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wittyben

7 Essential Tools for a Flipped Classroom - Getting Smart by Guest Author - classrooms, EdTech, flipped classroom - 2 views

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    When flipping a class, besides viewing recorded lectures pre-class, there are other activities students can perform online before face-to-face sessions. Henry and other CeLebs who are interested in flipping classrooms - you might want to check these out and consider other tools and activities for flip.
youfang cao

3D Virtual Worlds, build your own virtual 3d avatar world in minutes. - 0 views

shared by youfang cao on 31 Oct 11 - Cached
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    Active Worlds (AW) is a 3D virtual reality platform and it's free.The Active Worlds client runs on Windows. Users assign themselves a name, log into the Active Worlds universe, and explore 3D virtual worlds and environments that other users have built. Users can chat with one another or build structures and areas from a selection of objects. AW allows users to own worlds and universes, and develop 3D content. The browser has web browsing capabilities, voice chat, and basic instant messaging. This integrated software can allow users to connect, explore, and gain a more in depth understanding of AW. Educational clients of Active Worlds can make use of the interaction, communication, and media to provide functional environments suited for their objectives.
Rachel Tan

Simple Techniques for Applying Active Learning Strategies to Online Course Videos | Faculty Focus - 2 views

    • Rachel Tan
       
      Dr Ashley, I agree with you and posting a question at the beginning of the video is an excellent strategy. That is how I learn. I need to know the question upfront so that I know what to pay attention to in the video.
  • Embed short graded or self-assessments either in the video itself, or at the end of each video. Including one or two multiple-choice questions or requests to post to a forum—either between scenes (using a post-production editing tool such as Camtasia or Captivate) or after the video—alerts students to the “take homes” they should be getting from the material. It also helps teachers assess, at point of contact, whether students understand the major concepts.
    • Rachel Tan
       
      This (self assessment) is absolutely necessary to give learning a chance to happen, as we develop open learning courses. This applies to Google Sites training resources out there.
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  • Video as a way to strengthen online research skills while driving conceptual understanding.
    • Rachel Tan
       
      Dr Ashley, this is a really good article - timely, very useful. Thanks for sharing!
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    For IDs and VCDs! Quote: "there's a big difference between watching a video and learning something from it" Article goes on to suggest strategies for incorporating videos into lessons. 
Ashley Tan

ingentaconnect Video recording lectures: Student and professor perspectives - 6 views

  • This paper investigated the use of special eyeglasses designed with a built-in video camera and microphone for the purpose of recording classroom activities from the point of view of both the professor and the student. The aim is to eliminate the need for dedicated video recording in the classroom. This paper reviewed the various techniques used to record a lecture and highlighted the advantages and disadvantages of each. It also presented 10 activities from the point of view of the student and the professor, which may play a role in improving students' understanding of the lecture. The videos produced by the professor and student cameras were reviewed in terms of their effectiveness and usefulness with regard to the 10 activities. The results were analysed and conclusions were drawn based upon the findings of this study.
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    For the video team to read.
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    Looking at the abstract, it's indeed powerful if this kind of special eyeglasses is available in the mass market. Then again, due to my limited capability, access to the review for this research is not possible, as such, thus wouldn't know the actual effectiveness & usefulness of this study. Hopefully, details of similar studies done elsewhere may be available over internet in future.
Shamini Thilarajah

How mobile learning games are different | Instructional Design Fusions - 3 views

  • Mobile learning games offer opportunities for: Mapping:  games that require players to  notice and interact with their communities and physical spaces Touring: games that connect people to organizations (e.g., non-profits, neighborhood organizations) and  people who work there.  These games tell a story through a space, not necessarily about a space. Performing: games that immerse players in role-playing, simulations, and alternative and/or augmented realities
  • Mobile games can incorporate conversations and activities in real-time as well as asynchronous activities through the use of physical and virtual social networks.
  • mobile learning games are more likely to connect learners to physical and social spaces than online games played on personal computers  or using video consoles.
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  • Mobile learning game mechanics should connect to social experiences and tap into all of the affordances of mobile devices, such as the ability to: Take pictures Record audio and video Obtain location-based information (e.g., via GPS), Text Communicate through social media Communicate via phones (probably the least utilized potential of these devices) Additionally, activities should be tied to locations that are relevant to the learners (e.g., schools, popular clubs, relevant workplace environments) (Maxl & Tarkus, n.d.).
casey ng

Active Learning by Dr. Richard Feldar - 4 views

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    I found this clip iinteresting as it make me understand better what is active learning.
Obi-Wan Fareed

Bb Stats - 1 views

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    It is a building block plugin for Blackboard Learn LMS which provides statistical and analytical data about the system. The software reports live activity data and creates historical graphs. The reports are available through the browser or via mobile app on the iPhone and Android.
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    Do we have this? Does Lum know?
yeuann

