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Paul Beaufait

Curriculum21 - Clearinghouse - 31 views

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    Resources in dozens of categories: "21st Century Skills, Android Apps, Art, Arts, ASCD 2012, Assessment, Audio, Blogs, C21 Webinars, Career/Tech Ed, Chemistry, Chess, Common Core State Standards, Curriculum Mapping, Dictionary, Digital Literacies, Digital Storytelling, Digital Tools, Early Childhood, eCoaching, English/Language Arts, ePortfolios, Film, Games, Global, Global Education, Global Partnerships, Government, Grades 3-5, Health, Heritage, High, High School, History, Humanities, Images In the Classroom, Infographics, Interdisciplinary, Issues, iPad/iPhone Apps, K-2, Languages, Library-Media Literacy, LiveBook, Math, Media Arts, Middle School, Mobile Learning, Music, New Forms, News, Open Learning, Physical Education, Podcast, Professional Development, Provocations for Professionals, Reading, Repositories, Science, Social Networking, Social Studies, Sustainability, Technology, The Arts, Theatre, Uncategorized, Videos, Webinars, World Languages, [and] Writing" (2012.08.29).
Martin Burrett

Adobe Museum of Digital Media - 1 views

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    The Adobe museum of digital art is a visually stunning site showing the art limited only by the imagination. Site requires a good computer to run well. http://ictmagic.wikispaces.com/Art,+Craft+&+Design
Martin Burrett

Infinite OZ - 1 views

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    This is an extraordinary piece of digital art of zooming dreamscapes. Use it to inspire other digital art work or for creative writing. http://ictmagic.wikispaces.com/Art%2C+Craft+%26+Design
Stephanie Sandifer

Esther Wojcicki: Revolution Needed for Teaching Literacy in a Digital Age - 28 views

  • But one area of American life that is consistently resistant to innovation is our education system.
  • children who are below grade level by age ten tend to stagnate and eventually give up and drop out in high school. Harvard educational psychologist Jeanne Chall famously called this phenomenon the "fourth grade reading slump,
  • In the classroom, digital media also have other major advantages. These media teach students to master the production of knowledge, not just the consumption of knowledge. Kids learn to create videos, write blogs, collaborate online; the also learn to play video games, do digital storytelling, fan fiction, music, graphic art, anime and even more. Their informal process of learning, collaboration, and transforming passion into knowledge is desperately needed in schools today.
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  • to train teachers to help students learn to read by transforming information for discovery and problem-solving.
  • all beginning teachers learn how to use online collaborative tools, video production tools, blogging tools, mobile tools and a variety of commercial and non-profit programs targeting the classrooms. Frequently young teachers know how to use these tools on a personal level but not in the classroom.
  • Let's building on national models like Communities in Schools, First, Computer Clubhouse, Club Tech of the Boys and Girls Clubs, and the Quest to Learn, Digital Youth Network and School of One models in Chicago and New York City.It is time to extend the learning day and create a place in every community where young children can gain confidence in their literacy and interactive technology skills.
  • laboratories for testing many different digital approaches to learning and assessment, as well as for testing different ways to break down the barriers between in- and out-of-school learning
  • a hub for the professional development of digitally savvy teachers.
  • embrace the potential revolutionary power of the digital tools that have defined the first decade of the 21st century
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    embrace the potential revolutionary power of the digital tools that have defined the first decade of the 21st century
Fabian Aguilar

