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evgeny lavrov

Situated Learning - 0 views

  • Cognitive Apprenticeship: To engage students to participate in a community of practice can provide the following advantages: Legitimacy on the apprentice and available of community resources Strong goals and motivation Development of understanding of the enterprise through engagement in practice Communication among peers and near-peers.
  • Learning-in-practice (Lave, 1990): Learning is conceived as increasing participation in communities of practice
  • Knowledge accrues through the lived practices of the people in the society
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  • Learning involves social participation
alexbelov

Reality Substitution Project is a Unique Approach to Virtual Reality | Virtual Reality ... - 0 views

  • Reality Substitution Project is a Unique Approach to Virtual Reality
  • The tech project, named RealiSM, has developed a user-friendly virtual world capture system that effectively shoots actual videos of real-world situations, and these videos are to be generated as virtual content on a supported head-mounted display (HMD).
  • Initially developed for the medical field, RealiSM aims to be utilized in the laboratory to facilitate research of the human memory and the peri-personal space (perceived space available to a person within his reach).
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  • This is how things get interesting for the RealiSM project: the prototype works as an integrated video recording, editing, and playback system – all working hand in hand to generate what they call reality substitution. A custom-built camera rig, consisting of 18 high-definition cameras which are pointed in all directions, seamlessly shoots a 360-degree spherical imagery that is stitched together in all three dimensions of space. These 18 high-def cameras are paired with 4 omnidirectional microphones, able to pick up sound from all directions relative to the prototype. The 3D spherical video capture is then processed and is rendered by a custom-built HMD that also features a front camera to orient the user’s presence in both the virtual and outside environments.
  • Aside from the usage focus of the prototype in the medical field, it is also seen as a potential tool for bringing immersive, real-time teleconferencing – bridging the gap caused by time zone issues between the two ends of the communication medium; and also to enhance entertainment experiences – particularly in games – by introducing extremely immersive and true-to-life visuals and audio experiences.
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    Reality substitution is a new approach to VR experience. The system  aptures videos of real world situations and generates VR content. The technology can be applied in medical research, therapy, gaming and teleconferencing.
evgeny lavrov

LEGO.com Parents Child Development : Conflict Play - 0 views

  • research shows that even very young children understand the distinction. Kids as young as four or five years old understand that it’s against the rules to turn aggressive play into real aggression.
  • As they grow older, children begin to develop an understanding of good and evil
  • Youngsters between the ages of 6 and 7 can better interpret characters’ emotions and motivations
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  • even in the absence of information about the character’s past.
  • The age of 8 has been identified as a watershed at which children become measurably more likely to act out aggressions after watching violent behavior on television
  • . The children recognize that in the real world it’s impossible to fly without a plane or to be born with skin that deflects bullets. 
  • By age 10 or 11, children will make fairly complex judgments about characters’ motivations and they regularly distinguish between justified and unjustified violence
  • One study also found that if you ask children between the ages of eight and ten who they most want to be like, they are far more likely to cite superhero type characters than everyday folks like their parents.
  • but conflict play continues to provide a unique transitional space for children to explore and express their own tensions
  • We also aim to develop conflict play scenarios where children can experience the benefits of cooperation. With the fate of the world (or even the entire universe) hanging in the balance, children must learn how to build teams, trust in others and work together towards common goals. In those pretend situations, developing social skills may be the only way to overcome the lords of evil!
al_semenchenko

Smartypants: the fart-filtering future of underwear | Art and design | The Guardian - 0 views

  • The term “enhancing underwear” might summon images of go-go-gadget pants that help you run faster and jump higher, but it actually refers to a new breed of briefs that promise you a bigger bulge. Push-up bras and “butt-lifters” have long been a staple of women’s lingerie aisles, but genital scaffolding has now spread to menswear. Featured in the V&A exhibition, the “Wonderjock” is the work of Australian company AussieBum and aims to do for men’s bits what the Wonderbra did for women’s busts – hoisting them up and thrusting them out.
  • US army researchers have developed smart underwear, with sensors secreted inside elastic waistbands that track heart rate, body temperature and perspiration, and beam the stats back to a central monitor. This “wear-and-forget” sensory system is also designed for stressful training situations, identifying which soldiers remain more balanced, so they can be picked for the harder missions.
  • Underwear is already a common place for smuggling drugs of the illegal variety, but a recent pharmaceutical innovation could soon make putting pills in your pants a legitimate activity. Swiss textile giant Schoeller has developed a fabric that administers drugs to the surface of your skin over time, and thinks the best place to put it is in your undies – as those are the garments you’re least likely to forget to put on.
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  • A more practical innovation comes from British manufacturer Shreddies, which has developed flatulence-filtering underwear, allowing you to “fart with confidence”. Their magic farty pants incorporate a layer of Zorflex, a microporous carbon-based material more commonly used in chemical warfare.
Ekaterina Yanovskaya

