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Uzair Ahmed

Web Design Adelaide Graphic Design Adelaide Brand Development - 0 views

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    Web Design Adelaide Graphic Design Adelaide Branding - Proof Creative is an Adelaide based design studio that offers brand development, web design, and graphic design services Australia-wide - Adelaide Web Design Adelaide Graphic Design Adelaide Branding.
sameer925094

Bus Shelter Advertising Agency | Bus Stop Advertising |Bus Stop Ads - 0 views

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    Sheltering Success with Bus Shelter Advertising Agency Amidst the dynamic urban canvas of Delhi, a compelling presence emerges - Bus Shelter Advertising Agency. With an unwavering commitment to innovation, strategic prowess, and excellence, this agency stands as a guiding light for creating impactful bus shelter campaigns that resonate, captivate, and leave an indelible mark. Our Approach At Bus Shelter Advertising Agency, they understand the pivotal role of bus shelters as strategic locations that engage a captive audience. Their approach revolves around harnessing the unique advantage of these shelters to amplify your brand's visibility. Combining captivating designs with strategic placements, each campaign is meticulously curated to make an enduring impression on passersby and commuters. Why Choose Us? Strategic Insights: Supported by a team of seasoned experts, Bus Shelter Advertising Agency delves deep into urban dynamics and commuter behavior. This empowers them to create campaigns that connect directly with your target audience. Creative Brilliance: From compelling visuals to impactful messaging, their creative team infuses innovation and artistry into every campaign. End-to-End Solutions: From conceptualization to installation, they offer comprehensive solutions. Your campaign journey is meticulously managed from concept to shelter display. Tailored Excellence: Recognizing the uniqueness of each brand, Bus Shelter Advertising Agency tailors campaigns to seamlessly align with your brand identity and aspirations. Measurable Impact: Their success is measured by the measurable impact they create. With a proven track record of enhancing visibility and engagement, they stand as a dependable partner for your advertising aspirations. Services Offered Shelter Display Ads: Showcase your brand's message on strategically placed shelter panels that capture attention in prime locations. Digital Screens: Embrace the digital era with dynamic digital screens at
Julian Ridden

Creative Commons & the Association of Educational Publishers to establish a common lear... - 0 views

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    Today Creative Commons and the Association of Educational Publishers (AEP) announce the Learning Resource Metadata Initiative, a project aimed at improving education search and discovery via a common framework for tagging and organizing learning resources on the web. The learning resources framework will be designed to work with schema.org, the web metadata framework recently launched by Google, Bing, and Yahoo!, as well as to work with other metadata technologies and to enable other rich applications.
webetric

Professional & Creative Web Design & Development Company in India | Webetric Technology - 0 views

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    Webetric is a web development or designing company. We are provides quality services for customers such as SEO, mobile application development, software development, custom application development, and graphic designing etc.
David McGavock

TheBrain :: Application Videos and Templates - 21 views

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    This section features video recordings of webinars showing how to apply PersonalBrain. You may also download the BrainZips and browse the example Brains online. For instructional videos, see the tutorials section. Business and Technology Applications * Project Management * Sales and Business Development * Presentations and Meetings * Company Operations & Client Management * Market Research and Product Design * Engineering and IT Management * Job Seekers and HR Professionals Personal Organization, Creative and Education Applications * Getting Things Done * Autobiographical Brain * Inspirational Ideas * Writing and Creative Projects * Self Learning and Education
Duane Sharrock