Educational Leadership:Literacy 2.0:Orchestrating the Media Collage - 0 views

  • Public narrative embraces a number of specialty literacies, including math literacy, research literacy, and even citizenship literacy, to name a few. Understanding the evolving nature of literacy is important because it enables us to understand the emerging nature of illiteracy as well. After all, regardless of the literacy under consideration, the illiterate get left out.
  • Modern literacy has always meant being able to both read and write narrative in the media forms of the day, whatever they may be. Just being able to read is not sufficient.
  • The act of creating original media forces students to lift the hood, so to speak, and see media's intricate workings that conspire to do one thing above all others: make the final media product appear smooth, effortless, and natural. "Writing media" compels reflection about reading media, which is crucial in an era in which professional media makers view young people largely in terms of market share.
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  • As part of their own intellectual retooling in the era of the media collage, teachers can begin by experimenting with a wide range of new media to determine how they best serve their own and their students' educational interests. A simple video can demonstrate a science process; a blog can generate an organic, integrated discussion about a piece of literature; new media in the form of games, documentaries, and digital stories can inform the study of complex social issues; and so on. Thus, a corollary to this guideline is simply, "Experiment fearlessly." Although experts may claim to understand the pedagogical implications of media, the reality is that media are evolving so quickly that teachers should trust their instincts as they explore what works. We are all learning together.
  • Both essay writing and blog writing are important, and for that reason, they should support rather than conflict with each other. Essays, such as the one you are reading right now, are suited for detailed argument development, whereas blog writing helps with prioritization, brevity, and clarity. The underlying shift here is one of audience: Only a small portion of readers read essays, whereas a large portion of the public reads Web material. Thus, the pressure is on for students to think and write clearly and precisely if they are to be effective contributors to the collective narrative of the Web.
  • The demands of digital literacy make clear that both research reports and stories represent important approaches to thinking and communicating; students need to be able to understand and use both forms. One of the more exciting pedagogical frontiers that awaits us is learning how to combine the two, blending the critical thinking of the former with the engagement of the latter. The report–story continuum is rich with opportunity to blend research and storytelling in interesting, effective ways within the domain of new media.
  • The new media collage depends on a combination of individual and collective thinking and creative endeavor. It requires all of us to express ourselves clearly as individuals, while merging our expression into the domain of public narrative. This can include everything from expecting students to craft a collaborative media collage project in language arts classes to requiring them to contribute to international wikis and collective research projects about global warming with colleagues they have never seen. What is key here is that these are now "normal" kinds of expression that carry over into the world of work and creative personal expression beyond school.
  • Students need to be media literate to understand how media technique influences perception and thinking. They also need to understand larger social issues that are inextricably linked to digital citizenship, such as security, environmental degradation, digital equity, and living in a multicultural, networked world. We want our students to use technology not only effectively and creatively, but also wisely, to be concerned with not just how to use digital tools, but also when to use them and why.
  • Fluency is the ability to practice literacy at the advanced levels required for sophisticated communication within social and workplace environments. Digital fluency facilitates the language of leadership and innovation that enables us to translate our ideas into compelling professional practice. The fluent will lead, the literate will follow, and the rest will get left behind.
  • Digital fluency is much more of a perspective than a technical skill set. Teachers who are truly digitally fluent will blend creativity and innovation into lesson plans, assignments, and projects and understand the role that digital tools can play in creating academic expectations that are authentically connected, both locally and globally, to their students' lives.
  • Focus on expression first and technology second—and everything will fall into place.
Martin Burrett

SHAPE THE HIVE - Interactive Collaborative Art - 0 views

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    A superb collaborative art project where users make a pod from an image to add to the giant image. http://ictmagic.wikispaces.com/Art%2C+Craft+%26+Design
Martin Burrett

Silk - Draw with light - 1 views

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    Draw with ribbons of colourful light and make beautiful pieces of digital art. http://ictmagic.wikispaces.com/Art,+Craft+&+Design
David L. Brooks

ComicLife in Education - 2 views

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    The Benefits of Comic Life in Education Making comics is fun for everyone, and Comic Life makes it easy. Teachers and students will find Comic Life a very useful software tool, and now it's available for both Mac and Windows platforms. Technology not only changes how we write, but it also changes what writing is. Education will need to re-evaluate which writing skills teachers should pass to their students. Digital graphic writing is one genre students need to be fluent. Comic Life is the "word processor" of digital graphic writing. Easy to Learn Students and teachers need only a short time to learn the basics of Comic Life. It's easy to add images from digital cameras, computer web-cameras, clip art from CD's and the web, stills from QuickTime movies, scanned photos and drawings -- just about any on-screen image can be used in Comic Life. Adding captions and word balloons is as easy as drag and drop.
Martin Burrett

Imagination - 1 views

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    Make art out of ribbons of light with this interactive drawing site. Just move your mouse around to create beautiful patterns. http://ictmagic.wikispaces.com/Art%2C+Craft+%26+Design
Martin Burrett

Fluid painter - 1 views

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    A lovely, easy way to make art with this fluid painter. Just disturb the layers to make them mix. Good for demonstrating convection currents in science. http://ictmagic.wikispaces.com/Art,+Craft+&+Design
anonymous

This Exquisite Forest - 0 views

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    This site is a collaborative online drawing and animation project from Google and the UK's Tate Modern art gallery. Draw part of a picture and add to other people's creation. http://ictmagic.wikispaces.com/Art%2C+Craft+%26+Design
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    An online art project developed by Google, this site is a place for digital storytelling through pictures, not words. Students can work collaboratively to create a short animated story, with each animation building off the previous branches. Students can create their own seeds & invite others to grow a tree with them. Before students can create their own seeds, they do have to contribute to an already existing tree. If a student does not feel they can express their words with an animation, think about having the students pair up. Have one student become an author & write an outline of the story, while the other student draws the animation of the story.
Martin Burrett

