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Mike Cullum

Educational Leadership:Meeting Students Where They Are:Using Games to Enhance Student A... - 0 views

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    Games are a regular part of students' lives, no matter what their grade level. Students play games throughout the day on their computers, the Internet, and their cell phones. One of the few places they don't regularly play games is in their classrooms. Although some teachers use games as a part of their instructional repertoire, most teachers do not, and those who do include them may not be using them to their potential.
Helen Wybrants

Games in Schools - 1 views

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    European Schoolnet is undertaking a major study sponsored by the Interactive Software Federation of Europe on the use of games in schools in Europe: video games, computer games, online games that run on consoles, computers, handhelds or mobile phones.
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    Digital Games in Schools major new report published May 2009
J Black

Vast Spy System Loots Computers in 103 Countries - NYTimes.com - 0 views

  • The malware is remarkable both for its sweep — in computer jargon, it has not been merely “phishing” for random consumers’ information, but “whaling” for particular important targets — and for its Big Brother-style capacities. It can, for example, turn on the camera and audio-recording functions of an infected computer, enabling monitors to see and hear what goes on in a room. The investigators say they do not know if this facet has been employed.
  • The electronic spy game has had at least some real-world impact, they said. For example, they said, after an e-mail invitation was sent by the Dalai Lama’s office to a foreign diplomat, the Chinese government made a call to the diplomat discouraging a visit. And a woman working for a group making Internet contacts between Tibetan exiles and Chinese citizens was stopped by Chinese intelligence officers on her way back to Tibet, shown transcripts of her online conversations and warned to stop her political activities.
  • “This could well be the C.I.A. or the Russians. It’s a murky realm that we’re lifting the lid on.”
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  • “The Chinese government is opposed to and strictly forbids any cybercrime.”
  • two computer researchers at Cambridge University in Britain who worked on the part of the investigation related to the Tibetans, are releasing an independent report. They do fault China, and they warned that other hackers could adopt the tactics used in the malware operation.
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    The malware is remarkable both for its sweep - in computer jargon, it has not been merely "phishing" for random consumers' information, but "whaling" for particular important targets - and for its Big Brother-style capacities. It can, for example, turn on the camera and audio-recording functions of an infected computer, enabling monitors to see and hear what goes on in a room. The investigators say they do not know if this facet has been employed.
Martin Burrett

Pica Pic | retro handheld games collection - 0 views

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    This site has virtual versions of handheld computer games from the past. It makes me feel very old. Some of these should be in a museum. Great when looking at the history of computing. http://ictmagic.wikispaces.com/ICT+&+Web+Tools
Kathleen N

BigScreenLive: Makes Computers and the Internet Easy to Use for Seniors - 0 views

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    Easy-To-Use Computer for Seniors BigScreenLive is the answer to the internet for seniors. We provide software to turn a PC into an easy-to-use 'senior computer'. Our software is so easy we've had senior computer users in their nineties doing simple email and easy picture sharing with their families. We make the internet for seniors easy-to-use and fun.
raghav63thakur

Fix Computer Problems and Clean Your Computer For Free ; Trickkas - Tips & Tricks - 0 views

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    If you're having some issues with your computer and want an instant solution, then this post is for you. Computer is the electronics machine and can have its problems while you were busy in doing your important stuffs or playing some new games....
Kathleen N

Calculation Nation - Challenge others. Challenge yourself.™ - 0 views

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    Math Games
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    Serious Gaming from NCTM/ ILLUMINATIONS \n\nCalculation Nation™ uses the power of the Web to let students challenge opponents from anywhere in the world. (USA & CA for now) At the same time, students are able to challenge themselves by investigating significant mathematical content and practicing fundamental skills. The element of competition adds an extra layer of excitement.\n\n"The games on Calculation Nation™ provide an entertaining environment where students can explore rich mathematics," "Through these games, students are exposed to the same mathematical topics that they see in class as well as those that are recommended in Curriculum Focal Points."\n\nCan play against computer using a guest pass but must create an account to challenge other players. \n\nSquare Off--Perimeter and area, Factor Dazzle, Fraction-Feud, Times Square, Slam Ball.
Steve Ransom

Gamers Unlock Protein Mystery That Baffled AIDS Researchers For Years | News & Opinion ... - 25 views

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    "People have spatial reasoning skills, something computers are not yet good at," Foldit's lead designer Seth Cooper said in a statement. "Games provide a framework for bringing together the strengths of computers and humans."
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    For luddites who worry about computers replacing people, here is a great counterexample.
Martin Burrett

