an understanding partner who puts up with long hours and rented digs.
  • To be true, there are examples where the company seemed to hold the future in its hands, only to fumble on the way to a slam dunk.
  • The organization I work for ... Item No. Item My Score 1 Values experience and know-how. 2 Invests time and energy in people development. 3 Fosters a genuine sense of community. 4 Cultivates and nurtures wisdom. 5 Develops good role models. 6 Not only wants to do things right, but also do the right things. 7 Applies knowledge constructively to what it already knows. Interpretation: If you scored 32-35: You value mentoring in your organization.If you scored 28-31: You're doing all right, but need to improve.If you scored 25-27: You definitely need to take stock right now.If you scored 0-24: You're are, or will be, in trouble.
Dorie Glynn

Craft the Driving Question - Explore 1 - 0 views

  • What is a Driving Question? Once you have the project theme or a "big idea" for a project, capture the theme in the form of a problem or a question that cannot easily be solved or answered. Click the button next to each guideline below to view example questions.
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