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Maria Gurova

Wearable Computers Create New Security Vulnerabilities | Gadget Lab | Wired.com - 0 views

  • Google Glass is a pre-production device made for developers. It has bugs, and it has problems, some of which are related to security.
  • Thus for the first time, this has provided malicious folks with the opportunity to gain access to your device through these machine-readable blobs of black and white blocks.
  • They could connect it to a Bluetooth device of their choosing and stream images from its camera to a remote display, all without the wearer’s knowledge.
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  • these devices are so new, and have increasingly broader capabilities, it’s difficult to predict what forms those vulnerabilities will arrive in.
Maria Gurova

In The Future, The Whole World Will Be A Classroom | Co.Exist: World changing ideas and... - 1 views

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    please watch the video conversation, but here are my brief takeaways: - There is a shift form institutional structures (corporations, centralized governments, educational establishments) to social structuring - Social Structuring - creating value by aggregating micro contributors by large networks using social tools and technology Key patterns in future of learning are 1. Content comments 2. New Foundations 3. Global Learning arbitrage 4. Embedded and embodied learning 5. Human-software symbiosis 6. Socialstructured work Major shifts in learning: - from episodic to continuous learning - from content conveyors to content curators - from working at one scale to working at up&down the scale - from degrees to reputation metrics - from grades to continuous feedback
Maria Gurova

Frustrated? Confused? Learning software could watch your face for signals and match con... - 0 views

  • they were able to show that automated facial expression recognition could be nearly as accurate as human recognition in analyzing a wider range of student movements and gestures.
  • emotionally-aware software isn’t without ethical and privacy questions, but it opens the door to technology that’s even more engaging and that fits more seamlessly into our lives.
  • Those
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  • types of technologies could be used to generate more personalized digital experiences
  • emotion-sensing technology could build on the already booming field of adaptive learning software that assesses students’ mastery and delivers content appropriate to their skill level.
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    New face expression technology that is used for learning within computing classes, but can also be used in media and entertainment 
Maria Gurova

The Artificial Intelligence Company You Should Watch ⚙ Co.Labs ⚙ code + commu... - 1 views

  • taking these technologies out of the lab and into people’s everyday lives.
  • we're able to program physical objects to be intelligent, adapt and interact with their surroundings, and to surprise people with what is possible.
  • a video game programmed for the real world, is the first step for us and demonstrates what’s possible with Anki technology.
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  • physical objects to understand the real world and using that information to behave intelligently, we can treat these characters in the physical world as if they were just characters in a video game
  • new category of entertainment that brings these technologies to people in a familiar and fun way
  • a massive opportunity in consumer products to change the way people interact with the physical world around them
  • elements that make video games so engaging and fun and literally program them onto physical characters to make an entertainment experience that has never been possible before.
  • Almost anything we interact with in the physical world has the potential to act with autonomy and purpose, and the challenge is in identifying the truly high-impact opportunities at the right times
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    please also watch the demonstration of the Anki Drive from WWDC - http://www.youtube.com/watch?v=QnsR-kZUx6o
evgeny lavrov

LEGO.com Parents Child Development : Conflict Play - 0 views

  • research shows that even very young children understand the distinction. Kids as young as four or five years old understand that it’s against the rules to turn aggressive play into real aggression.
  • As they grow older, children begin to develop an understanding of good and evil
  • Youngsters between the ages of 6 and 7 can better interpret characters’ emotions and motivations
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  • even in the absence of information about the character’s past.
  • The age of 8 has been identified as a watershed at which children become measurably more likely to act out aggressions after watching violent behavior on television
  • . The children recognize that in the real world it’s impossible to fly without a plane or to be born with skin that deflects bullets. 
  • By age 10 or 11, children will make fairly complex judgments about characters’ motivations and they regularly distinguish between justified and unjustified violence
  • One study also found that if you ask children between the ages of eight and ten who they most want to be like, they are far more likely to cite superhero type characters than everyday folks like their parents.
  • but conflict play continues to provide a unique transitional space for children to explore and express their own tensions
  • We also aim to develop conflict play scenarios where children can experience the benefits of cooperation. With the fate of the world (or even the entire universe) hanging in the balance, children must learn how to build teams, trust in others and work together towards common goals. In those pretend situations, developing social skills may be the only way to overcome the lords of evil!
evgeny lavrov