Game Show Computer Game Builder - 0 views

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    Make a game show with this game building tool. Enter your questions and up to five possible answers. Download the XML file and either a flash or HTML file to play. http://ictmagic.wikispaces.com/ICT+&+Web+Tools
Dimitris Tzouris

How Computer Games Help Children Learn | MindShift - 13 views

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    "@shiv53: How Computer Games Help Children Learn http://t.co/sfEzmQTg"
Julie Shy

EyeWire | A Game to Map the Brain - 0 views

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    EyeWire is an online community of "citizen neuroscientists" who map neural connections by playing a game. The EyeWire Games have begun! Learn more on the blog. By joining EyeWire, you can help map connections between retinal neurons. This information advances neuroscience research on how the retina functions in visual perception. You also help the EyeWire team, based at MIT, develop computational technologies for mapping the connectome.
Martin Burrett

Arcademic Skill Builders: Math Games - 0 views

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    A superb collection of beautifully made maths games. Play against the computer or friends via the web. A must try site.
Kerry J

Take Control - YouTube - 14 views

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    Take Control aims to support gamers whose gaming has gone from fun to harmful. It also has information for parents and friends of gamers who may have gaming problems. We tapped into expert advice from ten computer/console/phone gamers aged 12-17 as well as from university researchers and experts on gambling addiction to put together some screening tools, checklists and resources. Visit www.rasa.org.au/takecontrol to learn more.
Martin Burrett

GameSalad - 0 views

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    A great downloadable programme for making computer games for a variety of platforms and devices. Drag and drop items to make your creations. It's provides a more mature environment than tools like Scratch and there are many more options and advance settings for talented students. http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
Martin Burrett

Code Warriors - 0 views

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    A wonderful game for learning Java Script Coding. Battle with coding opponents, either against the computer or friends. The game contains some superb graphics and a manageable learning curve.
Martin Burrett

Coordinates games - 0 views

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    A four quadrant coordinates game. Set the position of your characters and try to find where the computer or a friend has hidden them. http://ictmagic.wikispaces.com/Maths
terry freedman

eLearn: Feature Article - What Makes a Good Learning Game? - 0 views

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    interesting analysis, with useful references. see also the Computers in Classrooms games-based learning specials.
Ruth Howard

GAME School Opens in New York:Quest to Learn | HASTAC - 0 views

  • In an atmosphere of academic excellence, Quest aims to foster the type of learning that is possible today—learning based on access to online resources and tools from around the globe, learning that supports customized content for every student on demand, learning that is game-like in its ability to inspire and motivate. “In an age when low-income urban kids continue to drop out of school at alarming rates, yet research is consistently showing the high levels of engagement youth are exhibiting in various media platforms, it is incumbent upon educators to take notice and indeed redirect teaching methods to meet the needs and interests of students,” says Schwartz.
  • a robust industry mentorship program allow students opportunities to learn alongside experts, s
  • critical pedagogic tool in secondary education.”
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  • 21st century learning materials and assessment
  • teacher training and digital arts
  • “learn by doing” through coursework focused on helping students make connections between ideas and skills in real world contexts. Enhanced literacy and math instruction occurs daily and all students have opportunities to gain expertise in reading, writing, and designing with digital media, including taking courses in computer programming, media arts, and game design. A fully integrated Wellness curriculum supports students in achieving healthy hearts, minds, and bodies.
  • based on research on how students today learn best
  • daily workshops in numeracy and literacy for struggling students,
  • cues from the media-rich learning kids are engaged in outside of school
  • expect a school that is all about beauty, science, thinking, learning, excitemen
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    A new New York school-curriculum by game designers fully integrating a new learning ecology.
Steve Ransom

NCTE Position Statement on Machine Scoring - 12 views

  • Conclusions that computers can score as well as humans are the result of humans being trained to score like the computers (for example, being told not to make judgments on the accuracy of information). 
  • Computer scoring systems can be "gamed" because they are poor at working with human language, further weakening the validity of their assessments and separating students not on the basis of writing ability but on whether they know and can use machine-tricking strategies.
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    Important and well written
Brenda Roberts

'Embodied learning' blends lessons with student-computer interaction - 0 views

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    'Embodied learning' blends lessons with student-computer interaction In an Elizabeth Forward Middle School classroom, students in an eighth-grade math class spent a recent morning getting into their lesson-literally. Standing in their socks on a 15-by-15 game board that was projected onto a foam mat on the floor, they waved wands to move brightly colored virtual balls around the space.
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