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Carlos Quintero

Innovate: Future Learning Landscapes: Transforming Pedagogy through Social Software - 0 views

  • Web 2.0 has inspired intense and growing interest, particularly as wikis, weblogs (blogs), really simple syndication (RSS) feeds, social networking sites, tag-based folksonomies, and peer-to-peer media-sharing applications have gained traction in all sectors of the education industry (Allen 2004; Alexander 2006)
  • Web 2.0 allows customization, personalization, and rich opportunities for networking and collaboration, all of which offer considerable potential for addressing the needs of today's diverse student body (Bryant 2006).
  • In contrast to earlier e-learning approaches that simply replicated traditional models, the Web 2.0 movement with its associated array of social software tools offers opportunities to move away from the last century's highly centralized, industrial model of learning and toward individual learner empowerment through designs that focus on collaborative, networked interaction (Rogers et al. 2007; Sims 2006; Sheely 2006)
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  • learning management systems (Exhibit 1).
  • The reality, however, is that today's students demand greater control of their own learning and the inclusion of technologies in ways that meet their needs and preferences (Prensky 2005)
  • Tools like blogs, wikis, media-sharing applications, and social networking sites can support and encourage informal conversation, dialogue, collaborative content generation, and knowledge sharing, giving learners access to a wide range of ideas and representations. Used appropriately, they promise to make truly learner-centered education a reality by promoting learner agency, autonomy, and engagement in social networks that straddle multiple real and virtual communities by reaching across physical, geographic, institutional, and organizational boundaries.
  • "I have always imagined the information space as something to which everyone has immediate and intuitive access, and not just to browse, but to create” (2000, 216). Social software tools make it easy to contribute ideas and content, placing the power of media creation and distribution into the hands of "the people formerly known as the audience" (Rosen 2006).
  • the most promising settings for a pedagogy that capitalizes on the capabilities of these tools are fully online or blended so that students can engage with peers, instructors, and the community in creating and sharing ideas. In this model, some learners engage in creative authorship, producing and manipulating digital images and video clips, tagging them with chosen keywords, and making this content available to peers worldwide through Flickr, MySpace, and YouTube
  • Student-centered tasks designed by constructivist teachers reach toward this ideal, but they too often lack the dimension of real-world interactivity and community engagement that social software can contribute.
  • Pedagogy 2.0: Teaching and Learning for the Knowledge Age In striving to achieve these goals, educators need to revisit their conceptualization of teaching and learning (Exhibit 2).
  • Pedagogy 2.0: Teaching and Learning for the Knowledge Age In striving to achieve these goals, educators need to revisit their conceptualization of teaching and learning
  • Pedagogy 2.0 is defined by: Content: Microunits that augment thinking and cognition by offering diverse perspectives and representations to learners and learner-generated resources that accrue from students creating, sharing, and revising ideas; Curriculum: Syllabi that are not fixed but dynamic, open to negotiation and learner input, consisting of bite-sized modules that are interdisciplinary in focus and that blend formal and informal learning;Communication: Open, peer-to-peer, multifaceted communication using multiple media types to achieve relevance and clarity;Process: Situated, reflective, integrated thinking processes that are iterative, dynamic, and performance and inquiry based;Resources: Multiple informal and formal sources that are rich in media and global in reach;Scaffolds: Support for students from a network of peers, teachers, experts, and communities; andLearning tasks: Authentic, personalized, learner-driven and learner-designed, experiential tasks that enable learners to create content.
  • Instructors implementing Pedagogy 2.0 principles will need to work collaboratively with learners to review, edit, and apply quality assurance mechanisms to student work while also drawing on input from the wider community outside the classroom or institution (making use of the "wisdom of crowds” [Surowiecki 2004]).
  • A small portion of student performance content—if it is new knowledge—will be useful to keep. Most of the student performance content will be generated, then used, and will become stored in places that will never again see the light of day. Yet . . . it is still important to understand that the role of this student content in learning is critical.
  • This understanding of student-generated content is also consistent with the constructivist view that acknowledges the learner as the chief architect of knowledge building. From this perspective, learners build or negotiate meaning for a concept by being exposed to, analyzing, and critiquing multiple perspectives and by interpreting these perspectives in one or more observed or experienced contexts
  • This understanding of student-generated content is also consistent with the constructivist view that acknowledges the learner as the chief architect of knowledge building. From this perspective, learners build or negotiate meaning for a concept by being exposed to, analyzing, and critiquing multiple perspectives and by interpreting these perspectives in one or more observed or experienced contexts. In so doing, learners generate their own personal rules and knowledge structures, using them to make sense of their experiences and refining them through interaction and dialogue with others.
  • Other divides are evident. For example, the social networking site Facebook is now the most heavily trafficked Web site in the United States with over 8 million university students connected across academic communities and institutions worldwide. The majority of Facebook participants are students, and teachers may not feel welcome in these communities. Moreover, recent research has shown that many students perceive teaching staff who use Facebook as lacking credibility as they may present different self-images online than they do in face-to-face situations (Mazer, Murphy, and Simonds 2007). Further, students may perceive instructors' attempts to coopt such social technologies for educational purposes as intrusions into their space. Innovative teachers who wish to adopt social software tools must do so with these attitudes in mind.
  • "students want to be able to take content from other people. They want to mix it, in new creative ways—to produce it, to publish it, and to distribute it"
  • Furthermore, although the advent of Web 2.0 and the open-content movement significantly increase the volume of information available to students, many higher education students lack the competencies necessary to navigate and use the overabundance of information available, including the skills required to locate quality sources and assess them for objectivity, reliability, and currency
  • In combination with appropriate learning strategies, Pedagogy 2.0 can assist students in developing such critical thinking and metacognitive skills (Sener 2007; McLoughlin, Lee, and Chan 2006).
  • We envision that social technologies coupled with a paradigm of learning focused on knowledge creation and community participation offer the potential for radical and transformational shifts in teaching and learning practices, allowing learners to access peers, experts, and the wider community in ways that enable reflective, self-directed learning.
  • . By capitalizing on personalization, participation, and content creation, existing and future Pedagogy 2.0 practices can result in educational experiences that are productive, engaging, and community based and that extend the learning landscape far beyond the boundaries of classrooms and educational institutions.
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    About pedagogic 2.0
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    Future Learning Landscapes: Transforming Pedagogy through Social Software Catherine McLoughlin and Mark J. W. Lee
J Black