Bringing the world to innovation - MIT News Office - 0 views

  • mentions: a popular TED talk Smith gave in 2006 and Time magazine’s
  • D-Lab, the project aimed to develop creative solutions to problems facing people in the world’s least-affluent countries — and then hoped those residents would embrace the solutions.
  • thanks to a major new U.S. Agency for International Development (USAID) grant to D-Lab and MIT’s Department of Urban Studies and Planning, D-Lab’s instructors and researchers will implement this strategy even more broadly — providing greater continuity to projects around the world, says D-Lab founder Amy Smith, a senior lecturer in MIT’s Department of Mechanical Engineering.
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  • The program now employs about 20 people and encompasses 16 courses that reach about 400 students each year. Even though D-Lab does little to publicize its activities, staffers are increasingly hearing that this program was a major reason why participating students chose to attend MIT.
  • Awareness of D-Lab has grown in recent years, thanks in part to some prominent mentions: a popular TED talk Smith gave in 2006 and Time magazine’s selection of her in 2010 as one of the world’s 100 most influential people.
  • with the new USAID support, “we can harness the alumni of IDDS as a kind of an extremely diverse and dispersed design consultancy,”
  • While some students have already managed to turn class projects into ongoing organizations — building better water filters in Africa, bicycle-powered washing machines in Latin America, and wheelchairs in India, for instance — the new funding should enable more such activities, Smith says, by “incubating ventures and training entrepreneurs.”
  • The emphasis has shifted,” Grau Serrat says, “more from designing for poor people to designing with poor people, or even design by poor people.”
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    Another reason some students are applying to MIT. Undergrads are making a difference globally. "the innovative MIT classes and field trips known collectively as D-Lab, the project aimed to develop creative solutions to problems facing people in the world's least-affluent countries - and then hoped those residents would embrace the solutions." "The program now employs about 20 people and encompasses 16 courses that reach about 400 students each year. Even though D-Lab does little to publicize its activities, staffers are increasingly hearing that this program was a major reason why participating students chose to attend MIT." "All of D-Lab's classes assess the needs of people in less-privileged communities around the world, examining innovations in technology, education or communications that might address those needs. The classes then seek ways to spread word of these solutions - and in some cases, to spur the creation of organizations to help disseminate them. Specific projects have focused on improved wheelchairs and prosthetics; water and sanitation systems; and recycling waste to produce useful products, including charcoal fuel made from agricultural waste."
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    "All of D-Lab's classes assess the needs of people in less-privileged communities around the world, examining innovations in technology, education or communications that might address those needs. The classes then seek ways to spread word of these solutions - and in some cases, to spur the creation of organizations to help disseminate them. Specific projects have focused on improved wheelchairs and prosthetics; water and sanitation systems; and recycling waste to produce useful products, including charcoal fuel made from agricultural waste."
khelzy d

Website Design and Development Outsourcing Company | Team Creatives.Com - 0 views

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    Team Creatives is a Web Design Company that crafts elegant user experience. Creating website with impact, redesigning and producing interactive marketing campaigns, we extend your reach and get you ahead of competition.
anonymous

Develop your creative skills online - 0 views

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    Are you looking for a designing course through online? You can complete your dream with graphic design degree from a top UK University. This programme aims to provide designing sense to a creative thinker and high profile career at the end of this course.
Adildi ldinlio

Adobe Creative Suite 3 Web Premium All-in-One Desk Reference For Dummies|free ebooks do... - 0 views

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    Adobe Creative Suite 3 Web Premium All-in-One Desk Reference For Dummies free download at the best library for free multimedia ebooks download.
Martin Burrett

Minetest - UKEdChat.com - 0 views

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    "Free, open source version of Minecraft. Enable 'Creative Mode' to let your pupils to build as their imagination and creativity allows. Download for Windows, Mac or Android devices. The game is supported by a community and a huge set of mods to modify the game for individual needs."
Amanda Kenuam

Online Special Education Resources from FDLRS/TECH - 0 views

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    " special education, Florida Department of Education, Universal Design for Learning, Assistive Tech, Simple Tech, Reading, Writing, Math, Science, Creativity"
Martin Burrett

Autodesk 123D -- creature - 0 views

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    This is a 'must try' iPad app where you can design a 3D creature. Tap, drag and pinch your creation until it is just right and then 'paint' it with the patterns you want. It's a great resource to use alongside creative writing or science work. If you have access to a 3D printer you can even fabricate your design. Download the app at https://itunes.apple.com/us/app/123d-creature/id594014056. http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
Kathleen N

- Iron Teacher - 0 views

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    Iron Teacher is a contest based on fun but with serious intent; bringing together cutting edge educators with sharp ideas to infuse new life into traditional lesson design. We aim to revolutionize the way teachers look at teaching and learning through the use of innovative methods and unconventional ideas. Basic Premise: Like Iron Chef, participants are presented with key "ingredients" and required to come up with a final product that is judged on Originality, Adaptability, Student Appeal, and Ability to Meet Outcome. The Iron Teacher goal is two-fold: 1. To help teachers discover new strategies, ideas, or tools that will get their students to care, communicate and create something of value around the curriculum. 2. To help articulate the lesson design and creative brainstorming process used by master educators.
Maggie Verster

Algodoo : 2D-simulation 2 explain our real world using physics - 33 views

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    Algodoo is a 2D-simulation environment for creating interactive scenes in a playful, cartoony manner, making use of the physics that we use to explain our real world. Algodoo is designed to encourage young people's own creativity, ability and motivation to construct knowledge. The synergy of science and art makes Algodoo as educational as it is entertaining. Algodoo applies a constructionistic learning paradigm - learning by designing, constructing and exploring physical systems.
scrollmantra

