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J Black

Zoho upgrades Web word processor with good UI (two of them!) | Webware - CNET - 0 views

  • Zoho is improving its online word processor, Writer, with a revised user interface and a few new useful features. The interface change is a have-your-cake-and-eat-it-too experiment. The new "MenuTab" UI gives you drop-down choices from the top level of the menu, but you can also press on a top-level menu choice to display an icon bar with identical options. The icon bar is nothing like Micrsoft Office 2007's tab bar, which supports many more options and has more complicated different ways to use it.
  • I find Zoho Writer 2.0 to be a strong word processor that's incredibly easy to learn and use, even more so than Google Docs. The dangerous collaboration function means I can't recommend this product, yet, as a workgroup app. But I wrote this review solo in Zoho, and it didn't give me a minute of confusion or trouble.
  • Zoho Writer users Google Gears to give users offline access
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  • You post directly to a few different blogging services from Zoho Writer, which is a very nice feature for bloggers.
  • Zoho is said to offer simultaneous collaborative editing, as Google Docs does, but when I tested the app I found it far too easy to over-write another user's edits. I do hope this gets fixed very soon.
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    Zoho is improving its online word processor, Writer, with a revised user interface and a few new useful features. The interface change is a have-your-cake-and-eat-it-too experiment. The new "MenuTab" UI gives you drop-down choices from the top level of the menu, but you can also press on a top-level menu choice to display an icon bar with identical options. The icon bar is nothing like Micrsoft Office 2007's tab bar, which supports many more options and has more complicated different ways to use it.
J Black

Web 2.0 Tools - Web 2.0 That Works: Marzano & Web 2.0 - 4 views

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    Web 2.0 Tools From Web 2.0 That Works: Marzano & Web 2.0 Jump to: navigation, search Master List of Web 2.0 Tools "Y" Under each category indicates that this tool can be used with this strategy. "Free +" Indicates that the tool is free at the basic level, but that more advanced versions are available at a cost. Category Key: SD = Identifying Similarities and Differences CL = Cooperative Learning SNT = Summarizing and Note-Taking ER = Reinforcing Effort and Providing Recognition HP = Homework and Practice NR = Nonlinguistic Representation OF = Setting Objectives and Providing Feedback HYP = Generating and Testing Hypotheses QCO = Questions, Cues, and Advance Organizers Tool Link Desc Cost SD CL SNT ER HP NR OF HYP QCO Notes Ajax13 [[1]] Online Graphic Editor Free Y Y Y Y Y Y Y Requires Firefox 1.5 (or higher) Browser Backpack [[2]] Online Personal Organizer Free + Y Y Y Y Y Y Y Basecamp [[3]] Online Project Collaboration Free + Y Y Y Y Y Y Y Y Blogger [[4]] Blog Hosting Website Free Y Y Y Y Y Y bubbl.us [[5]] Online Brainstorming Free Y Y Y Y del.icio.us [[6]] Online Social Bookmarks Free Y Y Y Y Diigo [[7]] Online Social Annotation Free Y Y Y Y Y Y EditGrid [[8]] Online Spreadsheets Free + Y Y Y Y Y Integrates with Facebook and iPhone EduBlogs [[9]] Blog Hosting Website Free Y Y Y Y Y Y Exploratree [[10]] Online Graphic Organizer Free Y Y Y Y Y Y Interactive, pre-made graphic organizers that can be edited online Flickr [[11]] Photo Hosting Website Free + Y Y Y Y Part of Zoho Suite of Online Apps Gliffy [[12]] Online Diagramming Software Free + Y Y Y Google Documents [[13]] Online Word Processor Free Y Y Y Y Y Y Also contains Spreadsheets & Presentations Google Earth [[14]] Dynamic Global Geographic App Free Y Y Downloads to computer Google Maps [[15]] Online Ma
David Wetzel

20 Google Doc Templates for use in Science and Math Classrooms - 0 views

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    Google Docs is an easy-to-use online word processor that enables you to create, store, share, and collaborate on documents with your science and math students. You can even import any existing document from Word and Simple Text. You can work from anywhere and with any computer platform to access your documents.
David L. Brooks

ComicLife in Education - 2 views

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    The Benefits of Comic Life in Education Making comics is fun for everyone, and Comic Life makes it easy. Teachers and students will find Comic Life a very useful software tool, and now it's available for both Mac and Windows platforms. Technology not only changes how we write, but it also changes what writing is. Education will need to re-evaluate which writing skills teachers should pass to their students. Digital graphic writing is one genre students need to be fluent. Comic Life is the "word processor" of digital graphic writing. Easy to Learn Students and teachers need only a short time to learn the basics of Comic Life. It's easy to add images from digital cameras, computer web-cameras, clip art from CD's and the web, stills from QuickTime movies, scanned photos and drawings -- just about any on-screen image can be used in Comic Life. Adding captions and word balloons is as easy as drag and drop.
tutstu

Start Online Tutoring, What do I need to get started? | TutStu - 0 views

To start online tutoring on TutStu, the basic requirement is to stay ‘online’.    BASIC Devices / Infrastructures to start Online Tutoring:- 1. Laptop or Desktop Computer Du...

online tutoring online tutors e-tutoring coaching tutoring tutstu e-tutors

started by tutstu on 17 Apr 17 no follow-up yet
tutstu

Start Online Tutoring, What do I need to get started? | TutStu - 0 views

To start online tutoring on TutStu, the basic requirement is to stay ‘online’.    BASIC Devices / Infrastructures to start Online Tutoring:- 1. Laptop or Desktop Computer Du...