Situated Learning - 0 views

  • Cognitive Apprenticeship: To engage students to participate in a community of practice can provide the following advantages: Legitimacy on the apprentice and available of community resources Strong goals and motivation Development of understanding of the enterprise through engagement in practice Communication among peers and near-peers.
  • Learning-in-practice (Lave, 1990): Learning is conceived as increasing participation in communities of practice
  • Knowledge accrues through the lived practices of the people in the society
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  • Learning involves social participation
evgeny lavrov

Новый подход: искусственный интеллект учат интуиции - 0 views

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    Новый подход: искусственный интеллект учат интуиции
evgeny lavrov

1 | These Two Robots Are Very Much In Love | Co.Exist: World changing ideas and innovation - 1 views

  • Smarter, functional robots are poised to take our job--so goes the popular narrative--but they’ll never have the emotional intelligence to approximate the complexity of human relationships. Vincent and Emily seem to ask: if robots can fight like people in love, can they one day love like them too?
evgeny lavrov

Holograms Are Coming To The Classroom | Fast Company | Business + Innovation - 1 views

  • an innovative new development by a pair of London doctors, which uses hologram models to demonstrate physical ailments.
  • The holograms could also be used as an aid for teaching surgery.
evgeny lavrov

SPHERES bot challenge from NASA and ESA lets teens pilot drones in space. - 0 views

  • Nothing says “science is cool” quite like jet-powered robots in space.
  • The bots are called SPHERES, or Synchronized Position, Hold, Engage, Reorient, Experimental Satellites. Back on Earth, teams of students write algorithms to control the SPHERES in order to solve a problem astronauts actually encounter
evgeny lavrov

2050 Demographics Projections | Prediction | Future | Technology | Timeline | Trend | 2... - 0 views

  • the average desktop computer now has the raw processing power equivalent to all of the human brains on Earth combined
  • There is no longer a clear distinction between human and machine intelligence
  • Full immersion VR is now a mainstream phenomenon
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  • Entire new societies have formed in cyberspace
  • By the mid-2050s, traditional Western news corporations no longer exist
  • News gathering, analysis and distribution has fragmented - shifting to millions of creative individuals, bloggers, citizen journalists and small-scale enterprises.
  • Traditional Western TV channels have largely disappeared
  • replaced by unique "personalised" web channels, covering practically any subject or combination of subjects imaginable
  • Debates are now occurring over "synthetic people" entering the population.
evgeny lavrov

Forty years from now ... | Smarter Cities | guardian.co.uk - 0 views

  • people won't have to go anywhere to have a great evening out
  • Our entertainment will come to us.
  • turn her bedroom into a virtual evening out.
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  • 3D holographic imaging
  • "By 2050, you'll be able to invite your aunt from Australia for Sunday lunch
evgeny lavrov

HowStuffWorks "Top 5 Ways We'll Have Fun in 2050" - 0 views

  • we won't need to teach children how to read and
  • write, but rather how to use computers and think creatively
  • world in which we all use voice-in, voice-out (VIVO) computers
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  • vast swaths of the population will be illiterate
  • interact with it via virtual realit
  • With this technology, your children will be able to interact with their favorite fuzzy friends by inviting them into the living room to dance around
  • we'll be able to meet up with friends and family around the world thanks to hologram technology
Maria Gurova

Study: Lego faces have been getting 'angrier' over last 20 years (Wired UK) - 1 views

  • The University of Canterbury team, led by Christoph Bartneck of the university's Human Interface Technology Lab, wanted to explore one way Lego might be influencing children through play. Toys, and play time, are considered vital to the development of emotional understanding in children, and with an average of 75 Lego blocks per human on Earth it makes sense to see what kinds of emotions Lego is presenting to children
  • On average, heads displayed 3.9 different emotions, which means that for a lot of the faces their emotional state is reasonably complex and ambiguous.
  • We cannot help but wonder how the move from only positive faces to an increasing number of negative faces impacts how children play
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  • Lego is moving towards a more conflict based play themes
  • the children that grow up with Lego today will remember not only smileys, but also anger and fear in the Minifigures' faces
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