Teaching Gen Yers - 0 views

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    Are you a professional developer, a high school teacher, or university faculty? Are you finding that some of your adult students born between 1976 and 1995 maybe even up to 2001 have specific needs that are difficult to meet in a traditional classroom situation? This generation is what we call the "Generation Y" high school and college students. You may be a Gen Yer or "Millennial". Think about what type of learning environment works best for you. If many of your students are the Generation Y, here are some ideas that might help you when you design your learning activities:
Roland Gesthuizen

MIT Media Lab: The Cognitive Limit of Organizations - 0 views

  • Our world is less and less about the single pieces of intellectual property and more and more about the networks that help connect these pieces.
  • In a world in which implementing the next generation of ideas will increasingly require pulling resources from different organizations, barriers to collaboration will be a crucial constraint limiting the development of firms. Agility, context, and a strong network are becoming the survival traits where assets, control, and power used to rule
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    "In a world in which implementing the next generation of ideas will increasingly require pulling resources from different organizations, barriers to collaboration will be a crucial constraint limiting the development of firms. Agility, context, and a strong network are becoming the survival traits where assets, control, and power used to rule."
Angela Vargas

Business Contact Database: Letting Your Marketing Team Reach Their Metrics Easier - 0 views

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    business contact databaseOrganizations usually give their sales and marketing staff a bunch of metrics to achieve within a set period of time. Giving them a deadline to complete such tasks allows the business to achieve financial goals, not to mention it gives them something to do. Examples of these metrics include total number of qualified sales leads to be generated, marketing ideas to be manifested, and most importantly the income generated from sales.
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    Organizations usually give their sales and marketing staff a bunch of metrics to achieve within a set period of time. Giving them a deadline to complete such tasks allows the business to achieve financial goals, not to mention it gives them something to do.
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    Examples of these metrics include total number of qualified sales leads to be generated, marketing ideas to be manifested, and most importantly the income generated from sales.
Judy Robison