Using SMSs to Engage Students in Language Learning - 0 views

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    A research paper on how low-tech SMS can be highly effective for certain learning tasks such as teaching social English. And now, there's Whatsapp and other social-messaging platforms that can be an intermediate level between simple text messages that work on any basic phone, to sophisticated native apps that must be programmed for a specific operating system. "As SMS is technologically and functionally very simple, it can be considered to be a relatively primitive  technology. However, viewing it from another angle, we see that SMS ranks very highly in terms of user  convenience. Successful uptake of mobile learning strategy is more likely in the situation when "learning activities can integrate into our lives in an unobtrusive fashion". SMS can deliver information in this unobtrusive fashion more readily than other strategies. SMS, thus, can be regarded as a practical and realistic mLearning technology for use in natural settings at present."
Rachel Tan

Enriching Online Education through E-Service-Learning | Getting Smart - 0 views

    • Rachel Tan
       
      One research paper on E-service learning: A pedagogic innovation for healthcare management education, http://www.ncbi.nlm.nih.gov/pubmed/16700443 It appears to be successful as they identified more areas for implementation: The authors then define and conceptualize e-service learning, including the anticipated outcomes of implementation such as enhanced access, quality, and cost effectiveness of healthcare management education. Because e-service learning is mediated by technology, we identify state of the art technologies that support e-service learning activities. In addition, possible e-service learning projects and activities that may be included in healthcare management courses such as finance, human resources, quality, service management/marketing and strategy are identified. Finally, opportunities for future research are suggested.
bernard tan

Why Serious Games differ to elearning; it's obvious no? - 1 views

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    Very interesting. This articles talks about pacing in activity by using example of gaming. I have always believed in progressive advancement in difficulty or challenge, reward or difficulties ( be it anything) then this article differed this view. Example if you eat good restaurant food everyday, your taste bud will soon fail to distinguish good or bad food and just learn to accept. this could be applied to things we do in life - challenges, job satisfactions or even learning to get better engagement. It enlighten me on how true this is- in game series when they do or do not uses this approach, the successful one in the series are those used this such as MGS1 and MGS3 in the series and why not 2 because this factor - pacing.
Rachel Tan

MERLOT Pedagogy Portal - 0 views

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    Consider this as an ID resource for our internal training? MERLOT is a free and open online community of resources designed primarily for faculty, staff and students of higher education from around the world to share their learning materials and pedagogy. MERLOT is a leading edge, user-centered, collection of peer reviewed higher education, online learning materials, catalogued by registered members and a set of faculty development support services. MERLOT's strategic goal is to improve the effectiveness of teaching and learning by increasing the quantity and quality of peer reviewed online learning materials that can be easily incorporated into faculty designed courses. MERLOT's activities are based on the creative collaboration and support of its Individual Members, Institutional Partners, Corporate Partners and Editorial Boards. Integral to MERLOT's continuing development of faculty development support services are its: * Building and sustaining online academic communities * Online teaching and learning initiatives * Building, organizing, reviewing, and developing applications of online teaching-learning materials
Ashley Tan

GSA Education Technology Group - Google Cloud - 0 views

  • Workshop Overview The teachers will be led through a series of activities involving various applications, to invoke the development of the stated activity. The following lists the areas of focus covered during the workshop:
    • Ashley Tan
       
      If we ever need to conduct a Google apps workshop, we can borrow this outline and make improvements. Vast improvements.
bernard tan

Protect your smartphone - 0 views

  • If you have ever entertained that seemingly laughable thought of installing anti-virus software on your mobile phone, you are not alone.
  • A few months ago, Kaspersky Labs discovered two Trojan-SMS malware that masqueraded as media player apps for Android devices. Once installed, the malware can send premium SMSes costing US$6 ($7.70) each without the user's knowledge.
  • the money is still on computers, and cyber criminals follow the trail of money. The increasing number of people using smartphones is a factor, but not a big one yet. There are some banking services on mobile platforms, but the majority of consumers still use computers to access banking services
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  • According to Kaspersky, closed platforms (iPhone, BlackBerry and the old Symbian) are more secure while open platforms (Android, Windows Mobile 6 Series and the new Symbian) are less so. This, Kaspersky explains, is because the level of security is inversely proportionate to the ease with which developers can build apps on it.
  • "The more secure a system is, the harder it is for development - both for the good guys and the bad guys," he said.
  • security and ease of app development are two sides of the same coin that have to be finely balanced in order for a mobile platform to succeed.
  • iPhone users face exactly the same problems, but unfortunately, Apple has a very strict regulation on the apps industry, and the SDK it gives to software companies doesn't let us develop what we need. (Thanks to Apple's efforts policing the platform) iPhone users face maybe fewer virus problems, but the threat with confidential data is still there - and it only takes one threat. Android may face more viruses, but at the same time, there will also be more solutions from us and our competitors
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    Open source and Closed source mobile platform faces security issue. An open source platform may be more prone to malwares and viruses. Some factors we should consider in our context here in education to protecting confidential contents and issues while considering developing apps. for example we could risk all of our contacts information being stolen and end up being sold to some advertising spamming companies who spam you daily or watches your daily activities.
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    I used to think open source platform was very good for development but now you can have different view if you think like a hacker. It will take at least a year or more before mobile security catch up.
Sally Loan