Neha Baja with Kareena Kapoor - 0 views

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    Neha Bajaj- Founder and Managing Director | Scroll Mantra Pvt Ltd Seasoned and vibrant Public Relations professional with over 11 years of experience across various corporate and consumer clients, Neha brings on board deep insight into communication strategies for brands. She has worked with leading multinational and global brands across various sectors playing a central role in building a strong and strategic communication strategy for companies. She has a strong inclination towards achieving operational excellence, media intelligence, and designing strategic campaigns for brands to realize communication objectives. Her areas of focus include public relations strategy, designing creative brand campaigns, team leadership, counseling and mentorship to deliver results.
creative outdoors

Superb Creative Outdoor Ideas - 1 views

I have always wanted to build a patio to enjoy a lazy afternoon whilst looking out to my garden or where I can enjoy a cup of coffee during weekends as well as an area to receive and entertain gues...

started by creative outdoors on 31 Oct 12 no follow-up yet
Carlos Quintero

Innovate: Future Learning Landscapes: Transforming Pedagogy through Social Software - 0 views

  • Web 2.0 has inspired intense and growing interest, particularly as wikis, weblogs (blogs), really simple syndication (RSS) feeds, social networking sites, tag-based folksonomies, and peer-to-peer media-sharing applications have gained traction in all sectors of the education industry (Allen 2004; Alexander 2006)
  • Web 2.0 allows customization, personalization, and rich opportunities for networking and collaboration, all of which offer considerable potential for addressing the needs of today's diverse student body (Bryant 2006).
  • In contrast to earlier e-learning approaches that simply replicated traditional models, the Web 2.0 movement with its associated array of social software tools offers opportunities to move away from the last century's highly centralized, industrial model of learning and toward individual learner empowerment through designs that focus on collaborative, networked interaction (Rogers et al. 2007; Sims 2006; Sheely 2006)
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  • learning management systems (Exhibit 1).
  • The reality, however, is that today's students demand greater control of their own learning and the inclusion of technologies in ways that meet their needs and preferences (Prensky 2005)
  • Tools like blogs, wikis, media-sharing applications, and social networking sites can support and encourage informal conversation, dialogue, collaborative content generation, and knowledge sharing, giving learners access to a wide range of ideas and representations. Used appropriately, they promise to make truly learner-centered education a reality by promoting learner agency, autonomy, and engagement in social networks that straddle multiple real and virtual communities by reaching across physical, geographic, institutional, and organizational boundaries.
  • "I have always imagined the information space as something to which everyone has immediate and intuitive access, and not just to browse, but to create” (2000, 216). Social software tools make it easy to contribute ideas and content, placing the power of media creation and distribution into the hands of "the people formerly known as the audience" (Rosen 2006).
  • the most promising settings for a pedagogy that capitalizes on the capabilities of these tools are fully online or blended so that students can engage with peers, instructors, and the community in creating and sharing ideas. In this model, some learners engage in creative authorship, producing and manipulating digital images and video clips, tagging them with chosen keywords, and making this content available to peers worldwide through Flickr, MySpace, and YouTube
  • Student-centered tasks designed by constructivist teachers reach toward this ideal, but they too often lack the dimension of real-world interactivity and community engagement that social software can contribute.
  • Pedagogy 2.0: Teaching and Learning for the Knowledge Age In striving to achieve these goals, educators need to revisit their conceptualization of teaching and learning (Exhibit 2).
  • Pedagogy 2.0: Teaching and Learning for the Knowledge Age In striving to achieve these goals, educators need to revisit their conceptualization of teaching and learning
  • Pedagogy 2.0 is defined by: Content: Microunits that augment thinking and cognition by offering diverse perspectives and representations to learners and learner-generated resources that accrue from students creating, sharing, and revising ideas; Curriculum: Syllabi that are not fixed but dynamic, open to negotiation and learner input, consisting of bite-sized modules that are interdisciplinary in focus and that blend formal and informal learning;Communication: Open, peer-to-peer, multifaceted communication using multiple media types to achieve relevance and clarity;Process: Situated, reflective, integrated thinking processes that are iterative, dynamic, and performance and inquiry based;Resources: Multiple informal and formal sources that are rich in media and global in reach;Scaffolds: Support for students from a network of peers, teachers, experts, and communities; andLearning tasks: Authentic, personalized, learner-driven and learner-designed, experiential tasks that enable learners to create content.
  • Instructors implementing Pedagogy 2.0 principles will need to work collaboratively with learners to review, edit, and apply quality assurance mechanisms to student work while also drawing on input from the wider community outside the classroom or institution (making use of the "wisdom of crowds” [Surowiecki 2004]).
  • A small portion of student performance content—if it is new knowledge—will be useful to keep. Most of the student performance content will be generated, then used, and will become stored in places that will never again see the light of day. Yet . . . it is still important to understand that the role of this student content in learning is critical.
  • This understanding of student-generated content is also consistent with the constructivist view that acknowledges the learner as the chief architect of knowledge building. From this perspective, learners build or negotiate meaning for a concept by being exposed to, analyzing, and critiquing multiple perspectives and by interpreting these perspectives in one or more observed or experienced contexts
  • This understanding of student-generated content is also consistent with the constructivist view that acknowledges the learner as the chief architect of knowledge building. From this perspective, learners build or negotiate meaning for a concept by being exposed to, analyzing, and critiquing multiple perspectives and by interpreting these perspectives in one or more observed or experienced contexts. In so doing, learners generate their own personal rules and knowledge structures, using them to make sense of their experiences and refining them through interaction and dialogue with others.
  • Other divides are evident. For example, the social networking site Facebook is now the most heavily trafficked Web site in the United States with over 8 million university students connected across academic communities and institutions worldwide. The majority of Facebook participants are students, and teachers may not feel welcome in these communities. Moreover, recent research has shown that many students perceive teaching staff who use Facebook as lacking credibility as they may present different self-images online than they do in face-to-face situations (Mazer, Murphy, and Simonds 2007). Further, students may perceive instructors' attempts to coopt such social technologies for educational purposes as intrusions into their space. Innovative teachers who wish to adopt social software tools must do so with these attitudes in mind.
  • "students want to be able to take content from other people. They want to mix it, in new creative ways—to produce it, to publish it, and to distribute it"
  • Furthermore, although the advent of Web 2.0 and the open-content movement significantly increase the volume of information available to students, many higher education students lack the competencies necessary to navigate and use the overabundance of information available, including the skills required to locate quality sources and assess them for objectivity, reliability, and currency
  • In combination with appropriate learning strategies, Pedagogy 2.0 can assist students in developing such critical thinking and metacognitive skills (Sener 2007; McLoughlin, Lee, and Chan 2006).
  • We envision that social technologies coupled with a paradigm of learning focused on knowledge creation and community participation offer the potential for radical and transformational shifts in teaching and learning practices, allowing learners to access peers, experts, and the wider community in ways that enable reflective, self-directed learning.
  • . By capitalizing on personalization, participation, and content creation, existing and future Pedagogy 2.0 practices can result in educational experiences that are productive, engaging, and community based and that extend the learning landscape far beyond the boundaries of classrooms and educational institutions.
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    About pedagogic 2.0
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    Future Learning Landscapes: Transforming Pedagogy through Social Software Catherine McLoughlin and Mark J. W. Lee
Martin Burrett