online tutoring online tutors e-tutoring coaching tutoring tutstu e-tutors

started by tutstu on 17 Apr 17 no follow-up yet
Danielle Klaus

NoodleTools : NoodleBib Express - 0 views

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    Just need one or two quick citations? No need to log in or subscribe -- simply generate them in NoodleBib Express and copy and paste what you need into your document. Note: citations are not saved and cannot be exported to a word processor using this version of the tool.
anonymous

Critical Issue: Using Technology to Improve Student Achievement - 0 views

shared by anonymous on 23 Feb 10 - Cached
  • Technologies available in classrooms today range from simple tool-based applications (such as word processors) to online repositories of scientific data and primary historical documents, to handheld computers, closed-circuit television channels, and two-way distance learning classrooms. Even the cell phones that many students now carry with them can be used to learn (Prensky, 2005).
  • Bruce and Levin (1997), for example, look at ways in which the tools, techniques, and applications of technology can support integrated, inquiry-based learning to "engage children in exploring, thinking, reading, writing, researching, inventing, problem-solving, and experiencing the world." They developed the idea of technology as media with four different focuses: media for inquiry (such as data modeling, spreadsheets, access to online databases, access to online observatories and microscopes, and hypertext), media for communication (such as word processing, e-mail, synchronous conferencing, graphics software, simulations, and tutorials), media for construction (such as robotics, computer-aided design, and control systems), and media for expression (such as interactive video, animation software, and music composition). In a review of existing evidence of technology's impact on learning, Marshall (2002) found strong evidence that educational technology "complements what a great teacher does naturally," extending their reach and broadening their students' experience beyond the classroom. "With ever-expanding content and technology choices, from video to multimedia to the Internet," Marshall suggests "there's an unprecedented need to understand the recipe for success, which involves the learner, the teacher, the content, and the environment in which technology is used."
  • In examining large-scale state and national studies, as well as some innovative smaller studies on newer educational technologies, Schacter (1999) found that students with access to any of a number of technologies (such as computer assisted instruction, integrated learning systems, simulations and software that teaches higher order thinking, collaborative networked technologies, or design and programming technologies) show positive gains in achievement on researcher constructed tests, standardized tests, and national tests.
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  • Boster, Meyer, Roberto, & Inge (2002) examined the integration of standards-based video clips into lessons developed by classroom teachers and found increases student achievement. The study of more than 1,400 elementary and middle school students in three Virginia school districts showed an average increase in learning for students exposed to the video clip application compared to students who received traditional instruction alone.
  • Wenglinsky (1998) noted that for fourth- and eighth-graders technology has "positive benefits" on achievement as measured in NAEP's mathematics test. Interestingly, Wenglinsky found that using computers to teach low order thinking skills, such as drill and practice, had a negative impact on academic achievement, while using computers to solve simulations saw their students' math scores increase significantly. Hiebert (1999) raised a similar point. When students over-practice procedures before they understand them, they have more difficulty making sense of them later; however, they can learn new concepts and skills while they are solving problems. In a study that examined relationship between computer use and students' science achievement based on data from a standardized assessment, Papanastasiou, Zemblyas, & Vrasidas (2003) found it is not the computer use itself that has a positive or negative effect on achievement of students, but the way in which computers are used.
  • Another factor influencing the impact of technology on student achievement is that changes in classroom technologies correlate to changes in other educational factors as well. Originally the determination of student achievement was based on traditional methods of social scientific investigation: it asked whether there was a specific, causal relationship between one thing—technology—and another—student achievement. Because schools are complex social environments, however, it is impossible to change just one thing at a time (Glennan & Melmed, 1996; Hawkins, Panush, & Spielvogel, 1996; Newman, 1990). If a new technology is introduced into a classroom, other things also change. For example, teachers' perceptions of their students' capabilities can shift dramatically when technology is integrated into the classroom (Honey, Chang, Light, Moeller, in press). Also, teachers frequently find themselves acting more as coaches and less as lecturers (Henriquez & Riconscente, 1998). Another example is that use of technology tends to foster collaboration among students, which in turn may have a positive effect on student achievement (Tinzmann, 1998). Because the technology becomes part of a complex network of changes, its impact cannot be reduced to a simple cause-and-effect model that would provide a definitive answer to how it has improved student achievement.
  • When new technologies are adopted, learning how to use the technology may take precedence over learning through the technology. "The technology learning curve tends to eclipse content learning temporarily; both kids and teachers seem to orient to technology until they become comfortable," note Goldman, Cole, and Syer (1999). Effective content integration takes time, and new technologies may have glitches. As a result, "teachers' first technology projects generate excitement but often little content learning. Often it takes a few years until teachers can use technology effectively in core subject areas" (Goldman, Cole, & Syer, 1999). Educators may find impediments to evaluating the impact of technology. Such impediments include lack of measures to assess higher-order thinking skills, difficulty in separating technology from the entire instructional process, and the outdating of technologies used by the school. To address these impediments, educators may need to develop new strategies for student assessment, ensure that all aspects of the instructional process—including technology, instructional design, content, teaching strategies, and classroom environment—are conducive to student learning, and conduct ongoing evaluation studies to determine the effectiveness of learning with technology (Kosakowski, 1998).
Matthew J. Vannice

Primary Pad › Superfunky Collaborative Writing For Schools - 45 views

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    Simple collaborative online word processor.
cheryl capozzoli

Online Word Processor - Zoho Writer - 0 views

shared by cheryl capozzoli on 05 Mar 09 - Cached
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    Just one more reason to love Zoho
YVETTE HARRIS

Type With Me - 7 views

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    tool for sharing online documents, word processor online
Martin Burrett

ooo4kids - 0 views

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    A good office suite designed for young learners and is based on Open Office. http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
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