http://www.lamsfoundation.org/videos/flv/index.html - 1 views

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    Learning Activity Management System (LAMS)
Kartini Ishak

GUIDELINES FOR EMPLOYEE USE OF SOCIAL MEDIA NETWORKS - 1 views

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    Here's a document found on the Lake County district lays out several guidelines teachers should follow. Although they take no position on an employee's online activity during "personal time," the document offers a general rule of thumb
bernard tan

Video Marketing - 1 views

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    Strategy on how to incorporate online marketing campain. Online video marketing is truly powerful when combined with social networking for your business. The video may spread virally online with no effort or costs on your part, driving massive amounts of traffic to your website. By incorporating video content into your website, blog and social networking activities, it enhances your online marketing campaigns.
yeuann

Don Norman's jnd.org / Designing the Infrastructure - 1 views

  • The infrastructure of our computer technology can be overwhelming. My computer's infrastructure gets more complex each year, and all this complexity requires attention. Upgrades and security modifications. The need to change passwords for many accounts, and the need to keep my list of passwords up to date, synchronized across all my computers. The need to reboot, defragment, do continual scans for viruses and malcontent software, the need to renew batteries and accounts. Backup files. It seems that every day I spend considerable time on the infrastructure. Because the ability to maintain infrastructure is seldom designed with care, each simple activity can become daunting. Each new device purchased requires installation, complete with registration, agreeing to unread but undoubtedly onerous legal conditions, and finding space and sockets for all the communication and power cable. Did I mention that these invariably require stopping all work, saving everything, and rebooting, after typing in a long, complex registration number? I should have.
  • Infrastructure is taken for granted. It is time it is given as much attention as the primary applications, else maintaining the infrastructure will itself become our primary activity.
  • It is time to work on infrastructure. It threatens to dominate our lives with ugliness, frustration, and work. We need to spend more time on the designs for infrastructure. We need to make it more attractive, more accessible, and easier to maintain. Infrastructure is intended to be hidden, to provide the foundation for everyday life. If we do not respond, it will dominate our lives, preventing us attending to our priory concerns and interests and instead, just keeping ahead of the maintenance demands.
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    When I think about "infrastructure", I normally think about roads, wires, sewerage and so on. But how about educational technology and instructional design? From reading Don Norman's musings about infrastructure, I realized that if we want our technological implementations to be successfully adopted, very often it's essential to also consider the infrastructure needed to support our tech designs and implementations. Personally, I think infrastructure for education and instructional design need not always be physical things. They could be intangibles such as having to update a database, notify the relevant people in charge, call this person or that to come unlock the computer lab, etc. My mum's been a teacher for 40+ years. She's great. But she really hates the computer. Not because of the learning needed to use Microsoft Word. She's quite fine with it. But it's all the non-Microsoft Word things that she has to do - reboot, turn the computer on, manage the files, etc... - that makes her scream.  "It is time to work on infrastructure. It threatens to dominate our lives with ugliness, frustration, and work. We need to spend more time on the designs for infrastructure. We need to make it more attractive, more accessible, and easier to maintain. Infrastructure is intended to be hidden, to provide the foundation for everyday life. If we do not respond, it will dominate our lives, preventing us attending to our priory concerns and interests and instead, just keeping ahead of the maintenance demands." - Don Norman Food for thought: What are some underlying "infrastructure" (tangible and intangible) that I may encounter in an educational technology project? Are there existing infrastructure that I can take advantage of to minimize time and $? How can we minimize the amount of infrastructure maintenance needed?
Rachel Tan

What is the Right Blend? - 0 views

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    A recent Department of Education study suggested that blended classes (part online and part face-to-face) had higher achievement levels than either face-to-face or totally online classes. Students felt greater community in blended classes. This session will explore the design and delivery of blended classes to provide the benefits of both on campus and virtual instruction. What a Blended Course is NOT: —Traditional classroom activities + "let's put some stuff on the web" —Online courses with campus tests On campus lectures with reading and tests online
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