Driving in the Networked Age | Reid Hoffman | LinkedIn - 0 views

  • how soon will it be illegal to operate human-driven cars on public streets?
  • autonomous vehicles will also be able to share information with each other better than human drivers can, in both real-time situations and over time. Every car on the road will benefit from what every other car has learned. Driving will be a networked activity, with tighter feedback loops and a much greater ability to aggregate, analyze, and redistribute knowledge.
  • when thousands and then even millions of cars are connected in this way, new capabilities are going to emerge.
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  • But the benefits of self-driving cars are so significant that in time the public will demand prohibitions against old-fashioned legacy driving in most public spaces
  • there are more than 2 billion legacy cars on the road, globally. Currently, the car industry can only produce around 100 million new vehicles a year. Just from a manufacturing perspective, it could take 20 years to build a new fleet that approximates the one we have now.
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    driverless cars that will function with a "zero
Maria Gurova

How The Internet Of Everything Is Helping Humankind | Tae Yoo - 0 views

  • The good news is that the citizens faced with this disaster reaped the benefits of enhanced mass communications and early warning systems -- clearly the power of the Internet being used for social good.
  • Technology is getting smaller, faster, cheaper and more powerful every day. With this phenomenon, sensors in almost everything become the norm -- in our cars, machinery and infrastructure. This evolution, paired with the power of cloud computing and big data analytics, makes it possible for both humans and inanimate objects to communicate valuable information.
  • citizens already turn to social media for disaster updates to supplement traditional governmental and agency sources. Taken a step further, imagine an app that enables disaster victims and relief workers to view a shared map and see where all the rescue and aid efforts are situated in real time.
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  • Recognizing that while technology in and of itself does not save lives, the intelligent use of technology does.
Anna Dubinina

Relationships with Robots: Good or Bad for Humans? - 0 views

  • making robots look like humans or cute animals, we may develop emotional affinity toward the machines
  • . This could help promote trust with users—but perhaps also overtrust?
  • Robots are tools, but they are tools that sometimes hold meaning for people that interact with them, or through them, as when robots are teleoperated at a distance
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  • In addition, sometimes robot operators insert a very clear extension of themselves into the robot, much like we see people invest in game avatars
  • I’d also categorize extending a sense of oneself into a robot as a form of attachment.
  • In ten or twenty years, when humanlike and animal-like robots are employed in a more drone-like way from a greater distance, will a similar user self-extension or new human-robot social phenomenon cause any hesitation during human-directed tasks and effect mission outcomes?
  • As AI and robots become more involved in our models of everyday life, I believe there will be a spectrum of emotional responses toward robots depending on their roles (for instance, caregiver, educator, industrial, companion, etc.) and individual user tendencies.
  • A consequence of purposeful design for attachment is that objects of attachment trigger the owner’s emotions in situations like decision making, and so can be agents of persuasion or otherwise effect someone’s actions
  • The bottom line is that these human-AI/robot interactions are transactions and not reciprocal, and therefore probably not healthy for most people to rely on as a long-term means for substituting organic two-way affectionate bonds, or as a surrogate for a human-human shared relationship
  • Is attachment to a robot problematic ethically?
alexbelov

Ending patent wars will be a huge boon to the tech industry | TechCrunch - 0 views

  • Because of these patent wars and patent trolls, technology companies are divesting huge resources to defend themselves rather than advancing their innovations. This is the equivalent of nuclear arms race and is a lose-lose situation.
  • do we even need patents in an era in which technology is advancing so rapidly that it makes entire computing platforms obsolete in less time than it takes to be awarded a patent?
  • This happens in the pharmaceutical industry when a company is allowed to exclude competitors for a fixed period of time to recoup its sizable investment in research.
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  • However, if a patent isn’t helping innovation get to consumers, it is not helping society.
  • it is clear that patents are not fulfilling the purpose for which they were intended. The often-cited defense ofpatents, that patent rights encourage inventions that would not otherwise occur, is no longer grounded in reality.
  • In this era of exponentially advancing technologies, the only protections that really matter are speed to market and technological obsolescence. The underlying technologies are changing so fast, that by a time a patent is filed, it loses its innovation value.
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    Patents are no longer serving society needs. Today they hinder the progress. Chances are that patents are going to be abolished or will take some different form.
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