Silk - 0 views

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    "Draw with ribbons of colourful light and make beautiful pieces of digital art. Try making fantastical creatures out of light, or explore symmetry in maths."
Martin Burrett

The Endless Mural - 1 views

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    Create your own amazing digital artwork with just a few mouse gestures and share it online. Great to use on whiteboards. http://ictmagic.wikispaces.com/Art,+Craft+&+Design
Ruth Howard

Making Invisible Learning Visible | HASTAC - 0 views

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    Wacko! The Knowledge Project discussed here in this forum also...
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    The HASTAC Scholars fellowship program recognizes graduate and undergraduate students who are engaged in innovative work across the areas of technology, the arts, the humanities, and the social sciences. The HASTAC Scholars host regular discussion forums here featuring their own ground-breaking research and interests alongside those of leaders and innovators in the digital humanities, such as social networking pioneer Howard Rheingold, open source scholar Christopher Kelty, and Director of the Office of Digital Humanities for the National Endowment for the Humanities, Brett Bobley.
Danny Nicholson

Digital Storytelling - 5 views

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    Digital storytelling is an emerging art form of personal, heartful expression that enables individuals and communities to reclaim their personal cultures while exploring their artistic creativity.
Paul Beaufait

Inspire Thoughtful Creative Writing Through Art | Global Digital Citizen Foundation - 24 views

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    Great tips about using art for critical thinking and writing prompts
nakhonline

What is NFT - 0 views

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    A Non-Fungible Token, or NFT, is a type of account that makes a digital impression of any unique asset. Paintings, images, films, music, gifs - in short, anything that claims to be unique in some way - can all be included. They are highly valued by collectors, gamers, and art enthusiasts, and are purchased and sold at auctions.
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    A Non-Fungible Token, or NFT, is a type of account that makes a digital impression of any unique asset. Paintings, images, films, music, gifs - in short, anything that claims to be unique in some way - can all be included. They are highly valued by collectors, gamers, and art enthusiasts, and are purchased and sold at auctions.
wittyben

Digital Storytelling - 4 views

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    Digital Storytelling is the modern expression of the ancient art of storytelling. Digital stories derive their power by weaving images, music, narrative and voice together, thereby giving deep dimension and vivid color to characters, situations, experiences, and insights. Tell your story now digitally. - Leslie Rule, Digital Storytelling Association
Jorge Acosta

Serpentine-Edge Map Marathon Gallery - 0 views

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    "Three years ago, Edge collaborated with The Serpentine Gallery in London in a program of "table-top experiments" as part of the Serpentine's Experiment Marathon . This live event was featured along with the Edge/Serpentine collaboration: "What Is Your Formula? Your Equation? Your Algorithm? Formulae For the 21st Century." Hans Ulrich Obrist, curator of the Serpentine, invited Edge to collaborate in his latest project, The Serpentine Map Marathon, produced in conjunction with DLD (Digital - Life - Design) Saturday and Sunday, 16 - 17 October, at Royal Geographical Society, 1 Kensington Gore, London SW7 2AR (Map). The multi-dimensional Map Marathon features non-stop live presentations by over 50 artists, poets, writers, philosophers, scholars, musicians, architects, designers and scientists. The two-day event takes place in London during Frieze Art Fair week."
Ruth Howard

GAME School Opens in New York:Quest to Learn | HASTAC - 0 views

  • In an atmosphere of academic excellence, Quest aims to foster the type of learning that is possible today—learning based on access to online resources and tools from around the globe, learning that supports customized content for every student on demand, learning that is game-like in its ability to inspire and motivate. “In an age when low-income urban kids continue to drop out of school at alarming rates, yet research is consistently showing the high levels of engagement youth are exhibiting in various media platforms, it is incumbent upon educators to take notice and indeed redirect teaching methods to meet the needs and interests of students,” says Schwartz.
  • a robust industry mentorship program allow students opportunities to learn alongside experts, s
  • critical pedagogic tool in secondary education.”
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  • 21st century learning materials and assessment
  • teacher training and digital arts
  • “learn by doing” through coursework focused on helping students make connections between ideas and skills in real world contexts. Enhanced literacy and math instruction occurs daily and all students have opportunities to gain expertise in reading, writing, and designing with digital media, including taking courses in computer programming, media arts, and game design. A fully integrated Wellness curriculum supports students in achieving healthy hearts, minds, and bodies.
  • based on research on how students today learn best
  • daily workshops in numeracy and literacy for struggling students,
  • cues from the media-rich learning kids are engaged in outside of school
  • expect a school that is all about beauty, science, thinking, learning, excitemen
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    A new New York school-curriculum by game designers fully integrating a new learning ecology.
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