Storytelling Alice - Download - 0 views

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    This is a superb resource for making 3D storyboards and animations. The programme is a little complicated and is designed to be used by older children. It feels similar to Google SketchUp and it will have your class enthralled for hours with creative writing and animating fun. http://ictmagic.wikispaces.com/Video,+animation,+film+&+Webcams
anonymous

Silk - 0 views

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    Have students to create visual works of art online. Silk is an interactive site where students can drag their mouse around on the page to create beautiful weaving & whirling designs. Drawing lines on the screen will add color to the moving art, & by speeding up or slowing down their movements the effect will change. Students can choose between 6 different colors, & 3 different modes of symmetry. Students can share their creation with a simple link. Have students describe their unique artwork as a description & creative writing exercise. Also available as an app for the iPad.
Nigel Coutts

Helping students to become problem finders - The Learner's Way - 8 views

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    For students engaging in creative personalised learning projects such as a 'Genius Hour' or 'Personal Passion project it can often be difficult for them to uncover the right project. Students have become so reliant upon their teachers to pose them problems that when they are given the option to explore one of their own design they don't know where to start. This is indeed a significant challenge as we know that our students will enter a workforce and world of learning beyond school where they must be active problem finders. How then might we provide the support they require without removing the opportunity for truly personalised exploration.  
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