Zooniverse - Science Projects on a global scale - 49 views

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    Crowd science or citizen science. The idea is to unlock thorny research projects by tapping the time and enthusiasm of the general public. In just the last few years, crowd science projects have generated notable contributions to fields as disparate as ecology, AIDS research, and astronomy. The average layperson becomes a part of a scientific team.
David McGavock

Ipadschools - home - 0 views

  • clearinghouse of applications, lessons ideas and experiences using the iPad in the classroom. The intention is that all apps listed have been tested and recommended by teachers using them.
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    "This wiki is intended to be a clearinghouse of applications, lessons and experiences using the iPad in the classroom. The intention is that all apps listed have been tested and recommended by teachers using them. The Apps pages are generally created using google docs spreadsheets, feel free to update the wiki or the spreadsheets. (A link is provided on each page for the spreadsheets... at least the ones I've started working on...) At this point, as a high school science teacher, most of the apps I've recommended and investigated are geared to this level. Some can be used at any level. I invite you to add pages dedicated to your areas of interest and expertise if they are not already listed here. I would love to see a section on Literature and Language and Elementary Skills added to the wiki along with additions to any of the currently developed spreadsheets. It would also be sweet to share specific lessons or ideas for applications and activities. "
Danny Nicholson

the learning event generator - 0 views

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    great way of coming up with ideas for new lesson events
Sheri Edwards

Kids Create -- and Critique on -- Social Networks | Edutopia - 0 views

  • "With Web 2.0, there's a strong impetus to make connections," says University of Minnesota researcher Christine Greenhow, who studies how people learn and teach with social networking. "It's not just creating content. It's creating content to share."
  • And once they share their creations, kids can access one of the richest parts of this learning cycle: the exchange that follows. "While the ability to publish and to share is powerful in and of itself, most of the learning occurs in the connections and conversation that occur after we publish," argues education blogger Will Richardson (a member of The George Lucas Educational Foundation's National Advisory Council).
  • In this online exchange, students can learn from their peers and simultaneously practice important soft skills -- namely, how to accept feedback and to usefully critique others" work.
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  • "I learn how to take in constructive criticism," says thirteen-year-old Tiranne
  • image quality, audio, editing, and content
  • Using tools such as the social-network-creation site Ning, teachers can easily develop their own networks, Mosea says. "It is better to create your own," he argues. "If a teacher creates his or her own network, students will post as if their teacher is watching them, and they'll tend to be more safe. "You can build social networks around the curriculum," Mosea adds, "so you can use them as a teaching resource or another tool." An online social network is another tool -- but it's a tool with an advantage: It wasn't just imposed by teachers; the students have chosen it.
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    Self-Directed Learning "When students are motivated to create work that they share online, it ignites an independent learning cycle driven by their ideas and energized by responses from peers."
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    "Self-Directed Learning When students are motivated to create work that they share online, it ignites an independent learning cycle driven by their ideas and energized by responses from peers."
Martin Burrett

TalkTyper - 0 views

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    A useful site that allows users to dictate and generate text. A great resource for children with writing difficulties to get their ideas written quickly. It works with a range of languages including English, French, German, Spanish, Italian, Mandarin Chinese, Japanese and more. For mistakes, the site offers alternative words with similar pronunciation. Only works with Chrome. http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
Sheri Edwards

brainstormer.swf (application/x-shockwave-flash Object) - 0 views

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    idea generator high school +
Dennis OConnor

Natalie Goldberg | Keep The Hand Moving - 11 views

  • I consider writing an athletic activity: the more you practice, the better you get at it. The reason you keep your hand moving is because there’s often a conflict between the editor and the creator. The editor is always on our shoulder saying, “Oh, you shouldn’t write that. It’s no good.” But when you have to keep the hand moving, it’s an opportunity for the creator to have a say. All the other rules of writing practice support that primary rule of keeping your hand moving. The goal is to allow the written word to connect with your original mind, to write down the first thought you flash on, before the second and third thoughts come in.
  • The idea is to keep your hand moving for, say, ten minutes, and don’t cross anything out, because that makes space for your inner editor to come in. You are free to write the worst junk in America.
  • A writing practice is simply picking up a pen — a fast-writing pen, preferably, since the mind is faster than the hand — and doing timed writing exercises.
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  • . “You have to pick up a pen and write regularly for specific periods of time,” she instructs, and put into words what you most need to say. The product, Goldberg contends, is not as important as the process. Ultimately, she says, writing is “a way to help you penetrate your life and become sane.”
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    ". "You have to pick up a pen and write regularly for specific periods of time," she instructs, and put into words what you most need to say. The product, Goldberg contends, is not as important as the process. Ultimately, she says, writing is "a way to help you penetrate your life and become sane." "
Kathleen N

A Portal to Media Literacy - 0 views

    • Kathleen N
       
      25:10 There are no natives. Students may know how to use these technologies for entertainment purposes but they do not know how to use them for critically thinking
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      Rarely know how to create something interesting and new.
    • Kathleen N
       
      21:10
    • Kathleen N
       
      25:18 This is a great point. Students in teachers are in the same boat--no natives here. Although students may know how to navigate these technologies, they rarely know how to use for their own learning, to think critically, and to create meaningfully. Students and teachers become partners in learning. Students help with the navigation the new media--but teachers guide students in meaningful learning to analyze, synthesize, and generalize.
    • Kathleen N
       
      Experiment & Play
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    Making sense of new media. This is a fabulous presentation with great ideas for educators to understand their role in this new media landscape.
justquestionans

Ashford-University ECE 332 Homework and Assignment Help - 1 views

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Hare Marke

Buy TripAdvisor Reviews - 100% Guaranteed & Cheap... - 0 views

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Nigel Coutts

The rewards of highly collaborative teams - The Learner's Way - 0 views

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    Not that long ago I was a writer of interesting and engaging educational programmes. Fortunately, that is no longer the case. The programmes that I wrote and shared with a team of teachers were generally well accepted and the feedback offered was always politely positive. I enjoyed writing these programmes but in recent times I have enjoyed even more stepping away from this process and in doing so empowering the team of teachers that I learn with. The programmes that this team produces far exceed the quality I could ever have hoped to produce but more importantly the students are benefiting from their experience of highly engaged and thus engaging teachers.
Nigel Coutts

Teaching in the 21st Century - The Learner's Way - 11 views

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    The consistent message is that we are preparing our students for success in a world very different to that which was the norm only a short time ago. The implications of this change are immense and require a shift in our thinking about what matters most in our classrooms. Such is the pace of change that within any school there will be multiple generations who normalise different perspective on technology and its place in their lives. What becomes clear that the skills we most need within our schools at every level are those which are critical for individuals to be empowered, self-navigating learners. But what does this mean in practical terms?
Philippe Scheimann

Russian Hacker Selling 1.5 Million Facebook Accounts - 13 views

  • Russian Hacker Selling 1.5 Million Facebook Accounts
  • It’s generally a good idea to change your password periodically. It’s also advisable to ensure that your social networking passwords are all different and to generate difficult passwords that include numbers, capital letters and special characters, if at all possible. Roboform, PassPack and KeePass are a few free or affordable resources to help you manage your online passwords in a secure fashion.
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    building your id online - there is definitely a need for educating youth regarding risks
Nigel Coutts

Creating a Generation of Innovators - 14 views

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    Innovation is very much on the agenda in Australian and globally. The OECD publishes lists of nations most likely to succeed through innovation and nations seek to encourage increased innovation to maintain their competitive edge. The result of this in Australia is the recent launch of a new 'Innovation Australia' policy with wide reaching measures to encourage and foster a culture of innovation.
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    goodby 2015 welcome 2016 to all friends
Nigel Coutts

In search of the conditions required for Spectacular Learning - The Learner's Way - 3 views

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    Not all learning is created equal. Sometimes the learning that we achieve and the success generated through our engagement with a learning opportunity is spectacular. At its very best, our learning unlocks fresh understandings for ourselves and sometimes even for others. What conditions allow for such spectacular learning, and how might we bring these conditions into our classrooms?
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